Death Metal のスポーンと Transmute スペルによって理論上無限のスコアを手に入れられる問題の修正
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Update #13: Merry Cryptmas!
Merry Cryptmas, everyone!!!
Check out our fun Cryptmas video:
And our Cryptmas mod:
Merry Cryptmas!
Crypt of the NecroDancer のワークショップアイテム Merry Cryptmas!
And our "Peace On Earth" update, version 0.391!:
Added a new playable character: Dove, the pacifist!
Added new NPCs to the lobby: janitor and diamond dealer!
Made it so crates and barrels are now never empty, and sometimes contain something dangerous…
Made Shrine of Peace give you 2 heart containers when activated, instead of just 1
Removed central spike trap from Conga1 and replaced it with a speed-up tempo trap to make it easier to bomb the throne
Various fixes related to confused enemies and confusion particles
Fixed bug where jumping on a trapdoor on last beat of a song would prevent you from falling
Fixed bug where ring of courage wasn't working against spike traps
Fixed bug where erasing crates/barrels in level editor would cause them to reappear and duplicate when you play the level
Fixed bug where players could kill themselves while falling down trapdoor to retain gold in lobby
Fixed bug where dropping crates or barrels down trap doors and then dying while falling down that trap door would result in items being placed in lobby
Fixed issue where 'woah!' would play for every ice slide
Confuse particles, frozen enemies, and gigantism all now flicker on the final beat before the effect wears off
Fixed bug where starting bombs in level editor were inconsistent
Fixed bug where winning while playing a gamedata mod would fail to progress to post-game screen
Made Aria and Dove die if they pick up a weapon
Fixed bug where Transmute was changing Blood Shop costs to 1/1/1 every time
Fixed issue where you could theoretically get infinite score via Death Metal spawns and transmute spell
We've had an amazing year, thanks to all of you. Thank you, and Merry Cryptmas, from the NecroDancer team!!
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