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Path of Exile 2.6.0

Content Update 2.6.0 Patch Notes

原文 (2017-03-01)

Legacy Challenge League

  • チャレンジリーグは新しい経済圏で新鮮に始められる良い機会である。既存のキャラクターは全てStandardとHardcoreリーグに移されているが、新しいリーグを試してみてはいかがかな? チャレンジを達成し、Path of Exileの上達を示そう!
  • 2.6.0 では、Standard と Hardcore 両版の Legacy チャレンジリーグが始まる。両方とも同じメカニズムを持ち、出現するアイテムも同じである。
  • Path of Exile: Legacy では過去のリーグとアイテムに敬意を払う。Invasion? での心臓が止まるような遭遇、Talisman? での高価なアイテムを投入してより高いアイテムを得るリスク、Essence での強力なアイテムクラフト、これらを体験したくはないか? Legacy リーグでは、あなた自身で選んで、それらを混ぜ合わせて挑戦できる。
  • リーグでは Leaguestone が見つかるだろう。3個までそれを装備でき、次に入るエリアをその全てのリーグの状態に変更する。Leaguestone はMODを持つ状態で手に入ることもあり、エリアをより挑戦的で報酬の高いものにする。これまでに、3重EssenceかつTalismanを持つAvian Retchを、Corrupting Tempest? の下で戦いたいとは思わなかっただろうか? 今やそれも可能だ。
  • Path of Exile で最も渇望されるユニークアイテムの中には、過去のリーグでしか手に入らないものがある。Legacy リーグでは、Leaguestone を有効化すれば、そのリーグの限定ユニークも手に入る。リーグ限定ユニークが帰ってくるに際し、今日の状況には適さないものには改善を施した。Shavronne's Revelation?, Headhunter?, Scold's Bridle? 等も手に入るだろうが、それら以外にも欲しいものがたくさんあるはずだ。
  • Legacy リーグにいるプレイヤーは、マップデバイスで使うための特別なアイテムが見つかるかもしれない。Reliquary (聖骨箱) へ行くことができ、その宝物庫では Relic、専用の表示枠を持つ Path of Exile の歴史上で象徴的なユニークアイテムが手に入る。それらは導入当初のバランスでの値を持つ。40種を超える Relics があり、強力なものはとても希少である。それらのレガシー品のインパクトを考慮し、はっきりと区別でき希少であるようにした。
  • チャレンジリーグには 40 のチャレンジがある。12個の達成で Legacy Footprints Effect、24個で Legacy Weapon Effect、36個で Legacy Portal Effect が得られる。これらは他では手に入らない。
  • 第19チャレンジ以降から、3個のチャレンジ達成ごとに Legacy Totem Pole のパーツが贈られる。隠れ家に配置でき、Legacy チャレンジの達成度を示せる。

Solo Self-Found Mode

Solo Self-Found (SSF, 単独・自己探索) は意識の高いプレイスタイルとして一般的である。そこでは、アイテムトレードやパーティプレイは許されない。貴方のキャラクターの進捗は、あなた自身の努力のみに基づいており、他のプレイヤーには影響されない。
  • 2.6.0 では、既存リーグごとに SSF バージョンが追加された。キャラクター作成画面で、チェックボックスで切り替えできる。
  • このモードは、Scion を救出後に利用可能になる。(過去のリーグであってもよい。既存プレイヤーのほとんどは条件を達成済みであろう。)
  • SSF キャラクターをプレイ中は、他のプレイヤーとアイテムトレードをしたり、パーティを組めない。
  • SSF キャラクターを、SSFでない通常キャラクターに変更できる。これは一方通行の変更であり、キャラクター選択画面でキャラクターの左にあるボタンをクリックして変更する。ボタンの1つはキャラクター1体のみを移行し、もう1つはあるリーグ内の全てのSSFキャラクター、スタッシュ、隠れ家マスター、Atlas の状態を移行する。
  • ウェブサイトのラダーでは、通常リーグに移行する前の SSF キャラクターのレベルを記録する。通常リーグに移行したキャラクターは "引退済み" ("retired") と記される。
  • SSF リーグでのグローバルチャットは、通常リーグと共有される。トレードチャネルにはアクセスできない。

主な新要素

  • Lioneye's Watch に階段を追加。(ポータルと転送陣のショートカット)
  • Added 12 new Unique Threshold Jewels.
  • Added 12 new Unique Items, 6 of which are designed by our supporters.
  • Added a new unique Strongbox: Weylam's War Chest.
  • Added 5 new Rogue Exiles.
  • Added 4 new Divination Cards.
  • Added 25 new Grandmasters. Updated and replaced several others.
  • Siosa (Act 3 Library の幽霊) は、全てのクエスト報酬ジェムを販売するようになった。彼のクエストと販売されるジェムに対応するクエストを完了する必要がある。
  • ベンダーから購入する際、キーワードでアイテムを強調できるようになった。
  • パッシブスキルツリーを、キーワードで検索できるようになった。
  • フレンドとギルドの画面でのソート順は、オンラインのキャラクターはアルファベット順であり、オフラインのキャラクターは最後にオンラインだった日時順である。
  • フレンドとギルドの画面をフィルターできるようになった。
  • ゲーム性能を向上。読み込み時間とメモリ使用量を改善。

その他の新要素

  • アイテムが地面に落ちないエリア(町など)では、アイテムは地面に落下すると破壊される。
  • プレイヤーにとって害となる Tempest は、生存するモンスターの近くでのみ発生するようになった。
    • 訳注: モンスター殲滅後、アイテム整理中にテンペストで死ぬことのないように、という配慮と思われれる。
  • Wilorin Demontamer (Rogue Exile) は Lightning Armour Pack を着る。
  • Shrine の一部は、アクティブにした際、近くの味方全員に効果を及ぼす。
  • Molten ShellVaal Molten Shell の爆発画面効果を変更。性能改善する。
  • Bloodline MOD - Mark of Cannibalism (死体でライフ回復) の性能改善。

一般的なバランス変更

  • Unset Ring? には新たなMOD「ソケットされたジェムのレベル +(1-3)」が付与される可能性がある。
  • アイテムプレフィックス "Nihilist's" (Chaos Gem レベル +1) が付与されうるアイテムレベル 40→4。新規に "Anarchist's" (Chaos Gem レベル +2) を追加。
  • Diviner's Strongbox (占いカード) はマップ内でのみ配置される。
  • The Brinerot mod (found from Brinerot Warbands) now grants Damage +% during Flask Effect, instead of Rarity during Flask Effect. This is because the rarity mod was overshadowed by the fact you could already get rarity on Gloves and unique items. This new stat is more valuable, useable and competes with the Redblade/Mutewind mods better.
  • 幽霊狼 (Spectral Wolves) - Rigwald's Crest?The Scourge? により召還される - のライフ 80% more。そのサイズはプレイヤーと同じになり、移動や当たり判定が変更されるため、より敵へ群がり、プレイヤーと共に行動するようになる。それらの攻撃に効果音を追加。
  • "Other Allies Cannot Die" (他の敵が死なない) MOD は、移動しないモンスター (Eye Hatchery や Rakangos) には付与されなくなる。
  • The Faun (Navali前のヤギ頭) の Cruel や Merciless でのダメージ上昇。
  • モンスターが使う Spectral Throw のダメージ減少。往復点で2回ヒットする場合があるため、
  • Perandus? 敵集団のサイズを大幅に縮小。バランスと性能の両面での調整である。
  • 名前変更: The Revenant → The Shipyard Terror (The Docks)
  • 名前変更: Kall Foxfly → Targa, Beast Poacher (The Riverways)
  • 名前変更: Tailsinger → Seleslatha (The Northern Forest)
  • 名前変更: Spinesnap → Gloomgut (The Sewers)
  • 名前変更: Guardian of the Mound → Ungulath (The Climb)

スキルのバランス調整

  • Ice Crash has had its damage increased by 13% at level 1, and has slightly improved damage progression as the gem levels. The second stage now deals 10% less damage, down from 15%. The third stage now deals 20% less damage, down from 30%
  • Sunder has had its primary damage increased by 40% at level 1 and has slightly improved damage progression as the gem levels. The secondary shockwave effects now deal 40% of base damage, down from 70%.
  • Blade Flurry has had its damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Magma Orb's explosion radius has been increased by 28%.
  • Animate Weapon skill now has a maximum of 50 animated weapon minions that can be active at once.
  • Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%.
  • Flame Surge now has approximately 40% less Mana Cost at all Levels. Flame Surge previously had one of the highest mana costs per second of any offensive spell, and will now be more in line with similar skills.
  • Orb of Storms now has a base skill duration of 6 seconds, down from 10.
  • Raise Zombie now have a melee attack range of 9 on their basic attack, up from 4. Their slam ability is now more visible, has a 25% larger radius, and will be used more readily.
  • Vigilant Strike now grants at 75% Increased Fortify Duration up from 50% at level 1, and increases by 5% each gem level.
  • Vaal Haste now gives 25% attack speed, 24% cast speed and 10% movement speed at level 1 of the gem, down from 30% attack speed, 29% cast speed and 14% movement speed. At level 20, Vaal Haste now gives 31% attack speed, 31% cast speed and 13% movement speed down from 36% attack speed, 36% cast speed and 20% movement speed. The duration of Vaal Haste has been reduced to 4s from 6s at all levels.
  • Vaal Discipline has been changed to no longer provide any bonus energy shield.
  • You can now only have one instance of Blade Vortex active at once.

パッシブツリーのバランス調整

  • Vitality Void/Spirit Void (Duelist近辺の Leech on Attack): マナとライフの吸収ノードを下方へ移動し、外周と接続した。
  • Thick Skin (RangerとDuelistの間のライフ): 外周と接続した。
  • Slashing Comeback, Fatal Blade, Brutal Blade (Ranger近辺の剣): 統合された。
  • Flash Freeze (Ranger近辺の冷気): 二股に分け、武器物理ダメージ→冷気ダメージへ転換ノードを追加。(2×20%, 計40%)
  • Forces of Nature (武器冷気): 場所を移動。Ranger-Duelist間 → Ranger-Shadow間。
  • Primeval Force: 新規に、武器エレメンタルダメージをツリーの南東端に配置。エレメンタル型Ranger向き。
  • RangerとShadowの間を変更。剣と爪の中間ノードを減らし、クラスタ全体を取得するポイント数を 4→3 に効率化。
  • Revenge of the Hunted (ライフ/回避) と Void Barrier (ES/回避) をアクセスしやすくした。(Shadow近辺)
  • Master Fletcher (Ranger-Duelist間、弓物理) を削除し、その場所に Avatar of the Hunt (弓物理/移動速度) を配置。
  • Blood Drinker (Shadow外周, ライフ): 物理に限定せず、Attackダメージ全般をライフとして吸収できる。
  • Mind Drinker (Shadow外周, マナ): 物理に限定せず、Attackダメージ全般をマナとして吸収できる。
  • 爪クラスタ (Shadow外周): 強化され、よりクリティカルストライクを提供する。
  • Soul Raker (Shadow外周, 爪): 物理に限定せず、Attackダメージ全般をライフ/マナとして吸収できる。
  • Nightstalker (Shadow近辺, ダガー): サブノードを1個削除し、計3ノードに。
  • Claws of the Falcon (Shadow近辺, 爪): より高いクリティカル率とAccuracyを提供。
  • Arcing Blows, Crackling Speed (Witch-Shadow間, Lightning): クラスタが統合された。
  • Crackling Speed: サブノードを1個削除し、計3ノードに。
  • Mind over Matter: 位置は実質的に同じだが、その奥にマナ増加ノード (12+12+40% / +100 mana) を追加。(訳注: Intuitive Leap でマナノードのみを取得することはできない。)
  • Explosive Impact (Templar近辺, 火): 取得するのに必要なポイント数 4→3。2経路でアクセスでき、一方は Increased Fire Damage + Increased Cast speed with Fire Skills である。
  • Zealot's Oath: 外周部へ移動。オーラ強化と同じ個所に接続。
  • 杖装備時クリティカル強化ノードを、Templar左の輪の奥に追加した。(訳注: その下のソケットから Intuitive Leap で取得することはできない。)
  • Razor's Edge (Maraudar外周, 剣): 物理ダメージ +30%, 出血率 +15% に強化。Melee Weapon Range +1 を追加。
  • Razor's Edge と Blade Master の奥のサブノードを削除。
  • Blade Master とそこまでのサブノード: 強化され、Accuracy +12% → Accuracy +200 に変更。
  • Master of Force (Shadow-Ranger間, 物理): 取得ポイント数 4→3。反射物理ダメージ 10% 軽減を追加。
  • Ash, Frost and Storm (Scion近辺, エレメンタル): 反射エレメンタルダメージ 10% 軽減を追加。
  • Aspect of the Eagle とその左隣のノード: 弓物理だけでなく、弓全般のダメージ強化に変更。非物理弓ビルドへの道を開くだろう。
  • Revenge of the Hunted: 最大ライフ 4%→8% に強化。
  • Blade of Cunning (Duelist近辺, 剣): 強化。
  • Hatchet Master (Duelist近辺, 斧): 強化。
  • Prism Weave (Witch近辺, ワンドエレメンタル): エレメンタルダメージ +20%→+30%。
  • Soul of Steel: (Maraudar近辺, ライフ/Armour): 取得するのに必要なポイント数 4→3。2経路でアクセスでき、一方は Increased Armour +% + Elemental Resistances。
  • Celerity (Ranger外周, 回避/移動速度): さらに Attack and Cast Speed +5%。
  • Blast Cascade (Witch近辺, 罠/地雷): 地雷の起爆時の Power Charge 取得率 8%→15%。

マップMODのバランス調整

  • The 'of Rust' Map mod now has 20%, 25% or 30% less Armour at Low, Mid and High Tier Maps respectively, down from 30%, 40% and 50%.
  • The 'Hexwarded' Map mod now has 40% and 60% less Curse Effect at Mid and High Tier Maps respectively, down from 50% and 75%. The Low Tier Hexwarded mod is unchanged.
  • The 'of Drought' Map mod now has 30%, 40% and 50% reduced Flask Charges gained at Low, Mid and High Tier Maps respectively, up from 20%, 25% and 30%.

スレッショルド・ジュエルのバランス調整

  • ユニーク スレッショルド・ジュエルが能力値を要求する場合、その必要値を 50→40 に減らした。また、能力値を実際に取得する必要はない。
  • The "Steel Spirit" unique threshold jewel now grants 5% increased damage to Spectral Throw projectiles for each enemy hit, up from 4%.
  • The Rapid Expansion unique threshold jewel now grants a 35% increased angle for Ground Slam. It also has a 25% chance to grant an Endurance Charge when you Stun an enemy with Ground Slam, and is now limited to 3.
  • The Growing Agony unique threshold jewel now also has a 10% chance to grant Unholy Might when for each poison stack on an enemy you hit with Viper Strike. It is now limited to 1.
  • The Spirit Guards unique threshold jewel now allows up to 8 ranged weapons to be animated, and is now limited to 2.
  • The Spirited Response unique threshold jewel is now limited to 2.
  • The unique threshold jewel The Vigil now fortifies you and nearby allies for 20 seconds, and is now limited to 1.
  • The Unending Hunger unique threshold jewel now grants spectres a 50% chance to gain Soul Eater on kill, and is now limited to 2.
  • The Volley Fire unique threshold jewel is now limited to 3.
  • The Weight of the Empire unique threshold jewel is now limited to 2.
  • The Winter's Bounty unique threshold jewel now grants a 50% chance for Cold Snap to grant a power charge on kill. It is now limited to 2.
  • Note that there are some other Threshold Jewel changes listed in the Area of Effect Balance section below.

武器のバランス調整

  • 全ての片手武器のベースダメージが上昇。特に、低レベル武器、低クリティカル武器、低い暗黙プロパティを持つ武器は上昇幅が大きい。
  • 片手武器の Local Added Physical Damage プロパティの値 +10%。既存のアイテムは Divine Orb で更新できる。
  • 武器のクリティカル率が調整された。ベースクリティカル率から 6.5% 以上の上昇があったものは、より低い値になった。クリティカル重視キャラクターの選択の幅を増やすためである。
  • 両手剣の攻撃速度を +0.1/秒。代わりにベースダメージを下げた。両手剣は両手武器の中で、平均的には最高の攻撃速度を持つことになる。
  • 片手剣と両手剣うちの多くは、命中精度はパーセント上昇ではなく、固定値上昇を持つようになった。既存の剣は更新されない。
  • ダガーの暗黙プロパティの値は減少した。グローバルクリティカル率 (40/60/80%) → (30/40/50%)。既存の武器も自動的に更新される。
  • 低レベル爪のベースタイプは、ライフ吸収 ではなく、ヒット時ライフ回復を提供するようになる。その量は、Cat's Paw: 8, Timeworn Claw: 19, Fright Claw: 20。
  • Maraketh 爪ベースタイプ (Double Claw, Twin Claw, Gemini Claw) は、ライフとマナで異なる回復量になる。ライフ量はそれぞれ (15, 28, 38) に上昇する。
  • Maraketh 刺突剣の出血率上昇。8%/12% → 15%/20%。
  • これらの既存品は Blessed Orb により更新できる。
  • 刺突剣のクリティカル倍率を提供するものは、その値が +30%/+50% → +25%/+35% に減少する。Blessed Orb で既存品を更新できる。
  • 片手メイスは、スタン持続 20%/40% → スタン閾値 10%/15% に変更される。
  • 全ての杖のブロック率が上昇。12/18% → 18/20%。Blessed Orb で既存品を更新できる。

効果範囲 (Area of Effect) のバランス調整

  • In this update, we are removing the concept of "Increased Radius of Area Skills" and replacing it with "Increased Area of Effect" for all skills, items and passives. The broad impact of this change is that early increases to area of effect will be significant and impactful, while every subsequent point will be less and less noticeable. Previously, each point spent towards increasing the radius of area skills was better than the last, making accumulation of the stat far too desirable.
  • Players who went out of their way to get as many sources of increased radius of area skills as they could will see significant reductions in their skill area of effect.
  • With this change we are hoping to make increasing the area of effect for skills a meaningful, and eventually costly, decision.

In light of this change, area of effect skills have been reviewed and the base radius of many skills has been adjusted:
  • Static Strike's radius has increased from 16 to 19 units.
  • Earthquake's initial hit radius has been reduced from 20 to 18 units.
  • Shockwave Totem's radius has increased from 20 to 24 units.
  • Blade Flurry's radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • Blast Rain's radius has increased from 20 to 24 units.
  • Contagion's radius has increased from 18 to 20 units.
  • Righteous Fire's radius has increased from 14 to 18 units.
  • Ball Lightning's radius has increased from 16 to 20 units.
  • Glacial Cascade's radius has increased from 10 to 14 units.
  • Blade Vortex's radius has increased from 14 to 15 units.
  • Kinetic Blast's radius has increased from 10 to 14. Kinetic Blast's spread of explosions has also been increased to avoid overlapping with the primary target as a result of the changes to the explosion radius.

Skills which used to gain increased area of effect radius as they levelled no longer do. Instead, the following skills gain additional base radius at certain intervals:
  • Cleave gains 1 additional unit of radius every 3 levels.
  • Ground Slam gains 1 additional unit of radius every 3 levels.
  • Sunder gains 1 additional unit of radius every 3 levels.
  • Fire Trap gains 1 additional unit of radius every 3 levels.
  • Lightning Tendrils gains 1 additional unit of radius every 3 levels.
  • Storm Call gains 1 additional unit of radius every 3 levels.
  • Shrapnel Shot gains 1 additional unit of radius every 4 levels.
  • Lacerate gains 1 additional unit of radius every 4 levels.
  • Cold Snap gains 1 additional unit of radius every 4 levels.
  • Righteous Fire gains 1 additional unit of radius every 4 levels.
  • Static Strike gains 1 additional unit of radius every 5 levels.
  • Sweep gains 1 additional unit of radius every 5 levels.
  • Caustic Arrow gains 1 additional unit of radius every 5 levels.
  • Blade Vortex gains 1 additional unit of radius every 5 levels.
  • Rain of Arrows gains 1 additional unit of radius every 5 levels.
  • Blight gains 1 additional unit of radius every 5 levels.
  • Reave gains 1 additional unit of radius every 5 levels.
  • Fireball gains 1 additional unit of radius every 6 levels.

サポートジェム:
  • Melee Splash Support now gains 3% more area of effect per level (from 1% radius per level).
  • Increased Area of Effect Support now grants 30% increased area of effect at level 1 (from 20% increased radius of area skills), up to 49% increased area of effect at level 20 (from 39%). This is a significant reduction to the area of effect provided by the gem.
  • Concentrated Effect Support now has 30% less Area of Effect for supported skills (from 25% less Radius) and now grants 35% More Area Damage at Level 1 (from 40%) to 54% More Area Damage at Level 20 (from 59%).

その他のスキルの変更:
  • Static Strike no longer has any variance in the size of the explosion between uses.
  • Reave and Vaal Reave now gains 50% more area of effect per stage, instead of 20% more radius per stage.

The following passive skills have been adjusted:
  • Bone Breaker now grants 8% increased area of effect.
  • Amplify now grants 10% increased area of effect.
  • Blast Radius now grants 10% increased area of effect.
  • Leadership now grants 50% increased aura area of effect.
  • Volatile Mines now grants 8% increased area of effect.
  • Hex Master now grants 40% increased curse area of effect.
  • Champion of the Cause now grants 20% increased aura area of effect.
  • Explosive Impact now grants 8% increased area of effect.
  • All of the increased area of effect bonuses on the tree on all non-notable passive skills now grant 8% (up from 5%).
  • All of the increased aura area of effect bonuses on the tree on all non-notable passive skills now grant 20% (up from 12%).
  • Unstable Munitions now grants 8% increased area of effect.
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.

Ascendancy Skill Changes:
  • Endless Munitions (Deadeye) now grants 50% increased area of effect.
  • Impact (Slayer) now grants 20% increased area of effect. The non-notable skill preceding Impact now grants 10% increased area of effect.
  • Illuminated Devotion (Hierophant) now grants 40% increased area of effect.
  • Bomb Specialist (Saboteur) now grants 8% increased area of effect for each Mine.
  • Chain Reaction (Saboteur) now grants 20% increased area of effect for Traps.
  • Pendulum of Destruction's area of effect modifier is unchanged.

All items which previously granted increased radius of area skills now instead grant increased area of effect at the same values. We will monitor the impact of this change closely.

In addition to the change to increased area of effect, the following items have also had their values modified (a Divine Orb can be used on existing items to receive these changes):
  • Star of Wraeclast now gives 60% increased area of effect of curses, instead of 30% increased curse radius.
  • Victario's Influence now has 20-40% increased aura area of effect, instead of 10-20% increased aura radius.
  • Victario's Charity now has 20% aura area of effect, instead of 10% aura radius.
  • Hair Trigger now has 40-60% trap trigger area, instead of 20-30% trap trigger radius.

Threshold Jewels (Divine Orbs cannot be used for this change):
  • The Rolling Flames jewel previously granted up to 50% increased radius to fireball projectiles as they travel. New copies of the jewel grants up to +4 radius. A shared limit of 2 Rolling Flames jewels in the passive tree has been imposed on both existing and new copies of the jewel. Existing copies will now grant 50% increased area at maximum distance, instead of radius.

In most cases, monster area of effect remains unchanged. There will be some cases (such as monsters using Reave, which will start with a larger area but grow less per stack) that will experience minor changes.

The following changes have been made to map mods which granted increased radius of area skills to monsters. Despite these values being much higher, they will have the same impact as the original mods. Existing maps with these mods will have a much smaller impact on the area of effect of monsters:
  • Of Giants now grants monsters 45% increased area of effect on tier 5 and lower maps, 70% increased area of effect on tier 6 to 10 maps, and 100% increased area of effect on tier 11 and higher maps.
  • Titan's now grants the unique boss 45% increased area of effect on tier 5 and lower maps, 55% increased area of effect on tier 6 to 10 maps, and 70% increased area of effect on tier 11 and higher maps.

リーグ限定ユニークアイテムの変更

以下は Divine Orb? を使って最新版へ変更できる。
The following changes can be obtained by rerolling the item's mods with a Divine Orb:
  • Vaal Caress: Cold Resistance mod increased to 40%. Maximum Life mod increased to 50-70.
  • Brinerot Whalers: Increased Movement Speed increased to 25%. Maximum Energy Shield mod increased to 120-150.
  • Mutewind Whispersteps: Increased Movement Speed mod increased to 25%. Critical Strike Chance with Spells increased to 50-70%. Added Cold Damage to Spells mod increased (25 to 30)-(40-50)
  • Valako's Sign: Chance to Shock mod increased to 10%. Increased Damage versus Shocked Enemies mod increased to 40%
  • Berek's Grip: Increased Cold Damage mod increased to 25-30%. Added Lightning Damage mod increased to 1 to (50-70) to attacks and spells. Now has Damage Leeched as Life against Shocked enemies instead of Frozen enemies. Now has Damage Leeched as Mana against Frozen enemies instead of Shocked enemies.
  • Berek's Pass: Increased Fire Damage mod increased to 25-30%. Added Cold Damage mod increased to (20-25) to (30-50) to attacks and spells.
  • Ylfeban's Trickery: No longer creates Shocked Ground when hit at a 10% chance. Now has a triggered spell called Shock Ground that casts when you are hit. No longer casts random curse on hit. Now has 20% chance to curse uncursed enemies on hit.
  • Reach of the Council: 追加の矢 (Additional Arrows) 4→2。
以下は Divine Orb? を使って最新版へ変更できない。
  • Brinerot Flag: No longer has Mana on hitting a Taunted Enemy. No longer has 8-12% Increased Attack Speed. Now has 8-12% Increased Cast Speed. Now has the property Gain 2 Power Charges on Using a Warcry. Increased Level of Socketed Warcry Gems mod increased to +3.
  • Redblade Banner: Maximum Life mod increased to 50-60. No longer has additional Level to Warcry Gems. Now has 80-100% Increased Armour. Now has 2% Attack Damage Leeched as Life against Taunted Enemies. Now has 50% increased Warcry Cooldown Recovery. No longer has Endurance Charge Duration.
  • Mutewind Pennant: No longer has 20-30% Increased Chaos Damage. No longer has Additional Level to Warcry Gems. No longer has Onslaught on Killing Taunted Enemies. Now has 25% Increased Warcry Effect. Now has 80-100% Increased Evasion. Now has the property gain Onslaught for 4 seconds on using a Warcry.
  • Redblade Tramplers: Now has 50-70 Maximum Life. Increased Movement Speed mod increased to 25%.
  • Tasalio's Sign: Cold Damage up to (7 to 10)-(15 to 20) and now added to attacks and spells. Chance to Freeze mod increased to 10%. No longer has physical damage added versus frozen enemies. No longer has 20% reduced chill duration on self. Now has 40-60 added cold damage against chilled enemies. Now has 50% chance to avoid chill.
  • Ngamahu's Sign: Chance to ignite mod increased to 10%. Added fire damage now added to attacks and spells. No longer has life gain on hitting ignited enemies. Now has 20-30 Life Gained on Igniting an Enemy.
  • Broken Faith: No longer has Reduced Block Chance. Now has 5% Increased Chance to Block. Now has the property gain Unholy Might for 10 seconds on Block. No longer has Increased Damage on no Energy Shield. Now has 100% increased Global Armour on no Energy Shield.
  • Trolltimber Spire: No longer has 1% of Damage Leeched as Life by totems. Now has 0.5% of Damage Dealt by Totems is Leeched to you. Now has increased Armour of 130-150%.
  • Crown of the Pale King: Now has 60-80 Maximum Life.
  • Berek's Respite: Lightning Damage up to 25-30%. Added fire damage now (20-25) to (30-50) to attacks and spells. Now shocks all nearby enemies on killing a shocked enemy. Now ignites all nearby enemies on killing an ignited enemy.
  • Gifts from Above: No longer has Create Consecrated Ground on Critical Strike. Now has a triggered spell called Consecrate that Casts when you deal a Critical Strike. Now has 50% Increased Damage on Consecrated Ground. Now has 5% additional Block Chance on Consecrated Ground.
  • The Gull: Now has 30-40% Cold Resistance. Now has 60-80 Maximum Life. Now has 40-65 Maximum Energy Shield. No longer has Life and Energy Shield gained on kill. No longer has Maximum Mana.
  • Edge of Madness: No longer has Life gained on kill per level. No longer has Increased Elemental Damage per level. Now has 1-2 Physical Damage added per level.
  • Shavronne's Revelation: No longer has 100% increased mana regeneration on left ring slot. Now has 40 Mana regenerated per second on left ring slot. Now has 100 Maximum Mana on right ring slot. Now has 100 Maximum Energy Shield on left ring slot.
  • Death Rush: Onslaught on kill duration increased to 4 seconds. Increased Armour mod increased to 260-300. Now has Maximum Life of 40-50.
  • Blood of the Karui: No longer has the property of preventing life recovery during flask effect. Now has 100% Increased Life Recovery.
  • The Rat Cage?: Fire耐性上限 -5% を削除。Fire耐性 -50% を追加。
  • Jorrhast's Blacksteel: Now has the additional property 25% chance to cast level 20 Animate Weapon on kill.
  • Brutus' Lead Sprinkler: No longer has Added Fire Damage against Ignited enemies. Now Adds 2-4 Fire Damage to Attacks per 10 Strength.
  • Brinerot Mark: No longer is supported by level 15 Concentrated Effect. No longer is supported by level 15 minion life. Increased Spell Damage mod increased to 20-25%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have +25% buff effect. Now socketed golem gems have 20% of golem life added as Energy Shield.
  • Mutewind Seal: No longer is supported by level 13 Faster Attacks. No longer is supported by level 16 increased minion Speed. Chance to dodge attacks is now 3-5%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have 20% increased attack and cast speed. Now socketed golem gems grant onslaught for 10 seconds on summon.
  • Redblade Band: No longer is supported by level 12 Lesser Multiple Projectiles. No longer is supported by level 17 increased minion damage. No longer has (8-12) to (20-30) fire damage to attacks. Now has Maximum Life of 30-40. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have a 25% chance to taunt on hit. Now socketed golem gems have 5% life regenerated per second.
  • Night's Hold: Increased level requirement to 25

その他のユニークアイテムの変更

以下は Divine Orb? を使って最新版へ変更できる。
  • Sin Trek: Maximum Energy Shield mod increased to 100-160
  • Essentia Sanguis: Added Lightning Damage mod increased to 1-200. Now is on a Vaal Claw base type.
  • Titucius' Span: Reduced Physical Damage taken from Projectile Attacks mod changed to 50-80
  • Foxshade: Evasion Rating on Full Life mod increased to 500
  • Taryn's Shiver: Increased Level of Socketed Cold Gems mod increased to +2
  • Le Heup of All: Increased Damage mod increased to 10-30%. All Attributes mod increased to 10-30. All Resistances mod increased to 10-30%. Increased Item Rarity mod increased to 10-30%.
  • Sibyl's Lament: Reduced Elemental and Physical Reflected Damage mod taken up to 40%
  • Briskwrap: Increased Attack Speed mod increased to 10%
  • Gang's Momentum: Increased Chance to Ignite mod increased to 10-15%. Increased damage to Ignited Enemies mod increased to 25-40%.
  • Prismweave: Added Fire Damage mod increased to (7-8)-(15-16). Added Cold Damage mod increased to (5-6)-(12-14). Added Lightning Damage mod increased to 1-(30-34).
  • The Restless Ward: Increased Evasion/Energy Shield mod increased to 220-250%. Maximum Life mod increased to 60-80. Life Regenerated per second per Endurance Charge mod increased to 20-30.
  • The Princess: Physical Damage added as Cold mod increased to 25-30%.
  • Flesh-Eater: Chance to Bleed on Hit mod increased to 30%. Life Leech against Bleeding Enemies mod increased to 3%.
  • Geofri's Sanctuary?: (1→2) Maximum Energy Shield per 5 Strength
  • Three-Step Assault: Maximum Life mod increased to 50-70. Movement Speed mod increased to 25%. Increased Evasion Rating while on Onslaught mod increased to 100%.
  • Doedre's Tenure: Maximum Energy Shield mod increased to 32. Intelligence mod increased to 20. Spell Damage mod increased to 50-60%. Reduced Cast Speed mod reduced to 15%.
  • Lioneye's Remorse: Maximum Life mod increased to 160-180.
  • Soul Mantle: ソケットされたジェムをサポートする Spell Totem のレベル 14→20。
  • Voidbringer: マナコスト増加 80%→(40-80)%。
  • Kongor's Undying Rage: Onslaught duration increased to 4 seconds.
  • Daresso's Defiance: Onslaught duration on Hit increased to 2 seconds per Endurance Charge
  • Forbidden Taste: No longer has Increased Flask Charges used. Increased recovery of Maximum Life mod increased to 75-100%
  • Asenath's Mark: No longer has 50% Increased Energy Shield. Now has 30-50 Maximum Energy Shield.
  • The Peregrine: Increased Accuracy mod increased to 300. Physical Attack Mana leech is now Attack Mana leech and increased to 0.4%.
  • Immortal Flesh: No longer has Reduced Maximum Resistances mod. Now has -15% to -25% to All Resistances.
  • Sundance: Movement Speed mod increased to 20%.
  • Rainbowstride: Movement Speed mod increased to 25%.
  • The Anvil: No longer has Reduced Movement Speed mod.
  • Hyrri's Ire: Added cold Damage mod increased to (50 to 60)-(70 to 80). Dexterity mod increased to 40-50.
  • Windscream: Movement Speed mod increased to 15%. Increased Elemental Damage mod increased to 10-20%.
  • Slitherpinch: Attack Speed mod increased to 5-10%.
  • Darkscorn: Increased Physical Damage mod increased to 130-150%.
  • Thunderfist: Added Lightning Damage mod increased to 1-100.
  • Thief's Torment: Life Gain on Hit mod increased to 40-60. Mana Gain on Hit mod increased to 30. All Resistances mod increased to 16-24%.
  • Atziri's Foible: Increased Mana Regeneration mod increased to 80-100%. Maximum Mana mod increased to 100. Increased Maximum Mana mod increased to 16-24%.
  • Zahndethus' Cassock: Increased Energy Shield mod increased to 125-150%.
  • Marylene's Fallacy: No longer has the property non-critical strikes deal 40% less damage.
  • Ming Heart: Reduced Maximum Life mod is now 10%. Reduced Energy Shield mod is now 10%.
  • Vis Mortis: Duration of Unholy Might increased to 10 seconds. Increased Energy Shield mod increased to 200-220%.
  • Mark of the Doubting Knight: Chance to Bleed on Critical Strike mod increased to 50%. Chance to Poison on Critical Strike mod increased to 50%. Increased Physical Damage mod increased to 250-270%.
  • Dreamfeather: Added Physical Damage mod up to (30 to 50)-(65 to 80).
  • Cherrubim's Maleficence: Increased Chaos Damage mod increased to 50-80%.
  • Malachai's Artifice: Reduced Elemental Equilibrium Effect mod reduced to 25%. All Resistances mod is now reduced by 20%.
  • Agnerod East/West/North/South: Increased Level of Socketed Lightning Gems mod increased to +2
  • Ungil's Harmony: Global Critical Strike Multiplier mod is now reduced by 25%.
  • The Broken Crown: Maximum Energy Shield mod increased to 70-90.
  • Maloney's Nightfall: Attack Speed no longer has a range. Chance for Smoke Cloud when Hit mod up to 25%. Increased Damage against Blinded Enemies mod increased to 40-60%. Added Physical Damage mod increased to (8 to 10)-(14 to 16).
  • Surgebinders: No longer has Reduced Charge Duration mod.
  • Timeclasp: Increased Cast Speed mod increased to 5-10%. Maximum Energy Shield mod increased to 15-25. No longer has Reduced Mana Regeneration mod. Now has 15% Increased Mana Regeneration mod. Reduced Temporal Chains Effect on Self mod increased to 50%.
  • Shaper's Seed: Life regeneration Given to Allies increased to 2%.
  • Relentless Fury: Life Leech mod increased to 2%.
  • Bloodplay: Chance to Bleed mod increased to 30%.
  • Deep One's Hide: Added Cold Damage mod increased to 12-15.
  • Karui Charge: Increased Attack Speed mod reduced to 5-10%
  • Mon'tregul's Grasp: No longer has Zombies Deal 80-100% Increased Physical Damage. Now has Zombies Deal 80-100% More Physical Damage. Zombie Maximum Life mod increased to 5000.
  • Dyadian Dawn: Attack Damage Leeched as Life mod increased to 1%. Enemies ignited by an attack now burn 35% faster.
  • Springleaf: Life regenerated per second up to 3%. Life regenerated per second on low life down to 3%.
  • Winds of Change: Reduced Movement Speed mod reduced to 5-10%.
  • Malachai's Loop: Increased Energy Shield mod increased to 210-250%.
  • Heretic's Veil: Increased Level of Socketed Curse Gems mod reduced to +1.
  • Ascent from Flesh: Maximum Energy Shield mod increased to 75-80.
  • Shaper's Touch?:
    • (2→4) Accuracy Rating per 2 Intelligence
    • +1 Life per 4 Dexterity は変更なし
    • (1→2) Mana per 4 Strength
    • (1→2)% increased Energy Shield per 10 Strength
    • (1→2)% increased Evasion Rating per 10 Intelligence
    • (1→2)% increased Melee Physical Damage per 10 Dexterity
  • Heartbreaker: Increased Spell Damage mod increased to 60-70%.
  • Pyre?: Cold→Fire の転換率 100%→40%。
  • Call of the Brotherhood?: Lightning→Cold の転換率 50%→40%。
  • Ichimonji?: Increased Physical Damage mod increased to 80-95%. Increased Attack Speed mod increased to 20-25%.
以下は Divine Orb? を使って最新版へ変更できない。
  • Wake of Destruction: Now has 15% Increased Movement Speed
  • Dream Fragments: Now has the property Cannot be Chilled. Now has 30-40% Cold Resistance. Now requires Level 24.
  • Lochtonial Caress: No longer has Reduced Mana. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill.
  • Terminus Est: Increased Physical Damage mod increased to 220-260%. Now has Increased Critical Strike Chance of 50-75%.
  • Ashrend: Now has Maximum Life mod of 30-50. Now has the property Socketed Gems are Supported by level 10 Added Fire Damage.
  • Star of Wraeclast: Cooldown on Illusory Warp is now 3 seconds. Duration of Chilled ground is now 1.5 seconds. No longer has 30% Increased radius of Curse skills. Now has 60% Increased Area of Effect of Curses.
  • Bronn's Lithe: Now has 15% Increased Attack and Cast Speed on Using a Movement Skill Recently.
  • Solaris Lorica: Reduced Chaos Damage taken increased to 30-40. Now has 25% Reduced Chaos Damage Taken Over Time.
  • Hrimsorrow: No longer has Increased Evasion Rating mod. Now has 40-50 Evasion Rating. Physical Damage converted to Cold mod increased to 50%. Cold Resistance mod increased to 20-30%. Now has (5-7) to (13-15) Added Cold Damage to Spells and Attacks.
  • Kaltenhalt: Now has 10-15% Physical Damage Added as Cold.
  • Quill Rain: Less weapon damage reduced to 40%. Now has 100% increased local physical damage. Now has 2 mana gain per hit.
  • Darkray Vectors: Reduced Frenzy Charge Duration mod reduced to 40%. Now has 40-70% Increased Armour and Evasion.
  • Deidbell: Now has 10-20 Added Physical Damage.
  • Kaom's Roots: Maximum Life mod increased to 150-200. Now has the property Cannot Be Slowed to Below Base Speed".
  • Bated Breath: Now has 20% Increased Energy Shield.
  • Doedre's Scorn: Increased Level of Socketed Curse Gems mod increased to +2. Now has 100-120 Maximum Energy Shield.
  • Rotgut: Chance to Gain Flask Charge on Critical Strike increased to 50%. Onslaught per Frenzy Charge increased to 2 seconds. Now has 50% Increased Duration.
  • Karui Ward: Now has 30% increased Projectile Damage.
  • Shavronne's Pace: Movement Speed on Full Life mod reduced to 20%. Now has 15% Increased Movement Speed.
  • Shavronne's Gambit: No longer has 2% Energy Shield Regenerated on Low Life. Now has 1% Energy Shield Regeneration.
  • Carnage Heart: No longer has Reduced Life or Reduced Energy Shield. Now has 30-40% Increased Damage While Leeching. Now has Increased Life Leech Rate of 50%.
  • Starkonja's Head: Dexterity mod increased to 50-70. Increased Evasion Rating on Low Life up to 150%. Now has 100-130% Increased Evasion Rating.
  • Chalice of Horrors: Now has 40-50 Maximum Life. Now has 50-70 Maximum Energy Shield.
  • Skullhead: Now has 10-20% All Resistances.
  • Incandescent Heart: No longer has 60-80 Armour. Increased Armour and Energy Shield mod increased to 220-240%. Now has 10-20% of Elemental Damage Added as Chaos. Now has Attack Damage Leech instead of Physical Attack Damage Leech.
  • Hyrri's Bite: Now has 10-20 Added Cold Damage.
  • Thousand Teeth Temu: Now has the property 10% of Damage Reflected Gained as Life.
  • Bloodboil: Added Fire Damage mod increased to (12 to 15)-(25 to 30). Reduced Chill Effectiveness on Self increased to 75%. No longer has Longer Ignite Duration. Now has 10% Increased Movement Speed While Ignited.
  • Southbound: Now has 50% Increased Herald of Ice Damage.
  • Victario's Influence: Now is supported by Level 30 Generosity. Reduced Reservation Cost of Socketed Gems increased to 30%. No longer has 10-20% Increased Radius of Aura skills. Now has 20-40% Increased Aura Area of Effect.
  • The Covenant: No longer has Blood Magic. Now has Socketed gems have Blood Magic. No longer has Reduced Maximum Life but has 10% Increased Maximum Life
  • Rime Gaze: Increased Energy Shield mod increased to 180-200%. Gems now supported by Level 20 Concentrated Effect. No longer has Slower Start of ES Recharge, but has Reduced ES Recharge rate of 50%.
  • Infractem: No longer has Cannot Leech. Now has Cannot Leech Life instead. Increased Physical Damage mod increased to 110-125%.
  • Asenath's Gentle Touch: Curse with Level 10 Temporal Chains on Hit instead of Level 1.
  • Auxium: Now is on a Crystal Belt base type. Mana leech per Power Charge now works for all forms of Attack Damage rather than Physical Attack Damage alone.
  • The Magnate: Now has 20-25% all Elemental Resistances at 200 Strength or more.
  • Meginord's Vise: Now has 2% Life Regeneration per Second at 400 Strength or more.
  • Ambu's Charge: No longer has 2% Life Regeneration on Low Life. Now has 2% Life Regeneration if you have been Hit recently. Now has 60-80 Maximum Life.
  • Daresso's Courage: No longer has individual resistances. Now has All Resistance of 10-20%. Now has 20% chance to Block Spells if you've Blocked an Attack recently. Now has 20% chance to Block Attacks if you've Blocked a Spell Recently.
  • Chernobog's Pillar: Now has (12 to 15)-(30 to 35) Added Fire Damage to Spells and Attacks. Now has 60-80 Maximum Life. No longer has 10% chance to cast Enfeeble on hit. Now has a 25% chance to curse un-cursed enemies with Enfeeble on hit.
  • Dusktoe: Now has (15 to 20)-(25 to 30) Added Chaos Damage to Spells and Attacks while using a Flask. No longer has 10-20 Maximum Mana. Maximum Life mod increased to 20-30.
  • Mjolner: Now has the additional property Socketed Lightning Spells have 100% Increased Spell Damage if Triggered. This affects existing versions of the item.
  • The Stormheart: No longer has the property Cannot be Shocked while Frozen. Now has cannot be Shocked while Chilled. Now has a 50% chance to Shock Chilled Enemies.
  • Dreadarc: Now Curses with Level 10 Flammability on Hit instead of Level 1.
  • Deerstalker: Increased Movement Speed on throwing a trap mod reduced to 15%. Now has 15% Increased Movement Speed.
  • Hrimnor's Resolve: Now has 50-70 Maximum Life. No longer has Block and Stun recovery. No longer has Chance to Avoid Freeze or Chill. Now has the property Cannot be Frozen or Chilled if a Fire Skill is used recently.
  • Fidelitas' Spike: Chance to Shock mod increased to 15-20%. Now has 50% increased Herald of Thunder buff effect.
  • Kikazaru: Reduced Effect of Curse mod increased to 40%. No longer has (13-17) Life Regeneration per second. Now has 1 Life Regeneration per Second per Level.
  • Dyadus: Increased DPS by 50%. Enemies chilled by you now take 100% increased burning damage. No longer has 100% increased chill duration on enemies when in off hand. Now has the additional property of chilling enemies for 1 second on hit with this weapon when in off hand.
  • Lightbane Raiment: Desecrated Ground created on block now deals more damage (250 chaos damage per second).
  • Nycta's Lantern: No longer is Supported by Level 10 Cold to Fire Support. No longer is Supported by Added Fire Damage Support. Now has the additional property +2 to level of Socketed Fire Gems. Now has additional property of 63-94 Added Fire Damage to Socketed Gems.
  • Drillneck?: Projectile damage is now increased by 100→50% of Arrow Pierce chance。既存のアイテムも変更される。
  • Belt of the Deceiver: No longer has Reduced Chance to Block. All Resistances mod increased to 10-15%. Now has the property of Nearby enemies are intimidated.
  • Victario's Flight: No longer has 30% Movement Speed on Low Life. Now has 15% Increased Movement Speed. Now has the additional property of You and Allies have 10% Increased Movement Speed.
  • Piscator's Vigil: Now has 5% Elemental Penetration with this weapon.
  • Nomic's Storm: No longer has 20% Increased Physical Damage taken. Now has 15% Increased Damage taken while on Full Energy Shield.
  • Coruscating Elixir: Now has 100% Increased Duration.
  • Brain Rattler: Now has 20% Lightning Penetration.
  • Kingmaker: No longer has 100-150 to Maximum Mana. Now has the property Insufficient Mana doesn't prevent your Melee Attacks. The aura now provides culling strike to allies, rather than culling strike to spells. Now has 30-40% Increased Critical Strike Chance.

Legacy League での Zana MOD

  • Legacyリーグでは過去のリーグMODを付与可能なため、Zana はこれまでとは異なるMODを与える。
  • Zana MOD はアイテムへのMOD付与と同じルールに従う。例えば、既に Monster Life を持つマップには Monster Life MOD を適用できない。
  • Area is inhabited by Spiders cannot be applied to a map that already has a mod which causes that area to be inhabited by other monsters.
  • これらの新規MODは、未鑑定のマップには適用できない。
  • Zana still has her basic Item Quantity mods that can be applied to maps, including unidentified ones.
  • Note that the Monster Life IV and Monster Damage IV provide more damage and life bonuses than you would normally be able to get on a map, but also give more Item Quantity and Rarity bonuses than normal.
  • Zana Level 2:
    • Monster Life I, 2 Chaos Orbs: 20-29% more Monster Life, 14% increased Quantity of Items found in this Map, 7% increased Rarity of Items found in this Map.
    • Additional Totems, 2 Chaos Orbs: Area contains many Totems, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.
  • Zana Level 3:
    • Monster Damage I, 2 Chaos Orbs: 15-19% increased Monster Damage, 16% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
    • Area is inhabited by Spiders, 6 Chaos Orbs: Area is inhabited by Spiders.
  • Zana Level 4:
    • Monster Life II, 2 Chaos Orbs: 30-39% more Monster Life, 16% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
    • Additional Rogue Exiles, 3 Chaos Orbs: Area is inhabited by 2 additional Rogue Exiles, 15% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
  • Zana Level 5:
    • Monster Damage II, 2 Chaos Orbs: 20-24% increased Monster Damage, 18% increased Quantity of Items found in this Map, 9% increased Rarity of Items found in this Map.
    • Area is inhabited by Blackguards, 6 Chaos Orbs: Area is inhabited by the Blackguard, 10% increased Quantity of Items found in this Map, 5% increased Rarity of Items found in this Map.
  • Zana Level 6:
    • Monster Life III, 2 Chaos Orbs: 40-49% more Monster Life, 18% increased Quantity of Items found in this Map, 9% increased Rarity of Items found in this Map.
    • Monsters from Beyond, 3 Chaos Orbs: Slaying Enemies close together can attract Monsters from Beyond, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.
  • Zana Level 7:
    • Monster Damage III, 2 Chaos Orbs: 25-30% increased Monster Damage, 20% increased Quantity of Items found in this Map, 10% increased Rarity of Items found in this Map.
    • Area is inhabited by Bandits, 6 Chaos Orbs: Area is inhabited by Bandits.
  • Zana Level 8:
    • Monster Life IV, 2 Chaos Orbs: 50-59% more Monster Life, 22% increased Quantity of Items found in this Map, 11% increased Rarity of Items found in this Map.
    • Monster Damage IV, 2 Chaos Orbs: 31-35% increased Monster Damage, 24% increased Quantity of Items found in this Map, 12% increased Rarity of Items found in this Map.
    • Twinned Unique Bosses, 3 Chaos Orbs: Area contains two Unique Bosses, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

パッシブスキルのリセット権

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

バグ修正

  • Fixed some issues with walkability being blocked in the Forge of the Phoenix map.
  • Fixed a bug where after a league merge, it was possible to get into a bad state where some Shaper's Orbs could never drop
  • Fixed a bug where the the lighting environment could be incorrect after completing a Zana mission inside another map.
  • Fixed a bug where Ball Lighting would sometimes play its audio a second time before it expires.
  • Fixed further issues with fog of war visibility on the Atlas screen.
  • Fixed a bug with the Ancient Ruins where inaccessible monsters could spawn, occasionally making certain Master missions impossible.
  • Fixed a bug where Labyrinth/Trial traps would do too much damage to you if your energy shield was protecting your mana instead of your life.
  • Phase Run now cancels properly if a channelling skill renews
  • Fixed an issue where Shield Charge had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier.
  • Fixed a bug where the Shaper audio was swapped in the Phoenix and Minotaur maps.
  • Removed the invulnerability buff applied to Izaro when he is waiting to flee from his arena. This fixes an issue where Izaro would attack, but couldn't be attacked back, preventing Life Leech.
  • Monsters holding a Remnant of Corruption now correctly indicate that they cannot have life leeched from them.

追記

Skill Balance Changes

  • Shock Nova のダメージが Lv.1〜20 で +33%〜+49% 上昇する。リングの追加ダメージはベースダメージの 50% → 20% に減らされる。
  • Ice Nova のダメージが Lv.1〜20 で +3%〜+24% 上昇する。
  • Ice Shot の物理→冷気 転換率 40%→60%。
  • Frost Blades の物理→冷気 転換率 40%→60%。

バグ修正

  • Maraketh Two Handed Axes now have 50% increased local Critical Chance, up from 25%/25%/40% on Talon Axe, Dagger Axe and Fleshripper

Area of Effect Balance Changes

  • Skills which used to gain increased area of effect radius as they levelled no longer do. Instead, the following skills gain additional base radius at certain intervals:
  • Vaal Reave gains 1 additional unit of radius every 5 levels.

その他のユニークアイテムの変更

  • The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:
  • Lochtonial Caress: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)

リーグ限定ユニークアイテムの変更

  • The Gull: Now grants skill Create Lesser Shrine, which triggers when you kill an enemy. Now has 30-40% Cold Resistance. Now has 60-80 Maximum Life. Now has 40-65 Maximum Energy Shield. No longer has Life and Energy Shield gained on kill. No longer has Maximum Mana.

Thanks for your continued and generous support! We can't wait to play the Legacy Leagues with you this weekend!

Content Update 2.6.0 Balance Changes

原文 (2017-02-22)
2.6.0 はゲームバランス変更が数多くある。その第一の目的は強力なビルドの選択肢やスキル選択の余地を広げることである。コア部分の更なる根本的な変更が The Fall of Oriath's Beta に控えているが、2.6.0 でも使用頻度の低いパッシブ、武器タイプ、ユニークアイテム、スキル(とスレッショルド・ジュエル)に力点を置いた。これらの変更により、試すに値する新ビルドの選択肢として組み合わされるだろう。

パッシブツリーの改善

  • 特定のパッシブノードの塊と、その位置を改善した。使用頻度の低かったノードの効果を高め、ビルドの際の新たな選択肢になるだろう。
  • 物理→冷気 転換を、パッシブツリーの Ranger エリア近辺に追加する。これにより、Ice ShotFrost Blades 等でより多くを冷気に転換できるようになる。
  • 新たに武器エレメンタルダメージの塊をパッシブツリーの Ranger 近辺に配置する。Dexterity 重視のキャラクターもよりエレメンタル攻撃ダメージに特化できるようになる。
  • Shadow と Ranger の間のエリアをより効果的にし、制限を緩める。その近辺の塊の効果も高まる。
  • Thick Skin の塊と、外周を接続する。
  • Mind over Matter の奥にマナを配置し、それを使うビルドを効果的にする。
  • 爪、杖、剣のパッシブには重点的に強化した。
  • Duelist 開始点の Vitality VoidSpirit Void の塊(攻撃時にライフとマナの吸収)を配置換えし、外周と接続する。
  • Ranger 外周の剣ノード塊に、剣クリティカルを追加。中間ノードも大きく強化した。
  • Ranger と Duelist の間の Master Fletcher(弓物理ダメージ)は取り除かれ、その場所には代わりに Avatar of the Hunt を配置した。
  • Shadow エリアの吸収 (Leech) 効果は、物理だけでなく、全属性の攻撃 (Attack) ダメージを吸収できるようにした。
  • Arcing BlowsCrackling Speed を統合し、Arcing Speed を強化した。
  • Scion エリアにある Master of Force?(物理ダメージ)と Ash, Frost and Storm?(エレメンタルダメージ)は新たにそれらの属性の反射ダメージ軽減を持つ。
  • その他の使用頻度の低いパッシブスキルも、接続、位置、強化値などを変更した。

エレメンタル転換

エレメンタルダメージを他のエレメンタル属性に転換するユニークアイテムのいくつかは、その転換割合が減少した。エレ→エレ転換のための総コストは増加するだろう。Pyre?Call of the Brotherhood? によるスペルダメージの属性転換はあまりに容易であり、多くのスキルの属性の意味を失わせていた。

攻撃スキルの一部では、物理→エレメンタルの転換は容易になる。Frost BladesIce Shot の冷気への転換率 40%→60%、Wild Strike のランダムエレメンタルへの転換率 60%→100%。

ユニークアイテムの再調整

100以上のユニークアイテムは再調整された。ゲーム内で確かな役割を持つことができていなかった、使用頻度の低いユニークに焦点を当てる。全てのユニークに、レベル上げ用、マップ攻略の開始用、エンドゲーム用最終装備用のいずれかの役割を持たせようとした。今後も調整は続けるが、まずは既存のユニークアイテムに数多くの変更を加えた。

片手武器のダメージと武器の暗黙プロパティ (Implicits)

片手武器は、ダガーや一部の片手用スキルを除いては、ほとんど使われていなかった。プレイヤーの選択肢を増やすため、片手武器全般のベースダメージを増加させた。

多くの武器の暗黙プロパティにも調整を加えた。大きなところでは:
  • ダガーの暗黙プロパティの値を減らした。既存のダガーも変更される。クリティカル率の上昇値が 40%/60%/80% → 30%/40%/50% に減らされる。武器選択の際に特定のベースタイプに縛られることを減らし、クリティカル型キャスターが目立ちすぎることを減らすだろう。
  • 爪の低レベル用ベースタイプは、吸収 (Leech) の代わりにヒット時回復 (Life on Hit) を提供する。低レベルでは吸収にはほとんど意味が無いため。
  • Maraketh 爪 (Double Claw, Twin Claw, Gemini Claw) はライフとマナの回復量を分離し、より多くのライフを得られるようにした。
  • Maraketh 刺突剣 (thrusting swords) はより高い出血率を持つ。8%/12% → 15%/20%。その他の刺突剣のクリティカル倍率は減らされた。
  • 片手メイスは、スタン持続時間 20%/40% → スタン閾値 10%/15% に変更された。
  • 全ての杖 (Staff, Staves) のブロック率が上昇した。12%/18% → 18%/20%
  • 片手剣と両手剣の半数は、命中率の割合上昇ではなく固定値上昇になる。この変更は、元々の命中率の低い、低Dexterityキャラクターによって有用である。

効果範囲 (Area of Effect) の変更

「半径」増加 (Increased Radius of Area Skills) は、「範囲(面積)」増加に置き換えられる。そのため、効果範囲を増加させるとだんだんと非効率的になっていく。この変更を補填するため、既存の半径増加効果は、代わりに大きな値の範囲増加効果を持つようになる。この変更の目的は、範囲増加に特化することの利益を減らし、キャラクターの能力を引き出すために全ての半径増加ノード取得を強いることが無いようにするためである。
  • 例えば、マップMODでボスのスキルの半径+40%だったものは、範囲+100%に変更される。これでほぼ同じ効果である。(訳注:1.42 = 1.96)
  • 低レベルスキルは広いベース範囲を持っていないため、レベル上昇により固定値で半径が増加するようになる。例えば、Blight は5レベルごとに半径が+1される。
  • 全ての Curse (呪い) と Aura の半径増加は、それらのサイズ増加に置き換えられる際、増加値が2倍になる。よって効果量は同じである。(訳注:2乗ではなく2倍で良いのだろうか?)
  • その他の特記事項として、Melee Splash は半径から範囲への変更とは別に、さらに広い範囲に影響するよう強化される。その他のエリアスキルに近い値になるだろう。

スキルバランス調整

スキルのいくつかは、そのダメージ量が調整される。ダメージが増加するのは以下の2つである。その挙動は満足いくものであったが、ダメージは十分でないように感じられた:
  • Sunder の直接ヒットのダメージ増加。一方、副次的な範囲ダメージは減少。
  • Ice Crash のダメージ増加

ダメージが減少するのは、以下の1つである。他スキルに比べてダメージが高すぎ、その他の片手武器強化との兼ね合いで調整される:
Vaal Aura の2つは弱体化される:
バージョン 3.0.0 The Fall of Oriath's Beta では、更なる変更が予定されている。

既存のスレッショルド・ジュエル (Threshold Jewels) の変更

スレッショルド・ジュエルのうちの多くは、その効果に対してジュエルを有効化するためのコストが割に合わなかった。全てのスレッショルド・ジュエルは配置する圏内に40ポイントの能力値が利用可能であることのみ要求する(実際に能力値ノードを取る必要はない)。その代わりに、特定のジュエルを大量に使うことで問題が起こらないよう、ジュエルの最大数が制限される。

既存のスレッショルド・ジュエルのいくつかは、その値も調整される。効果が追加されるものもある。3.0ではさらに調整を予定している。変更例は:
  • Heavy Strike用スレッショルド・ジュエルは、ダメージ倍加確率 10%→20% になり、最大2個まで。
  • Viper Strike用スレッショルド・ジュエルは、追加でヒット時に毒スタックごとに 10% の確率で Unholy Might を得られ、最大1個まで。
  • Vigilant Strike用スレッショルド・ジュエルは、味方へ与える Fortify の持続時間 3→20秒 になり、最大1個まで。

2.6.0のパッチノート全文とスキルツリーは 3/3 の数日前に発表予定である。数多くの変更があるため、全てのキャラクターはパッシブのフルリセットする権利を1回ぶん得られる。

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翻訳お疲れさまです

Posted by 2.6.0 2017年02月23日(木) 14:13:36

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