THE MIMIC-Snowman University - Apple's iPhone Introduction (Part 2)


Now, we're going to start with a revolutionary user interface. It is the result of years of research and development, and of course, it's an interplay of hardware and software.
Now, why do we need a revolutionary user interface. Here's four smart phone, right? Motorola Q, the BlackBerry, Palm Treo, Nokia E62 -- the usual suspects.
And, what's wrong with their user interfaces? Well, the problem with them is really sort of in the bottom 40 there. It's this stuff right there. They all have these keyboards that are there whether or not you need them to be there. And they all have these control buttons that are fixed in plastic and are the same for every application. Well, every application wants a slightly different user interface, a slightly optimized set of buttons, just for it.
And what happens if you think of a great idea six months from now? You can't run around and add a button to these things. They're already shipped.
So what do you do? It doesn't work because the buttons and the controls can't change. They can't change for each application, and they can't change down the road if you think of another great idea you want to add to this product.

Well, how do you solve this? Hmm. It turns out, we have solved it! We solved in computers 20 years ago. We solved it with a bit-mapped screen that could display anything we want. Put any user interface up. And a pointing device. We solved it with the mouse. We solved this problem. So how are we going to take this to a mobile device? What we're going to do is get rid of all these buttons and just make a giant screen.

Now, how are we going to communicate this? We don't want to carry around a mouse, right? So what are we going to do? Oh, a stylus, right? We're going to use a stylus. No. Who wants a stylus. You have to get em and put em away, and you lose em. Yuck. Nobody wants a stylus. So let's not use a stylus.
We're going to use the best pointing device in the world. We're going to use a pointing device that we're all born with -- born with ten of them. We're going to use our fingers. We're going to touch this with our fingers. And we have invented a new technology called multi-touch, which is phenomenal. It works like magic. You don't need a stylus. It's far more accurate than any touch display that's ever been shipped. It ignores unintended touches, it's super-smart. You can do multi-finger gestures on it. And boy, have we patented it.
So we have been very lucky to have brought a few revolutionary user interfaces to the market in our time. First was the mouse. The second was the click wheel. And now, we're going to bring multi-touch to the market. And each of these revolutionary interfaces has made possible a revolutionary product -- the Mac, the iPod and now the iPhone. So, a revolutionary interface.
We're going to build on top of that with software. Now, software on mobile phones is like baby software. It's not so powerful, and today we're going to show you a software breakthrough. Software that's at least five years ahead of what's on any other phone. Now how do we do this? Well, we start with a strong foundation. iPhone runs OSX.
Now, why would we want to run such a sophisticated operating system on a mobile device?
Well, because it's got everything we need. It's got multi-tasking. It's got the best networking. It already knows how to power manage. We've been doing this on mobile computers for years. It's got awesome security.And the right apps. It's got everything from Cocoa and the graphics and it's got core animation built in and it's got the audio and video that OSX is famous for. It's got all the stuff we want. And it's built right in to iPhone. And that has let us create desktop class applications and networking. Not the crippled stuff that you find on most phones. This is real, desktop-class applications.

Now, you know, one of the pioneers of our industry, Alan Kaye, has had a lot of great quotes throughout the years, and I ran across one of them recently that explains how we look at this, explains why we go about doing things the way we do, because we love software.
And here's the quote: "People who are really serious about software should make their own hardware." Alan said that 30 years ago, and this is how we feel about it. And so we're bringing breakthrough software to a mobile device for the first time. It's five years ahead of anything on any other phone.
The second thing we're doing is we're learning from the iPod, synching with iTunes. You know, we're going to ship our 100 millionth iPod this year, and that's 10s of millions of people that know how to synch these devices with their PCs or Mac and synch all of their media right on to their iPod. Right?
So you just drop your iPod in, and it automatically synchs. You're going to do the same thing with iPhone. It automatically synchs to your PC or Mac right through iTunes. iTunes is going to synch all of your media onto your iPhone. Your music, your audio books, podcasts, movies, TV shows, music videos.
But it also synchs a ton of data. Your contacts, your calendars and your photos, which you can get on your iPod today, your notes, your bookmarks from your Web browser, your e-mail accounts, your whole e-mail set-up. All that stuff can be moved over to your iPhone completely automatically. It's really nice.
And we do it through iTunes. Again, you go to iTunes and you set it up. Just like you'd set up an iPod or an Apple TV. And you set up what you want synched to your iPhone. And it's just like an iPod. Charge and synch. So synch with iTunes.
Third thing I want to talk about a little is design. We've designed something wonderful for your hand, just wonderful. This is what it looks like. It's got a three-and-a-half-inch screen on it. It's really big. And, it's the highest-resolution screen we've ever shipped. It's 160 pixels per inch. Highest we've ever shipped. It's gorgeous. And on the front, there's only one button down there. We call it the home button. Takes you home from wherever you are. And that's it.
Let's take a look at the side. It's really thin. It's thinner than any smart phone out there, at 11.6 millimeters. Thinner than the Q, thinner than the BlackJack, thinner than all of them. It's really nice. And we've got some controls on the side, we've got a little switch for ring and silent, we've got a volume up and down control.
Let's look at the back. On the back, biggest thing of note is we've got a two-megapixel camera built right in. The other side, we're back in the front. So let's take a look at the top now. We've got a headset jack. 3.5 millimeter all your iPod headphones fit right in. We've got a place, a little tray for your SIM card, and we've got one switch for sleep and wake. Push it to go to sleep, push it to wake up.
Let's take a look at the bottom. We've got a speaker, we've got a microphone, and we've got our 30-pin iPod connector. So that's the bottom.
Now, we've also got some stuff you can't see. We've got three really advanced sensors built into this phone. The first one is a proximity sensor. It senses when physical objects get close, so when you bring iPhone up to your ear, to take a phone call, it turns off the display, and it turns off the touch sensor, instantly.
Well, why do you want to do that? Well, one to save battery, but two, so you don't get spurious inputs from your face into the touch screen. Just automatically turns them off, take it away, boom, it's back on. So it's got a proximity sensor built in. It's got an ambient light sensor built in, as well. We sense the ambient lighting conditions and adjust the brightness of the display to match the ambient lighting conditions. Again, better user experience, saves power.
And the third thing that we've got is an accelerometer, so that we can tell when you switch from portrait to landscape. It's pretty cool. Show it to you in a minute. So three advanced sensors built in.
So, let's go ahead and turn it on. This is the size of it. It fits beautifully in the palm of your hand. So, an iPod, a phone, and an internet communicator.