PlayerPrefs.SetInt( "名前" , 値 ); PlayerPrefs.SetFloat( "名前" , 値 ); PlayerPrefs.SetString( "名前" , 値 );
int 変数 = PlayerPrefs.GetInt( "名前" ); float 変数 = PlayerPrefs.GetFloat( "名前" ); string 変数 = PlayerPrefs.GetString( "名前" );
void SavePref() { PlayerPrefs.SetInt( "hiScore", hiScore );
voir LoadPref() { int hiScore = PlayerPrefs.GetInt("hiScore"); }