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  • movie info - A woman searches for her missing son in a remote wilderness with the help of her estranged husband and a Native American friend. When an evil creature starts to hunt them, their journey becomes a fight for survival
  • directed by - Christian Larsen
  • 2017
  • USA
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  • liked it - 119 votes
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"There are loremasters among you, heads so heavy with learning that you cannot raise your eyes to the heavens to see the truth, there, written! " ¡½ The Prophet [src] Lore is?the term used by most fans to refer to the information about the setting of The Elder Scrolls universe. It covers a range of topics, such as the geography, history, and metaphysics, which combine to describe the nature of the setting. Sources of lore Edit Lore can come from a range of sources, which are discussed below. The Elder Scrolls games Edit Most of the lore that exists in The Elder Scrolls universe comes from each of the Elder Scrolls games that have been published, along with their expansions: The Elder Scrolls: Arena The Elder Scrolls II: Daggerfall An Elder Scrolls Legend: Battlespire The Elder Scrolls Adventures: Redguard The Elder Scrolls III: Morrowind The Elder Scrolls Travels: Stormhold The Elder Scrolls Travels: Dawnstar The Elder Scrolls Travels: Shadowkey The Elder Scrolls: Oblivion Mobile The Elder Scrolls IV: Oblivion The Elder Scrolls V: Skyrim The Elder Scrolls Online The Elder Scrolls: Legends The Elder Scrolls: Blades Most of the lore in the games is presented in the form of in-game books and character dialogue, which supply information about the setting from a particular perspective. However, the presence of some objects or people in the games may in itself constitute lore for the setting. For example, the mere presence of Jarl Balgruuf the Greater as Jarl of Whiterun in 4E 201 implies that he was Jarl at that time in the lore. Lore versus gameplay Edit However, there are differences between the setting as presented in in-game texts and dialogue and in the games themselves. This is most obvious in the case of city populations. For example, Oblivion has 1, 839 named NPCs, and yet there is reference to "thousands" of rice workers in the east of the province alone in a text. [1] Differences like this mean that how something is represented in the games may not match their precise nature in lore. The events of the games themselves as carried out by the players also constitute lore in the definition given above. The exact status of some of these events is unclear; for example, if a given quest is not completed by the player character, is it considered done in the history of the universe? Due to the imprecise nature of referencing past games this is rarely if ever confirmed. A common opinion that resolves this problem is that each game protagonist completes the games' main questline, but other quests are completed by someone, who may or may not be the game protagonist. [2] However, in a few instances, such as the Kill the Telvanni Councilors Morrowind quest, there is some evidence that the quest was not carried out. The forested landscape of Cyrodiil, as portrayed in Oblivion. Changes made due to gameplay reasons sometimes get an explanation in the lore. The most prominent example of this is the landscape of Cyrodiil. This is described in the Pocket Guide to the Empire, First Edition as mostly being "endless jungle, " [1] and yet the game Oblivion portrays it as forested. This is explained in a variety of places as having been changed after Tiber Septim 's conquest of Tamriel, [3] [4] may have been a scholarly error in the Pocket Guide to the Empire, [5] or happened as a result of a change in ownership of the White-Gold Tower. [6] Similarly, changes to the game engine between Morrowind and Oblivion meant that cities needed to be built in self-contained cells, and therefore levitation spells were not included as they were incompatible with the new cell structure. This was explained in the lore by the introduction of a Levitation Act in Imperial Law, passed in 3E 421. Elder Scrolls books Edit There are a variety of printed books that have been made available which contain lore information. These fall into various different categories and are discussed below. Elder Scrolls novels Edit There have been two novels published set on Tamriel universe, An Elder Scrolls Novel: The Infernal City and An Elder Scrolls Novel: Lord of Souls. These books bring up events that are referenced in the games, and as such are considered part of the overall series lore. Manuals and Pocket Guides Edit Each game is accompanied by one or more written manuals which largely focus on in-game quest walkthroughs, character builds, statistics, and other data. However, they often contain a significant amount of information related directly to the wider lore of the series. Some of these books include The Daggerfall Chronicles, The Elder Scrolls V: Skyrim Game Guide, and the Hero's Guides to The Elder Scrolls Online. Depending on the manual, they may be written from an in-universe or out-of-universe perspective. The physical disk copy of The Elder Scrolls Adventures: Redguard came with a booklet entitled Pocket Guide to the Empire, First Edition in the case. The collectors edition of The Elder Scrolls IV: Oblivion came with the Third Edition of the Pocket Guide included in the case. These texts have never been depicted in games (other than an excerpt of The Pocket Guide to the Empire, First Edition in The Elder Scrolls V: Skyrim 's load-screens), but are written from an in-universe perspective. Printed anthologies Edit The in-game books are collated in a range of printed texts, such as the Tales of Tamriel anthology containing texts from The Elder Scrolls Online, or The Skyrim Libraries, which does the same for Skyrim. However, these merely reproduce existing texts from the games with additional artwork, and do not contribute new information to the lore. Developer interviews and texts Edit At various points during the development of the series, particularly in the 1990s and early 2000s, game developers would frequently post in-character information on the official Bethesda forums and their own websites. These often elaborated on ideas and concepts that are only tangentially addressed in the games. One particularly prevalent writer of these texts, and the most commonly associated with them, is Michael Kirkbride, who continued writing such texts long after other developers retreated from this form of audience engagement. Some of these texts have been included in The Elder Scrolls games after their publication, or referenced by the games without necessarily including all or any of the original text itself. A notable example of this sort of inclusion is in Heimskr's sermon, which includes a portion of From The Many-Headed Talos. [UL 1] Some The Elder Scrolls fans consider these texts to be valid sources of lore about the series, while others do not (see Canonicity and Elder Scrolls Lore below). Nature of lore Edit "A good historian must remain impartial, and consider all points of view. Time has a way of distorting our record of events, so the closer you can get to the original sources, the better! " ¡½ Adonato Leotelli [src] The Unreliable Narrator Edit Lore in The Elder Scrolls uses a narrative device called the Unreliable Narrator, whereby the person or thing conveying information may not be telling the whole truth, either because they do not know the truth, have a particular agenda to promote or wish to willfully deceive their audience. Typically, a source of lore within The Elder Scrolls will have a definite or implied person or group of people presenting the information, giving it a context and possible set of reasons for it to be true or false. This means that the information presented to players and readers by its nature requires interpretation and a degree of skepticism in order to arrive at an accurate picture of a particular event or thing, or even that a totally accurate retelling is impossible. A particularly prominent example of this is the various accounts surrounding the Battle of Red Mountain. Canonicity and Elder Scrolls lore Edit Main article: Canon A canon is an accepted body of texts that are considered authoritative or true. Due to a combination of both the Unreliable Narrator and the presence of the developer interviews and texts elaborated above, there is some debate among fans about the canonicity of certain lore concepts or particular pieces of developer texts. Some fans consider that only material officially published by Bethesda Studios and its licencees can be considered to be valid lore. Others have a broader view of the canon, including developer interviews and texts?often referred to as "unlicensed texts, " "out-of-game texts, " or "obscure texts, " despite (in some cases) the Bethesda-licenced novels and Pocket Guides technically falling under this category as well?as valid lore. Others reject the notion of a set canon altogether, and uphold subjective canonicity. The nature of canon and its place in the Elder Scrolls universe is still a point of contention for many in the Elder Scrolls lore community. One text that is particularly divisive is C0DA, written by Michael Kirkbride, which implicitly calls for an end to the notion of canon. Bethesda has not to date taken an official position on the canonicity or non-canonicity of any texts. Scope of the lore Edit Much of the lore is comprised of recorded events that are not experienced in any of the games.?Most of the lore in The Elder Scrolls comes from the continent of Tamriel, in which currently all the games have taken place. The lore itself may describe places beyond Tamriel, which include other continents or realms of existence. Realms Edit There are three realms in the Elder Scrolls universe. These are: Mundus ? The realm in which all mortals reside, It consists of multiple planets, of which Nirn is the one in which all games and most lore takes place. There are a variety of plane(t)s orbiting Nirn within Mundus, which most scholars associate with the Aedra. Oblivion ? This is the realm where all Daedra reside. Each Daedric prince controls their own piece of oblivion, each differs greatly for every prince. [7] Aetherius ? This is where the Magna Ge reside, and the Divines ac

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Movie stream loreena mckennitt. Movie stream loreal. Movie Stream lorenzo. SOMETIMES THE TRUTH IS MORE FRIGHTENING THAN FICTION About Listen Watch Read Shop. Movie stream lion king 2019. Movie Stream loren. Movie stream live. Movie Stream lire l'article complet. Had to reread the thumbnail like 5 times. " The reign of biological lifeforms is coming to an end... " Lore was a Soong-type android constructed by Doctor Noonian Soong and Juliana Soong at the Omicron Theta colony. Built in Dr. Soong's own image, Lore was the fourth android they constructed and embodied the first successful example of a fully functional positronic brain. An earlier model Soong-type android, B-4, also had a positronic brain, but of a less sophisticated type, resulting in a simple-minded personality. ( TNG: " Inheritance ", " Datalore ", " Brothers "; Star Trek Nemesis) Lore's head, removed from his body Lore was extremely advanced and sentient, possessing megastrength, speed and intelligence when compared to a Human. Lore's emotional programming was also very advanced. However, he began displaying signs of emotional instability and malevolence, leading Lore to see himself as superior to Humans. Lore frightened the other colonists, who demanded that Soong deactivate him. Lore later claimed that they saw him as "too perfect", and were envious. ( TNG: " Brothers ", " Silicon Avatar ", " Inheritance ") Eventually, Soong capitulated, but not before Lore had secretly contacted the Crystalline Entity in a bid for revenge, offering it the planet 's life to ensure his own survival. After deactivating and dismantling Lore, Soong set about constructing Lore's brother, Data, an android without destabilizing emotions. ( TNG: " Datalore ", " Brothers ", " Silicon Avatar ", " The Offspring ") Lore's positronic net differed from Data's: it had a Type-"L" phase discriminator compared to Data's Type-"R". ( TNG: " Time's Arrow ") Soong placed Lore's components into storage, intending to eventually correct Lore's behavioral problems. Lore later harbored resentment towards his creator for abandoning him. Yet, when he met his father again on Terlina III and learned that Soong was dying, he was sincerely upset and, for a brief moment, he displayed a genuine concern for his father. Nevertheless, Lore's malevolent streak soon prevailed. Data with Lore in 2364 Following Lore's communiques, the Crystalline Entity attacked Omicron Theta in 2338 and destroyed all life on the planet. Both Lore and Data were left behind, but Data was subsequently discovered by the crew of the USS Tripoli. Lore remained in Soong's laboratory until 2364, when the USS Enterprise -D arrived at the planet. The ship's chief engineer, Lieutenant Commander Argyle, and chief medical officer, Dr. Beverly Crusher, were successful in reactivating the android. ( TNG: " Datalore ") Although initially presenting himself as willing to please and serve Humans, sharing some information about his ' childhood ' in the colony with his ' brother ', Lore swiftly returned to his previous ways. Deactivating Data, Lore stole his uniform and masqueraded as him. Lore summoned the Crystalline Entity once again, intending to feed the crew of the Enterprise -D to it. His treachery was discovered due to the differences between him and Data (such as Lore's use of contractions), and he was transported into open space. ( TNG: " Datalore ", " Silicon Avatar ") Lore drifted in space for nearly two years, until he was rescued by a passing Pakled trade ship. Lore subsequently responded to the homing signal intended by Soong to draw Data to Soong's new laboratory on Terlina III. After Soong had reactivated Lore, Lore expressed frustration at his father's 'dismissal' of him in favor of working on Data, but was apparently as close to upset as he could come when he learned that Soong was dying, protesting that his father seemed fine despite his obvious age. Emotions installed However, his grief for his father was overshadowed by his anger when he learned that Soong had summoned Data to him with the intention of giving Data an emotion chip that would allow him to feel Human emotions (as Data's emotionless "childhood" had given him a greater understanding of right and wrong). Lore became sore and resented his father's 'favoritism' of Data, despite Soong's protests that he had never designed a chip for Lore simply because he assumed that Lore had remained deactivated. Despite Soong's attempt to placate Lore, Lore nevertheless tricked Soong by posing as his brother and stealing the chip for himself. Because the chip was not designed for him, it caused Lore to become even more unstable and he mortally wounded Soong before departing the planet once again. ( TNG: " Brothers ") In 2369, Lore discovered a group of Borg that had been disconnected from the Collective after integrating Hugh 's sense of individuality into the hive. Lore styled himself their leader and gave his Borg individual names, coercing them into becoming his fanatical followers. He began cruel experiments on them, attempting to replace their organic brains with positronic components. Meanwhile, he somehow influenced their behavior, making their attacks more violent ? they ceased to assimilate individuals, instead murdering them. Permanently deactivated Lore directed his Borg followers to launch attacks on targets in Federation space, in order to lure the Enterprise -D ? and thus Data ? in an elaborate attempt to use the emotion chip to manipulate Data to his side. Lore had modified the chip so that it could remotely instill anger and hatred in Data. Confused with his new emotions, and with his ethical subroutines deactivated, Data betrayed the crew of the Enterprise -D and joined Lore at his base. ( TNG: " Descent ") While in Borg captivity, Geordi La Forge was able to instruct Captain Jean-Luc Picard as to modifying a Borg interlink transceiver in order to reset Data's ethical program with a kedion pulse, restoring his sense of right and wrong. Data would still experience negative emotions; however, he could at least choose whether or not to act upon them. Upon realizing Lore's malign nature, Data fired upon and deactivated Lore, whose last words were " I... love you... brother. " Lore was subsequently dismantled--and the emotion chip, though damaged, was removed and returned to its rightful owner. ( TNG: " Descent, Part II ") Soong-type androids First two ? B4 ? Lore ? Data ? Juliana Soong ? Lal Appendices Edit Appearances Edit Additional references Edit Background information Edit Lore was played by Brent Spiner in all of his four appearances but only received credit for his second appearance. Ken Gildin, Brian Tomlinson, Dana Vitatoe and Guy Vardaman served as photo doubles for Spiner in these episodes while Brian J. Williams was the stunt double in the episodes " Datalore " and " Descent, Part II ". Lore was originally planned to be a female android, to provide a love interest for Data. Her job would have been to go out and repair dangerous situations. It was Brent Spiner who suggested the old " evil twin " concept be used instead. ( Star Trek: The Next Generation Companion 2nd ed., p. 46) The female android concept was later used in the third season episode " The Offspring ", although this interpretation had the new android as Data's ' child ' rather than a potential love interest. The Pakled costume worn by Spiner as Lore in " Brothers " was sold off on the It's A Wrap! sale and auction for US$2, 155. 00. [1] Other items which were sold off on eBay include the special effects thumb from "Brothers" [2], Dana Vitatoe's costume from "Brothers" [3], Spiner and Williams' costume from " Descent " and "Descent, Part II" [4] [5] and the utility jumpsuit from "Datalore". [6] External link Edit Lore at Memory Beta, the wiki for licensed Star Trek works.
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Movie stream resdit. It's a bit sad. I recently rediscovered the Sony PSP, which made the same disastrous mistakes that the Atari Lynx and Sega GameGear made. The Sony PSP has a great library of exclusive games (include the sequel to the almighty Final Fantasy Tactics, FFT: War of the Lions) but Sony worked way too hard to put in so many top-of-the-line features like a processor that was more powerful than the PS2's, that made it too expensive upon initial release. Wait it's 5 years already since the last one? What. Come on raaargh. The other 40k lore video uploaders usually annoy me. Your I always listen to all the way through. Learn more More Like This Thriller 1 2 3 4 5 6 7 8 9 10 4. 8 / 10 X A woman searches for her missing son in a remote wilderness with the help of her estranged husband and a Native American friend. When an evil creature starts to hunt them, their journey becomes a fight for survival. Directors: Christian Larsen, Brock Manwill Stars: Lyndsey Lantz, Max Lesser, Sean Wei Mah Drama | Fantasy Horror 7. 2 / 10 An anthology series based on popular Internet Creepypastas Candle Cove, The No-End House, Butcher's Block, and The Dream Door. Brandon Scott, Marina Stephenson Kerr, Abigail Pniowsky Sci-Fi 7. 3 / 10 A sci-fi anthology series with stand-alone episodes based on the works of Philip K. Dick. Steve Buscemi, Geraldine Chaplin, Bryan Cranston 6. 3 / 10 A horror anthology series with each episode inspired by a holiday. Aurora Perrineau, Diane Sellers, Katie Wilson Adventure History 8 / 10 Supernatural, semihistorical, horror anthology series, where each season is inspired by a different infamous or mysterious real life historical tragedy. Jared Harris, Derek Mio, Tobias Menzies Mystery 8. 1 / 10 Follows three priests dealing with cases of a demonic presence targeting a family and a foster home. Alfonso Herrera, Ben Daniels, Kurt Egyiawan 7. 5 / 10 Heidi works at Homecoming, a facility helping soldiers transition to civilian life. Years later when the Department of Defense questions why she left, Heidi realizes there's a whole other story behind the one she's been telling herself. Stephan James, Julia Roberts, Bobby Cannavale 7. 6 / 10 Based on the stories of Stephen King, the series intertwines characters and themes from the fictional town of Castle Rock. Bill Skarsgård, André Holland, Melanie Lynskey Comedy 6. 1 / 10 Anthology series set in room 104 of a seemingly average American motel, telling each time a different story of the assorted guests who pass through, which can range from funny and fantastical to dramatic and horrifying. Susanna Harter, Jennifer Lafleur, Jenny Leonhardt 7 / 10 Anthology of eight stories about people who believe themselves to be descendant of the Russian Royal family. Diane Lane, JJ Feild, Aaron Eckhart 7. 9 / 10 A recently released ex-convict named Shadow meets a mysterious man who calls himself "Wednesday" and who knows more than he first seems to about Shadow's life and past. Ricky Whittle, Emily Browning, Crispin Glover Animation 8. 3 / 10 A woman discovers she has a new relationship with time after surviving a car accident that almost killed her. Rosa Salazar, Angelique Cabral, Constance Marie Edit Cast Series cast summary: Aaron Mahnke... Narrator 6 episodes, 2017 Storyline From the executive producer of The Walking Dead and the executive producer of The X-Files, this anthology series brings to life Aaron Mahnke's "Lore" podcast and uncovers the real-life events that spawned our darkest nightmares. Blending dramatic scenes, animation, archive and narration, Lore reveals how our horror legends - such as vampires, werewolves and body snatchers - are rooted in truth. Plot Summary Add Synopsis Details Company Credits Technical Specs See full technical specs ? Did You Know? Trivia Original production from Amazon Video. See more ? Soundtracks Ash Title Written by Chad Hamilton Lawson See more ?.
Only the good die young. We must never forget our Homeboy Scotty, a true friend and ladies man. Does anyone know the university of his death. Movie stream loree. Movie Stream lorem. Lore movie stream. Movie stream login. Lore 1 (lôr) n. Accumulated knowledge or beliefs held by a group about a subject, especially when passed from generation to generation by oral tradition. See Synonyms at knowledge. lore 2 (lôr) n. The space between the eye and the base of the bill of a bird or between the eye and nostril of a snake. [Latin lōrum, thong. ] lor¡ìe?al (lôr¡ìē-?l) adj. lore ( l??) n 1. collective knowledge or wisdom on a particular subject, esp of a traditional nature 2. knowledge or learning 3. archaic teaching, or something that is taught [Old English lār; related to leornian to learn] lore ( l??) n 1. (Zoology) the surface of the head of a bird between the eyes and the base of the bill 2. (Zoology) the corresponding area in a snake or fish [C19: from New Latin lōrum, from Latin: strap] lore 1 (l?r, lo?r) n. 1. the body of knowledge, esp. of a traditional, anecdotal, or popular nature, on a particular subject: nature lore; local lore. 2. learning, knowledge, or erudition. 3. Archaic. a. the process or act of teaching; instruction. b. something that is taught; lesson. [before 950; Middle English; Old English lār, c. Old Frisian lāre, Old Saxon, Old High German lēra; compare learn] lore 2 (l?r, lo?r) n. the space between the eye and the bill of a bird, or a corresponding space in other animals, as snakes. [1615?25; < New Latin lōrum, Latin: thong, strap] lore - Originally meant "the act of teaching" or a "piece of instruction, lesson. " Thesaurus Antonyms Related Words Synonyms Legend: Noun 1. lore - knowledge gained through tradition or anecdote; "early peoples passed on plant and animal lore through legend" folklore - the unwritten lore (stories and proverbs and riddles and songs) of a culture lore noun 1. traditions, sayings, experience, saws, teaching, beliefs, wisdom, doctrine, mythos, folk-wisdom, traditional wisdom the Book of the Sea, which was stuffed with sailors' lore. lore noun 1. That which is known about a specific subject or situation: 2. A body of traditional beliefs and notions accumulated about a particular subject: 3. That which is known; the sum of what has been perceived, discovered, or inferred:.
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