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var geo = new THREE.Geometry;
for ( var i = 0; i < 10000; i++ ) {
    geo.vertices.push( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
}
	
var mtl = new THREE.ParticleSystemMaterial({color: "#f00"});
var particle = new THREE.ParticleSystem( geo, mtl );
j3( "scene" ).three( 0 ).add( particle );

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