- 31/12/2020
Added Simple evaluation. (other than King Leo & Jyazu) - 24/12/2020
Update frame data. (King Leo, Jyazu) - 22/12/2020
Update frame data. (Joker,Chung,Gordon,King Lion) - 11/12/2020
Temporarily installed "Simple evaluation", and update frame data. (Kim, Hayate, Eagle, Gozu, Mezu) - 5/12/2020
Added "System description" & "Deeper explanation". - 4/12/2020
Page creation, Creating a template for frame data, Described Rosa frame data.
- walking, crouching, jumping, stepping, backstepping.
everything is general. - steps can be interrupted at any time by inputting 4/1.
(only the forward step, back step can't be interrupted.) - Gozu/Mezu/Jyazu can jump again while jumping.
- there are 3types of punch, kick, weapon, and 2 each of light/strong, for a total of 6 types.
- in addition, there is a "Low-Attack" at 3+A and a "Mid-Attack" at B+C.
- throw at 6/4+C.
- also, if you enter 6/4+C at the moment you grab it, throwing damage will be reduced.(tech-throw)
- Gordon & Eagle can use aerial-throws.
- standing blocking, crouching blocking, and vicious aerial blocking.
- only Gordon's 236A and Gordon's & eagle's aerial-throws can disable aerial blocking.
- at the moment of blocking, input 236A to perform "Guard cancel".
- since Guard cancel is done with specials that can be used with or without weapons, the performance difference for each character is very large.
- "Avoid" is A+B, "Circle step" is 6A+B.
- Avoid is invincible to attack, but not invincible to throw, and at the end the invincibility disappears, exposing a gap.
- Circle Step is very malicious.
It moves a lot and is invincible for both attacks and throws.
The invincibility of throwing disappears at the end, but it is invincible from beginning to end against attacks. - the tactic of escaping by making heavy use of this circle step and aerial blocking is very strong.
- there are 5ranks for life recovery of the character behind.
- rank is S/A/B/C/D, and the recovery upper limit and recovery speed are different for each rank. (S is the best, D is the worst)
- first rank is A, and each time you make a change, the rank will decrease by one, and when you reach rank D, your life will not recover.
- you can raise the rank by one step with taunt, so if you taunt 3 times at rank D, you can get to rank A.
The rank rises the moment you enter taunt, so you can quickly raise the rank by repeating the interruption of taunt. - there are 5ranks, but only a combination of good friends can reach the S rank.
- Hayate & Eagle
- Gozu & Mezu
- Joker & Chung
- the higher the life recovery rank, the better, but even if the recovery amount and recovery speed are S rank, it is insignificant, so it is unreliable.
- a unique attack that can be used when the life of a character fighting on the front line is less than 50%.
- damage increases with good friends and decreases with bad tags.
- the tags that are good friends are the three groups mentioned above, and the tags that are not good friends are the following three groups.
- Gozu & King Lion
- Mezu & King Lion
- Joker & Gordon
- a unique change that can be used when the life of the character fighting on the front line is less than 50% and the life of the opponent character is 50% or more.
- it tracks the position of the X-axis and attacks while changing.
- unlike normal changes, 1F is not invincible.
if 1F is attacked, it cannot be changed.
also, if 1F is attacked and becomes K.O., the game will freeze and reset. - I don't know why, but you can cancel block and use emergency touch.(guard-cancel)
- Eagle can arial-throws over the tag area and press D during the throwing motion to change with an emergency touch.
- there are 4stages of S/A/B/C.
- when projectiles of the same rank collide, both disappear.
when projectiles of different ranks collide, the lower ranks disappear and the higher ranks remain.
C | B | A | S | ||||
---|---|---|---|---|---|---|---|
Gozu Jyazu | 623A/B/C 623A/B/C | Rosa Hayate Eagle Gozu Mezu Joker Chung Jyazu | 236C 236C 236C 236C 236C 236C 236C 236C | Rosa Hayate Eagle Gozu Mezu Joker Chung Gordon King Lion King Leo Jyazu | 63214C 2_8A/B/C 63214C 214C 2_8A 41236A 41236B 623B 63214B 63214C 632146A 63214C 646C 2_8C 28C 63214C 28C 63214C 28A 63214B | Chung Jyazu | 632146A 632146A |
- if the Cbutton normals or the weapon-using specials hit at the beginning of the weapon-using specials, the weapon will be dropped.
- this dangerous time is about 1F~9F when the operation starts.
depending on the attack, it may be a little shorter or longer.
Rosa | 623C(3F), 421C(8F), J2C(9F) |
Kim | 2_8C(5F) |
Hayate | 41236A(6F),63214C(9F),2_8A/B/C(9F) |
Eagle | 214C(9F) |
Gozu | 623A/B/C(9F),2_8A(9F),41236A(8F),214C(8F) |
Mezu | 41236B(9F),623B(9F),63214B(9F),214C(8F) |
Joker | 63214C(9F),623C(9F) |
Chung | 63214C(9F),646C(9F) |
Gordon | 236C(7F),2_8C(9F) |
King Lion | 236C(9F),63214C(9F),28C(9F) |
King Leo | 236C(9F)*1,63214C(9F),28C(9F) |
Jyazu | 623A/B/C(9F),63214B(9F),28A(9F),214C(7F) |
- pick up a weapon by inputting 2+A/B/C near the dropped weapon.
you can also pick up weapons by changing.
- if you drop the weapon, you will not be able to use the weapon attack with Cbutton.
of course, Specials/Desperation that uses weapons can't be used either. - Kim & Chung are using weapons with 3+A and throw, so they can't be used.
- some characters have normals that change.
- Kim 3A(crouching strong punch) → same action as 2A.
Kim B+C → Mid-Mid deteriorates to High-Mid. - Chung cl.6B has changed to allow a Rushing-Combination for jump attacks.
- King Lion & King Leo → B+C becomes super high performance.
- Kim 3A(crouching strong punch) → same action as 2A.
- attacks in the world of kizuna are managed in 3levels.
if you look at the hit/block effect, you can see the difference in level.- Lv1 is most light punch / kick
- Lv2 is most strong punch / kick
- Lv3 is most weapon attacks and specials
- exceptionally, Lv3 is further divided into 3stages. (3stages of short/normal/long)
- Lv3short corresponds to an attack that causes a burning/freezing/electric shock effect when hit.
compared to the original Lv3 attack hit-stun, hit-stun is 1F shorter. - Lv3long corresponds to some specials such as B+C and Joker's 41236A.
(comparing the hit effects, Lv3long does not generate a shock wave behind)
most of kizuna's infinites are built using this Lv3long hitstun, as the Lv3long hitstun is longer than the regular Lv3 hitstun. - Lv3 is divided into 3types according to the length of hit-stun, but block-stun is the same.
- in some combinations, invincibility disappears when bouncing with tech-throw.
Thrown character | Tech-throwed character |
Hayate Joker Gordon*2 King Lion King Leo | Rosa Kim Gozu Chung(angry) Jyazu |
Chung | Kim Chung(normal) King Lion King Leo |
- an example from Gordon vs Kim.
stepping after Gordon throws and tech-throwing Kim, [5A,5A~236A~236A] will be a combo in the air.
- after blocking an attack in the air, if you stop the blocking operation, you will be invincible until you land.
in fact, you don't really have to block, you can just pose and stop and become invincible. - if you jump in to a projectile that lasts for a long time, such as Joker's 63146A or Gozu's 41236A, and quickly input 4→N, you can whiff invincibly.
- this technique is not something you often aim for.
however, it may be worth remembering that aerial blocking can increase the damage of a counterattack by not being carried over.
- aerial blocking becomes active the moment the hit-stop is over.
Angry Chung's J2C has a startup of 1F, so it can interrupt all jumping Rushing-combinations.
- with the exception of hit-stun & block-stun, there is no invincibility against throwing.
immediately after getting up or in the takeoff motion of the jump, the throw will be established. - and there is no invincibility against throwing in block-stun by projectile and block-stun by jump attack.
therefore, while blocking Jyazu's 28A or blocking King Lion's unarmed B+C, the throw will be established unless Guard-cancel is performed.
- hold Cbutton and move the lever 6→4→6→4 at high speed.
if the opponent is within the throwing distance, throw it. - alternatively, while holding Cbutton, keep pushing the lever to 6 and hit the Dbutton repeatedly while moving forward.
if the opponent is within the throwing distance, throw it. - from the forward step, hold the Cbutton after 66, wait a moment and then interrupt the step with 1→4 or 4→1.
if the opponent does not move, throw it, and if it is rampaging, it becomes a block.
Weltics Rosa | 623C |
623C→214C | |
Meteor Angrif | 214B |
214B→236B | |
214B→214B | |
Roses Sanction | 63214C |
Surprise Task | ju.2C |
ju.2C→2C | |
Bee Needle | 421C |
Turning Air Kick | juW.4B |
Crescent Slicer | 236C |
Shouri no Akatsuki | 632146A |
- ju.B is low-attack
simple mixups can be done with Rushing-combination such as ju.A>ju.B or ju.A>ju.6A.
- crouching posture is slightly receding
since the pushbox expands forward compared to the standing posture, the distance to the opponent increases.
therefore, some characters need to omit the combo a bit.
(e.g, Chung changes 2B, 2B, 6A ~ 214A, 6A to 2B, 6A ~ 214A, 6A)
- guarantee of 63214C
63214C is guaranteed to be ejected at 1Frame.
it can be used for reversal at close range.
- combo is stable
long reach of normals makes the combo stable.
- and above all, it's cool
it's the coolest heroine in any SNK game.
especially the movement with a twist of diagonal jump is beautiful.
- don't have anything destructive
it's a high standard overall, but it doesn't have any elements that are extremely good.
she may be in the high-tier, but not broken.
Hi-sen-zan | 2_8C |
2_8C→2C | |
Hi-shū-kyaku | ju.2B |
ju.2B→2B | |
Dan-getsu-zan | 214B |
San-ren-geki | 236C |
236C→236C | |
236C→236C→236C | |
Hou-ou-kyaku | 632146A |
- excellent normals with long reach
weapon-attack is particularly noticeable, but A/B attack is also high performance.
considering the risk of whiff, fa.B is stronger than weapon-attack.
- stable combo damage
combo from normals with excellent performance is very stable.
especially the connection to Desperation is stable. this is very important.
- movement to get up is fast
it's difficult, but canceling the rise and 2_8C is a surefire counterattack against some pursuits.
(for example, you can counterattack with 2_8C after pursuit with Kim's 214B)
- he has no drawbacks
he is very solid.
it becomes very weak when it becomes unarmed, but there is almost no chance to become unarmed in the first place.
Kyou-retsu-zan | 41236A |
41236A→41236A | |
Reppū-satsu | ju.2A |
ju.2A→2A | |
Hiten-shou-ou-kyaku | 623B |
623B→6B | |
623B→3B | |
Nen-dou-hi-kon | 63214C |
Gen-ei-hi-kon | 2_8A/B/C |
hi-kon-tou-jutsu | 236C/ju.236C |
Ougi! Musou-ranbu | 632146A |
- existence of ju.236C
an unconventional projectile that sets up front/back-mixups from the air.
if this boomerang hits, it will erase 50% of your life, and if you are in a bad position, you will die instantly.
Jump throw | ju.6/4C |
Front Suplex | 41236A |
41236A→41236A | |
Diving Body Attack | juW.4A |
American Screw | ju.2B |
Flash Wing | 623B |
623B→3B | |
Axe Boom | 214C |
Axe Throw | 236C/ju.236C |
Eagle Special | 632146A |
- it's possible to use the jump-throw
it's a valuable way to break jump blocking.
- trajectory of ju.236C
in the world of Kizuna, where the air is the main battlefield, it is a little important to be able to shoot horizontally in the air.
cheap damage from this projectile is Eagle's main source of damage.
- after all the reach is short
Rosa & Kim are excellent in this regard.
- receive a counterattack after Tech-throw
after being Tech-throwed on the ground/jump throw, Eagle will be at a disadvantage and will be counterattacked.
2step jump | ju.7/8/9 |
Mudou-gyū-en-ha | 2_8A |
Kagerou-ken | MushA |
MushA→236A | |
Goku-en-kai | 41236A |
Gou-en-dan | 623A/B/C |
Gou-ten | 214C |
Messatsu-sou | 2_8C |
Mudou-ten-rin-sou | juW.4C |
Mikazuki | 236C/ju.236C |
Jaga Ran-geki-shou | 632146A |
- ju.236C
very easy to use projectile.
combined with 2step jump, you can stay in control of the match.
- movement to get up is fast
same as Kim.
in the case of Gozu, you can aim for a counterattack with MushA.
- a projectile that is difficult to use but has high performance
41236A, which works with anti-air and oki, is particularly excellent.
if you can cover the slow firing of the bomb, you can use it positively.
- it's difficult to turn over life points
Gozu is good at keeping the leads created by his partners, but on the contrary, if he is leading the life points, he has a hard time overtaking.
it can be said that it is clearly inferior to Kim & Hayate, which are easy to do large damage with one chance.
2step jump | ju.7/8/9 |
Mudou-sui-ryū-ha | 623B |
Kagerou-kyaku | MushB |
MushB→236B | |
Hyoui | 63214B |
Ryu-hyou-dan | 41236B |
Gou-ten | 214C |
Mudou-ten-rin-sou | juW.4C |
Kama-itachi | 1B |
Mikazuki | 236C |
Jaga Ran-geki-kyaku | 632146A |
- high-performance weapon attack
Cbutton normals have good reach & a short recovery-frame, so you don't need to cover them with specials.
- Oki by 214C
you can easily make front/back mixups just by changing the timing of 214C.
(however, if no measures are taken)
- offensive/defensive is halfway
claw attacks are high performance, but specials are a bit tricky.
mid/low mixups are poor, and unlike Gozu, there is no ju.236C, so it is not effective to go on the defensive.
Blood Parasol | ju.2A |
Roller Dash | 41236A |
41236A→41236A | |
Transporter | 214A/B/C |
Scarecrow | 1B |
Murder Hat | 63214C |
Crazy Toy | 623C |
Magician’s Card | 236C |
Good Face | 632146A |
- possess infinites
infinites that are extremely practical and work in a variety of situations.
- If infinites is prohibited by the rules, the meaning of using this character disappears
if you want to limit infinites, it's a good idea to limit them based on the number of loops.
Joker can't find anything interesting in his belongings other than infinites so much that he has to think about such a silly thing.
Sen-ju-shou-da | 623A |
Ki-den-gyoku | 214A |
214A→6A | |
Byakko-dan | 623C |
Shi-en-ryū | 63214C |
Chin-ka-en | 236C |
2step jump | ju.7/8/9 |
Sen-pū-en-bu | ju.2C |
Kei-kei-hen-ka | 646C |
Sen-nin-happa | 632146A |
- nimble movement
extremely short reach is a drawback, but it can be compensated for by high-speed B+C or throwing from a step.
- Ju.C ~ ju.2C (when angry)
easy-to-use mid attack.
(however, it doesn't work if Rosa is crouching)
- low overall damage
due to its short reach, combo damage is inevitably low.
there is no choice but to create more chances than other characters and win more times there.
Jump throw | ju.2C |
Frictio Heat | 623A |
Launch Upper | 236A |
236A→236A | |
Spark Bolt | 2_8C |
Hip Bomber | ju.2B |
Cyclone Tonfa | 236C |
Mad Police | 632146A |
- anti-air reliable 236A
point that jump blocking can be disabled is very strong.
- 3+A that works with oki
if 3+A is applied after 236A,236A are in close contact, the block direction will change.
(Become front/back mixups)
this is the same as oki by Mezu's 214C, but you can loop oki by connecting with 3+A,2C~236A,236A.
(however, the countermeasures are the same as Mezu's oki)
- large hurtbox
it doesn't really bother me in real life, but it should be remembered that there are many infinites that only apply to Gordon.
- low combo damage
especially weapon attack is slow to cancel, so you need to reduce the Rushing combination to connect to specials.
therefore, the total damage tends to be low, and it is not possible to connect from zoning to specials.
Beast Blow | 214A |
Minimum Upper | 623A |
Nightmare | 41236A |
41236A→2A | |
God Breath | 28C |
Silent Storm | 63214C |
63214C→A/B | |
Earth Chopper | 236C |
King Straight | 632146A |
- very strong kick attack
common strengths of Lion/Leo.
easy-to-use fa.5B, very fast startup fa.6B. And 3+A is the highest performance among all characters.
- performance changes by becoming unarmed
instead of throwing away the unusable projectile, you get an ultra-high performance B+C.
you can set a goal to become unarmed, which other characters do not have.
- there are no jump specials
since there are no jump specials, it is difficult to counterattack from jump blocking.
- tall
it doesn't affect as much as Gordon's physique.
Beast Blow | 214A |
Nightmare | 41236A |
41236A→2A | |
Minimum Upper | 623A |
Hunter Killer | 214B |
Thunder God Breath | 28C |
Earth Chopper | 236C |
Silent Storm | 63214C |
63214C→A/B | |
King Straight | 632146A |
King Upper | 412364A |
2step jump | ju.7/8/9 |
Kagerou-ken | MushA |
Kagerou-kyaku | MushB |
Gou-ten | 214C |
Jya-hyou-ma | 28A |
Gou-en-dan | 623A/B/C |
Mudou-sui-ryū-ha | 63214B |
Kama-itachi | 1B |
Hai-sui-kyou-kan-satsu | 41236A |
Mudou-ten-rin-sou | juW.4C |
Mikazuki | 236C/ju.236C |
Jaga Zetsu-mei-chū | 632146A |
Rosa / Kim / Hayate / Eagle / Gozu / Mezu / Joker / Chung / Gordon / King Lion / King Leo / Jyazu
Description of each item
Description of each item
command | Input is written based on numpad. close → "cl.", far → "fa.", jump → "ju.", jump wall behind → "juW.", Guardcancel → "GC" |
cancel | Indicate whether it is cancelable or not in o/x. "RC" can only be canceled with Rushing-combination. |
weapon | This item only exists for specials/desperation. weapon required → o no weapon required → - need to let go of weapon → x |
Lv | The weight of the attack is divided into different levels. It becomes heavier in the order of 1→2→3, and Lv3 is further divided into 3 stages of short/normal/long. (Abbreviated as 3S/3/3L) |
attributes | High → H, Middle (overhead) → M, Low → L, throw → th |
startup | The frame where the attack starts, counting from the start of the action. Actions that attack multiple times are separated by "/". For example, if it is "9/12", it will attack twice, 9F and 12F. Also, if there is a "(xx)" after the numerical value such as jump supers, The fastest numerical value counted from the start of the jump is described. If it is "1(11)", the attack will be possible at 1F after the button input & 11F from the start of the jump. |
active | The duration of the attack. If there is "[xx + xx]" after the number, the breakdown of the active value is shown. If it is "10[5+3+2]", it means that 10F of 5F+3F+2F is composed of 3 animations. |
recovery | Unprotected time after the attack is over. If there is a "(xx)" after the number, it means the recovery frame after landing. If it is "30(10)", out of a total of 30F, 1F to 20F are in the air & 10F from 21F to 30F are on the ground. |
block | Situation difference at the time of block. |
hit | Situation difference at the time of hit. Down is "down", If the word "down" is red, pursuit is possible. |
remarks | Describe remarks. "pursuit" can attack opponents who are OTG with "down". "best:/worst:" when the block/hit difference is the best or the worst. this applies when the end of an attack with a long active frame touches, or when an attack descending from the air is blocked in place. "rank" indicates the rank of the projectile. (4 stages of S/A/B/C) |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 4 | 8 | 0 | +5 | |
cl.5B | o | 1 | H | 6 | 5 | 8 | 0 | +5 | |
fa.5A | o | 1 | H | 5 | 2 | 10 | -2 | +3 | |
fa.5B | o | 1 | H | 6 | 2 | 10 | -2 | +3 | |
2A | o | 1 | H | 5 | 4 | 8 | 0 | +5 | |
2B | o | 1 | L | 5 | 4 | 9 | -1 | +4 | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | x/o | 1/2 | H/H | 6/9 | 3/4 | 15 | -3 | +1 | when the 2nd attack whiffs, G-11F/H-6F |
cl.6B | o/o | 1/2 | H/H | 7/14 | 3/4 | 12 | 0 | +4 | |
fa.6A | o | 2 | H | 10 | 4 | 14 | -2 | +2 | |
fa.6B | o | 2 | H | 12 | 2 | 17 | -5 | -1 | |
3A | o | 2 | H | 6 | 4 | 14 | -2 | +2 | |
cl.3B | RC | 1 | H | 7 | 3 | 16 | -8 | down | |
fa.3B | RC | 1 | L | 8 | 7 | 20 | -12 | down | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 3 | 15 | +3 | +7 | |
fa.5C | o | 3 | H | 12 | 6[3+3] | 17 | -2 | +2 | |
cl.2C | o | 3 | L | 12 | 6[3+3] | 17 | -2 | +2 | |
fa.2C | o | 3 | L | 12 | 6[3+3] | 17 | -2 | +2 | |
6C | o | 3 | H | 11 | 4[2+1+1] | 30 | -14 | -10 | |
3C | o/o | 3/3 | L/L | 12/29 | 4/4[2+2] | 22 | -6 | -2 | when the 2nd attack whiffs, G-21F/H-17F |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 3 | -- | ||||
ju.B | o | 2 | M | 3 | 25 | ||||
ju.6A | o | 2 | M | 4 | 6 | ||||
ju.6B | o | 1 | L | 5 | 3 | ||||
ju.C | o | 3 | M | 6 | 6[3+3] | ||||
ju.6C | o | 3 | M | 7 | 4[2+2] | ||||
3+A | o | 2 | L | 8 | 11 | 17 | -5 | -1 | pursuit |
B+C | x | 3L | M | 13 | 11 | 15 | -8 | +6 | best: G+2F/H+16F |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
623C | o | 3/3/3 | H/H/H | 8/14/16 | 2/2/1 | 37(13) | -19 | down | when the 3rd attack whiffs, G-20F |
623C→214C | o | 2 | H | - | 2 | 38(13) | -26 | down | when the attack whiffs, G-38F *3 |
214B | - | 1/1/3 | H/H/H | 9/11/13 | 2/2/2 | 21 | -3 | +1 | |
214B→236B | o | - | - | - | - | - | - | -2 | when you pass behind the opponent at 214B and the following 236B whiffs, H-27F |
214B→214B | - | - | th | - | - | - | - | down | |
ju.2C | o | 1/3 | H/H | 1(11) | -- | (14) | -4 | 0 | when only the 1st attack hits at the lowest position, G-6F/H-1F *4 |
ju.2C→2C | o | 2 | H | - | - | (6) | -20 | down | worst: G-20F |
421C | o | 3 | H | 8 | 16 | 14 | -12 | -8 | |
juW.4B | - | 2 | H | 16(20) | -- | (14) | -6 | down | worst: G-6F |
63214C | o | 2 | H | 15 | 14 | 51[4] | -13 | down | rankB Projectile is guaranteed from 1F. can reflect some projectiles. *5 |
236C | o | 3 | H | 20 | 57 | 47[8] | +2 | +6 | rankC |
632146A | o | 3 | H | 16 | 20 | 12 | +6 | down | |
623C(unarmed) | x | 2 | H | 8 | 5 | 23(13) | -30 | down | |
421C(unarmed) | x | 1 | H | 8 | 5 | 23 | -20 | -15 | best: G-16F/H-11F |
GC | - | 1/3 | H/H | 6/8 | 2/1 | 20 | -2 | +2 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 4 | 4 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 7 | 5 | 6 | +2 | +7 | |
fa.5A | o | 1 | H | 6 | 4 | 10 | -2 | +3 | |
fa.5B | o | 2 | H | 4 | 5 | 15 | -3 | +1 | |
2A | o | 1 | H | 4 | 3 | 7 | +1 | +6 | |
2B | o | 1 | L | 6 | 3 | 10 | -2 | +3 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
6A | o | 2 | H | 6 | 5 | 17 | -5 | -1 | |
cl.6B | o/o | 1/2 | H/H | 10/18 | 5/5 | 13 | -1 | +3 | |
fa.6B | o/o | 2/2 | H/H | 10/26 | 7/6 | 18 | -6 | -2 | |
3A | o/o | 1/3 | H/L | 4/13 | 3/7 | 11 | +7 | +11 | |
3B | RC | 1 | L | 5 | 6 | 12 | -4 | down | |
3A(unarmed) | o | 1 | H | 5 | 4 | 8 | ±0 | +5 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 4 | 21 | -3 | +1 | |
fa.5C | o | 3 | H | 9 | 6 | 19 | -1 | +3 | |
2C | o | 3 | L | 7 | 7 | 15 | +3 | +7 | |
cl.6C | x/o | 3/3 | H/H | 1/3 | 2/4 | 27 | -9 | down | |
fa.6C | o | 3 | H | 12 | 4 | 32 | -14 | -10 | |
3C | o | 3 | L | 10 | 4 | 25 | -7 | -3 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 3 | 26 | ||||
ju.B | o | 1 | M | 3 | 26 | ||||
ju.6A | o | 2 | M | 7 | 13 | ||||
ju.6B | o | 2 | M | 7 | 13 | ||||
ju.C | o | 3 | M | 7 | 5 | ||||
ju.6C | o | 3 | M | 7 | 5 | ||||
3+A | o | 2 | L | 8 | 4 | 13 | -1 | +3 | |
B+C | x/x | 2/3L | M/M | 13/23 | 10/8 | 11 | +7 | +21 | |
B+C(unarmed) | x/x | 2/2 | H/M | 12/25 | 13/8 | 19 | -7 | -3 |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
2_8C | o | 3/3/3 | H/H/H | 5/10/12 | 2/1/1 | 50(15) | -33 | down | |
2_8C→2C | o | 2 | H | - | - | 15 | -7 | down | |
214K | o | 3/2 | H/H | 12/18 | 2/8[4+4] | 24 | -16 | down | pursuit |
ju.2B | - | 1/1*n | H/H*n | 4(15) | - | (15) | -10 | -5 | |
ju.2B→2B | - | 2 | H | - | - | (15) | -6 | down | |
236C | o | 3/1/2 | H/H/H | 19/30/41 | 3/5/5 | 16 | -4 | ±0 | |
236C→236C | o | 2/3 | H/H | 58/70 | 2/2 | 13 | +5 | +9 | |
236C→236C→236C | o | 2/2/3/3 | H/H/H/H | 80/90/99/102 | 2/2/3/4 | 30 | -12 | down | |
632146A | o | 1 | H | 15 | 5 | 30 | -18 | down | except for Rosa, Kim, Mezu, King Lion/Leo, you can pursuit at 214K. also, Gordon will hit anything. |
214K(unarmed) | x | 3/2 | H/H | 12/18 | 2/8[4+4] | 28 | -20 | down | pursuit |
236C(unarmed) | x | 1/1/2 | H/H/H | 29/43/56 | 4/6/6 | 18 | -6 | -2 | |
GC | o | 3/2 | H/H | 6/12 | 2/8[4+4] | 24 | -16 | down | pursuit |
GC(unarmed) | x | 3/2 | H/H | 6/12 | 2/8[4+4] | 28 | -20 | down | pursuit |
- 214K can be pursuit when the 2nd attack hits.
(pursuit is not possible when only the 1st attack hits)
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 6 | 5 | 8 | ±0 | +5 | |
fa.5A | o | 1 | H | 5 | 2 | 10 | -2 | +3 | |
fa.5B | o | 1 | H | 6 | 2 | 10 | -2 | +3 | |
2A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 4 | 9 | -1 | +4 | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | o | 2 | H | 6 | 5 | 12 | ±0 | +4 | |
cl.6B | x/o | 1/2 | H/H | 7/10 | 3/4 | 12 | ±0 | +4 | |
fa.6A | o | 2 | H | 6 | 4 | 12 | ±0 | +4 | |
fa.6B | o | 2 | H | 7 | 4 | 12 | ±0 | +4 | |
3A | o | 2 | H | 6 | 4 | 12 | ±0 | +4 | |
3B | RC | 1 | L | 7 | 4 | 20 | -12 | down | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 6[3+3] | 15 | ±0 | +4 | |
fa.5C | o | 3 | H | 9 | 6[3+3] | 15 | ±0 | +4 | |
cl.2C | o | 3 | L | 9 | 6[3+3] | 15 | ±0 | +4 | |
fa.2C | o | 3 | L | 9 | 6[3+3] | 15 | ±0 | +4 | |
6C | x/o | 2/3 | H/H | 7/16 | 4/6[3+3] | 21 | -6 | down | |
3C | o/o | 1/3 | L/L | 7/22 | 4/6[3+3] | 17 | -2 | +2 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 4 | - | ||||
ju.B | o | 1 | M | 3 | 25 | ||||
ju.6A | o | 2 | M | 4 | 11 | ||||
ju.6B | o | 2 | M | 6 | 8[5+3] | ||||
ju.C | o | 3 | M | 7 | 8[4+4] | ||||
ju.6C | o/o | 1/3 | H/M | 3/13 | 4/7[4+3] | ||||
3+A | o | 2 | L | 8 | 12 | 13 | -1 | +3 | pursuit |
B+C | x | 3L | M | 11 | 11 | 17 | -10 | +4 | best: G±0F/H+14F |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
41236A | o | 3/3/3 | H/H/H | 6/40/42 | 31/2/4 | 33 | -15 | down | |
41236A→41236A | o | 2 | H | - | 4 | (1) | -26 | down | |
ju.2A | - | 1/1/2/3 | H/H/H/H | 3(14) | - | (16) | -2 | +2 | when only the 1st attack hits at the lowest position, G-8F/H-3F |
ju.2A→2A | o | 2 | H | - | - | (16) | -37 | down | worst: G-42F |
623B | - | 1/1/3/1 | H/H/H/H | 8/13/19/22 | 2/2/2/2 | 38(9) | -34 | down | when the 4th attack whiffs, G-25F/H-24F |
623B→6B | - | 1/1/2/2 | H/H/H/H | - | - | 22 | -11 | down | |
623B→3B | - | 3/3/3 | L/H/M | - | - | 42(21) | -24 | down | |
63214C | o | 2 | H | 17 | 44 | 64[16] | -6 | down | rankB |
2_8A/B/C | o | 2 | H | 17 | A43/BC33 | A73/B82/C79 | -6 | down | rankB |
236C | o | 3L | H | 16 | 49 | 68[16] | ±0 | +14 | rankC |
ju.236C | o | 3L | H | 10(15) | 55 | -[16] | -3 | +11 | rankC |
632146A | o | 1 | H | 6 | 23 | 20 | -5 | down | |
GC | - | 1/1/3/1 | H/H/H/H | 5/8/14/17 | 2/2/2/2 | 38(9) | -33 | down |
- since ju.236C will make a second attack when it touches the moment it is ejected, the hit difference will fluctuate greatly depending on how it hits.
if you hit 2369C in close contact, it will be H+13F for Kim, Hayate, Eagle, H+10F for Jyazu, and H+23F for others.
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 6 | 5 | 8 | ±0 | +5 | |
fa.5A | o | 1 | H | 5 | 2 | 10 | -2 | +3 | |
fa.5B | o | 1 | H | 6 | 2 | 11 | -3 | +2 | |
2A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 4 | 9 | -1 | +4 | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | x/o | 1/2 | H/H | 6/9 | 3/3 | 12 | ±0 | +4 | |
cl.6B | o | 2 | H | 7 | 3 | 12 | ±0 | +4 | |
fa.6A | o | 2 | H | 6 | 3 | 12 | ±0 | +4 | |
fa.6B | o | 2 | H | 7 | 4 | 12 | ±0 | +4 | |
3A | o | 2 | H | 6 | 4 | 12 | ±0 | +4 | |
3B | RC | 1 | L | 7 | 4 | 20 | -12 | down |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 6[3+3] | 15 | -6 | -2 | |
fa.5C | o | 3 | H | 9 | 6[3+3] | 15 | ±0 | +4 | |
cl.2C | o | 3 | L | 9 | 6[3+3] | 15 | ±0 | +4 | |
fa.2C | o | 3 | L | 9 | 6[3+3] | 15 | ±0 | +4 | |
6C | o/o | 2/3 | H/H | 7/20 | 4/6[3+3] | 17 | -2 | +2 | |
3C | o/o | 2/3 | L/L | 7/23 | 4/6[3+3] | 17 | -2 | +2 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 3 | - | ||||
ju.B | o | 1 | M | 4 | 25 | ||||
ju.6A | o | 2 | M | 5 | 8 | ||||
ju.6B | o | 2 | M | 7 | 6 | ||||
ju.C | o | 3 | M | 7 | 6[3+3] | ||||
ju.6C | o/o | 1/3 | M/M | 3/11 | 2/6[3+3] | ||||
3+A | o | 2 | L | 5 | 3 | 10 | +2 | +6 | pursuit |
B+C | x | 3L | M | 13 | 11 | 19 | -12 | +2 | best: G-2F/H+12F |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
41236A | - | 1 | H | 4 | 24 | 38 | -35 | down | best: G-12F |
41236A→41236A | - | - | th | - | - | - | - | down | |
juW.4B | - | 2 | H | 15(20) | - | (16) | -9 | down | best: G-9F |
ju.2B | - | 2*n | H*n | 5/13/21…(16) | 2*n | (13) | +4 | down | |
623B | o | 3/3/3 | H/H/H | 7/10/13 | 2/2/2 | 39(9) | -27 | down | |
623B→3B | - | - | th | - | - | - | - | down | |
214C | o | 3S | H | 17 | 70 | 76[8] | +2 | down | rankA |
236C | o | 3 | H | 19 | 52 | 43[8] | -3 | +1 | rankB |
ju.236C | o | 3 | H | 7 | 54 | -[8] | -8 | -4 | rankB |
632146A | - | 3 | H | 7 | 5 | 40 | -16 | down | |
623B(unarmed) | x | 3/3/3 | H/H/H | 8/11/14 | 2/2/2 | 39(9) | -27 | down | |
GC | - | 3/3/3 | H/H/H | 6/9/12 | 2/2/2 | 39(9) | -27 | down |
- hitting/blocking 236C & J236C 15Frames after they occur will result in 2attacks.
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 6 | 2 | 12 | -4 | +1 | |
fa.5A | o | 1 | H | 5 | 2 | 10 | -2 | +3 | |
fa.5B | o | 1 | H | 6 | 2 | 12 | -4 | +1 | |
2A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 4 | 9 | -1 | +4 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | x/o | 1/2 | H/H | 6/8 | 2/5 | 12 | ±0 | +4 | |
cl.6B | o | 2 | H | 7 | 3 | 15 | -3 | +1 | |
fa.6A | o | 2 | H | 6 | 4 | 12 | ±0 | +4 | |
fa.6B | o | 2 | H | 7 | 4 | 12 | ±0 | +4 | |
3A | o | 2 | H | 6 | 4 | 12 | ±0 | +4 | |
3B | RC/RC | 1/1 | L/L | 7/8 | 1/7 | 20 | -12 | down |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 3 | 15 | +3 | +7 | |
fa.5C | o | 3 | H | 9 | 4 | 15 | +3 | +7 | |
cl.2C | o | 3 | L | 12 | 3 | 15 | +3 | +7 | |
fa.2C | o | 3 | L | 12 | 3 | 15 | +3 | +7 | |
6C | o/o | 3/3 | H/H | 9/20 | 4/3 | 21 | -3 | down | |
3C | o/o | 1/3 | L/L | 7/21 | 4/3 | 15 | +3 | +7 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 4 | - | ||||
ju.B | o | 1 | M | 3 | 25 | ||||
ju.6A | o | 2 | M | 4 | 11 | ||||
ju.6B | o | 2 | M | 4 | 6[3+3] | ||||
ju.C | o | 3 | M | 6 | 5[3+2] | ||||
ju.6C | o/o | 1/3 | M/M | 4/10 | 3/5[3+2] | ||||
3+A | o | 2 | L | 8 | 18 | 13 | -1 | +3 | pursuit |
B+C | x | 3L | M | 13 | 11 | 18 | -11 | +3 | best: G-1F/H+13F |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
2_8A(body) | - | 3S | H | 15 | 6[2+2+2] | 104 | -70 | down | |
2_8A(projectile) | - | 3S | H/H | 23/23 | - | [15] | -52 | down | pursuit |
MushA | - | 1/1/3L | H/H/H | 5/12/19 | 4/3/3 | 30 | -12 | +2 | |
MushA→236A | - | 3 | L | - | 6 | 14 | -1 | +3 | |
41236A(bomb) | o | 3S*4 | H*4 | 10*4 | 35*2/37*2 | 59[9] | -36 | down | pursuit rankA |
41236A(fire) | 45*2/47*2 | 14*4 | -17F~+34F | ||||||
623A/B/C | o | 3S*3 | H*3 | A 17/22/27 B 17/24/31 C 17/25/33 | - | A 54 B 62 C 68 | A +2 B -2 C -6 | A +3 B -1 C -5 | rankC |
214C | o | 3*5 | H*5 | 13/17/21/25/29 | 1*5 | 55(9) | -36 | down | pursuit when the 5th attack whiffs, G-40F |
2_8C | o | 1 | M | 57 | 16 or 20 | (10) | -10 | down | active frame is when 16F is zoomed in and 20F is when zoomed out. |
juW.4C | o | 2 | H | 19(24) | - | (13) | -21 | down | worst: G-21F |
236C | o | 3 | H | 11 | - | 51[14] | -11 | -7 | rankB |
ju.236C | o | 3 | H | 7 | - | [16] | - | - | pursuit rankB |
632146A | - | 2*8 | H*8 | 12/18/24/30/36/42/48/54 | 2*8 | 35 | -24 | down | pursuit |
GC | - | 1/1/3L | H | 6/13/20 | 4/3/3 | 30 | -12 | +2 |
- MushA
MushA can cancel all normals.
(cancellation is also possible with 3B and B+C) - MushA→236A
when the tip hits at a long distance, the AttackLv drops from Lv3 to Lv2, G-2F / H + 2F. - 41236A
two-stage attack from bomb to fire.
bomb can be erased with normals.
G-36F is the value when bomb is blocked.
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 6 | 5 | 8 | ±0 | +5 | |
fa.5A | o | 1 | H | 5 | 2 | 10 | -2 | +3 | |
fa.5B | o | 1 | H | 6 | 2 | 10 | -2 | +3 | |
2A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 4 | 9 | -1 | +4 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | x/o | 1/2 | H/H | 6/9 | 3/3 | 12 | ±0 | +4 | |
cl.6B | o | 2 | H | 7 | 4 | 12 | ±0 | +4 | |
fa.6A | o | 2 | H | 6 | 4 | 23 | -11 | -7 | |
fa.6B | o | 2 | H | 7 | 4 | 12 | ±0 | +4 | |
3A | o | 2 | H | 6 | 4 | 12 | ±0 | +4 | |
3B | RC/RC | 1/1 | L/L | 7/8 | 1/7 | 20 | -12 | down |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 3 | 15 | +3 | +7 | |
fal.5C | o | 3 | H | 9 | 3 | 15 | +3 | +7 | |
cl.2C | o | 3 | H | 12 | 3 | 15 | +3 | +7 | |
fa.2C | o | 3 | H | 12 | 3 | 15 | +3 | +7 | |
6C | o/o | 3/3 | H/H | 8/18 | 3/3 | 17 | +1 | down | |
3C | o/o | 1/3 | L/L | 7/22 | 4/3 | 17 | +1 | +5 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 4 | - | ||||
ju.B | o | 1 | M | 3 | 25 | ||||
ju.6A | o | 2 | M | 4 | 11 | ||||
ju.6B | o | 2 | M | 4 | 5[3+2] | ||||
ju.C | o | 3 | M | 6 | 6[3+3] | ||||
ju.6C | o/o | 2/3 | H/M | 4/10 | 3/5[3+2] | ||||
3+A | o | 2 | L | 8 | 6[3+3] | 13 | -4 | ±0 | |
B+C | x | 3L | M | 13 | 11 | 15 | -8 | +6 | best: G+2F/H+16F |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
623B | - | 3 | H | 17 | 41 | 62[10] | -16 | down | |
MushB | - | 1/1/3L | H*3 | 7/14/21 | 4/3/3 | 28 | -10 | +4 | |
MushB→236B | - | 2 | H | - | 3 | 33(11) | -24 | down | |
63214B | o | 3S*7 | H | 32*7 | 77*7 | 120 | -33 | down | rankA |
41236B | o | 3S*5 | H*5 | 15/27/39/51/63 | 12*4/13 | 52[10] | -8 | down | rankA pursuit |
214C | o | 3 | H | 8 | 42 | (11) | -39 | down | pursuit when blocked only once, G-49F |
juW.4C | o | 2 | H | 19(24) | - | (13) | -21 | down | worst: G-21F |
1+B | - | 1 | H | 5 | 5[3+2] | (10) | -28 | down | |
236C | o | 3 | H | 11 | - | 51[14] | -11 | -7 | rankB |
632146A | - | 2*8 | H*8 | 12/18/24/30/36/42/48/54 | 2*8 | 30 | -19 | down | pursuit |
GC | - | 1/1/3L | H | 6/13/20 | 4/3/3 | 28 | -10 | +4 |
- MushB
MushB can cancel all normals.
(cancellation is also possible with 3B and B+C) - 41236B
Attack with bullets to icicles*4 a total of 5times.
the bullets have a pursuit effect, but the icicles have no effect.
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 6 | 5 | 8 | ±0 | +5 | |
fa.5A | o | 1 | H | 5 | 2 | 10 | -2 | +3 | |
fa.5B | o | 1 | H | 6 | 2 | 10 | -2 | +3 | |
2A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 4 | 9 | -1 | +4 | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | o | 2 | H | 6 | 5[3+2] | 12 | -2 | +2 | |
cl.6B | o | 2 | H | 7 | 3 | 12 | ±0 | +4 | |
fa.6A | o | 2 | H | 6 | [2+2+2] | 12 | -4 | ±0 | |
fa.6B | o | 2 | H | 7 | 4 | 12 | ±0 | +4 | |
3A | o | 2 | H | 6 | 6[2+2+2] | 12 | -4 | ±0 | |
3B | RC | 1 | L | 7 | 4 | 20 | -12 | down | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 6[3+3] | 15 | ±0 | +4 | |
fa.5C | o | 3 | H | 9 | 6[3+3] | 15 | ±0 | +4 | |
cl.2C | o | 3 | L | 9 | 6[3+3] | 15 | ±0 | +4 | |
fa.2C | o | 3 | L | 9 | 6[3+3] | 15 | ±0 | +4 | |
6C | o/o | 2/3 | H/H | 7/19 | 4/6[3+3] | 17 | -2 | +2 | |
3C | o/o | 2/3 | L/L | 7/17 | 4/6[3+3] | 17 | -2 | +2 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 3 | - | ||||
ju.B | o | 1 | M | 4 | 25 | ||||
ju.6A | o | 2 | M | 5 | 8 | ||||
ju.6B | o | 2 | M | 4 | 8 | ||||
ju.C | o | 3 | M | 7 | 7[4+3] | ||||
ju.6C | o/o | 2/3 | M/M | 4/12 | 3/7[4+3] | ||||
3+A | o | 2 | L | 8 | 11 | 13 | -1 | +3 | pursuit |
B+C | x | 3L | M | 13 | 11 | 15 | -8 | +6 | best: G+2F/H+16F |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.2A | - | 3*n | H*n | 9/10/15/16…(20) | 1/2/1/2… | (15) | ±0 | down | |
41236A | - | 3L | H | 10 | 12[2+1*10] | 14 | -7 | +7 | pursuit best: G+4F/H+18F |
41236A→41236A | - | 3*4 | H*4 | - | 2*4 | 41(17) | -28*6 | down | when the 3rd attack whiffs, G-34F |
214A/214C | - | - | - | - | - | 50 | - | - | |
214B | - | 2 | M | 49 | 8 | 18(13) | -10 | down | |
1B | - | 2 | H | 15 | 7 | 41(19) | -27 | down | |
63214C | o | 3 | H | 17 | - | 51[27] | -5 | down | rankA |
623C | o | 2 | H | 15 | 15 | 33 | -21 | down | |
14 | 19[3+16] | 36 | -40 | when Carol came | |||||
236C | o | 3 | H | 12 | - | 51[21] | -10 | -6 | rankB |
632146A | o | 3*6 | H*6 | 17 | 26 | 33 | -32 | down | |
GC | - | 3L | H | 6 | 12[2+1*10] | 14 | -7 | +7 | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 6 | 5 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 6 | 4 | 8 | ±0 | +5 | |
5 | 8 | angry | |||||||
fa.5A | o | 1 | H | 5 | 2 | 10 | -2 | +3 | |
fa.5B | o | 1 | H | 6 | 2 | 10 | -2 | +3 | |
2A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 4 | 9 | -1 | +4 | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | o | 2 | H | 6 | 5 | 12 | ±0 | +4 | |
4 | angry | ||||||||
cl.6B | o | 2 | H | 7 | 5 | 12 | ±0 | +4 | |
fa.6A | o | 2 | H | 6 | 4 | 12 | ±0 | +4 | |
fa.6B | o | 2 | H | 7 | 4 | 12 | ±0 | +4 | |
3A | o | 2 | H | 6 | 4 | 12 | ±0 | +4 | |
3B | RC | 1 | L | 7 | 4 | 20 | -12 | down | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 3 | 15 | +3 | +7 | |
4 | angry | ||||||||
fa.5C | o | 3 | H | 13 | 6[3+3] | 17 | -2 | +2 | |
11 | 15 | ±0 | +4 | angry | |||||
cl.2C | o | 3 | L | 10 | 3 | 18 | ±0 | +4 | |
4 | 17 | +1 | +5 | angry | |||||
fa.2C | o | 3 | L | 10 | 3 | 15 | +3 | +7 | |
4 | angry | ||||||||
6C | o/o | 2/3 | H/H | 7/18 | 4/7[4+3] | 17 | -2 | +2 | |
1/3 | 9/21 | 4/6[3+3] | angry | ||||||
3C | o/o | 2/1 | L/L | 7/16 | 4/3 | 17 | -9 | down | |
7/18 | angry |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 3 | - | ||||
ju.B | o | 1 | M | 3 | 25 | ||||
ju.6A | o | 2 | M | 4 | 11 | ||||
ju.6B | o | 2 | M | 7 | 8 | ||||
ju.C | o | 3 | M | 7 | 8 | ||||
ju.6C | x/x | 2/3 | M/M | 3/9 | 4/7[3+4] | ||||
o/o | 3/3 | H/M | 3/10 | 4/5[3+2] | angry | ||||
3+A | o | 3 | L | 8 | 6[3+3] | 13 | +2 | +6 | pursuit |
14 | +1 | +5 | angry | ||||||
B+C | x | 3L | M | 7 | 11 | 15 | -8 | +6 | best: G+2F/H+16F |
cl.6B(unarmed) | RC | 2 | H | 5 | 4 | 27(11) | -19 | -15 | |
fa.6B(unarmed) | o | 2 | H | 5 | 3 | 14 | -2 | +2 | |
1 | -6 | -1 | angry |
- 3+A(angry)
when angry, pursuit attribute is lost.
- cl.6B(unarmed)
can RC to ju.6A/ju.C/ju.6C.
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
623A | - | 3*4 | H*4 | 13/17/21/25 | 2/2/2/2/3 | 22 | -4 | down | |
214A | - | 1/2/3 | H/H/H | 8/9/10 | 1/1/1 | 18 | ±0 | +4 | |
214A→6A | o | 2 | H | - | 15[5+4+3+3] | 17 | -15 | down | |
623C | o | 3 | H | 10 | 20*7 | 25(20) | -15 | down | best: G-8F |
(angry) | 2 | -33 | best: G-14F | ||||||
63214C | o | 3S | H/H*4 | 3 | 8[2+2+2+2] | 76[0] | -19 | down | |
(projectile) | 3S*4 | H*4 | 19/22/25/29 | 25*4 | rankA / best: G+10F | ||||
236C | o | 3S | H | 12 | - | 54[14] | -13 | -12 | rankB |
ju.2C | o | 3S/3S | H/H | 1/9 | 8[1*8]/- | (25) | -17 | down | |
646C | o | 3 | H | 21 | 40 | 38[13] | +12 | +35 | rankA |
632146A | o | 3S | H | 23 | 100[2*50] | 150 | +2 | down | |
(projectile) | 3S*11 | H*11 | 24~ *8 | 22*11 | rankS | ||||
GC | - | 1/1/1 | H | 6/7/8 | 1/1/1 | 16 | -8 | -3 | |
chicken.A | - | 1 | H | 3 | 6 | 6 | +2 | +7 | when changed to chicken at 646C |
chicken.B | - | 1 | H | 9 | 10[2*5] | 19 | -24 | -19 | when changed to chicken at 646C |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 5 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 7 | 7 | 9 | -1 | +4 | |
fa.5A | o | 1 | H | 5 | 5 | 9 | -1 | +4 | |
fa.5B | o | 1 | H | 7 | 3 | 14 | -6 | -1 | |
2A | o | 1 | H | 5 | 5 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 4 | 9 | -1 | +4 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | x/o | 3/2 | H/H | 6/8 | 2/6 | 12 | ±0 | +4 | |
cl.6B | o | 2 | H | 8 | 7 | 13 | -1 | +3 | |
fa.6A | o | 2 | H | 7 | 6 | 13 | -1 | +3 | |
fa.6B | o | 2 | H | 8 | 5 | 13 | -1 | +3 | |
3A | o | 2 | H | 7 | 5 | 12 | ±0 | +4 | |
3B | RC | 2 | L | 9 | 3 | 23 | -11 | down |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 9 | 5 | 16 | +2 | +6 | |
fa.5C | o | 3/3 | H/H | 11/13 | 2/2 | 16 | +2 | +6 | |
cl.2C | o | 3 | L | 9 | 7[1+2+1+1+1+1] | 15 | -3 | +1 | |
fa.2C | o | 3 | L | 9 | 6[1*6] | 15 | -2 | +2 | |
6C | o/o | 2/3 | H/ | 9/22 | 7/3 | 23 | -5 | -1 | |
3C | o | 3 | L | 7 | 8[1+2+1+1+1+1+1] | 13 | -2 | +2 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 3 | - | ||||
ju.B | o | 1 | M | 3 | 25 | ||||
ju.6A | o | 2 | M | 6 | 7 | ||||
ju.6B | o | 3 | M | 7 | 8 | ||||
ju.C | o | 3S | M | 7 | 7[6+1] | down | |||
ju.6C | o/o | 2/3S | M/M | 4/10 | 2/7[6+1] | down | |||
3+A | o | 3 | L | 8 | 11 | 14 | +4 | +8 | pursuit |
B+C | x | 3L | M | 15 | 18 | 17 | -17 | -3 | best: G±0F/+14F |
- ju.6C
when 2nd attacks hit at close range, it becomes hitstun equivalent to Lv3 & doesn't go down.
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
623A | - | 3 | H/H | 12/17 | 5/24 | 45 | -36 | down | pursuit |
236A | - | 3 | H | 8 | 25 | 45 | -27 | down | |
236A→236A | - | - | th | - | - | - | - | down | |
2_8C | o | 3S | H | 22 | - | 55[11] | -4 | down | rankA |
ju.2B | - | 2/3 | M/M | 6/14(18) | 8/3 | 33 | -15 | down | |
236C | o | 3S | H | 7 | 8[1*8] | 37 | -26 | down | |
632146A | o | - | th | 3 | - | - | - | down | |
GC | - | 3/3 | H/H | 6/7 | 1/24 | 45 | -36 | down |
- 623A
if you do 623A when your opponent is invincible, you will rub your stomach even if you are blocked.
in that case, recovery-frame will increase a little and become G-40F.
- 2_8C
immediately after the appearance of projectile, damage is very small.
- ju.2B
2nd attack doesn't go down even if it hits. in that case, it's H-11F.
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 8 | 7 | 8 | ±0 | +5 | |
fa.5A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
fa.5B | o | 1 | H | 4 | 5 | 6 | +2 | +7 | |
2A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 3 | 10 | -2 | +3 | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | o | 3 | H | 7 | 5 | 12 | +6 | down | |
cl.6B | x/o | 3/3 | H/H | 5/13 | 8/5 | 11 | +7 | +11 | |
fa.6A | o | 2 | H | 6 | 5 | 12 | ±0 | +4 | |
fa.6B | o | 2 | H | 3 | 7 | 15 | -3 | +1 | |
3A | o | 2 | H | 6 | 5 | 18 | -6 | -2 | |
3B | RC | 1 | L | 4 | 6 | 14 | -6 | down | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 8 | 4 | 19 | -1 | +3 | |
fa.5C | o | 3 | H | 8 | 4 | 19 | -1 | +3 | |
cl.2C | o | 3 | L | 8 | 4 | 19 | -1 | +3 | |
fa.2C | o | 3 | L | 8 | 4 | 19 | -1 | +3 | |
6C | x/o | 2/3 | H/H | 9/20 | 3/3 | 22 | -4 | down | |
3C | x/o | 2/3 | L/L | 8/17 | 4/6 | 18 | ±0 | +4 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | RC | 1 | M | 5 | - | ||||
ju.B | RC | 1 | M | 4 | 25 | ||||
ju.6A | RC | 2 | M | 4 | 12 | ||||
ju.6B | RC | 2 | M | 4 | 11 | ||||
ju.C | RC | 3 | M | 7 | 7[4+3] | ||||
ju.6C | x/x | 3/3 | M/M | 4/10 | 4/7[4+3] | ||||
3+A | o | 3 | L | 5 | 8 | 8 | +10 | +14 | pursuit |
B+C | x | 3L | M | 12 | 11 | 10 | +8 | +22 | |
B+C(unarmed) | x | 3L | M | 9 | 8 | 8 | +10 | +24 |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
214A | - | 1/2 | H/H | 3/28 | 14/14 | 18 | -1 | down | |
623A | - | 3/3 | H/H | 11/15 | 4/4 | 33 | -15 | down | |
41236A | - | - | capture | 3 | 31 | 14 | - | down | |
41236A→2A | o | - | - | - | - | - | - | - | |
28C | o | 1 | H | 20 | 17 | 81[18] | -23 | -18 | |
63214C | o | 3/3 | H/H | 25/26 | 1/2 | 114[18] | -12 | down | |
(projectile) | 3/3 | H/H | 27/28 | 36 | - | - | |||
236C | o | 3/3 | H/H | 12/16 | 4/11*9 | 31 | -23 | down | |
632146A | o | 3*5/1 | H*6 | 20~ *10 | 2*6 | 53 | -45 | down | |
GC | - | 3 | H | 6 | 4 | 38 | -20 | down |
- 214A
if the 2nd attack hits after the 1st attack is blocked, the opponent will not be locked.
in that case, it will be H+3F.
- 28C
immediately before the projectile disappears, it changes to 2hits.
- 63214C
operation can be shortened with A/B after 27Frame.
in that case, recovery-frame will be shortened from 114F to a maximum of 73F.
- 236C
16F, which is the moment when the 2nd attack occurs, doesn't go down even if it hits, and becomes H-19F.
after 17F, if it hits, it goes down, but pursuit is not possible.
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 3 | 4 | 6 | +2 | +7 | |
cl.5B | x/o | 2/3 | H/H | 3/7 | 4/7 | 6 | +12 | +16 | |
fa.5A | o | 1 | H | 4 | 3 | 6 | +2 | +7 | |
fa.5B | o | 2 | H | 4 | 5 | 6 | +6 | +10 | |
2A | o | 1 | H | 4 | 4 | 6 | +2 | +7 | |
2B | x/o | 3S/3S | L/L | 5/7 | 2/2 | 13 | +5 | +6 | pursuit |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | x/o | 3S/3S | H/H | 6/7 | 1/3 | 19 | -1 | down | |
cl.6B | x/o | 3S/3S | H/H | 4/10 | 6/5 | 7 | +11 | +12 | |
fa.6A | o | 3S | H | 4 | 2 | 18 | ±0 | +1 | |
fa.6B | x/o | 3S/3S | H/H | 3/5 | 2/2 | 18 | ±0 | down | |
3A | o | 3S | H | 5 | 3 | 18 | ±0 | +1 | |
3B | x/x/RC | 3S/3S/3S | L/L/L | 5/7/9 | 2/2/1 | 17 | +1 | down |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3S | H | 6 | 4 | 19 | -1 | ±0 | |
fa.5C | o | 3S | H | 6 | 4 | 19 | -1 | ±0 | |
cl.2C | o | 3S | L | 8 | 4 | 19 | -1 | ±0 | |
fa.2C | o | 3S | L | 8 | 4 | 19 | -1 | ±0 | |
6C | x/o/o | 3/3S/3S | H/H/H | 7/14/28 | 3/1/6 | 8 | +10 | +11 | |
3C | o/x/o | 3S/2/3 | L/L/L | 3/17/25 | 2/5/3 | 18 | ±0 | down |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | RC | 1 | M | 3 | - | ||||
ju.B | RC | 3 | M | 4 | 25 | ||||
ju.6A | RC | 1 | M | 4 | 11 | ||||
ju.6B | RC | 1 | M | 4 | 11 | ||||
ju.C | RC | 3S | M | 4 | 11 | ||||
ju.6C | x/x/x | 1/3/3S | M/M/M | 3/7/12 | 3/3/7[4+3] | ||||
3+A | o | 3 | L | 4 | 7 | 8 | +10 | +14 | |
B+C | x | 3L | M | 11 | 4 | 23 | -5 | +9 | |
2B(unarmed) | x/o | 2/2 | L/L | 5/7 | 2/2 | 13 | -1 | +3 | pursuit |
cl.6A(unarmed) | x/o | 3/3 | H/H | 6/7 | 1/3 | 19 | -1 | down | |
cl.6B(unarmed) | x/o | 3/3 | H/H | 4/10 | 6/5 | 7 | +11 | +15 | |
fa.6A(unarmed) | o | 3 | H | 4 | 2 | 18 | ±0 | +4 | |
fa.6B(unarmed) | o | 3 | H | 3 | 2 | 20 | -2 | +2 | |
3A(unarmed) | o | 3S | H | 5 | 3 | 18 | ±0 | +1 | |
3B(unarmed) | x/o | 3/2 | L/L | 5/7 | 2/2 | 18 | -6 | down | pursuit |
B+C(unarmed) | x | 3L | M | 7 | 5 | 6 | +12 | +26 |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
214A | - | 3/3 | H/H | 2/21 | 11/3 | 16 | +7 | down | |
623A | - | 3/3S | H/H | 11/15 | 4/4 | 25 | -7 | down | |
41236A | - | - | capture | 3 | 32 | 16 | - | down | |
41236A→2A | o | - | - | - | - | - | - | down | |
214B | - | 3/3S/3S | H/H/H | 10 | 22/2/1 | 31 | -5 | down | |
28C | o | 3S/3S | H/H | 8/20 | 8[1*8]/17 | 81[18] | -14 | down | |
63214C | o | 3S*2 | H*2 | 20 | 1/2 | 102 | -18 | down | |
(projectile) | 3*2 | H*2 | 21/21 | 37 | [18] | - | |||
236C | o | 3/2 | H/H | 9/11 | 2/11*11 | 24 | -17 | down | pursuit |
632146A | o | 3 | H | 10 | 13 | 35 | -9 | down | |
412364A | o | 3*7/3S | H*8 | 26~*12 | 1~*13 | 66 | -48 | down | |
GC | - | 3/3S | H/H | 6/10 | 4/4 | 25 | -7 | down | |
214B(unarmed) | - | 3/2/2 | H/H/H | 10 | 22/2/1 | 31 | -11 | down |
- 214A
if the 2nd attack hits after the 1st attack is blocked, the opponent will not be locked.
in that case, it will be H+11F.
- 214B
if there is contact between 2F at the end of the active-frame of the 1st attack, it will not attack after the 2nd attack.
- 28C
thunder on the body is treated as a strike. (not a projectile)
- 63214C
operation can be shortened with A/B after 21Frame.
in that case, recovery-frame will be shortened from 102F to a maximum of 66F.
(and best: G-5F)
- 236C
if the first attack hits, the second attack will not occur.
you can pursuit when only the second attack hits.
- 412364A
after 1st to 4th attacks hit & launch, 5th attack will not hit, and the 6th & subsequent attacks will hit.
(it means that the number of attacks differs depending on the hit or block)
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5A | o | 1 | H | 5 | 4 | 8 | ±0 | +5 | |
cl.5B | o | 1 | H | 4 | 3 | 9 | -1 | +4 | |
fa.5A | o | 1 | H | 5 | 3 | 7 | +1 | +6 | |
fa.5B | o | 1 | H | 5 | 3 | 9 | -1 | +4 | |
2A | o | 1 | H | 5 | 3 | 8 | ±0 | +5 | |
2B | o | 1 | L | 5 | 3 | 9 | -1 | +4 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.6A | x/o | 1/2 | H/H | 4/6 | 2/4 | 12 | ±0 | +4 | |
cl.6B | o | 2 | H | 5 | 4 | 17 | -5 | -1 | |
fa.6A | o | 2 | H | 6 | 4 | 13 | -1 | +3 | |
fa.6B | o | 2 | H | 6 | 3 | 14 | -2 | +2 | |
3A | o | 2 | H | 6 | 4 | 13 | -1 | +3 | |
3B | RC | 1 | L | 6 | 11 | 8 | ±0 | down |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
cl.5C | o | 3 | H | 6 | 3 | 10 | +8 | +12 | |
fa.5C | o | 3 | H | 5 | 3 | 14 | +4 | +8 | |
cl.2C | o | 3 | L | 6 | 3 | 11 | +7 | +11 | |
fa.2C | o | 3 | L | 6 | 3 | 11 | +7 | +11 | |
6C | o/o | 3/3 | H/H | 6/14 | 3/3 | 16 | +2 | down | |
3C | o/o | 1/3 | L/L | 5/18 | 3/3 | 11 | +7 | +11 |
command | cancel | Lv | attributes | startup | active | recovery | block | hit | remarks |
ju.A | o | 1 | M | 4 | - | ||||
ju.B | o | 1 | M | 4 | - | ||||
ju.6A | o | 2 | M | 4 | 11 | ||||
ju.6B | o | 2 | M | 2 | 5 | ||||
ju.C | o | 3 | M | 6 | 8 | ||||
ju.6C | o/o | 1/3 | M/M | 4/10 | 3/6 | ||||
3+A | x/o | 2/2 | L/L | 6/8 | 2/2 | 11 | +1 | +5 | |
B+C | x | 3L | M | 11 | 11 | 15 | -8 | +6 | best: G+2F/H+16F |
command | weapon | Lv | attributes | startup | active | recovery | block | hit | remarks |
MushA | - | 2*8 | H*8 | 5~*14 | 2*8 | 48 | -30 | - | |
(aura) | 3*7/3S | H*8 | 6~*15 | 2*7/1 | - | down | pursuit | ||
MushB | - | 2*9 | H*9 | 5~*16 | 3/2*7/5 | 29 | -18 | down | |
(aura) | 3*7/3S | H*8 | 6~*17 | 2*7/1 | - | pursuit | |||
214C | o | 3/3*5 | H/H*5 | 7 | 42 | 26(7) | -20 | down | worst: G-36F |
28A | - | 3S*3 | M*3 | 43*3 | 22*3 | 49[16] | +53 | down | rankA |
623A/B/C | o | 3S*3 | H*3 | A 14/19/24 B 14/22/30 C 14/22/30 | - | A 49[9] B 61[9] C 69[9] | A +4 B -2 C -10 | A +5 B -1 C -10 | rankC |
63214B | - | 3 | H | 18 | 35 | 73[10] | -26 | down | rankA pursuit |
1+B | - | 2/2 | H/H | 3/6 | 3/2 | 29 | -22(9) | down | |
41236A | - | - | capture | 4 | 32 | 13 | - | down | |
juW.4C | o | 2 | H | 18(21) | - | (12) | -12 | down | best: G-12F |
236C | o | 3 | H | 12 | - | 38[14] | +3 | +7 | rankB |
ju.236C | o | 3 | H | 7 | - | [16] | - | - | pursuit |
632146A | - | 3S | H | 27 | 55 | 103[22] | -57 | down | best: G-4F |
(projectile) | 3S*3 | H*3 | 28/61/94 | 27*3 | |||||
GC | - | 2*8 | H*8 | 12~*18 | 2*8 | 48 | -24 | down | |
(aura) | 3*7/3S | H*8 | 7~*19 | 2*7/1 |
- MushA/MushB
Hit/Block value is when aura touches.
value when Jyazu's own attack hits is as follows.
MushA G-36F/H-32F
MushB G-17F/H-13F
- 28A
active-frame when zooming out is 27F.
- GC
Hit/Block value is when aura touches.
when Jyazu's own attack Hits/Blocks 5times. G-48F/H-44F
最新コメント