see p. B93
Certain monsters --dragons, specters, 人が知るべきではなかったもの(Things Man Was Not Meant To Know) --are just plain scary. This might be due to a disturbing visage, a terrifying wail, or sheer size and unnaturalness. Occasionally the reason is less obvious . . . perhaps a telepathic influence (see the modifiers below).
A few entities provoke strong reactions other than fear. Gods and angels induce awe, while weird extradimensional creatures cause mind-boggling confusion. At the GM’s option, Awe and Confusion are separate
有利な特徴.
Use the rules for 「
恐怖」, but Fright Checks become “Awe Checks” or “Confusion Checks.” All the rules for Fright Checks apply to these rolls, including modifiers for
有利な特徴 and
不利な特徴 (see p. B360). The only difference is that failures go to the Awe and Confusion Check Table (p. 85).
■代替案(Alternatives)
An attack that causes the victim to halt in his tracks is an 「
特殊効果」 (p. 39), often with an enhancement such as Daze, Ecstasy, or Hallucinating.
To exercise more subtle control over a victim’s emotions, use 「
精神支配」 (p. 61) --possibly with the Emotion Control enhancement.
■追加特別増強(New Special Enhancement)s
Godlike beings often have the “irresistible attack” level of 「
宇宙パワー」 (p. B103). Victims get no benefit from
有利な特徴 such as
恐怖を感じない and
無感動 (unless those traits are 「
宇宙パワー」), and suffer their tormentor’s choice of Awe, Confusion, or 「
恐怖」 if they fail their Fright Check.
Active:
Your 「
恐怖」 doesn’t affect everyone nearby --it’s a direct mental attack on one victim. Your target must be within 10 yards (modified by Increased or 「
射程減少」), and able to see or hear you. You must take a Concentrate maneuver to affect him.
Roll a Quick Contest of Will with your subject. He’s at -1 for each -1 to Fright Checks you bought. If you win, roll 3d for the result, as usual, but add your margin of victory instead of his margin of failure. +0%.
Presence:
Your physical presence within 10 yards is enough to cause Fright Checks, even if your victims can neither see you nor hear you. You could be locked in a coffin and still terrify those who stray too close. Each level of 「
範囲に効果」 doubles your radius, but the GM should consider forbidding huge areas. +25%.
■パワーアップ(Powering Up)
「
恐怖」 suits many supernatural powers, including sinister divine and moral powers that flow from terrifying sources, spirit powers that command horrific ghosts, and chi and psi powers that let the user project his will to unnerve his enemies. Explained as finely tuned electric fields or vibrations, it also fits a few elemental powers.
It needn’t be subtle, either --a shapeshifting power could grant 「
恐怖」 by letting the user assume a scary face.
When using 「
恐怖」 to bolster
脅迫 skill,
才能 adds to skill rolls, on top of the +1 to +4 for supernatural powers.
才能 also gives a Will bonus when attacking with the Active enhancement.
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