影響を受ける
技能を習得する方法に関係なく、影響を受ける
技能を習得するために必要な時間を才能レベルごとに10%削減します。
例えば、「
動物の友 L2」を使用すると、通常の時間の80%で動物関連の
技能を習得できます。
これは
技能の
CPコストには影響しません。

原書表記
Benefits of Talent
A Talent come in levels, and grants three benefits:
1. A bonus of +1 per level with all of the skills listed under it.
This effectively raises attribute scores for the purpose of those skills only.
It applies no matter what attribute the skill is used with.
Even default use enjoys this benefit (for more thoughts on defaults, see Defaults and Talents, below) – although if you only want to boost defaults, it’s cheaper to buy Jack of All Trades (p. 11) or the Dabbler perk (GURPS Power-Ups 2, p. 16).
2. A bonus of +1 per level on all reaction rolls made by anyone in a position to notice the Talent, if he would be impressed by such aptitude (GM’s decision).
This applies only after demonstrating the Talent – normally by using the affected skills.
The GM may opt to replace this element; see Alternative Benefits (pp. 18-19) for details.
3. A reduction of 10% per level in the time needed to learn the affected skills in play, regardless of how they’re learned; e.g., Animal Friend 2 enables you to acquire animal-related skills in 80% of the usual time.
This never affects the skills’ point cost.
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