Iron Body Parts*† p.6
You’ve toughened a body part through exotic exercises. This provides resistance to injury ―― either a bonus to resist harm from breaks and locks, or DR against strikes ―― and the right to buy optional abilities. Details depend on the body part, each of which is its own specialty:
● Iron Arms: You have +3 to ST and HT rolls to resist injury from Arm Lock, Wrench Arm, and the like. You may optionally purchase DR 1 or 2 (Partial, Arms, -20%; Tough Skin, -40%) [2 or 4] or Striker (Crushing; Limb, Arm, -20%) [4].
● Iron Hands‡: You have DR 1 (Partial, Hands, -40%; Tough Skin, -40%) [1]. Once you’ve acquired this perk, you may elect to buy a second level of DR [1] and/or Blunt Claws [3].
● Iron Legs: You have +3 to ST and HT rolls to resist injury from Leg Lock, Wrench Leg, and similar techniques, and may optionally acquire DR 1 or 2 (Partial, Legs, -20%; Tough Skin, -40%) [2 or 4].
● Iron Neck: You have +3 to ST and HT rolls to resist injury from chokes, strangles, and Neck Snaps, and may optionally buy DR 1 or 2 (Partial, Neck, -50%; Tough Skin, -40%) [1 or 2].
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