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A warrior might want to enjoy the tactical benefits of several specialized melee weapons at once. The obvious solution is to carry a different weapon in each hand, but this isn¡Çt practical when using a shield or a two-handed weapon. A workaround is to stick the useful part of one weapon onto another, creating a ¡Ècombination weapon.¡É
To design a combination weapon, start with a basic melee weapon – commonly a hafted one (one with a pole, like an axe or a staff) – and add the cost and weight of the desired features below. These options add extra attack modes for the wielder to choose from, in addition to the standard choices for his weapon. Such attacks use the weapon¡Çs usual skill, except as noted.
Hammer: Any swung, hafted cutting or impaling weapon can have a hammer head behind its striking head. Damage is that of its usual swinging attack, but crushing. $25; 0.5 lb.
Hook: Any swung weapon, even a sword, can have a small hook to permit use of the Hook technique (p. 74).
Hooking inflicts thrust-2 cutting for a one-handed weapon, thrust-1 for a two-handed one. A hook can be blunt in order to snag victims without causing damage, but this is no cheaper. $25; neg. weight.
Kusari, Two-Yard: Any reach 1+ weapon can have a short kusari (weighted chain) attached. Use the statistics on p. B272, except that reach is only 1, 2*. It goes on the head or butt of an impact or pole weapon, or on the pommel of a club or sword (to put it inside a metallic baton, jutte, etc., see Hidden Weapons, p. 218). The wielder may use his weapon normally or swing the chain using the Kusari skill. The weapon becomes two-handed, if it wasn¡Çt already; one hand controls the chain at all times. $40; 2.5 lbs.
Kusari, Four-Yard: As above, but the kusari is fullsized, with reach 1-4*. $80; 5 lbs.
Pick: Any swung, hafted weapon that deals crushing or cutting damage can have a hardened spike at right angles to its haft. Damage is that of its usual swinging attack, but at -1 and impaling. Like any pick, it can get stuck; see p. B405. The weapon also gains the benefits of a hook. $50; 0.5 lb.
Sickle: Any swung, hafted weapon can have a small sickle head. Damage is equivalent to that of its usual swinging attack, but at -1 and cutting or -2 and impaling. The weapon also gains the benefits of a hook. $30; 0.5 lb.
Spear: Any hafted weapon can add a spearhead that does thrust+2 impaling damage one-handed, thrust+3 impaling two-handed. Thrusting doesn¡Çt unready the weapon – even if swinging normally does. $30; 0.5 lb.
Apply +1 to the weapon¡Çs ST statistic per 1 lb. or fraction thereof added to a one-handed weapon, or per 2 lbs.
or fraction thereof added to a two-handed one. Adding a kusari makes the weapon two-handed automatically. For more on ST and weapons, see p. B270.
Example 1: A sickle (p. 223) costs $40, weighs 2 lbs., and requires ST 8. A kusarigama is a sickle with a short kusari on its head or butt. A two-yard kusari adds $40 and 2.5 lbs., making final cost and weight $80 and 4.5 lbs. It also turns the combination weapon into a two-handed weapon.
Adding 2.5 lbs. of weight to a two-handed weapon results in +2 to ST, making it 10.
Example 2: A scythe (p. B274) costs $15, weighs 5 lbs., and requires ST 11. An okusarigama is a scythe with a long kusari attached. A four-yard kusari adds $80 and 5 lbs., raising cost to $95 and weight to 10 lbs. Adding 5 lbs. of weight to a two-handed weapon gives +3 to ST, making it 14.
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