Update #14: Eli, Rifle, "Beta" and tons more!
Hi folks! Lots of fun stuff in today's update for you! But first I wanted to explain something.
We were previously saying that the game was still in "alpha" which seemed to confuse quite a few people. We were using the strict definition of "alpha" which means "feature complete but not content complete". The problem with this is that a lot of people hear the term "alpha" and think that the game is FAR from completion, which is not true! We only have a few months of dev left, at most. So, despite it not being a 100% accurate term in our opinions, we've decided to switch to calling the game "beta". Hopefully this all makes sense! We do still have some core chunks of content to add, but the gameplay that is there is certainly close enough to finished to call it "beta".
Anyway, without further ado, here are the new features in this build!:
- Added a new character!: Eli. Unlock him by completing zone 3, regular or hardcore.
- Added a new weapon: The Rifle
- Daggers and spears can now be thrown!
- Added monstrous shopkeepers who show up VERY rarely
- Made custom music work with non-ASCII filenames on Windows
- Implemented cloud saves using Steam's remote storage API
- Improved mod zipping/unzipping system without the use of external tools
- Fixed it so that crates + barrels can no longer be confused
- Added text to blood weapons and crown of thorns to show how many kills left until heal
- Made Dove’s bombs teleport enemies away rather than confuse them
- The EXE is now “code signed” to help cut down on false positives from virus scanners
- Made it so that bats move away from Dove, when confused
- Fix issue with crates/barrels dropping enemies too often, and enemies dying right away to the bomb or attack
- Fixed bug where HEARTTHROB achievement wouldn’t be triggered if the 10th heart was gained via Ring or Shrine of Peace
- Fixed bug where Orange Scroll could sometimes give out Dove’s flower as a weapon
- Made phasing damage hurt skeleton knights immediately
- Fixed bug where Blood Magic and Blood Drum could prevent a flawless victory in a boss battle
- Made crates/barrels drop good stuff slightly more often
- Made Scroll of Need give you a glass rapier if you have no weapon at all
- Fixed issue where Death Metal, Deep Blues, and 3-1 were skipping the wrong beat with Shrine of Rhythm
- Made Shrine of Space give out Miner’s Cap if bombed after being activated
- If Dove is surrounded by enemies and uses Scroll of Need, it now casts the Fear spell
- Made it so that Death Metal won’t spawn skeletons right next to bounce traps
- Allowed use of bombs in training mode
- Made ghasts not auto-hit player when bombed
- Fixed bug where you could still die after winning a Dove run
- Fixed bug where Aria and Dove would die immediately upon entering Dance Pad mode
- Fixed bug where ghosts could spawn inside walls in the Death Metal boss battle
- Fixed a memory leak
- Fixed issue where picking up multiple coin piles with Ring of Gold would result in incorrect flyaways
- Changed Janitor’s text to say 'NON-HARDCORE item pool'
- Fixed bug with confuse particles showing up too low, when player is confused
- Fixed issue with crates/barrels spawning enemies after trap door
- Made it so crates/barrels/urns can’t be Feared
- Made it so wraithlikes + moles don’t spawn for Eli
- Fixed issue where buying hearts in lobby with Eli/Dove gives you an extra heart as other characters
- Fixed bug where clones move when you do a non-movement action
- Monk unlock after zone 1 Cadence
- Dove unlock after zone 2 Cadence
- Changed text in character select room
- Popup in lobby when player has unlocked a new character
- Fixed trap door clipping when trap door is above a wall
- Fixed bug where sometimes flyaways don't appear on locked stairs in lobby
- Set item hints to ON by default for new players
- Changed the game from "alpha" to "beta" since it was confusing so many people, and since we're getting closer to the end