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gacky_wiki 2016年12月07日(水) 21:29:28履歴
パッチノート: 原文
2016-08-31
2016-08-31
- Path of Exile 2.4.0: Atlas of Worlds Patch Notes
- The Atlas of Worlds (世界地図)
- Essence チャレンジリーグ
- ゲームエンジンのマルチスレッド化
- その他の技術的改善
- 主要な新機能
- その他の新機能
- 集中 (Channelled) スキルシステム
- Prophecy Changes
- 無敵 (Immunity) の改良
- トリガスキルの改善
- アクティブスキルジェムのバランス
- サポートジェムのバランス
- ユニークアイテムのバランス
- Ascendancy Skill Balance Changes
- Monster Balance Changes
- Other Balance Changes
- Zana League Mods Available During 2.4.0
- パッシブスキルを1回リセットする権利
- バグ修正
- The Atlas of Worlds は Path of Exile のゲーム終盤のマップの進捗を表す。また、マップをアップグレードし、MODを追加することもできる。マップ間のつながりも表す。
- マップのドロップルールが変更され、プレイ中のマップとつながりあるマップまたはクリア済みのマップのみがドロップする。地図の四隅から中央に向けて進むとマップのTierが上がる。
- There are four tier 16 maps that contain the Guardians of the Void. As you defeat them, you'll earn fragments of a key that allows you to challenge the Shaper himself.
- As you complete more types of maps, you unlock a cumulative map tier bonus that is displayed on the Atlas.
- You can upgrade white or yellow maps by five tiers using a Shaper's Orb, which can be earned by completing bonus objectives on specific maps.
- You can add temporary mods to the Atlas itself using Cartographer's Sextants.
- Your progress, upgrades and mods on the Atlas of Worlds are shared between all characters on your account in that league.
- We've added thirty new maps and dozens of new map bosses.
- There are thirteen new base item types that can be only be found in specific areas of the Atlas.
- Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
- You can trade 20 Cartographer's Chisels and 5 Orbs of Regret to a vendor for an item that allows you to respec the Shaping of a map.
- You can trade 5 Cartographer's Sextants (of a specific colour) to a vendor for an item that allows you to respec the completion of a map of that colour.
- You can find out more detailed information about how the Atlas works here: https://www.pathofexile.com/forum/view-thread/1714...
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- With 2.4.0, there are Standard and Hardcore variations of the Essence challenge league available. They have the same core mechanics and items.
- Essenceリーグでは、謎のエッセンスに囚われたモンスター群に遭遇するだろう。エッセンスごとにモンスターは異なる力を得ている。モンスターを折から解き放ち、打ち倒せば、エッセンスを得られる。
- エッセンスは Orb of Alchemy? に似ており、1個のノーマルアイテムを決まったプロパティを持つレアアイテムに変換する。エッセンスは25種あり、その中にはこれまでなかった力を持つものもある。
- 最上位2種のエッセンスは、Chaos Orbのように振る舞う。(レアアイテムのリロール)
- エッセンスをアイテムクラフトに使いたくなるだろうが、3個の同種のエッセンスを売却することでアップグレードすることもできる。25種 × 7 Tier が存在する。
- 特殊なエッセンス Remnant of Corruption? はアイテムに対しては使用できず、囚われたモンスターに対して使用する。その Vaal 力により、他の方法では得られない特殊な種類のエッセンス等の報酬が得られる。
- Each additional player in your party adds a chance for an additional random essence to drop when the monster is killed.
- エッセンスはマスターによるメタMODの影響を受けない。
- The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Essence Footprints Effect. At 24, you receive the Essence Back Attachment. When you complete your 36th challenge, you receive the Essence Portal Effect. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you receive pieces of the Essence Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Essence challenges you completed during the league.
- This patch introduces the new multithreaded engine features that should significantly improve game performance for most users. They were previously an opt-in beta test.
- To disable this feature, change "Engine Multithreading" in the Graphics Options to "Disabled". It is automatically disabled if your CPU has less than four hardware cores.
- Frame rate increases are most significant when there are a lot of entities in the scene. This means situations with large amounts of combat should have much more stable frame rates. Do not expect significant increases in frame rate in non-combat situations.
- If you are GPU-bound, you shouldn't expect significant increases in frame rate.
- The particle effects system has been optimised, especially for CPUs with AVX capabilities. Particle simulation is now up to four times faster if you're using a modern CPU. This can translate to double frame rate in high-particle situations such as Burning Ground.
- We've added new texture compression which will improve loading speed and download size.
- More assets have been added to the preloading system to prevent micro-stutters.
- Reduced memory usage (and hence background loading times) by a further 300mb.
- Added 22 new Unique items, including nine designed by supporters of Path of Exile. Eight of these new uniques can only drop from the Guardians of the Void, and four can only drop from the Shaper himself.
- Added 4 new Divination Cards, including one designed by our Russian Path of Exile community.
- Added a new type of Strongbox: Diviner's Strongbox.
- Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
- 中サイズの隠れ家へ招くことができるマスターの人数 3→4。大サイズ 4→7。Navali と Leo はこの人数には含まない。
- The party user interface now shows what area your party members are in if they're not in the current area. Players who have recently disconnected are shown greyed out for a few seconds so that you can see that it occurred.
- Added 3d art for Vis Mortis, Widowmaker, Frostbreath and the Alternate Art Demigod's Stride.
- The "Create" button is now disabled on the character selection screen if you have no available character slots. This prevents the situation where you only find out after attempting to name a character.
- Flask buff icons have been remade in a consistent way.
- The spirit standing next to Haku now flies upwards when you complete the mission and get your reward.
- The "Intruders in Black" quest in Cruel now also offers a Bismuth Flask as a reward. "Mercy Mission" in Cruel now also offers Stibnite and Silver Flasks as rewards. "Mercy Mission" in Merciless now also offers Basalt, Aquamarine and Sulphur Flasks as rewards.
- The Rock Elemental pet now sometimes rolls when it moves.
- Zana, Master Cartographer has a new voice actor.
- Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.
- You now automatically receive the next waypoint when you kill the Vaal Oversoul (like other act bosses).
- Significantly improved the Alien Grass in the Belly of the Beast.
- Flicker Strike no longer causes you to drop Haku's spirit.
- Added some additional dialogue to Maramoa.
- Renamed the Labyrinth item "Orb of Elemental Essence" to "Orb of Elemental Dispersion" to avoid confusion.
- Cut-throat leagues now have their own league flag art.
- Descriptions of damage ranges have been changed from "x-y" to "x to y" so that it's more clear when examining the ranges of mods that an Essence can add.
- Emerging spiders now emerge more quickly.
- Continued to incrementally improve the sound, art, effects and environments.
- 「集中 (channel)」スキルが整備される。Incinerate, Flameblast, Wither が含まれる。
- 他の1回の使用ごとに短時間で終了するスキルとは異なり、集中スキルはボタン/キーを押し続ける限りそのスキルを使い続ける。
- 集中スキルを維持し続けるためには継続的にマナを消費する。詠唱時間に応じてマナが要求される。コストを支払えなければスキルは終了する。
- 死亡、スタン、その他の効果により集中スキルは中断される。
- スキルの使用をトリガとする効果は、集中スキルを使用し始める際にのみトリガされる。集中を維持している間はトリガされない。
- The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.
- Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.
- When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.
- Silver Coins now drop less often than before, as Prophecy is not the main league mechanic now.
- The sealing cost for most Prophecies has been slightly reduced.
- The highest level that some Prophecies can spawn at has been reduced.
- The Normal difficulty version of the "The Forgotten Soldiers" prophecy has been made easier.
- Immunity to debuffs has been reworked to be consistent. In all cases where a player gains immunity to a debuff, they now also have that debuff removed (as opposed to just not allowing further application).
- "Cannot be" は Immunity とは異なる動作をする。例えば、Fairgraves Tricorne? は感電 (Shocked) の影響を防ぐが、感電そのものを取り除くことはない。
- In most cases, this change will not change how existing game elements behave. However some game elements have been reworded to clarify how they work.
- トリガジェムを導入した時点と比較して、今やより高頻度でトリガを誘発できるようになっていた。高頻度のスキルの使用によるパフォーマンスとゲーム性への影響は大きく、トリガジェムを再設計する運びとなった。
- Cast On Critical Strike, Cast on Melee Kill, Mjölner, Null's Inclination, Cospri's Malice は、トリガイベント1回につき1個のスキルのみをトリガする。その代わりに、Cast on Critical Strike と Cast on Melee Kill はダメージボーナスを得る。
- スペルがトリガされる順序は、複数回の攻撃で順番に渡ってソケット順である。さらにトリガにはクールダウンがある。
- トリガイベントを持つ既存かつ今後のすべてのユニークアイテムは、トリガされうるスキルジェムはトリガ経由でのみ使用でき、直接は使用できない。
- 上記については、以前はトリガサポートジェムでは使用制限はあったが、ユニークアイテムの場合は直接使用できていた。
- Frost Wallがキャラクターや味方によって作られた場合、その壁は敵としては見做されなくなった。投射物は壁にぶつからず貫通する。これまではLightning Arrowとのコンボが強すぎた。
- Cast On Critical Strikeのクールダウンは 500ms に増加し、1回のクリティカルで1個のスペルのみがトリガされるようになった。その代わりに、クリティカルの際は100%の確率でトリガされ、ダメージボーナス 20-39% more を得る。
- Cast on Melee Killのクールダウンは 250ms になった。ダメージボーナス 20-39% more を得る。
- 多くのスキルのダメージが増加した。ジェムレベルが高くなるほど増加率が大きくなる。以下は Lv.20 での増加量である:
- Fireball: 50% more damage.
- Ice Spear: 70% more damage.
- Arctic Breath: 35% more damage.
- Cleave: 19% more damage.
- Sweep: 15% more damage.
- Ground Slam: 15% more damage.
- Sunder: 9% more damage.
- Viper Strike: 11% more damage.
- Double Strike: 13% more damage.
- Heavy Strike: 5% more damage.
- Glacial Hammer: 6% more damage.
- Dominating Blow: 6% more attack damage (not minion damage).
- Frost Blades: 15% more damage.
- Lightning Strike: 9% more damage.
- Wild Strike: 19% more damage. It now also gains 1% increased area of effect per level.
- Static Strike: 16% more damage.
- Reave: 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at maximum stages.
- Vaal Reave's area of effect has been updated to match changes to Reave.
- Lacerate's 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. This is a buff.
- Ice Crash's attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less). This is a buff.
- Static Strike now gains 1% increased area of effect per level.
- Earthquakeの余波 (aftershock) ダメージは 60% more (Lv.1) → 50% more (全Lv) に弱体化。マナコスト 6 → 10。余波の範囲 -12%。他の Melee スキルの強化と Earthquake の調整により、Melee スキルに選択の余地が生まれるだろう。
- Blade Vortexのスタック上限が 50 → 20。63% more damage at level 20。これまではヒット数が多すぎてゲーム性能に問題を及ぼし、ボスに対しても強すぎた。
- Magma Orbは投射物速度の影響を受ける。
- Dischargeをトリガ経由で使用すると 35% less ダメージ。(訳注: CoC + Discharge の弱体化)
- Vaal Molten Shellは、ヒットされた際でなく、物理ダメージを軽減した際にのみ爆発が発生する。(訳注: Scold's Bridle?と組み合わせられなくなった?)
- Trap/Mine 経由で Bladefall を使用した際、罠や地雷の場所からモンスターの方向へ刃が降るようになった。
- PvP T-values have been set for Contagion, Essence Drain and Vortex.
- Melee Splashが強化。周囲へのダメージが 50-31% less → 35-26% less (Lv.1-20)
- Less Durationが弱体化。ダメージボーナスが 20-29% → 10-19% more (Lv.1-20)
- Pierceが弱体化。マナコスト 110% → 130%。ダメージ +29% → +19% (Lv.20)
- Cast When Stunnedが強化。スタンするようなヒットをブロックした場合にもトリガする。
- Remote Mine Support のダメージ強化は、継続ダメージ (Damage over Time) には働かなくなった。
- Trap Support のダメージ強化は、継続ダメージには働かなくなった。
- Rigwald's Crest: The damage of the spectral summoned wolves has been increased by 50%. Their life has been increased by 66%. You know you want to.
- The following changes do not affect existing versions of these items, unless you use a Divine Orb to reroll them.
- Reach of the Council: Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%). Given the large number of additional projectiles this bow provides, it doesn't need the incredibly large damage bonus. It essentially has a built-in GMP which you could use a damage support in place of.
- Voidheart: Its Chance on Melee Hit to Bleed has been lowered from 100% to (30% to 50%). Its Chance to Poison on Melee Hit has been lowered from 100% to (20% to 40%). We feel that this ring provided too much of a damage bonus for one non-weapon item slot.
- Juggernaut: Unrelenting は最大数のEndurance Chargeを得られるが、その確率 100% → 30% に弱体化。チャージを得ることが容易すぎた。
- Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).
- Impact now grants 10% increased area of effect (down from 15%).These two skills are still the best way to get area of effect for Duelists.
- Shaper of Desolation は10秒周期で異なる Conflux を得る。3秒間の Chilling Conflux → 3秒間の Shocking Conflux → 3秒間の Igniting Conflux → 1秒間の全 Conflux になる。それぞれの Conflux は、いかなる属性のダメージでもその Status Ailment を誘発しうる。以前の Elemental Conflux は強すぎた。新バージョンではより戦略が要求されるだろう。なお、効果を得るために殺害 (on kill) を必要としなくなった。
- Monster life has been increased in tier 4-12 maps.
- The Life Regeneration mod (and aura) for rare monsters can no longer appear until level 8, to prevent unkillable monsters early where you don't have the tools to deal with their high life regeneration
- Bosses that had a reduced effect of curses on them now have a multiplier rather than a reduction. Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. Temporal Chains and Enfeeble arguably still trivialise most bosses.
- Tier 1 maps now drop from level 58 onwards in Merciless.
- Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%). While we have future plans to fix Poison (addressing double dipping), this nerf brings it slightly more in line until we can make those changes.
- Labyrinth Item Enchantments for Storm Call Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.
- The extra map drop chance that occurs at the map boss is now on the final map boss you kill, rather than the first one.
- The cost for Vorici to guarantee three specific colours of sockets has been reduced to 120 Chromatic Orbs.
- The chance of finding a Unique Strongbox has been doubled again.
- Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.
- Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.
- There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.
- Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack)
- Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond)
- Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles)
- Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
- Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn)
- Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines)
- Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)
- Due to balance changes, every existing character has been granted an optional full passive skill reset.
- This process will also reset your allocated Ascendancy points.
- To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
- Fixed a bug where the Headsman Ascendancy skill prevented Poacher's Mark from awarding players with the correct number of charges.
- Fixed a bug that could occur if players managed to get -100% increased cast speed.
- Fixed a bug related to returning projectiles. They can now hit on the way out and on the way back but can't shotgun (where more than one hit the same target) in either direction.
- Fixed a bug related to how Bear Trap visually fades away.
- Strongboxes that explode corpses now do so in a wave that emanates outwards from the Strongbox, rather than using Vaal Detonate Dead. This prevents some negative situations that would previously occur.
- Fixed various problems accessing the Sarn Arena.
- Fixed a bug where the Tora mission that involves the Infected Beast would complete too early.
- Fixed a bug where Izaro couldn't be cursed by the same types of curses that his pylons could apply to him as an aura.
- Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.
- Fixed a bug where having "Local Life Leech is Instant" on a weapon would also make mana leech instant with that weapon.
- Fixed a bug where the Pathfinder's "Flasks gain a Charge every 3 seconds" skill would cancel your attempt to reclaim a microtransaction every 3 seconds.
- Fixed a bug where the player light sometimes wouldn't be shown (in favour of a much dimmer arbitrary environmental light).
- Fixed a problem where Elreon's missions could fail to spawn in some areas.
- Fixed a problem that would cause the ocean water to stutter on AMD graphics cards.
- Fixed the attack speed calculation for Lacerate when dual wielding.
- Fixed a bug where you couldn't swap Sealed Prophecies around by clicking one onto the other.
- Fixed a bug where Leap Slam would do nothing if the target location was obstructed.
- Fixed a bug where the spinning active aura indicator would either stand still or only spin slowly when at extremely high frame rates.
- Fixed a bug where a Molten Shell would sometimes not disappear when its owner dies.
- Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.
- The storms summoned by the Bloodlines mod Herald of the Obelisk now visually resume playing correctly if you go away and come back.
- Fixed an issue where some traps (specifically Rigwald's ones) would always spawn on top of each other.
- Fixed a client crash that could occur in predictive mode related to Molten Shell.
- Fixed a bug where Frost Bomb Spell Totems would persist even after the Spell Totem support gem was removed.
- Fixed a bug where Lacerate could hit with invalid weapon types if they're equipped in the off-hand.
- Fixed two instance crashes.
- Fixed a bug where multiple Offering Wards could be present at once.
- Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).
- Fixed a client crash that could occur when rapidly socketing/unsocketing a triggered skill at the moment it is being triggered.
- Fixed a bug where swapping out certain support gems would not update Blade Vortex's visual effects.
- Fixed a bug where completing multiple instances of the same cumulative challenge very close together would not count them correctly.
- Fixed a bug where you could gain permanent Blade Vortex stacks if you had superhuman timing. Or a macro.
- Fixed a client crash that could occur with Dominus' chilling bond totems.
- Fixed a bug where the "Kalandra's Craft" Prophecy triggered on chests when it states that it only triggers on monsters.
- Fixed a bug where you could only have one Frenzy Charge generated from Terminus Est at a time.
- Fixed a bug where minimap quest icons would reappear when they shouldn't.
- Fixed a bug where the Dweller of the Deep would leave a phantom glow effect behind after its first form died.
- Fixed a bug where Tora could spawn blocked away from the player in the Crematorium.
- Fixed a bug where Voll would drop a Deshret's Banner while still having one visually attached to his body. Now his copy is hidden. The illusion is complete.
- Fixed a bug where some Grandmasters did not use Shield Charge correctly.
- Fixed a bug where Scaeva's global critical strike mod applied like a local one (effectively granting an 80% multiplicative crit increase).
- Fixed a bug where the effect of Blade Vortex would not play correctly if you didn't see it being cast.
- Fixed a bug where the Bone Roil effect from Bonespire Talisman would be invisible if you returned to the area after it was cast.
- Fixed a bug where the tracking of several internal states (mostly related to Ascendancies) were incorrectly counted as additional buffs on the player for effects which count or increase buffs.
このページへのコメント
今更すぎるっちゃすぎるけど
隠れ家に全マスター収納できるようになるのはいいね
Elemental Conflux弱体化か〜
まぁ”Shaper of Desolation”と”Beacon of Ruin”のコンボが明らかに強過ぎたから納得ッちゃ納得なんだけど
Elementalistはこれのお陰でプレイが無茶苦茶快適になっていただけに影響が大きそうだなぁ