最終更新:
gacky_wiki 2017年09月04日(月) 09:44:47履歴
Path of Exile 3.0.0 - The Fall of Oriath
- 原文 (2017-08-02)
- 参考1: http://blog.livedoor.jp/poe_tacvi/archives/1953584...
- 参考2: http://likeavaal.blogspot.jp/2017/08/the-fall-of-o...
- 主要な新要素
- 新規スキルジェム
- 新規サポートジェム
- 新規ユニークアイテム
- その他の新要素
- Harbinger チャレンジリーグ
- 既存キャラクターの扱い
- 難易度の削除に関連するバランス調整
- ラビリンス (Labyrinth) のバランス調整
- キャラクターのバランス調整
- Chillを与える効果の変更
- Shockを与える効果の変更
- 継続ダメージ (Damage Over Time) の変更
- スキルのバランス
- サポートジェムのバランス
- 貫通 (Pierce) の変更
- アイテムのバランス
- ユニークアイテムのバランス
- BleedやPoisonを与えるアイテム
- パッシブスキルのリセット権
- パッシブツリーのバランス
- ShockとChillの変更に関連するパッシブスキル
- アセンダンシーツリーのバランス
- Ascendant (Scion) は大幅変更
- モンスターのバランス
- マップのバランス
- 3.0.0 の間で利用可能な Zana League Mods
- PvPのバランス
- 世界のバランス
- バグ修正
- Act 5-10 を追加。
- 難易度 Cruel と Merciless を削除。全10Actを1回通りプレイすることになる。
- 新規キャラクター選択画面を追加。
- 新機能 - パンテオン (Pantheon) システム: Wraeclastの古代神を戦いで打ち倒して、その力の一部を手にする。The Fall of Oriathでは、4柱の大神と7柱の小神の力を得られる。大神と小神それぞれ1個ずつを同時に有効化でき、町や隠れ家で自由に変更できる。さらに、マップボスを倒す際にDivine Vesselを使うことで、それらの力を強化できる。
- 新機能 - ヘルプパネル: プレイを通じてヘルプパネルが追加されていく。ショップボタンの隣にヘルプボタンが配置される。それぞれのパネルでこのゲームの特徴を紹介している。
- チュートリアルの大幅な改善。新しいヘルプシステムと統合されている。
- ゲームの HUD を The Fall of Oriath の Eclipse テーマに更新。
- 新規追加: 8個の Vaal サイドエリアとそのボス。
- 新規追加: パッシブスキル プランニングシステム。
- ゲーム内での水の表現に新技術を導入。
- Dark Pact (INT): スケルトンのライフを生贄に捧げてその周囲にカオスダメージを与える。スケルトン間をChainする。もしスケルトンがいなければ、プレイヤー自身のライフが奉げられるが、範囲とダメージが増加する。
- Storm Burst (INT): Channellingして必ず貫通する雷弾を連続発射する。Channelingを解除すると、その弾は爆発し、周囲に大きなダメージを与える。このスキルに弾数が追加される場合、(扇状に広がるのではなく)発射数が増える。
- Charged Dash (DEX): Channellingしてプレイヤーの前方に幻影を送り出す。Channelingを解除すると、その幻影まで瞬間移動しながら、その経路上の範囲にダメージを与える。移動距離が長いほど範囲が広がり、攻撃速度が速いほどダメージを与える回数が増える。
以下はすべて主語として「サポートしたスキルは/による」を補って読んでください:
- Ignite Proliferation Support (STR/INT): Ignite は近くの敵に伝染する。
- Chance to Bleed Support (STR): 確率で Bleed を与える。
- Lesser Poison Support (DEX): 確率で Poison を与える。
- Deadly Ailments Support (DEX/INT): Ailment はより多い (more) ダメージを与えるが、スキル自体のダメージはより少なく (less) なる。
- Decay Support (DEX/INT): Decay によるカオス継続ダメージを与える。
- Efficacy Support (INT): より多いダメージを与え、継続時間が延びる。
- Vile Toxins Support (DEX): Poison状態の敵に対してより多いダメージを与え、より多いPoisonによるダメージを与える。
- Maim Support (STR): 確率で Maim を与える。
- Immolate Support (STR/INT): 燃焼 (Burning) 状態の敵に対して火炎ダメージを追加する。
- Unbound Ailments Support (DEX/INT): Ailment の効果と継続時間を強化する。
- Brutality Support (STR): 大幅により多い物理 (Physical) ダメージを与えるが、それ以外の属性のダメージは与えられない。
- Ruthless Support (STR): 3回の使用ごとに、大幅により多いダメージとより長いStunを与える。
- Onslaught Support (STR/DEX): 殺害時に確率で Onslaught を得る。
- Arcane Surge Support (INT): より多いスペルダメージと詠唱速度を与えるとともにマナを再生する Buff を得る。
- ユニークアイテム 24個を追加した。
- 9 items created by our designers.
- 5 items designed by Supporters.
- 6 items for the Harbinger challenge league.
- 4 items for the Pale Council encounter.
- 新たなベンダレシピ。
- 新たな 36 の実績 (Achievement)。
- 日本 (Japan) ゲートウェイの追加。
- 起動時に Grinding Gear Games のロゴを表示する。最低限のゲームデータをロードした後はスキップできる。
- ロード時間、メモリ消費、クライアント性能のさらなる改善。
- モンスターの経路探索を軽量化。
- イベントシーンで自動的にカメラをズームアウトする機能を追加。
- アイテムフィルターに PlayAlertSoundPositional を追加。アイテムがドロップした地点で音を鳴らす。
- Cartographer's Seal をマップに使用した際の効果音を追加。
- Labyrinthでアイテムにエンチャントする際、それが implicit mod を持っていた場合は警告メッセージを表示する。上書きしてしまうため。
- Currency Stash Tab の自由枠を9個追加。(5→14)
- Divination Card Stash Tab での画像ロードを待ってクライアントが無応答にならないよう改善。
- 音量調整スライダーに、全体 (master) を追加。
- アイテムフィルターのドロップ音の種類が増えた。
- Atlas Map 完了や Atlas ボーナスの課題を成し遂げた際に通知するようにした。
- ロード中の画面では歯車が回転する。
- ユニークアイテムに 3D アートを追加: Martyr of Innocence, Arakaali's Fang, Advancing Fortress, Allure, Essentia Sanguis, Rive, Mark of the Doubting Knight, The Consuming Dark, Light of Lunaris, Shade of Solaris, Duskdawn, Esh's Mirror, Esh's Visage, Cameria's Maul, Ahn's Heritage, Song of the Sirens, Alternate Art Carcass Jack
- Onslaught 時に画面効果を追加。
- 地雷 (Mine) を爆破 (detonate) するアクションを予約できるようになった。予約されていれば、地雷の準備が完了し次第、爆破する。
- The Hellions in Prisoner's Gate have come down with an irreversible case of Scary Face.
- クライアントが最小化されていた場合、whisper を受け取るとアイコンを点滅させて通知する。
- 動的解像度システムを追加。有効にした場合、動作が重くなった際に、解像度を低下させてフレームレートを維持する。Options メニューの Graphics タブから設定できる。
- Altar of Ascendancy を使わずに Labyrinth を脱出した際に警告メッセージを追加。
- ミニマップ (画面端/オーバーレイ) を大きく改善。画面端のミニマップはデフォルト設定で表示するようにした。
- Added a warning before exporting a Grandmaster, to prevent accidental submissions.
- 環境の変化 (Vaal Seal を退かす、Vaal Oversoul を倒す 等) は瞬間的ではなく、数秒かけて行うようになった。
- Exile の断末魔の声を再録した。Pretty short gig.
- Nessa のモデルを刷新し、音声を再録した。
- Tarkleigh のモデルを刷新した。
- Upper Prison の Piety はキャラクターのクラスに応じて変わる。(以前は Cruel と Merciless のみだった)
- ペットは暇なときにアニメーションする。
- 新規キーワード - Far Shot?: Projectile Attack は遠くの対象により多い (最大30%) ダメージを与える。
- 伝承の読み上げはエリアを変更しても続けられる。
- チャレンジのタブに、完了した課題を隠す機能を追加。
- The Social panel now displays a different icon for your friends depending on whether they are in Part I (Acts 1-5), Part II (Acts 6-10) or Maps.
- Added a new Zana quest to help guide players into the Atlas.
- DirectX11 is now the default graphics option. This can be changed in the Options menu.
- Added a Lighting Quality option to the Graphics menu.
- The Marauder's act of self-flagellation on the character creation screen is now audible.
- カレンシー Stacked Deck? はモンスターがドロップするようになった。
- Devourer holes now fade away after some time.
- You are no longer prompted to vote on whether to help or kill Oak, Kraityn and Alira if you are not in their arenas.
- The Stun visual effect now plays on stuns that last for 0.7 seconds or longer.
- The left and right mouse buttons are no longer referred to as 'Left Mouse' and 'Right Mouse', and are now 'Left-click' and 'Right-click'.
- Items that provide life regeneration based on a percentage of maximum life that also have a range now display the percentage value to two decimal places.
- 全ての Phasing 効果は、キャラクターの外見を適切に変更するようになった。
- The unique threshold jewel Fight for Survival's description has been updated. The functionality remains unchanged.
- The description on Weylam's War Chest has been updated. The functionality remains unchanged.
- Continued to incrementally improve the sound, art, effects and environments.
チャレンジリーグは新しい経済圏で新鮮に始められる良い機会である。既存のキャラクターは全てStandardとHardcoreリーグに移されているが、新しいリーグを試してみてはいかがかな? チャレンジを達成し、Path of Exileの上達を示そう!
- 3.0.0 の開始とともに、スタンダードとハードコアの両方で Harbinger チャレンジリーグが始まる。SSF (solo self-found) モードもそれぞれで用意される。
- Harbinger リーグでは、謎の先駆者 (Harbinger) が Oriath と Wraeclast に現れる。モンスターを作り出して操り、独自の能力で強化してくる。
- 先駆者を打ち倒すことができれば、既存のもしくは新規のカレンシーの欠片を落とす。
- カレンシーのうちの1つに、先駆者の襲撃元へ導くものがある。襲撃を食い止めることができれば、砕かれたユニークアイテムの破片が見つかる。組み合わせることで強力な専用ユニークアイテムになる。
- The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Harbinger Glowing Eyes Effect. At 24, you will receive the Harbinger Crown Effect. When you complete your 36th challenge, you will receive the Harbinger Character Effect. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harbinger Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Harbinger challenges you completed during the league.
- Characters that had previously completed The Ribbon Spool in Merciless difficulty will have automatically completed all mandatory quests in The Fall of Oriath, and have immediate access to maps. These characters will not have any of the quest rewards from the mandatory quests in Acts 5 through 10, but can receive them by talking to the questgivers. No side quests will be automatically completed, and existing characters will have to receive and complete these quests to obtain the quest rewards.
- Any characters that had completed Act 4 in Normal but had not completed The Ribbon Spool in Merciless have been returned to the end of Act 4.
- All characters that had completed the Deal with the Bandits quest in Act 2 Normal now have the new version of their chosen reward. All bandit rewards from Cruel and Merciless no longer exist. Players who want to change their bandit reward choice have a one-time-only option to change it by talking to Eramir and taking one of his books. These books are character-locked, so if you decide later that you don't want to change your choice, you can get rid of the book by typing /destroy. This does not give you another opportunity to choose a bandit reward, so choose carefully!
- All Prophecies, Hideouts, Forsaken Masters and Labyrinth trials have been maintained and work as normal.
- CruelとMercilessの耐性ペナルティは、それぞれ Act 5 と 10 の完了時に移動する。一度それらのActを完了すると(それ以前のエリアも含めて)エリア全域でペナルティを受けることになる。
- Vaalスキルのソウルコストも、Act 5 で 50%、Act 10 で 100% 増加する。上記と同様、エリア全域でコストが増加する。
- 死亡時の経験値ペナルティは以下に置き換わる:
- 5%: Act 6-10, level 5 and 6 Forsaken Master mission areas, and the Cruel and Merciless Labyrinths.
- 10%: マップ, level 7 and 8 Forsaken Master mission areas, and the Endgame Labyrinth
- 蛮族クエスト (Deal with the Bandits) の報酬は以下になる。CruelとMercilessの版は無くなる。
- Oak: ライフ再生 1%/s, 被物理軽減 2%, 物理ダメージ +20%。
- Alira: マナ再生 5/s, クリティカル倍率 +20%, 全エレメンタル耐性 +15%。
- Kraityn: 攻撃と詠唱速度 6%, Dodge Attack 3%, 移動速度 6%。
- Eramir (皆殺し): パッシブスキル 2ポイント。
- Labyrinthへのアクセス方法を変更。いちど辿り着けば、以降は Aspirants' Plaza へポータルから直接飛べる。4段階 (Normal, Cruel, Merciless, Endgame) あり、低い難易度を完了しないと、より高い難易度のものへは挑戦できない。
- 預言 (Prophecy) の多くをAct構成の変更へ対応。もはや預言は特定の難易度専用にはならない。預言を達成すべきエリアが変更されたものもある (例: Pale Council連鎖)。
- 預言 The Ancient Rivalries 連鎖は、Navali から受けられなくなった。既存の予言は達成できる。ユニークアミュレット Hinekora's Sight は Prophecy 関連モンスターが低確率でドロップする。
- Act 3 のクエスト Piety's Pets で得られるパッシブスキルポイント 2→1。後のクエストでスキルポイントを得られる機会がある。
- Sarn's underground sewers have been extended and, following incidents of theft and vandalism, the exit into the Warehouse district has been permanently sealed.
- The layout of The Marketplace and Catacombs in Act 3 have been modified to fit the new Warehouses-less structure.
- 実績 (Achievement): Breaking Free, Ascension, Vengeance have been renamed to Challenger, Leader and Lord, and are no longer gained by completing the story on various difficulties. Instead, these achievements are obtained by completing the first three Labyrinths.
- 実績: Fearless, Dauntless and Indomitable are no longer gained by completing the story on various difficulties in Hardcore. Instead, these achievements are obtained by completing the first three Labyrinths on Hardcore.
- 実績: End of the Nightmare no longer requires that you kill Malachai, the Nightmare with each class, and instead just require that you kill Malachai, the Nightmare once.
- 実績: All Ears, No Stone Unturned, Locomancer and No Loose Ends have been updated to work with the new act content.
- 実績: Cut Throat can now be earned by killing another player anywhere, not just in a Cut Throat race.
- Labyrinthへのアクセス方法が変更された。1回目のNormalへは、これまで通り6個の試練を完了する必要がある。
- Cruel Labyrinth へは、Normalの完了に加えて、追加の3個の試練を完了し、Lv40以上が必要である。
- Merciless Labyrinth へは、Cruelの完了に加えて、追加の3個の試練を完了し、Lv50以上が必要である。
- Endgame Labyrinth へは、Cruelの完了に加えて、6個のマップ内の試練を完了し、Lv60以上が必要である。
- 全ての Labyrinth へ Aspirants' Plaza からアクセスする。その中で、どれに挑戦するかを選択するUIが表示される。
- Aspirants' Plaza へのウェイポイントが追加される。
- Normal と Cruel Labyrinth のレイアウトは簡略化され、短縮された。
- 全ての Labyrinth の完了ボーナスの価値が高まり、時間をかける意義に応えるものになった。
- 扉の近くにある Labyrinth の地図は、その扉の先がどの部屋になるかを示すようになった。
- Izaro を斃した際、その部屋の全てのトラップは即停止する。
- LabyrinthのDarkshrineの効果が変更された。全てが良い効果になり、既存の効果は削除された。
- 隠れ道 (Secret Passage) と Argus は Merciless と Endgame Labyrinths でのみ見つかる。
- 追加の Treasure Key は Labyrinth 内の特定の宝箱で見つかる。また、完了させれば、必ず2個が手に入る。
- Offering to the Goddess は Aspirants' Plaza 内で使用するよう記述を修整。
- Izaro 戦はバランス調整されたり、(ギミックの一部は)高難易度でのみ発生するよう変更された。
- Conduits now provide 50% less chance to freeze, shock and ignite to Izaro in the Normal Labyrinth, and 33% less in the Cruel and Merciless Labyrinths. The Endgame Labyrinth Conduit balance is unchanged.
- Gargoyles now provide 33% less of a benefit to Izaro in the Normal, Cruel and Merciless Labyrinths. The Endgame Labyrinth Gargoyle balance is unchanged.
- The Curse Fonts can no longer appear in the Normal Labyrinth and no longer apply a curse when slain in the Cruel Labyrinth. They are also less effective in the Cruel and Merciless Labyrinths. The Endgame Labyrinth Font balance is unchanged.
- The Elemental Golems can no longer appear in the Normal Labyrinth, provide 50% less added damage in the Cruel Labyrinth, and 33% less added damage in the Merciless Labyrinth. The Endgame Labyrinth Elemental Golem balance is unchanged.
- The Charge Disruptors can no longer appear in the Normal or Cruel Labyrinths. During this variant, Izaro now has a max charge count of 10, down from 15.
- Removed the traps from Izaro's final room during the Normal Labyrinth.
- Power Charge ごとのクリティカル率 50%→40%。
- プレイヤーが Soul Eater を得ても物理ダメージ軽減とエレメンタル耐性を得られなくなる。モンスターやミニオンは依然として効果を得られる。
- Silence の呪いは、プレイヤーのスペルとWarcryのみを妨げる。プレイヤーのTotemは影響を受けなくなる。
- ChillとShockが変更される:
- Chillは一定時間、可変量の減速を受けるようになる。継続時間は常に2秒間で、冷気ダメージのみで10%のライフが減少すれば30%減速する。効果はダメージ量に応じて線形に変化する。
- 同様に、Shockも一定時間、可変量の被ダメージ増加になる。継続時間は常に2秒間で、雷ダメージのみで10%のライフが減少すれば50%被ダメージが増加する。効果はダメージ量に応じて線形に変化する。依然として、ShockはクリティカルストライクもしくはShock確率によって発生する。
- ChillやShockの効果を高める (Increased Effect) 場合、効果量を増加させる。ただし最大値の制限を上回ることはできない。例えば、100% Increased Effect of Chill を持つ場合、冷気ダメージにより相手の 5% のライフを奪えば、最大である 30% 減速させられる。最大値に達することを容易にする効果であり、最大値を超えることができないことに注意。プレイヤーが受ける場合も同様である。
- Chill地面効果は、固定値 10% で減速させる。
- Shock地面効果は、固定値 20% で被ダメージ増加する。
- それ以外のヒットを伴わないChillやShockは、それぞれ専用の効果量が規定される。記述が無い場合は、それぞれ10%、20%である。
- Arctic Armour: 攻撃してきた相手に対して、30%の減速を 0.6 秒間。
- Essence of Horror on a Shield: Now slows nearby enemies by 10% for 1 second on block.
- Dyadus: Now slows enemies by 10% on hits with the weapon while the weapon is in the offhand.
- Chilled ground created by players: Now slows enemies by 10%.
- Vessel of Vinktar?: The Shock aura now increases damage taken by 10%, but the Shock on the player still increases damage taken by 50%.
- Guardian of the Minotaur: Lightning beams increase damage taken by 50%.
- Malachai's Loop?: 20% increased damage taken when shocked from reaching maximum power charges.
- Piety's beam during the Malachai encounter: No change during Act 4. Increases damage taken by 20% while standing in the beam in the map variant (Eater of Souls).
- All shocking ground from players and monsters: Now increases damage taken by 20%.
- Vaal Lightning Trap: Shocking ground now increases damage taken by 15%.
- 継続ダメージは根本的に変更され、いわゆる 'double dipping' は無くなる。それによるダメージの減少の補填のため、プレイヤーが与える Ignite, Poison, Bleedのダメージは大幅に上昇する。それらの効果を高めるパッシブツリーは強化され、武器ノードにもPoisonとBleedボーナスが追加される。
- プレイヤーが敵に与える Bleed は、与えた敵が静止していても 1/6 → 1/2 のダメージを与えるようになった。プレイヤーが受ける Bleed には変更はない。プレイヤーは静止することでダメージを抑えられるが、モンスターはその限りではないということだ。
- Ignite, Poison, Bleed の効果値は、スキルのベース及び追加 (added) ダメージに基づき、ヒットダメージとは独立して計算されるようになった。修整の中にはヒットとこれらの継続ダメージの両方に影響するものもあれば、どちらかのみのものもある。
- Bleed と Poison は 'Ailment' 扱いになった。これらの持続時間は専用の修整のみに影響される(スキルの持続時間 Increased Duration 等が影響しない)。なお、この2つは Elemental Ailment ではない。
- これまで 'Status Ailments' を呼んでいたものを、'Ailments' と呼ぶよう改める。'Elemental Status Ailments' は 'Elemental Ailments' となる。'Elemental' (Ignite, Chill, Freeze, Shock) と non-elemental (Poison, Bleed) の2種類に大別される。
- Elemental Ailments のみに影響あるものと、Ailments 全てに影響があるものの説明を書き分けた。
- Puncture と Viper Strike での Bleed と Poison は特別扱いになり、スキル効果 (Skill Effects) とみなされる。通常の Ailment 修整に加えて、スキルの持続時間修整も影響する。
- キャラクタースクリーンに Ignite, Bleed, Poison の秒間ダメージ (DpS) が表示される。
- これまでどおり、ヒットが全く対応属性のダメージを与えない場合、Bleed (物理), Poison (物理/カオス), Ignite (火) を与えることはできない。
- この変更の結果として、継続ダメージはダメージ軽減効果を1回しか受けないことになる(ヒットに対して1回、継続ダメージに対して1回)。場合によってはプレイヤーが受けるIgniteダメージが増加するかもしれない。
- 訳注: 敵に与える場合も、以前は 'double dipping' を狙って敵の耐性を下げることが非常に有効だったが、3.0.0以降はその限りではない。
- 'Elemental Damage with Weapons' に関する修整は、'Elemental Damage with Attack Skills' に変更された。これには2つの大きな効果がある:
- Attackスキルのダメージすべてに影響がある。Attackのヒットダメージだけでなく、Attackスキルによる継続ダメージ (Ignite等) や二次ダメージ (Infernal Blowの爆発等) も修整される。Element Attack 特化キャラクターは自然に Ignite のダメージも増やせるだろう。
- 素手にも影響する。エレメンタル素手Attackビルドを考えてみよう!
- TrapとMineは設置から起爆されるまで無敵になる。モンスターにトラップをぶつけても、それが起爆されるまでにトラップが破壊されることはない。
- Raging Spirits を除くすべてのミニオンの低レベルでのダメージが増えた。ZombieとSkeletonを除き、Lv70でこれまでと差は無くなる。(なお、ミニオンのレベルはジェムの要求レベルと同じである。)
- Summon Raging Spirit の与ダメージ -15%。
- Summon Skeletons は Summon Skeleton に名前変更。Many of the passives and items that interact with it have been rebalanced. Summon Skeleton now has a base cast time of 0.5 seconds, and the cost has been reduced by approximately 60% at all levels. It now summons a single skeleton per cast and has a base limit of 5 summoned skeletons.
- The Summoned Skeleton Warrior minion's attack time has been reduced to 0.8 seconds, and its base damage has been increased by approximately 66%. Summoned Skeleton Mage minion's cast time has been reduced to 1.2 seconds.
- Summoned Skeleton Mages now deal 50% more damage at gem level 20, and significantly more damage at earlier gem levels. Their behaviour has been tweaked and they will no longer flee.
- Labyrinth helmet enchantments for Summon Skeleton now grant a 20/40% chance to summon an additional Skeleton minion. This applies to existing Labyrinth enchantments.
- Raise Zombie の与ダメージ +45% (Lv20)。
- AuraとCurseはレベル上昇でベース半径が広がるようになった(効果範囲ではなく)。
- Kinetic Blast の爆発は、初撃がヒットした敵に対してダメージを与えなくなる。この変更の影響を受けるケースは稀だったが、新規追加された巨大な敵に対して影響がある。
- Flameblast, Incinerate, Blade Flurry の 'more damage' ボーナスは 'more damage with hits and ailments' に変更される。Ailmentに対しては影響するが、それ以外のDecayのような継続ダメージを増やすことはない。
- Blade Vortex の 'more spell damage' は、 'more damage with hits for each blade' と 'more damage with ailments for each blade' に分割される。
- Flameblast now grants 55% more ailment damage and 110% more spell damage per stage.
- Fire Nova Mine's damage multiplier is now restricted to hits and ailments.
- Cyclone's additional melee range now applies to unarmed attacks. Cyclone now also uses pathfinding to determine where the skill will take the player (as opposed to moving in a direct line). Cyclone's description has been updated.
- Herald of Ash, Herald of Ice, Herald of Thunder は新たにジェムタグ Herald を持つ。
- Herald of Ash の二次効果は Ignite ではなくなる。代わりに、オーバーキルダメージに応じた燃焼 (Burn) ダメージを与える。
- Vortex を Frostbolt 上から使用した場合、ダメージ 40% more。
- Ice Nova を Frostbolt 上から使用した場合、ダメージ 40% more。
- Caustic Arrow の継続ダメージ量はレベルに応じてより強化される。Lv20では 550.3 → 765。さらに、投射物 (Projectile) に対するダメージ修整を受けるようになる。
- Contagion deals 10% more damage at level 1, up to 25% more damage at gem level 20, and now has a 0.6 second cast time, down from 0.85 seconds. Contagion now gains +1 base area of effect radius every 5 levels.
- Essence Drain deals 43% more damage at gem level 20, scaling upwards at higher levels.
- Blight deals 25% more damage at gem level 20.
- Righteous Fire のダメージ -20% に弱体化。スペルダメージの増強も (40-58)% → (20-39)% more に弱体化。
- Fire Trap の継続ダメージ量はレベルに応じてより強化される。Lv20では 518.8 → 701.2。
- Scorching Ray's damage has been reduced by 15% at level 1, down to 25% less damage at level 20. Scorching Ray now does not lock onto targets if you are holding your standing-attack key.
- Temporal Chains は自身の継続時間修整を受けなくなる。この変更を補填するよう継続時間が変更される。
- Discipline で得られる Energy Shield 量が減少。Lv20では 303→217。代わりに 30% increased Energy Shield Recharge Rate を得る。
- Glacial Cascade のダメージ +33%。ダメージ全量が物理属性になり、その 60% が冷気に転換される。The base range of Glacial Cascade has been reduced to 12 from 14. Glacial Cascade now gains +1 range every 10 gem levels. At level 1 of the gem, Glacial Cascade is 29% shorter in length.
- Raise Spectre の移動速度上限が2倍に緩和される。
- トーテムのライフが 45% 減少し、その代わりに被ダメージが -45% になる。これにより、トーテムがライフ吸収する際の効果は高まり、Righteous Fire Totem の与ダメージは減少する。
- Projectile Weakness に呪われた敵への投射物貫通率 50%→100%。
- Shield Charge の移動距離によるダメージ上昇はヒットにのみ乗り、継続ダメージ (Decay等) には乗らない。
- Bladefall の幅は効果範囲増加の影響を受けるようになる。代わりに基本の幅は狭くなる。
- Lightning Strike now gains 1% increased Lightning damage per 1% quality, instead of 2% chance of projectiles piercing per 1% quality.
- Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.
- Viper Strike's base damage has been reduced to 115% at gem level 1, from 130%, up to 141.6% at gem level 20 (down from 179.4% at level 20). Viper Strike has a 60% chance to poison on hit (down from 100%) and Viper Strike's poison now has a base duration of 4 seconds (from 8).
- Static Strike now has 10% Chance to Shock at all levels, and gains 1% increased Shock Effect per gem level.
- Shock Nova now has 20% increased Shock Effect at gem level 1, gaining 2% per gem level.
- Ice Spear now has 10% increased Chill Effect at gem level 1, gaining 1% per gem level.
- Glacial Hammer now has 10% increased Chill Effect at gem level 1, gaining 1% per gem level. (This is a buff)
- Cold Snap now has 20% increased Chill Effect at gem level 1, gaining 1% per gem level.
- Storm Call now has 10% increased Shock Effect at gem level 1, gaining 1% per gem level.
- Arc now has 10% increased Shock Effect at gem level 1, gaining 1% per gem level.
- The description on Summon Stone Golem has been updated to reflect that it may not always taunt.
- ヴァールスキルジェムをSpell EchoやMultistrikeでサポートできなくなった。
- Vaal Rain of Arrows now gains base radius as it levels up, up to +4 to base radius at gem level 20.
- Vaal Ground Slam now gains base radius as it levels up, up to +6 to base radius at gem level 20.
- Added descriptions to all Support Gems to clarify what can and cannot be supported by each gem.
- Added Cold Damage Support, Added Lightning Damage Support は強化され、Added Chaos Damage Support と並ぶ効果になる。それぞれ Lv20で +35.1%, +17.5% の効果になる。
- Melee Damage on Full Life Support は名前が変更され、Damage on Full Life Support になる。Attackスキルを Lv1で 30% more ダメージのサポートをする。MeleeやPhysicalに限定されない。Damage on Full Life Support now grants 1% increased Damage per 1% Quality (was 1% increased Melee Damage per 1% Quality). It now has the Attack tag, but no longer has the Melee tag.
- Melee Physical Damage Support now also grants 30% more Damage with Bleeding and Poison caused by Melee hits at gem level 1.
- Physical Projectile Attack Damage Support now also grants 30% more Damage with Bleeding and Poison caused by Projectile hits. It now has the Attack tag.
- Poison Support を弱体化。Poison 確率 100→60%。
- Increased Burning Damage Support は名前が変更され、Burning Damage Support になる。(35-54)% more Burning Damage を与える。
- Trap Support は (20-39)% more Trap Damage を与える。ヒットだけでなく継続ダメージも増加するようになる。
- Remote Mine Support? は (30-49)% more Trap Damage を与える。ヒットだけでなく継続ダメージも増加するようになる。
- Weapon Elemental Damage Support は名前が変更され、Elemental Damage with Attacks Support になる。効果は (40-59)% → (35-54)% に減少する。(素手や継続ダメージにも乗るようになる)
- Rapid Decay Support は名前が変更され、Swift Affliction Support になる。In addition to other sources of Damage over Time, it now affects damaging Ailments inflicted by supported skills, and reduces their duration. It now grants 25% more Damage over Time for supported skills at gem level 1 (up from 20%) and 44% more Damage over time at gem level 20 (up from 39%).
- Innervate Support は変更される。15→20% の確率でShockさせ、さらに (1-25) - (11-218) の雷ダメージを追加する。Shock状態の敵を殺害したときの効果は、(Onslaughtから変更され) 4秒間の Innervation になる。Innervation はさらに追加で (1-17) - (8-145) の雷ダメージを追加する。マナ乗数は 110→130%。
- Ice Bite Support は変更される。15% の確率でFreezeさせ、Freeze状態の敵を殺害した際に50%の確率で Frenzy Charge を得る。さらに冷気ダメージを追加し、(8-12) - (69-103) に加えて Frenzy Charge ごとに (2-3) - (15-23) ダメージを得る。
- Hypothermia Support は全レベルで Chill 効果 +20% を持つようになった。
- Chain Support のダメージペナルティはヒットにのみ適用される。
- 貫通は変更され、貫通率ではなく貫通回数で処理されるようになった。貫通回数の上限に達した投射物は、それ以上貫通しない。
- 影響を受けるスキル:
- Shrapnel Shot: 貫通回数 4-7回
- Siege Ballista: 貫通回数 6-9回
- Pierce Support: 貫通回数 2-4回
- 影響を受けるアイテム:
- Infractem now grants Always Pierce with Arrows.
- Drillneck? now grants Arrows that Pierce deal 50% increased Damage.
- Lioneye's Vision now grants Always Be Pierced.
- Voidwalker? now grants +5 Pierces while Phasing.
- Poacher's Aim now grants +1 Pierce.
- Penetrating Arrow Quiver? now grants +1 Pierce.
- Horned Talisman?'s implicit now grants +2 to +3 Pierces.
- Screaming, Shrieking and Deafening Essences of Misery now grant +1, +1, and +2 Pierces respectively. Existing Shrieking Essence of Misery mods that specifically had a 20% chance to pierce will become +2 Pierces.
- The helmet Labyrinth enchantments for Lightning Trap Pierce Chance now grant +2 Pierces from the Merciless Labyrinth, and +3 Pierces from the Endgame Labyrinth.
- The helmet Labyrinth enchantments for Lightning Strike Pierce Chance now grant +2 Pierces from the Merciless Labyrinth, and +3 Pierces from the Endgame Labyrinth.
- The helmet Labyrinth enchantments for Glacial Cascade now grant 30% and 40% Physical to Cold Conversion.
- The unique jewel Omen on the Winds now grants +5 Pierces when there is at least 40 Dexterity in Radius.
- Passive skills that previously provided Chance to Pierce now grant +1 or +2 Pierces.
- The Labyrinth enchantments Word/Edict/Decree/Commandment of Fury pierce 2, 3, 4 and 5 targets respectively.
- Cruel,Merciless の難易度が削除されたことにともなって、いくつか 占いカード(Divination Card) の出現場所と量(weighting)が調整された。
- Energy Shield はその性能についてレビューや公式発表を受けて、アイテムの Energy Shield の数値が約20%低下した。
- Elreon がクラフトする Increased Maximum Enrergy Shield の Mod をクラフトできるのは Amulets のみになった。そのコストは 1 Exalted orb から 8 Chaos orb に変更された。
- All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
- Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
- すべての 胴防具(body armour) は高いレベルになるほど defence が最大で 20% 増加した。
- These changes will not apply to existing modifiers but will apply to existing base types. As a consequence, the Energy Shield values on many unique items have also been updated.
- The following mods can now be crafted at Haku's Armourer's Bench: +27-34 to Maximum Energy Shield can be applied to all Armour Slots, +35-45 to Maximum Energy Shield can be applied to Body Armour, Shield and Helmet, +56-69 to Maximum Energy Shield can be applied to Body Armour and Shield.
- Local Added Energy Shield modifiers have been rebalanced at all levels. Early mods grant more energy shield, dropping to 36%-45% less energy shield at the highest tier.
- Quests that would offer either a rare item or a 4-linked item now just offer a 4-linked rare item.
- Basalt Flasks now grant 15% additional Physical Damage Reduction (down from 20%) and last for 4.5 seconds (down from 5 seconds).
- Added new magic and rare weapon suffixes for ailments. Mods which provide Chance to cause Bleeding on Hit and Chance to Poison on Hit are local to the weapon.
- of Ignition: grants Chance to Ignite.
- of Freezing: grants Chance to Freeze.
- of Shocking: grants Chance to Shock.
- of Bleeding: grants Chance to cause Bleeding on Hit.
- of Flaying: grants Chance to cause Bleeding on Hit.
- of Hemorrhaging: grants Chance to cause Bleeding on Hit.
- of Poisoning: grants Chance to Poison on Hit.
- of Toxins: grants Chance to Poison on Hit.
- of Death: grants Chance to Poison on Hit.
- The following mods grant increased Burning Damage: of Burning, of Combusting, of Conflagrating.
- The following mods grant increased Damage with Poison: of Poison, of Venom, of Virulence.
- The following mods grant increased Damage with Bleeding: of Bloodletting, of Haemophilia, of Exsanguination.
- The following mods grant increased Poison Duration: of Rot, of Putrefaction.
- The following mods grant increased Bleeding Duration: of Torment, of Agony.
- The following Jewel mods have been modified:
- of Freezing now has 3-5% Chance to Freeze (From 2-3%).
- of Shocking now has 3-5% Chance to Shock (From 2-3%).
- of Burning now has 3-5% Chance to Ignite (From 2-3%).
- of Burning now has 6-8% increased Ignite Duration (from 3-5%).
- Added the following Jewel Mods:
- of Poisoning: grants 3-5% Chance to Poison and 6-8% Increased Poison Duration.
- of Bleeding: grants 3-5% Chance to Bleed with Attacks and 12-16% Increased Bleeding Duration.
- of Venom: grants 16-20% increased Poison Damage.
- of Haemophilia: grants 16-20% increased Bleeding Damage.
- of Combusting: grants 16-20% increased Burning Damage.
- Strength-based shields now have an implicit that grants Life.
- Dexterity-based shields now have an implicit that grants increased Movement Speed.
- The implicits of hybrid Dexterity/Intelligence shields have been reworked. They now grant either Chance to Dodge Attacks or Chance to Dodge Spells.
- Added new mods for shields which are restricted to specific shield types based on their attribute requirements. These new mods grant: Increased Elemental Damage, Increased Physical Damage, Increased Armour and Block Chance, % of Maximum Life Regenerated per Second, Life gained on Block, Mana gained on Block, Chance to Dodge, Chance to Dodge Spells, Chance to Block Spells, Chance to avoid Ailments, Increased Attack and Cast Speed, Increased Attack Damage, Chance to Avoid Stun.
- Added new prefixes for Armours. These can only appear on hybrid armours, and replace the pure added Armour, added Evasion and added Energy Shield mods which could previously appear on these armours. These mods grant the following at 75% of the values of their 'pure' counterparts: Added Armour and Evasion Rating, Added Armour and Energy Shield, Added Evasion Rating and Energy Shield.
- Added new prefixes for Armours. These are not restricted to pure or hybrid items, but can only appear on items which have the defense they provide: Added Armour and Life, Added Evasion Rating and Life, Added Energy Shield and Life.
- Added new suffixes for Body Armours, which grant: % Reduced Physical Damage Taken, Chance to Dodge Attacks, % of Maximum Energy Shield Regenerated per Second.
- Added new magic and rare weapon prefixes, which grant: Increased Fire Damage, Increased Cold Damage, Increased Lightning Damage.
- Sources of increased Weapon Elemental Damage have been replaced with Increased Elemental Damage with Attack Skills.
- All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
- Catarina's crafted mod now grants +1 maximum skeleton, down from +2 maximum skeletons.
- Catarina's crafted mod for for Ignite, Freeze and Shock Chance now grant 6-10% (Up from 2-5%).
- Leo's crafted mod now reduces the damage over time taken by 5%, down from 20%.
- Decay from Essence of Delirium now deals 500 damage per second, down from 750, and its duration has been reduced to 8 seconds, down from 10.
- Essence of Delirium on a Body Armour now reduces the chaos damage over time taken by 25%, down from 50%.
以下はDivine Orbによって最新化できる:
以下はDivine Orbによって最新化できない:
以下は自動的に最新化される:
- Thousand Ribbons: The added fire damage, added cold damage and added lightning damage now each apply to spells as well. No longer grants 10% reduced cast speed.
- Ming's Heart: Reduced Life and Energy Shield now has a range of 5-10%.
- The Taming: Chance to Freeze, Shock and Ignite has been increased to 10%. Increased Elemental damage with Attack Skills has been increased to 30%. All Elemental Resistances has been increased to 20-30%. Increased Elemental damage has been increased to 30%. Increased damage per Freeze, Shock and Ignite has been increased to 20%.
- Hand of Thought and Motion: No longer adds 1-3 Lightning damage to Attacks per 10 Intelligence. Now grants 1-5 lightning damage added to attacks with this weapon per 10 Intelligence.
- Hand of Wisdom And Action: No longer adds 1-6 Lightning damage to Attacks per 10 Intelligence. Now grants 1-10 lightning damage added to attacks with this weapon per 10 Intelligence.
- Brutus' Lead Sprinkler: No longer adds 2-4 Fire damage to attacks per 10 Strength. Now grants 4-7 Fire damage added to attacks with this weapon per 10 Strength.
- Infernal Mantle: Increased Spell Damage taken on Low Mana has been reduced to 25%, and Increased Energy Shield has been reduced to 120-160%.
- Pyre: Increased Burn Damage has been increased to 60-80%.
- Death's Harp: Global Critical Strike Multiplier has been reduced to 100%.
- Carcass Jack: Increased Area Damage has been increased to 40-50%.
- Atziri's Mirror: Increased Evasion Rating has been increased to 180-200%.
- Allure: Now has 110%-130% increased Physical Damage, and now grants 10 seconds of Phasing on using a vaal skill.
- Hyaon's Fury: Now increases damage taken by 1% per Frenzy Charge.
- Bisco's Collar: Now grants 50-100% increased Quantity of Items from slain Normal monsters, and 100-150% increased Rarity of Items from slain Magic monsters.
- Mindspiral: Now grants +100-120 Maximum Mana.
- The Searing Touch: Increased Fire Damage increased to 70-90%. Increased Spell Damage lowered to 0%.
- Emberwake: Chance to Ignite increased to 10%. Increased Fire Damage increased to 30-40%. Note that important non-divinable changes for this item can be found further down.
- Heatshiver: Now grants +20-30% Fire Resistance and +20-30% Cold Resistance.
- Cloak of Defiance: Now grants +100-150 Maximum Mana.
- Maligaro's Virtuosity: Global Critical Strike Multiplier lowered to +20%-30%.
- Facebreaker: Global Critical Strike Multiplier lowered to +30%.
- Shadows and Dust: Global Critical Strike Multiplier lowered to +20-30%.
- Abyssus: Melee Critical Strike Multiplier lowered to +100%-125%.
- Grand Spectrum: Cobalt Grant Spectrums now grant 30 Mana per Grand Spectrum. Crimson Grand Spectrums now grant 200 Armour per Grand Spectrum. Viridian Grand Spectrums now grant 12% Elemental Damage per Grand Spectrum. Note that important non-divinable changes for this item can be found further down.
- Army of Bones: Renamed to To Dust. No longer grants +2 to Maximum number of Skeletons. In addition to reducing skeleton duration and increasing minion damage, it now grants 3-5% increased Skeleton Movement Speed, 7-10% increased Skeleton Attack Speed, and 7-10% increased Skeleton Cast speed.
- Ring of Blades: Now grants 5 additional Projectiles for Ethereal Knives, down from 10.
- The Wise Oak: Elemental Damage Penetration lowered to 10-15%.
- Witchfire Brew: Increased Damage over Time lowered to 25-40%.
- Taste of Hate: Physical Damage added as extra Cold Damage lowered to 15-20%.
- Lion's Roar: More Physical Damage lowered to 20-25%.
- Atziri's Promise: Physical Damage added as extra Chaos Damage lowered to 15-20%, Elemental Damage added as extra Chaos Damage lowered to 10-15%.
- Vessel of Vinktar: No longer has Lightning Damage Leeched as Mana during Flask Effect. The Shock aura now increases the damage taken by enemies within it by 10% (down from 30%).
- Dying Sun: Increased Area of Effect lowered to 15-25%.
- Kiara's Determination: Reduced Flask Duration increased to 60%.
- Breath of the Council: Now grants 80-100% increased Chaos damage.
- Choir of the Storm: No longer grants -30% Lightning Resistance. Note that important non-divinable changes for this item can be found further down.
以下はDivine Orbによって最新化できない:
- Glitterdisc: Now grants Always Ignite while Burning.
- Atziri's Mirror: Now has 10% additional Chance to Block while not Cursed. Now has 20% additional Chance to Block Spells while Cursed.
- The Dark Seer: No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
- Bloodgrip: Now found on a Marble Amulet base type.
- Emberwake: Now only allows 1 additional Ignite and 65% slower Burn with Ignites. No longer prevents you from dealing extra damage with Critical Strikes, and no longer grants 80% less Burning Damage.
- Heatshiver: No longer grants +1 to level of socketed Fire and Cold gems. Now grants 20-30% increased Cold Damage if a Fire skill was used recently, and 20-30% increased Fire Damage if a Cold skill was used recently.
- Mindspiral: Now grants Gain 5-10% of Maximum Mana as Extra Maximum Energy Shield.
- The Searing Touch: No longer grants increased Spell Damage.
- Ornament of the East: Now supports socketed gems with level 10 Faster Attacks.
- Moonsorrow: Now supports socketed gems with level 20 Blind.
- Cloak of Defiance: No longer has 40-50% increased Mana Regeneration. Now has an additional 1% of maximum Mana regenerated per second. Now has 10% of damage taken from mana before life.
- Asphyxia's Wrath: No longer has 40% reduced area effect of curses. No longer has 20% of physical damage converted to cold damage. Now grants 20% of physical damage added as extra cold damage. Now grants level 5 Frostbite. Doubled the radius at which curses can spread.
- Lioneye's Glare: Now grants Far Shot.
- Sidhebreath: Now grants 10-15% reduced Mana Cost of Minion Skills.
- Al Dhih: Now grants Trigger level 1 Abyssal Cry on hit.
- Doryani's Fist: Now grants the Doryani's Touch skill.
- Death's Oath: カオス継続ダメージAuraは装備時に自動発動するスキル扱いになった。この鎧に刺したサポートジェムと、Aura/AoE/DoT/Chaosに関連する修整を受ける。+60-70 Maximum Life を追加。Attack Damage leeched as Life を持つ (Physical限定を解除)
以下は自動的に最新化される:
- Sacrificial Harvest? (英): Now limited to 1.
- Grand Spectrum: Now limited to 3. Note that this limit is shared across all versions of Grand Spectrum.
- The Consuming Dark: No longer grants increased Spell Damage. Now grants 40-60% increased Fire Damage.
- Dead Reckoning now grants the ability to summon an additional 5 Skeleton Mages, up from 3, and is now limited to 3.
- Queen's Decree: スケルトン追加数 2→1。
- Alberon's Warpath: スケルトン追加数 2→1。
- Midnight Bargain: スケルトン追加数 2→1。
- Prismweave: Increased Weapon Elemental Damage while using a Flask has been replaced with Increased Elemental Damage with Attack Skills while using a Flask.
- Essentia Sanguis: Ghost Reaver → Life Leech is applied to Energy Shield。機能的な変更は無いが、新たにGRに追加されたデメリットを被らない。
- Atziri's Acuity: 瞬間的な吸収 (Leech) は Life と Mana のみ。Energy Shield が除外された。
- Growing Agony: Now grants 2% increased damage with Viper Strike hits and Poison per Poison on the enemy while the threshold is met (as opposed to just increasing the attack damage).
- Vessel of Vinktar: The original versions now grant Gain Life and Mana from Leech instantly (can no longer instantly leech to Energy Shield).
- The Dancing Dervish: Improved the behaviour of the Manifested weapon minion.
- Sentari's Answer: Now ignores your curse limit.
- Praxis: The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
- Mindspiral: The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
- Victario's Flight: The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
- Spirited Response: The Damage Taken gained as Mana when Hit during Rallying Cry now occurs over 4 seconds.
- Voice of the Storm/Choir of the Storm: No longer grants increased Critical Strike Chance based on your Uncapped Lightning Resistance. Instead, it grants increased Critical Strike Chance based on your Lightning Resistance (which is typically capped at 75%).
- All weapons which previously inflicted Bleeding or Poison on hit (or critical strike) now only inflict Bleeding or Poison on hits (or critical strikes) with that specific weapon.
- Goredrill: Melee Critical Strikes cause Bleeding has been changed to 50% chance to cause Bleeding with Melee Critical Strikes with this Weapon.
- Slivertongue: Now has a 50% chance to inflict Bleeding with Piercing arrows (down from 100%).
- The Blood Reaper: Now has a 50% chance to inflict Bleeding on hit (down from 100%).
- Many other weapons which previously inflicted Bleeding on hit with a 100% chance now only have a 25% chance to inflict Bleeding. This affects the following weapons: The Blood Reaper, Atzir's Disfavour, Jack, the Axe, Rigwald's Savagery, Rive, Uul-Netol's Kiss, Uul-Netol's Embrace, Slivertongue, all weapons with Vagan's crafted mod, all weapons with Tora's vendor mod, .
- Due to balance changes, every existing character has been granted an optional full passive skill reset.
- This process will also reset your allocated Ascendancy points.
- To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
- 継続ダメージ (Damage over Time) の大幅な変更により、数多くの出血 (Bleed), 炎上 (Burning), 毒 (Poison) 関連のパッシブスキルが調整された。出血と毒のダメージのパッシブ塊が追加され、既存のパッシブスキルも継続ダメージに影響するよう変更された。
- 既存の近接攻撃 (Melee) に出血確率を付与するパッシブスキルは、代わりに攻撃 (Attack) に付与するようになった (Meleeに限定されない)。
- ワンドと杖以外の全ての武器パッシブスキルは、攻撃による状態異常 (Ailments from Attacks) によるダメージも増加させる。
- 新規キーストーン: Perfect Agony - Scion-Shadow間に追加。Critical Strike Multiplierの30%がクリティカルによるAilmentにも適用される。代わりに、ヒットダメージ 30% less。
- 新規キーストーン: Crimson Dance - Duelist近くに追加。出血の最大スタック数 1→8 回。代わりに、出血ダメージ 50% less と相手が移動しても追加ダメージを与えない。
- Dirty Techniques, near the Duelist, now specifically provides increases to Bleeding and Poison damage and chance.
- Added a new cluster near the Duelist which enhances Bleeding and Poison chance and damage, with a notable named Dirty Techniques.
- Added a new small cluster between the Duelist and the ranger which enhances Poison chance and damage, with a notable named Toxic Strikes.
- Holy Fire near the Templar now grants 60% increased Burning Damage (up from 40%), and the passives preceding it now grant 20% increased Burning Damage (up from 15%).
- The first passive skill on the Razor's Edge branch near the Marauder now grants 10% chance to cause Bleeding with Attacks.
- Cleaving, near the Marauder, and the passive skills preceding it now grant a total of 25% chance to cause Bleeding with Attacks.
- Two of the passive skills leading to Heavy Draw near the Ranger now grant a total of 25% chance to cause Bleeding with Bow Attacks
- The passive skills leading to Brutal Blade near the Ranger now grant a total of 20% Chance to Poison on Hit.
- The passive skills leading to Bloody Bludgeon, between the Marauder and Duelist, now grant a total of 25% chance to cause Bleeding with Attacks.
- Added a small cluster with a notable named Red Storm near Iron Grip. It grants improves Bleeding and Physical damage.
- Added Master Fletcher between the Duelist and Ranger. It grants chance to Poison on Hit with Attacks and increases to Bow damage.
- Added a new notable at the back of the Shadow's Claw wheel: Poisonous Fangs. It and nearby passives grant a 20% chance to Poison on Hit, and increased Physical Damage with Claws.
- Martial Experience between the Templar and Marauder now grants 30% increased Damage with Bleeding instead of Accuracy, and the passives preceding it now grant 10% increased Damage with Bleeding.
- Fencing between the Duelist and Ranger now grants 30% increased Damage with Bleeding, and the passives preceding it from the south now each grant 10% increased Damage with Bleeding. The Accuracy with One Handed Weapons passive in this cluster has been changed to One Handed Critical Strike Chance.
- Breath of Flames near the Witch now grants 10% increased Ignite duration on Enemies, 30% increased Burning Damage, and 5% chance to Ignite. The passive skills preceding it now grant 20% increased Burning damage rather than 10% increased Fire damage.
- The Bloodletting cluster near the Duelist has been expanded and now specifically only increases damage with Bleeding. The Increase to Damage with Bleeding on the notable has been ...increased... to 70% (from 30%), and the increased Attack Damage against Bleeding Enemies is now 40% (up from 25%).
- The Fatal Toxins cluster near the Shadow has been expanded, and the notable now grants 70% increased Damage with Poison (up from 50%).
- Breath of Rime now grants 10% chance to Freeze (up from 5%), 12% increased Cold Damage (up from 10%), and 15% increased Chill Effect. The preceding skills have also changed: the first now grants 12% Increased Cold Damage (Up from 10%) and the rest now grant 8% increased Cold Damage, and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Chance to Freeze.
- Breath of Lightning now grants 10% chance to Shock (up from 5%), 12% increased Lightning Damage (up from 10%) and 15% increased Shock Effect. The preceding skills have also changed: the first now grants 12% increased Lightning Damage (Up from 10%), and the rest now grant 8% increased Lightning Damage, and an additional bonus to either Shock Duration, Shock Effect or Chance to Shock.
- Fingers of Frost now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect. The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
- Fangs of Frost now grants 10% increased Chill Effect.
- Arcing Blows now grants 10% increased Shock Effect.
- Flash Freeze now grants 10% increased Chill Effect.
- Celestial Punishment now grants 30% increased Burning Damage and 15% increased Effect of Non-Damaging Ailments.
- The Cold Damage passive skill leading to Storm Weaver now also grants 10% increased Chill Effect.
- The Lightning Damage passive skill leading to Storm Weaver now also grants 10% increased Shock Effect.
- Elemental Focus near the Shadow now also grants 10% increased Effect of Non-Damaging Ailments.
- Static Blows near the Witch now also grants 15% increased Shock Effect and 12% increased Lightning Damage.
- Crackling Speed between the Witch and Shadow now also grants 10% increased Shock Effect.
- Mind over Matterはヒットだけでなく、継続ダメージにも適用される。
- Passives which granted increased Weapon Elemental Damage or increases to specific elements with weapons now grant increases to those elements with Attack Skills instead.
- Several of the passives which granted Chance to Pierce near the Shadow now grant increased Projectile damage.
- The passive skills behind Chaos Inoculation have been removed.
- Assassination near the Shadow has had its Critical Strike Multiplier reduced to +35%.
- Adder's Touch near the Shadow has had its Critical Strike Multiplier with Daggers reduced to +30%, Chance to Poison on Critical Strike with Daggers increased to 40%, and it now grants 40% increased Poison Damage.
- Heartseeker near the Ranger has had its Critical Strike Multiplier reduced to +30%.
- Lethality near the Ranger has had its Critical Strike Multiplier with Bows reduced to +30%.
- Serpent Stance between the Witch and Templar has had its Global Critical Strike Multiplier while wielding a Staff reduced to 35%.
- Lord of the Dead now +1 skeleton, down from +2.
- Herd the Flock no longer grants +1 skeleton.
- The location of the Heart and Soul cluster near the Witch has moved to above Practical Application and grants 5% increased Maximum Life and 8% increased Maximum Mana per passive on the smaller passives, and 8% increased Maximum Life and 12% increaed Maximum Mana on the notable.
- Arcane Focus near the Witch has been rearranged to integrate the notable into the path through it.
- The Annihilation Spell Critical Strike Chance cluster, and the Blast Radius Area of Effect cluster, both near the witch, are now closed loops.
- Ghost Reaver now grants 50% less Energy Shield Recharge Rate in addition to granting leeched Life as Energy Shield.
- Vaal Pact now only applies to leeched life.
- Moved the Exceptional Performance cluster (near the Scion) slightly away from the projectile damage and resistances wheel next to it.
- Battle Rouse between the Duelist and Marauder now grants Damage Taken gained as Mana when Hit over 4 Seconds.
- Alchemist near the Witch now grants 10% increased Flask effect (down from 14%) and 10% increased Flask duration (down from 12%).
- The Pathfinder's Master Herbalist skill はフラスコの効果中は 60% の確率で毒を付与する。
- The Juggernaut's Unflinching skill は Hit を受けたときに Endurance Charge を得る確率 20%→30%。
- The Chieftain's Tukohama, War's Herald skill は Totem がヒットを受けたとき、その最大ライフの 8%→15% を近くの敵に火炎ダメージとして反射する。
- The Deadeye's Powerful Precision skill は 投射物(Projectile) は近くの敵に対して貫通(Pierce)するようになり、貫通した投射物の Critical Strike Chance +100%。投射物のクリティカル確率は貫通率で増加しなくなり、飛行した距離に応じて貫通確率が低下することはなくなった。
- The Inquisitor's Sanctify skill は Kill したとき、または Hit したとき Consecrated Ground を生成する確率 25%→30%。
- The Inquisitor's Pious Path skill は Consecrated Ground の上ではマナ、エナジーシールドの再生(Regenerate)が +4%/秒→+6%/秒。
- The Inquisitor's Righteous Providence skill は Non-Damaging Elemental Status Ailments の効果 +20%。
- The Hierophant's Sanctuary of Thought skill は 最大Mana の 25%→30% を 最大 Energy Shield に付与する。
- The Hierophant's Pursuit of Faith skill は自身または Totem が 最近(Recently)敵をKillした数ごとにダメージ +4%→+6% 。トーテム設置中の場合、攻撃力と詠唱の速度 +8%→+10%。
- The Hierophant's Ritual of Awakening skill はTotemごとに Totem Damage が 8%→7% 減衰(less)する。
- The Trickster's Patient Reaper skill は 最近 Damage Over Time の影響下にある敵を Kill していたら、Life,Mana,Energy Shield の回復力(Recovery Rate) +60%→+70%。
- The Trickster's Swift Killer skill は 最大 Power Charge +1、 Frenzy Charge と Power Charge 1つにつき、Damage Over Time に +5%。
- The Assassin's Toxic Delivery skill は Critical Strike で Poison,Bleeding を与えたときの Poison,Bleeding のダメージはより多い(more) +100%→+30% (減少した)。
- The Assassin's Deadly Infusion skill は Critical Strike Chance +0.5% の効果はなくなった。代わりに最大 Power Charge +1 と Power Charge が最大のあいだ Critical Strike Chance +2%。
- The Necromancer's Commander of Darkness skill は 自身 と味方のオーラごとに攻撃速度と詠唱速度 +5%→+3%、あなたのオーラの効果を受けている自身と味方はダメージ +30%。(以前の 自身と味方のオーラごとに ダメージ +10% から変更)
- The Elementalist's Beacon of Ruin skill は Non-Damaging Ailments の効果 +20%。
- Path of the XXX: 追加のパッシブスキルポイント 2 を得る。
- Juggernaut: ヒットを受けたときに Endurance Charge を得る確率 10%→20%。
- Berserker:最近 Savage Hit を受けたときに攻撃力、詠唱速度、移動速度 +20%。(以前の 最近 Savage Hit を受けると25%の攻撃力、詠唱速度が25%増加 から変更。)
- Raider:レアまたはユニークの敵に Hit したとき(Killではない)に 10% の確率で Frenzy Charge 得て、さらに移動速度 +10%。(以前の 25%の確率で Element Status Ailments を回避 から変更。)
- Deadeye:投射距離に応じて投射ダメージが増加する際の最大のダメージ +30%→+50% 。さらに Projectile Speed +30%。以前の 15% の確率で Attacks で Bleeding させる効果はなくなった。Pierce効果の仕様変更にともなって、30% の Pierce 確率は +2 Pierce に変更された。
- Pathfinder:Flask効果中のダメージ +25%→+30% と 移動速度上昇 +10% 、 10% の確率で Flask の Charge を消費しない。Critical Strike をしたときに 50% の確率で Flask の Charge を1つ得る。以前の Flask の Charge獲得量 50% 増加と、Flaskの効果中は 50% の確率でFreeze,Shock,Ignite,Bleedingを回避し、Elemental Damage を4%減少する効果はなくなった。
- Elementalist: レアまたはユニークの敵を殺して Elemental Conflux 状態になったときの持続時間 4秒→6秒 。属性耐性(Elemental Resistances)の貫通(Penetration) +5%→+6%。発動できるゴーレムの召喚数 +1、Elemental Damage の反射ダメージを 50% 減少する。以前の 一致した属性のゴーレムを召喚しているときに属性ダメージ +30%、属性ダメージ -4% の効果はなくなった。
- Necromancer:あなたのオーラの影響を受けている味方はのダメージ +15%→+30%、20%の Chaos 耐性を獲得し、スキル効果時間(Skill Effect Duration) +20%。以前の Offering Skill の効果を15%増加させる効果はなくなった。
- Slayer: レアとユニークの敵に対してのダメージ +30%→+40%、Physical Damage の反射を 50% 減少し、Full Life の状態でもライフ吸収は止まらない。以前の Overkill ダメージの 10% を吸収する効果はなくなった。
- Gladiator: Block Chance +3%→+5%、Attacks は 20% の確率で Bleeding させる。
- Champion: 近接攻撃を Hit させたときに 10%→20% の確率で Fortify になり、あなたが Fortify 状態のあいだは周辺の味方とあなたはダメージ +30% と Taunt した敵からの攻撃を 4%→5% 軽減する。
- Inquisitor: Killしたときに Consecrated Ground を生成する確率 20%→30% 。Elemental Damage +20%→+25%。
- Hierophant: Totem を設置したときにPower Charge を得る確率 20%→50%。
- Guardian: あなたのオーラの影響下にある自身と味方は攻撃力、移動速度、詠唱速度 +10%。(以前の あなたのオーラを受けている味方は攻撃力、詠唱速度 +12% から変更された)あなたのオーラを受けている自身と味方は Block Chance に +3%→+5%(味方にも効果が及ぶようになった)、さらにあなたについている Curse の効果を 25% 軽減する。以前の5秒毎にあなたの Curse と Ailments を取り除く効果はなくなった。
- Assassin: Full Life の敵に Hit したときにPower Charge を得る確率 10%→20% 、さらに Critical Strike Chance +1%→ +1.5%。
- Trickster: 最近、キャラクターの継続ダメージの影響下にある敵を Kill した場合、Life, Mana, Energy Shield の回復効果(Recovery Rate) +30%→+50%。最近、 Movement スキルを使用していた場合、秒間15の マナ再生( Mana Regenerate) を得る。以前の 最近、 Movement スキルを使用していた場合、マナ再生 +100% の効果は削除された。
- Saboteur: 最近、 Mine の設置か Trap を投げていたら移動速度 +10%、Trap と Mine はエレメンタル耐性(Elemental Resistances)の貫通 +6%。以前の 最近、Mineを起爆していた場合、ダメージはエレメンタル耐性の貫通 +6%、Trap,Mine の投擲クールダウン時間を 20% 短縮 はなくなった。
- The crabs in the Coast in Act 1 have been cured of their infestation... for now.
- Dreadwheel monsters can now be found in The Climb in Act 1.
- Scarecrow monsters can now be found in the Old Fields in Act 2.
- The Touch of God skill used by Dominus now deals damage in an area that more accurately matches its visual effect.
- The Pale Council encounter has been rebalanced and is, in general, be more difficult. Defeating the Pale Council will earn you one of four new unique items exclusively available from them.
- Monsters that are created as part of a Prophecy now use the Prophecy-holder's level to determine their level, up to a cap of level 70 in non-map areas. In map areas, monsters created by Prophecies will be the same level as the map area.
- Many unique monsters which were previously immune to Ailments have had their immunities removed, with the exception of Freeze. Notably, this includes several Beyond Demons, the Atziri Trio, Atziri herself, The Shaper and his Guardians, among others.
- The Volatile Flameblood, Volatile Iceblood and Volatile Stormblood Nemesis mods have been disabled and replaced by Volatile Core. Volatile Core monsters create an entity on death which pursues players until it explodes.
- The Banshee monsters in the Crystal Veins have been renamed Shriekers.
- The damage dealt by the Lightning Orb skill used by rare monsters in Esh breaches has been reduced by 8%. The Lightning Orbs can no longer stun players.
- Increased the life of all Invasion bosses by 50%.
- The Bloodlines mod Bonds of Chaos has been disabled.
- Rhoas in the Mud Flats now enrage if you destroy their nests.
- Pale Blackguards now enrage when below 75% life (up from 50%).
- Plague Retch has returned from his sabbatical and once again taken up residence in Chamber of Sins while he works on his memoirs. We are excited to hear all about his journeys.
- Slaying Hillock will guarantee that he drops a three-socket, three-colour starter weapon for your class.
- Marceus the Defaced has had his item drops greatly reduced due to his proximity to the Marketplace waypoint.
- Tormented Spirits no longer possess hidden monsters.
- The average experience per monster has been slightly reduced at high levels.
- マップボスのライフが大幅に増える。同Tierのボスは同量のライフを持つようになる。T15 と T16 のボスのライフ量の差は縮まる。T16 ガーディアンのライフ量に変更は無い。
- Added new mods which can roll on all map tiers as prefixes. These mods cause Solaris fanatics, Lunaris fanatics and Ghosts to inhabit the map.
- Breach は、マップ内で 10% の確率で見つかる。A sextant mod has been added which guarantees a Breach in the affected maps but does not override the 10% chance to find a Breach naturally.
- The Shaper と戦闘中はポータルを開けなくなる。 Zana has 50% more life during the Shaper encounter. The grace period when re-entering the Shaper encounter mid-fight has been reduced to 3 seconds.
- Lair of the Hydra: The Hydra's Teleport Shot cooldown has been increased to 25 seconds (from 20). Reduced the damage dealt by the Hydra Turrets by 10% and reduced their firing rate by up to 30% as the Hydra's life drops. Increased the damage of the Hydra's Barrage and Doom Arrow by 20%.
- Overgrown Ruin: The boss room's orientation has been flipped, making it safer to approach the boss. The boss has been moved further back into the room.
- Armoury: Now has its own secret chest, instead of using the Labyrinth's.
- Lycius, Midnight's Howl and The Cursed King: Increased the cooldown on the Wolf Barrage from 10 seconds to 15 seconds, and reduced the damage reduction the boss gains during the Wolf Barrage (he will take more damage during the barrage than previously).
- Rigwald, the Wolven King, Lycius, Midnight's Howl and The Cursed King: Now correctly kill most entities created during the fight on death, without killing other monsters.
- Promenade: The Blackguard Tempest unique monsters have a longer cast time for their Lightning Thorns skill. This is to give players an opportunity to stop attacking.
- The Goddess of Justice: Now uses her warp ability more conditionally.
- Guardian of the Vault: Now uses his Hide ability less frequently.
- It That Fell: Now uses his Hide ability much less frequently.
- Monsters that use Blinding Gaze in maps now use it much more quickly.
- Porcupine Goliaths in maps now have a 70% chance to release spikes on death (down from 100%).
- Bog and Arid Lake: Defeating the map boss while it is enraged is now more rewarding.
- Added 15 Grandmasters to the Hall of Grandmasters and replaced 2 existing Grandmasters with updated versions. Balance changes to charges, ailments, damage over time and pierce have been propagated out to the Grandmasters. Several Grandmasters have been adjusted as a result of these balance changes.
- Temple: The portals in the boss room no longer have massive hitboxes that extend far beyond the portals themselves.
- Mesa: The location where players appear in the boss room has been moved farther away from the exit. The boss has been moved slightly farther away to prevent players from accidentally engaging the boss from this new spot.
- Burial Chambers: The boss's cauldrons have been moved farther away from each other.
- Further balanced the monster density of end-game maps. Some have been lowered and some have been raised.
- You can no longer appear in the middle of a pack of monsters on a fresh Barrows map.
- The Quay map has been renamed Port.
- Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
- Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, 25% more Magic monsters, 20% increased quantity of items found.
- Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
- Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
- Level 6: Perandus (costs 4 Chaos Orbs): Areas contain 3 extra Perandus chests, and there's a chance for Cadiro Perandus to appear.
- Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, 50% more Rare monsters, 20% increased quantity of items found.
- Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.
- PvP premade characters have been updated to work with the current Passive Skill Tree.
- Skills linked to Cast While Channeling now do 70% less damage in PvP.
- Scorching Ray now assumes a cast time of 4 seconds for calculating damage in PvP, down from 30 seconds. This will result in significantly reduced damage in PvP.
- A Waypoint has been added to The Solaris Temple Level 1.
- The Waypoint in Chamber of Sins Level 2 has been moved to Chamber of Sins Level 1.
- The Waypoint in The Marketplace has been moved near Marceus the Defaced.
- The Waypoint in The Ebony Barracks has been moved closer to the entrance to the sewers.
- Blackguards and Ribbons in the Battlefront now fight each other.
- The exit portal in Piety's boss room in Lunaris Temple Level 2 now stay active until you have engaged Piety.
- Several Prophecies have been updated to work with monsters introduced in The Fall of Oriath.
- Increased the likelihood that the Prophecy 'Ambitious Bandit I' would trigger in Act II areas.
- The Vaal Side Area in the Battlefront will no longer spawn within sight of the waypoint.
- Reduced the number of monsters that appear in the Dried Lake.
- Fixed a bug related to the behaviour of the Bonespire Talisman monster effect when you leave and re-enter its vicinity.
- Fixed a bug where cloned characters (via Blink/Mirror arrow for example) would only have one cloned pet rather than two.
- Fixed a bug where gems transformed into Totems/Traps/Mines would not highlight the correct Support Gems when hovered over.
- Fixed a bug where map bosses that are already possessed occasionally showed the Tormented Spirit as you enter the arena.
- Fixed a bug where monsters could turn to face a nearby chest when taunting.
- Fixed a bug where some looping sounds would occasionally not play.
- Fixed a bug where attempting to drop an item with a cosmetic skin would ask if you wanted to destroy it, when that wouldn't actually occur due to the presence of the skin.
- Fixed rounding issues with Support Gem mana cost multipliers. You can no longer influence the final result by putting the gems in a different order.
- Fixed bugs where some on-kill Prophecies would trigger when player minions die.
- Fixed a bug where Blink and Mirror arrow clones would have Energy Shield protecting their life if your Energy Shield was actually protecting your mana.
- Fixed an evasion sync bug that could occur with Blade Flurry.
- Fixed various display bugs that could occur if you left and rejoined the Rigwald encounter.
- Fixed desync that could occur in Pit Fights.
- Fixed a bug where PvP-only characters could get bandit reward books stuck in their inventory.
- Fixed a bug where the name of certain Russian players was not correct on the overlay map.
- Fixed a bug where a character's name on the social screen can clip into the level/class display.
- Fixed a bug where the Gloom Wings microtransaction behaved incorrectly on the Ranger and Duelist.
- Fixed typos in several story glyphs.
- Fixed numerous typos and formatting issues across Brazillian Portuguese, Russian, Thai, and English texts.
- Fixed a bug where the unique jewel The Vigil would grant Fortify to nearby allies from any source of Fortify, not just Vigilant Strike.
- Fixed a bug where the unique body armour The Covenant would cause spontaneous hair growth or a severe case of having-no-face when combined with certain Microtransactions on the Witch and Scion.
- Fixed a bug where removing Headhunter would not remove the buffs being granted by Headhunter.
- Fixed a bug where Skeleton Beasts in the Library would be off-centre on their plinths.
- Fixed a bug where monsters could spawn outside of the walkable terrain in some areas.
- Fixed the spelling of Ezomyte on the Ezomyte Shell fish hook.
- Fixed a bug where Rek'tar, the Breaker would use the incorrect idle animation.
- Fixed a bug that would cause some of the dart traps in the Labyrinth to misfire.
- Fixed a bug where bodies would spawn embedded in the stairs leading to Piety's boss room in the Temple of Lunaris.
- Fixed a bug where Fireball's audio would not play at very close distances.
- Fixed a bug where Jikeji would play its death audio too loudly.
- Fixed a bug where items could fall into inaccessible areas in the Vault map.
- Fixed a bug where you could potentially lock out the ability to obtain prophecies on a character.
- Fixed a bug which prevented Ambrosia in the Cavern of Anger from using her Fireball and Firestorm skills.
- Fixed a bug which prevented your language settings from appropriately placing you into a chat channel.
- Fixed a bug where certain guild tag text colours appeared incorrectly.
- Fixed an exploit where vendor inventories could be predictably repeated by deleveling a character.
- Fixed a bug where non-monster entities could in some cases potentially use the wrong level value when calculating damage.
- Fixed a bug where you could take an unconnected passive point.
- Fixed a bug where more than the allowed number of players could spectate a PvP match.
- Fixed a bug where you could force other players into a PvP match.
- Fixed a bug on the Mao Kun map which caused items to be generated at the wrong level.
- Fixed a bug where clicking parts of the master crafting bench windows would close the window and cause your character to move.
- Fixed a bug where allocating and then unallocating Eldritch Battery would cause the UI to display the wrong Energy Shield value.
- Fixed a bug where skills that dealt chaos damage over time would add their damage over time values to any Decay they also applied.
- Fixed a bug where certain buffs from Tempests would cause the player to have extremely high or low values on some stats.
- Fixed a bug where the Item Requirements reminder on the passive skill tree would ignore the Reduced Attribute Requirements from Atziri's Foible.
- Fixed several interactions with The Perfect Form, Arctic Armour and other sources of mana reservation that could cause incorrect behaviour.
- Fixed a possible source of desync with Blink Arrow and Mirror Arrow.
- Fixed multiple bugs around changing screen resolutions and windowed/full-screen modes.
- Fixed a bug where sources of increased Golem Maximum Life were not taken into account when showing minion life values.
- Fixed a client crash that could occur when post-processing was turned off and a breach was activated for computers with AMD processors and video cards.
- Fixed a bug where stats with the "while stationary" condition would erroneously stay active in certain cases while using Cyclone.
- Fixed a bug that prevented Tolman from screaming when entering the Crematorium.
- Fixed a bug where Flame Surge was not being affected by some modifiers to Area of Effect.
- Fixed a bug where Righteous Fire could snapshot the effects of Concentrated Effect and increases to area damage.
- Fixed a bug where, on the character select screen, the Join button for races would not be greyed out if you were at your maximum character capacity.
- Fixed a bug where you could be disconnected from chat channels that were full while changing areas.
- Fixed a bug where Essence monoliths would fail to spawn when an area's monsters had been overridden.
- Fixed a bug where a character with an expired name could cause bad interactions with other characters that use that name.
- Fixed a bug where a returning projectile could sometimes incorrectly hit a monster more times than it was allowed to.
- Fixed a bug where placing a Lightning Warp remote mine could prevent you from interacting with NPCs.
- Fixed a bug where Ichimonji could prevent you from being affected by your own Consecrated Ground.
- Fixed a bug which prevented The Baron from properly leeching to your Energy Shield if you had Ghost Reaver.
- Fixed a bug where Berek's Respite could cause you to be shocked with an infinite duration.
- Fixed a bug where killing a monster which changed teams on death with an Ignite could cause it to die and grant experience twice.
- Fixed a bug which could cause the Phoenix map boss to be locked in place.
- Fixed a bug where sources of Ignite/Shock Nearby Enemies on Kill could cause those ailments to persist indefinitely.
- Fixed a bug where Wild Strike's lightning could chain to enemies farther away that it was meant to.
- Fixed a bug where Fairgraves in the Mao Kun map would kill monsters in Essence Monoliths and others that he was not meant to. Shame on you, Fairgraves.
- Fixed a bug where Lightning Warp would sometimes not play an effect or would make the player character become invisible if triggered from Cast while Channelling Support.
- Fixed the ordering of some stats in the Character panel.
- Fixed a bug where some attack-only stats would show for spells in the Character panel.
- Fixed a bug where some enemies had small amounts of chaos resistance when they weren't meant to.
- Fixed a bug where channeled spells supported by Cast while Channeling would say 'You cannot Cast this Spell directly' when you could.
- Fixed a bug where some Mesa maps could generate with broken layouts.
- Fixed a bug where unequipping then re-equipping a Righteous Fire gem while Righteous Fire was active would cause the visual effect to disappear, despite the damage persisting.
- Fixed a bug where skills would not correctly convert damage when the total amount of damage being converted exceeded 100%.
- You can no longer wander into Oyun's cages in Highgate.
このページへのコメント
翻訳感謝です