最終更新:ID:SWFqeApSEA 2012年05月20日(日) 15:29:12履歴
Explosives +10 Power (Damage) +1 Expertise (Condition Duration) | Minor | Adept | ||
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Firearms +10 Precision (Critical Hit Chance) +1 Malice (Condition Damage) | Minor | Adept | ||
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Inventions +10 Toughness (Armor) +10 Compassion (Healing) | Minor | Adept | ||
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Alchemy +10 Vitality (Life - Max HP) +1 Concentration (Boon Duration) | Minor | Adept | ||
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Grandmaster | ||||
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Tools +1 Ingenuity (Tool Belt Cooldown) +10 Prowess (Critical Hit Multiplier) | Minor | Adept | ||
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