P | Object Mode: Start realtime engine | ゲームエンジン起動 |
P | Edit mode: Seperate vertices to new object | 新しいオブジェクトに頂点を移す |
shift-P | Edit mode: Push-Pull | プッシュ・プル |
shift-P | Object mode: Add a preview window in the 3D window | 3Dウィンドウにプレビューウィンドウを表示 |
P | UV Image Editor: Pin selected vertices. Pinned vertices will stay in place on the UV editor when executing an LSCM unwrap. | |
Alt-P | Clear parent relationship | 親子関係のクリア |
Alt-P | UV Image Editor: Unpin UVs | |
Alt-P | Text Editor : Run current script | スクリプトを実行 |
Ctrl-P | Make active object parent of selected object | アクティブなオブジェクトを親として、選択したオブジェクトを子として登録 |
Ctrl-Shift-P | Make active object parent of selected object without inverse | |
Ctrl-P | Edit mode: Make active vertex parent of selected object | |
Ctrl-P | ARMATURE : editmode, make bone parent. |