最終更新: mikk_ni3_92 2007年12月19日(水) 17:48:26履歴
現在地 >> メニュー >> サンプルコード::OpenGL >> メッシュの描画
#include <cstdio>
#include <GL/glut.h>
#include <GL/glu.h>
#include <GL/gl.h>
void display();
void reshape(int w, int h);
void myMouseFunc(int button,int state,int x,int y);
void myMouseMotion(int x,int y);
void SpecialKey(int key, int x, int y);
void DRAW_XYZ();
void DRAW_TRI();
using namespace std;
GLdouble points[2][2][3]=
{
{{0,0,0},{1,0,0}},
{{0,1,0},{1,1,0}}
};
inline void GLUT_INIT()
{
glutInitDisplayMode(GLUT_RGBA| GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(200,200);
}
inline void GLUT_CALL_FUNC()
{
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(myMouseFunc);
glutMotionFunc(myMouseMotion);
glutSpecialFunc(SpecialKey);
}
inline void MY_INIT()
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glEnable(GL_MAP2_VERTEX_3);
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
GLUT_INIT();
glutCreateWindow("window name");
GLUT_CALL_FUNC();
MY_INIT();
glutMainLoop();
return 0;
}
/********[ここからコールバック]****************************************/
double xAngle = 0.0, yAngle = 0.0;
int num = 10;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(3.0, 4.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glRotated(xAngle,1,0,0);
glRotated(yAngle,0,1,0);
glEnable(GL_DEPTH_TEST);
DRAW_XYZ();
glPushMatrix();
glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 2, 0.0, 1.0, 6, 2,&points[0][0][0]);
glMapGrid2d(num, 0.0, 1.0, num, 0.0, 1.0);
glEvalMesh2(GL_LINE, 0, num, 0, num);
glPopMatrix();
glDisable(GL_DEPTH_TEST);
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.0, (double)w / (double)h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int xStart,yStart;
bool mouseFlag = GL_FALSE;
void myMouseFunc(int button,int state,int x,int y)
{
if(button == GLUT_LEFT_BUTTON &&state == GLUT_DOWN)
{
xStart = x;
yStart = y;
mouseFlag = GL_TRUE;
}
else
{
mouseFlag = GL_FALSE;
}
}
void myMouseMotion(int x,int y)
{
int xdis,ydis;
double a = 0.5;
if(mouseFlag == GL_FALSE)return;
xdis = x - xStart;
ydis = y - yStart;
xAngle += (double)ydis * a;
yAngle += (double)xdis * a;
xStart = x;
yStart = y;
glutPostRedisplay();
}
void SpecialKey(int key, int x, int y)
{
switch (key) {
case GLUT_KEY_UP:
num += 1;
break;
case GLUT_KEY_DOWN:
num -= 1;
break;
}
glutPostRedisplay();
}
/**********[ここから各種関数]***********************/
void DRAW_XYZ()
{
glBegin(GL_LINES);
glColor3d(0,1,0);//x
glVertex2d(-100,0);
glVertex2d(100, 0);
glColor3d(1,0,0);//y
glVertex2d(0,0);
glVertex2d(0,100);
glColor3d(0,0,1);//z
glVertex3d(0,0,-100);
glVertex3d(0,0, 100);
glEnd();
}
void DRAW_TRI()
{
glBegin(GL_TRIANGLES);
glVertex2d(0,1);
glVertex2d(-0.5, 0);
glVertex2d(0.5, 0);
glEnd();
}
#include <cstdio>
#include <GL/glut.h>
#include <GL/glu.h>
#include <GL/gl.h>
void display();
void reshape(int w, int h);
void myMouseFunc(int button,int state,int x,int y);
void myMouseMotion(int x,int y);
void SpecialKey(int key, int x, int y);
void DRAW_XYZ();
void DRAW_TRI();
using namespace std;
GLdouble points[2][2][3]=
{
{{0,0,0},{1,0,0}},
{{0,1,0},{1,1,0}}
};
inline void GLUT_INIT()
{
glutInitDisplayMode(GLUT_RGBA| GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(200,200);
}
inline void GLUT_CALL_FUNC()
{
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(myMouseFunc);
glutMotionFunc(myMouseMotion);
glutSpecialFunc(SpecialKey);
}
inline void MY_INIT()
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glEnable(GL_MAP2_VERTEX_3);
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
GLUT_INIT();
glutCreateWindow("window name");
GLUT_CALL_FUNC();
MY_INIT();
glutMainLoop();
return 0;
}
/********[ここからコールバック]****************************************/
double xAngle = 0.0, yAngle = 0.0;
int num = 10;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(3.0, 4.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glRotated(xAngle,1,0,0);
glRotated(yAngle,0,1,0);
glEnable(GL_DEPTH_TEST);
DRAW_XYZ();
glPushMatrix();
glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 2, 0.0, 1.0, 6, 2,&points[0][0][0]);
glMapGrid2d(num, 0.0, 1.0, num, 0.0, 1.0);
glEvalMesh2(GL_LINE, 0, num, 0, num);
glPopMatrix();
glDisable(GL_DEPTH_TEST);
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.0, (double)w / (double)h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int xStart,yStart;
bool mouseFlag = GL_FALSE;
void myMouseFunc(int button,int state,int x,int y)
{
if(button == GLUT_LEFT_BUTTON &&state == GLUT_DOWN)
{
xStart = x;
yStart = y;
mouseFlag = GL_TRUE;
}
else
{
mouseFlag = GL_FALSE;
}
}
void myMouseMotion(int x,int y)
{
int xdis,ydis;
double a = 0.5;
if(mouseFlag == GL_FALSE)return;
xdis = x - xStart;
ydis = y - yStart;
xAngle += (double)ydis * a;
yAngle += (double)xdis * a;
xStart = x;
yStart = y;
glutPostRedisplay();
}
void SpecialKey(int key, int x, int y)
{
switch (key) {
case GLUT_KEY_UP:
num += 1;
break;
case GLUT_KEY_DOWN:
num -= 1;
break;
}
glutPostRedisplay();
}
/**********[ここから各種関数]***********************/
void DRAW_XYZ()
{
glBegin(GL_LINES);
glColor3d(0,1,0);//x
glVertex2d(-100,0);
glVertex2d(100, 0);
glColor3d(1,0,0);//y
glVertex2d(0,0);
glVertex2d(0,100);
glColor3d(0,0,1);//z
glVertex3d(0,0,-100);
glVertex3d(0,0, 100);
glEnd();
}
void DRAW_TRI()
{
glBegin(GL_TRIANGLES);
glVertex2d(0,1);
glVertex2d(-0.5, 0);
glVertex2d(0.5, 0);
glEnd();
}