マジック・ザ・ギャザリングの日本オリジナルの独立型エキスパンションを製作しています。プレインチェイス戦で利用する次元デッキをモチーフにした「エリアデッキ」を使用してデュエルを行います。

Ancient Bird Spoiler List
Set exported using Magic Set Editor 2, version 0.3.5

Spoiler List created on 2008-04-29 13:56:22

Card Name: Dusk Seed
Card Color: B
Mana Cost: B
Type & Class: Creature - Antomb
Pow/Tou: 1/1
Card Text: Whenever an opponent plays a land, you may regenerate target creature.
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Rarity: C
Card #: 73/161

Card Name: Antomb Draftee
Card Color: B
Mana Cost: 3B
Type & Class: Creature - Antomb
Pow/Tou: 2/2
Card Text: Soulflow
As long as Antomb Draftee is becomes nonblack-colors, it gets +1/+0.
3,T: Search your library for a black creature card with total power and toughness 3 or less and put that card into play. If it shares a creature type with Antomb Draftee, that gains haste until end of turn. Then shuffle your library.
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Rarity: C
Card #: 63/161

Card Name: Damping Antomb
Card Color: B
Mana Cost: 3B
Type & Class: Creature - Antomb
Pow/Tou: 3/1
Card Text: Recollection
When Damping Antomb comes into play, creatures with nonblack-colors get -1/-1 until end of turn.
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Rarity: U
Card #: 70/161

Card Name: Lifestealer
Card Color: B
Mana Cost: 2B
Type & Class: Creature - Nightstalker
Pow/Tou: 2/2
Card Text: Swampwalk
Whenever a creature with soulflow is put into a graveyard from play, put a +1/+1 counter on Lifestealer.
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Rarity: R
Card #: 78/161

Card Name: Force-out
Card Color: B
Mana Cost: B
Type & Class: Instant
Pow/Tou:
Card Text: Recollection
If target creature that was dealt damage this turn, destroy that creature. Otherwise, it gets -1/-1 until end of turn.
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Rarity: C
Card #: 75/161

Card Name: Omit
Card Color: B
Mana Cost: B
Type & Class: Sorcery
Pow/Tou:
Card Text: Target player removes a card in his or her hand from the game.
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Rarity: C
Card #: 81/161

Card Name: Blank Tutor
Card Color: B
Mana Cost: B
Type & Class: Sorcery
Pow/Tou:
Card Text: You may choose a card you own removed from the game and put it into your hand.
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Rarity: R
Card #: 64/161

Card Name: Colorfast Antomb
Card Color: B
Mana Cost: 1B
Type & Class: Creature - Antomb
Pow/Tou: 2/1
Card Text: Colorfast Antomb's color is invariable.
Whenever Colorfast Antomb attacks or blocks, you may have target creature lose soulflow until end of turn.
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Rarity: C
Card #: 68/161

Card Name: Tolinitah, Ashen City
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Empty 3
T: Add one mana of any color to your mana pool.
(Flipped)
The Empty Quarter (Land - Desert)
T: Add 1 to your mana pool.
2: Target parmanent loses a color of your choice until end of turn.
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Rarity: R
Card #: 161/161

Card Name: Iron-chain Master
Card Color: W
Mana Cost: 1W
Type & Class: Creature - Human scout
Pow/Tou: 1/2
Card Text: W,T: Tap target creature. As long as that creature with soulflow doesn't untap during its controller's next untap step.
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Rarity: C
Card #: 18/161

Card Name: Eith Zealot
Card Color: W
Mana Cost: 1W
Type & Class: Creature - Sand Shaman
Pow/Tou: 1/1
Card Text: Lifelink
Protection from red
When Eith Zealot becomes colorless by a spell or an ability, sacrifice it.
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Rarity: C
Card #: 14/161

Card Name: Enchanter of Bound
Card Color: W
Mana Cost: 1W
Type & Class: Creature - Human Aurashaper
Pow/Tou: 0/1
Card Text: 1W,T,Discard a card: Put a white Aura enchantment token with Enchant creature into play, attach that to target creatue. Enchanted creature has "This creature can't attack or block unless its controller pays 1 for each of its colors. If the cost was paid, destroy this pamanent."
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Rarity: C
Card #: 15/161

Card Name: Benefactor
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Human Cleric
Pow/Tou: 1/2
Card Text: W,T: Target creature gains vigilance until end of turn.
When Benefactor is put into a graveyard from play, you may put a +1/+1 counter on target creature.
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Rarity: C
Card #: 1/161

Card Name: Orbelian Umpire
Card Color: W
Mana Cost: 4W
Type & Class: Creature - Human Soldier Advisor
Pow/Tou: 5/3
Card Text: Vigilance,defender,shepherd
Each creatures gets +1/+1 unless it hasn't the same name as creature as creature in play.
As long as an opponent controls a creature doesn't share a color with Orbelian Umpire, creatures you control with defender can attack this turn as though they didn't have defender.
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Rarity: R
Card #: 24/161

Card Name: Disharmony
Card Color: W
Mana Cost: W
Type & Class: Instant
Pow/Tou:
Card Text: Destory target enchantment.
Resonance - If you have exactly four cards in hand, instead remove target artifact or enchantment from the game.
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Rarity: C
Card #: 10/161

Card Name: Desert Blade
Card Color: W
Mana Cost: 1W
Type & Class: Instant
Pow/Tou:
Card Text: You may sacrifice a Desert rather than pay Desert Blade's mana cost.
Desert Blade deals 1 damage to each attacking creature. You gain life equal to the damage dealt this way.
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Rarity: C
Card #: 7/161

Card Name: Blink
Card Color: W
Mana Cost: 1W
Type & Class: Sorcery
Pow/Tou:
Card Text: Search your library for a card and remove that card from the game. At end of turn, shuffle it into its owner's library.
Draw a card.
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Rarity: U
Card #: 3/161

Card Name: Burst of Silver Sand
Card Color: W
Mana Cost: W
Type & Class: Instant
Pow/Tou:
Card Text: Untap target parmanent. If it's a creature, it gets +1/+1 until end of turn.
Resonance - If you have exactly four cards in hand, instead untap up to two parmanents. If it's a creature, each of them gets +2/+2 until end of turn.
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Rarity: C
Card #: 5/161

Card Name: Eith Skyknight
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Human Knight
Pow/Tou: 2/3
Card Text: Flying
As long as you have no cards you own in removed from the game, Eith Skyknight has double strike.
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Rarity: U
Card #: 12/161

Card Name: Animate Crypt
Card Color: B
Mana Cost: 2BB
Type & Class: Creature - Horror Carrier
Pow/Tou: 2/2
Card Text: Wreck - At the beginning of your upkeep, remove two cards in your graveyard from the game.
B: Animate Crypt deals 1 damage to each creature and each player.
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Rarity: U
Card #: 62/161

Card Name: Enchanter of Oblivion
Card Color: B
Mana Cost: 2B
Type & Class: Creature - Horror Aurashaper
Pow/Tou: 2/2
Card Text: 1B,T,Discard a card: Put a black Aura enchantment token with Enchant creature into play, attach that to target creatue. Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
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Rarity: C
Card #: 74/161

Card Name: Rockgird Roving Fire
Card Color: R
Mana Cost: R
Type & Class: Creature - Human Insect
Pow/Tou: 1/1
Card Text: Soulflow
When Rockgird Roving Fire is put into a graveyard from play, Rockgird Roving Fire deals X damage to target creature. where X is the number of this creature's colors.
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Rarity: C
Card #: 113/161

Card Name: Diselugh Cave-ape
Card Color: R
Mana Cost: 1R
Type & Class: Creature - Ape Berserker
Pow/Tou: 1/3
Card Text: Mountainwalk
Whenever Diselugh Cave-ape attacks doesn't share creature type to other attacking creature, Diselugh Cave-ape gets +2/-2 until end of turn.
3R,T:Target creature gains mountainwalk until end of turn.
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Rarity: C
Card #: 100/161

Card Name: Uncian Sandstalker
Card Color: R
Mana Cost: RR
Type & Class: Creature - Human Cat
Pow/Tou: 2/2
Card Text: Soulflow,haste
As long as Uncian Sandstalker is becomes nonred-colors, it has first strike.
At the end of your turn, if Uncian Sandstalker hasn't nonred-colors, return that to its owner's hand. (Return it only if it's in play.)
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Rarity: U
Card #: 119/161

Card Name: Defence Line's Breaker
Card Color: R
Mana Cost: 3R
Type & Class: Creature - Human Rhino
Pow/Tou: 4/2
Card Text: Soulflow,trample
Defence Line's Breaker can't be blocked except by X or more creatures. where X is 1 plus the number of this creature's colors.
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Rarity: R
Card #: 98/161

Card Name: Color-casted Minotaur
Card Color: R
Mana Cost: 2R
Type & Class: Creature - Minotaur Berserker
Pow/Tou: 2/2
Card Text: Frenzy 1
Whenever Color-casted Minotaur attacks doesn't share creature type to other attacking creature, Color-casted Minotaur damage can't be prevented.
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Rarity: C
Card #: 96/161

Card Name: Brilliance Blast
Card Color: R
Mana Cost: R
Type & Class: Instant
Pow/Tou:
Card Text: Brilliance Blast deals damege to target creature for each of its colors.(Colorless is no colors.)
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Rarity: C
Card #: 94/161

Card Name: Dance of Spark
Card Color: R
Mana Cost: 1R
Type & Class: Instant
Pow/Tou:
Card Text: Dance of Spark deals 2 damage to target creature or player.
Resonance - If you have exactly two cards or three cards in hand, instead Dance of Spark deals 3 damage to that target creature or player and the damage can't be prevented.
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Rarity: C
Card #: 97/161

Card Name: Migrating Shade
Card Color: B
Mana Cost: B
Type & Class: Creature - Spirit Shade
Pow/Tou: 1/1
Card Text: Flying
When Migrating Shade is put into a anywhre from play, target creature gains fear until end of turn.
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Rarity: C
Card #: 80/161

Card Name: Batterdown
Card Color: R
Mana Cost: 2R
Type & Class: Instant
Pow/Tou:
Card Text: Target creature gets +2/+0 until end of turn. As long as it has exactly three or more colors, it has double strike until end of turn.
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Rarity: C
Card #: 92/161

Card Name: Moonquake
Card Color: R
Mana Cost: 1R
Type & Class: Sorcery
Pow/Tou:
Card Text: Moonquake deals 2 damage to each creature with soulflow.
Resonance - If you have exactly one card in hand, instead Moonquake deals 2 damage to each creature without soulflow.
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Rarity: U
Card #: 109/161

Card Name: Soil Fall
Card Color: R
Mana Cost: RR
Type & Class: Sorcery
Pow/Tou:
Card Text: Choose one - Destroy target Desert or colorless creature; or Soil Fall deals 1 damage to up to X target creatures. where X is the number of each parmanent with an almanac counter on it in play.
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Rarity: U
Card #: 117/161

Card Name: Hideous Justice
Card Color: B
Mana Cost: 3BB
Type & Class: Sorcery
Pow/Tou:
Card Text: Recollection
All creatures get -2/-2 until end of turn. If you played this spell during your main phase, instead all creatures get -3/-3 until end of turn.
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Rarity: R
Card #: 77/161

Card Name: Incoherence
Card Color: R
Mana Cost: R
Type & Class: Instant
Pow/Tou:
Card Text: Target creature becomes colorless until end of turn.
Resonance - If you have exactly six cards in hand, draw a card or put two cards from your hand on the bottom of your library in any order.
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Rarity: C
Card #: 107/161

Card Name: Flame-cloaler's Chain Blade
Card Color: R
Mana Cost: 2RR
Type & Class: Creature - Ape Berserker
Pow/Tou: 3/2
Card Text: First strike
Whenever Flame-cloaler's Chain Blade attacks doesn't share creature type to other attacking creature, Flame-cloaler's Chain Blade deals 1 damage to target creature or player.
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Rarity: U
Card #: 104/161

Card Name: Reply Blow
Card Color: W
Mana Cost: 3W
Type & Class: Instant
Pow/Tou:
Card Text: Choose one - Attacking creatures gains first strike until end of turn; Blocking creatures gains first strike until end of turn; Target creature gains first strike until end of turn.draw a card.
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Rarity: U
Card #: 26/161

Card Name: Outcast
Card Color: W
Mana Cost: WW
Type & Class: Instant
Pow/Tou:
Card Text: Remove target nonwhite attacking or blocking creature from the game. As long as that card is removed from the game this way, it has shroud.
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Rarity: U
Card #: 25/161

Card Name: Orbelian Elephant Raiders
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Human Soldier Elephant
Pow/Tou: 2/4
Card Text: Trample
As long as an opponent controls a creature doesn't share a color with Orbelian Elephant Raiders, it can't be blocked except by artifact creatures and/or white creatures this turn.
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Rarity: U
Card #: 21/161

Card Name: Inhabitant of Berna Desert
Card Color: W
Mana Cost: W
Type & Class: Creature - Sand scout
Pow/Tou: 1/1
Card Text: When Inhabitant of Berna Desert becomes colorless by spell or ability, it has first strike.
T,Remove Inhabitant of Berna Desert: Remove target spell from the game that targets a permanent you control.
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Rarity: C
Card #: 17/161

Card Name: Orbelian Honor Guard
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Human Knight
Pow/Tou: 2/2
Card Text: T: Target creature gets +1/+1 until end of turn.
W,Sacrifice a creature: Prevent the next 2 damage that would be dealt to target creature or player this turn.Play this ability only if you control a Desert.
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Rarity: U
Card #: 22/161

Card Name: Altainture
Card Color: R
Mana Cost: 1R
Type & Class: Instant
Pow/Tou:
Card Text: Each creature deals damage to itself equal to its color mana symbol in those mana costs.
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Rarity: U
Card #: 91/161

Card Name: Sandcreep
Card Color: R
Mana Cost: 2RR
Type & Class: Instant
Pow/Tou:
Card Text: Until end of turn, all creatures become colorless and all lands become Deserts with Empty.
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Rarity: U
Card #: 116/161

Card Name: Word of Bloodletting
Card Color: R
Mana Cost: 3RR
Type & Class: Instant
Pow/Tou:
Card Text: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Resonance - If you have exactly five cards in hand, instead gain control of target permanent.(This effect doesn't end at end of turn.) It gains haste until end of turn.
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Rarity: R
Card #: 120/161

Card Name: Tendrils of Torment
Card Color: B
Mana Cost: 2B
Type & Class: Sorcery
Pow/Tou:
Card Text: Target player loses 1 life and you gain 1 life. Repeat this process X more times. where X is the number of card named Tendrils of Torment that's removed from the game. Remove Tendrils of Torment from the game.
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Rarity: U
Card #: 86/161

Card Name: Spitting Antomb
Card Color: B
Mana Cost: 1BB
Type & Class: Creature - Antomb Carrier
Pow/Tou: 1/2
Card Text: Fear
Wreck - At the beginning of your upkeep, remove target permanent you control from the game.
Whenever Spitting Antombr deals combat damage to a player, that player remove chooses target permanent his or her control from the game.
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Rarity: U
Card #: 85/161

Card Name: Persecuting One
Card Color: B
Mana Cost: 3BB
Type & Class: Creature - Horror
Pow/Tou: 4/2
Card Text: Protection from white
X,T: Search your library for a black creature card with total power and toughness X or less and put that card into play. Then shuffle your library.
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Rarity: R
Card #: 82/161

Card Name: Preying Impulse
Card Color: B
Mana Cost: 2BB
Type & Class: Instant
Pow/Tou:
Card Text: Whenever target creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
At end of turn, put a +1/+1 counter on it for each creature put into a graveyard from play this turn.
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Rarity: U
Card #: 83/161

Card Name: Bramblederm
Card Color: G
Mana Cost: G
Type & Class: Creature - Snake
Pow/Tou: 1/1
Card Text: Soulflow
Bramblederm gets +1/+0 for each of its colors other than green.
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Rarity: C
Card #: 124/161

Card Name: Medial Courser
Card Color: G
Mana Cost: G
Type & Class: Creature - Human Warrior
Pow/Tou: 1/1
Card Text: Soulflow
Whenever Medial Courser is becomes nongreen-colors, target creature can't be blocked except by creatures with flying until end of turn.
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Rarity: C
Card #: 139/161

Card Name: Atlantean Dryad
Card Color: G
Mana Cost: 1G
Type & Class: Creature - Dryad Shaman
Pow/Tou: 1/1
Card Text: Forestwalk
1G:Atlantean Dryad gains soulflow until end of turn.
G,T:You may put a land card from your hand into play.
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Rarity: C
Card #: 122/161

Card Name: Sungrove Beasttamar
Card Color: G
Mana Cost: 1G
Type & Class: Creature - Dryad Beast Treefolk
Pow/Tou: 2/1
Card Text: Soulflow
Whenever Sungrove Beasttamar is becomes nongreen-colors, target creature that share a creature type with it gets +1/+1 until end of turn.
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Rarity: C
Card #: 145/161

Card Name: Leaflagoon Elder
Card Color: G
Mana Cost: 2G
Type & Class: Creature - Treefolk Shaman
Pow/Tou: 2/2
Card Text: Bering 4
Remove X almanac counter from Leaflagoon Elder: Add G to your mana pool for remove X almanac counter from it.
T: Add G to your mana pool.
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Rarity: U
Card #: 137/161

Card Name: Leaflagoon Surfer
Card Color: G
Mana Cost: GG
Type & Class: Creature - Human Rogue
Pow/Tou: 1/2
Card Text: As long as Leaflagoon Surfer is enchanted, it has deathtouch.
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Rarity: C
Card #: 138/161

Card Name: Giant Tree Riders
Card Color: G
Mana Cost: 2G
Type & Class: Creature - Centaur Warrior
Pow/Tou: 3/2
Card Text: Forestwalk
Giant Tree Riders can't be blocked by creatures without Soulflow.
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Rarity: R
Card #: 132/161

Card Name: Enchanter of Lore
Card Color: G
Mana Cost: 2G
Type & Class: Creature - Unicorn Aurashaper
Pow/Tou: 1/3
Card Text: 1GG,T,Discard a card: Put a green Aura enchantment token with Enchant land into play, attach that to target land. Enchanted land has "T: Target creature gets +2/+0 and gains trample until end of turn."
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Rarity: C
Card #: 130/161

Card Name: Zzzzs Lurker
Card Color: G
Mana Cost: 1GG
Type & Class: Creature - Beast
Pow/Tou: 4/4
Card Text: Shroud
When Zzzzs Lurker comes into play, sacrifice it unless you sacrifice a creature with soulflow.
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Rarity: R
Card #: 150/161

Card Name: Heartwonder Elk
Card Color: G
Mana Cost: 3G
Type & Class: Creature - Beast Elk
Pow/Tou: 2/2
Card Text: Heartwonder Elk can't be countered.
When Heartwonder Elk comes into play, you may shuffles choose target card you own removed from the game into your library.
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Rarity: U
Card #: 133/161

Card Name: Medial Unicornaut
Card Color: G
Mana Cost: 3G
Type & Class: Creature - Gnome Unicorn Monk
Pow/Tou: 2/3
Card Text: G:Regenerate Medial Unicornaut.
Whenever Medial Unicornaut blocks doesn't share creature type to other blocking creature, you gain 4 life.
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Rarity: C
Card #: 140/161

Card Name: Jeweleater Wurm
Card Color: G
Mana Cost: 4G
Type & Class: Creature - Wurm
Pow/Tou: 4/5
Card Text: Trample,flash
Whenever Jeweleater Wurm blocks doesn't share creature type to other blocking creature, destroy target artifact or enchantment.
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Rarity: U
Card #: 134/161

Card Name: Jungle Tusker
Card Color: G
Mana Cost: 3GG
Type & Class: Creature - Beast
Pow/Tou: 5/4
Card Text: Reach,deathtouch
Whenever a parmanent comes into play from anywhere other than hands, put a +1/+1 counter on Jungle Tusker.
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Rarity: R
Card #: 135/161

Card Name: Sungrove Protector
Card Color: G
Mana Cost: 4GG
Type & Class: Creature - Treefolk Druid
Pow/Tou: 6/4
Card Text: Protection from Antombs
Whenever destory a aura, you may draw a card.
At the end of your turn, destroy all anra.
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Rarity: R
Card #: 146/161

Card Name: Jungleskate
Card Color: G
Mana Cost: GG
Type & Class: Creature - Djinn
Pow/Tou: 2/1
Card Text: Soulflow
As long as Medial Courser is becomes nongreen-colors, it gets +1/+1.
At the end of turn, as long as Jungleskate has three or more colors, put a +1/+1 counter on Jungleskate.
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Rarity: C
Card #: 136/161

Card Name: Nostalgia
Card Color: G
Mana Cost: 1G
Type & Class: Instant
Pow/Tou:
Card Text: When you play this spell, If played spell with converted mana cost 1 other than Nostalgia this turn, put that many almanac counters on Nostalgia.
Up to X target creatures each get +2/+2 until end of turn. where X is 1 plus the number of almanac counters on Nostalgia.
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Rarity: C
Card #: 141/161

Card Name: Wegde and Rut
Card Color: G
Mana Cost: 1G
Type & Class: Instant
Pow/Tou:
Card Text: Target creature loses flying and all landwalk abilities until end of turn.
Target creature gains trample until end of turn.
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Rarity: C
Card #: 149/161

Card Name: Penicillium
Card Color: G
Mana Cost: 2GG
Type & Class: Instant
Pow/Tou:
Card Text: Destroy target permanent that isn't enchanted or permanent without an almanac counter on it.
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Rarity: U
Card #: 142/161

Card Name: Starting Signal
Card Color: G
Mana Cost: G
Type & Class: Sorcery
Pow/Tou:
Card Text: Search your library for a card with soulflow or a Forest card, reveal it, and put it into your hand. Then shuffle your library.
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Rarity: C
Card #: 144/161

Card Name: Flowering
Card Color: G
Mana Cost: 1G
Type & Class: Sorcery
Pow/Tou:
Card Text: Target spell or creature becomes all colors until end of turn. that creature's color is invariable as long as it has an almanac counter on it.
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Rarity: C
Card #: 131/161

Card Name: Court Yard
Card Color: G
Mana Cost: 2G
Type & Class: Sorcery
Pow/Tou:
Card Text: Put target land on top of it's owner's library. If it's a Desert card, you gain 3 life.
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Rarity: U
Card #: 126/161

Card Name: Dryad's Cache
Card Color: G
Mana Cost: 3G
Type & Class: Sorcery
Pow/Tou:
Card Text: When you play this spell, If played spell with converted mana cost 4 other than Dryad's Cache this turn, put that many almanac counters on Dryad's Cache.
Return target card from your graveyard to your hand. As long as it has an almanac counter on it, untap up to that many lands.
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Rarity: U
Card #: 129/161

Card Name: Diehard
Card Color: G
Mana Cost: 4G
Type & Class: Sorcery
Pow/Tou:
Card Text: Until end of turn, creatures you control gain reach and get +1/+1 for each creature type among creatures you control.
Draw a card.
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Rarity: U
Card #: 128/161

Card Name: Celevein Elemental
Card Color: G
Mana Cost: 2GG
Type & Class: Creature - Djinn Plant
Pow/Tou: 2/5
Card Text: Soulflow,bering 3
Celevein Elemental can block up to the number of it's colors of creatures.
2, Remove a counter from a creature you control: Target creature gains soulflow until end of turn.
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Rarity: U
Card #: 125/161

Card Name: Prayer Tree
Card Color: G
Mana Cost: G
Type & Class: Creature - Plant
Pow/Tou: 0/2
Card Text: Defender,shepherd,bering 2
T,Remove an almanac counter from Prayer Tree: Target land becomes a Forest until end of turn.
GG,Remove Prayer Tree in your hand from the game: Target creature gains a color of your choice until end of turn.
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Rarity: R
Card #: 143/161

Card Name: Explorer of Underwater Ruins
Card Color: U
Mana Cost: U
Type & Class: Creature - Goblin Wizard
Pow/Tou: 1/1
Card Text: Islandwalk
T:Target land becomes the basic land choice type of your choice until end of turn.
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Rarity: C
Card #: 44/161

Card Name: Doubt-blood
Card Color: U
Mana Cost: U
Type & Class: Creature - Faerie Rogue
Pow/Tou: 0/2
Card Text: Flash
When Doubt-blood comes into play, players can't search libraries this turn.
If you played this spell during your main phase, Doubt-blood has flying.
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Rarity: C
Card #: 40/161

Card Name: Sandreder's Familiar
Card Color: U
Mana Cost: U
Type & Class: Creature - Efreet
Pow/Tou: 1/1
Card Text: Soulflow
As long as Sandreder's Familiar is becomes nonblue-colors, Sandreder's Familiar is unblockable.
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Rarity: C
Card #: 52/161

Card Name: Broken Mind Faerie
Card Color: U
Mana Cost: 1U
Type & Class: Creature - Faerie Mystic
Pow/Tou: 1/1
Card Text: Flying
If you would draw a card, instead you may pay UU. If you do, return target nonland permanent to its owner's hand. Otherwise, draw a card.
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Rarity: C
Card #: 34/161

Card Name: Enchanter of Betrayal
Card Color: U
Mana Cost: 1U
Type & Class: Creature - Human Aurashaper
Pow/Tou: 1/1
Card Text: 1U,T,Discard a card:Put a blue Aura enchantment token with Enchant creature or artifact into play, attach that to target parmanent. Enchanted parmanent has "Whenever enchanted parmanent becomes tapped, you may draw a card. if you do, sacrifice this permanent."
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Rarity: C
Card #: 42/161

Card Name: Serrurian Seawolf
Card Color: U
Mana Cost: 2U
Type & Class: Creature - Elder Wolf
Pow/Tou: 1/2
Card Text: Soulflow
For each land type among lands you control, Serrurian Seawolf has landwalk of that type.
T:All tap or untap up to X permanent another named Serrurian Seawolf. where X is the number of this creature's colors.
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Rarity: R
Card #: 53/161

Card Name: Aquafloat Alchemist
Card Color: U
Mana Cost: UU
Type & Class: Creature - Goblin Wizard Artificer
Pow/Tou: 1/1
Card Text: Soulflow
T,Remove Aquafloat Alchemist from the game: Remove target spell with converted mana cost is equal or less to the number of Aquafloat Alchemist's colors.
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Rarity: R
Card #: 32/161

Card Name: Air-castle Drifter
Card Color: U
Mana Cost: 1U
Type & Class: Creature - Illusion Mystic
Pow/Tou: 0/3
Card Text: Flying,defender,shepherd
If you would draw a card, instead you may sacrifice Air-castle Drifter. If you do, when target creature is put into a graveyard this turn, return that card to owner's hand. Otherwise, draw a card.
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Rarity: C
Card #: 31/161

Card Name: Visionary Parrot
Card Color: U
Mana Cost: 2U
Type & Class: Creature - Bird
Pow/Tou: 1/2
Card Text: Soulflow,recollection,flying
Whenever Visionary Parrot is becomes nonblue-colors, look at the top three cards of your library, then put them back in any order.
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Rarity: U
Card #: 59/161

Card Name: Vortex-free Songbird
Card Color: U
Mana Cost: UU
Type & Class: Creature - Bird
Pow/Tou: 1/1
Card Text: When you pay this spell was switch cost, If it's a creature card, that creature has Flying.
Switch - XUU
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Rarity: R
Card #: 60/161
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