マジック・ザ・ギャザリングの日本オリジナルの独立型エキスパンションを製作しています。プレインチェイス戦で利用する次元デッキをモチーフにした「エリアデッキ」を使用してデュエルを行います。

Card Name: Ravencroft, Antomb's Compound
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Empty 5
T: Add B to your mana pool.
(Flipped)
Nosferatu, Nether Empire (Land - Desert)
T: Add 1 to your mana pool.
1BB,T,Remove Nosferatu, Nether Empire from the game: Choose one - Each player remove all cards in his or her hand from the game; or remove all counters from all permanents remove all tokens from the game.
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Rarity: R
Card #: 158/161

Card Name: Icicle Lava Caves
Card Color: Lnd
Mana Cost:
Type & Class: Land - Swamp
Pow/Tou:
Card Text: Empty 3
T: Add R or U to your mana pool.
(Flipped)
Varnalem Sand Palace (Land - Desert)
T: Add G or W to your mana pool. Varnalem Sand Palace deals 1 damage to you.
T: Target creature loses a color of your choice until end of turn.
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Rarity: U
Card #: 155/161

Card Name: East Nadir
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Empty 5
T: Add G to your mana pool.
(Flipped)
Azure Scenic Wonder (Land - Desert)
T: Add 1 to your mana pool.
1GG,T,Remove Azure Scenic Wonder from the game: Choose one - All spells become all colors; or All parmanents become all colors until end of turn.
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Rarity: R
Card #: 153/161

Card Name: Rhyolite Fever
Card Color: R
Mana Cost: R
Type & Class: Creature - Human Warrior
Pow/Tou: 1/1
Card Text: Protection from Soldiers
Protection from Knights
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Rarity: C
Card #: 112/161

Card Name: Enchanter of Barbed
Card Color: R
Mana Cost: 1RR
Type & Class: Creature - Minotaur Aurashaper
Pow/Tou: 2/1
Card Text: 3R,T,Discard a card: Put a red Aura enchantment token with Enchant creature or land into play, attach that to target parmanent. Enchanted parmanent has "T: This parmanent deals 1 damage to target creature or player."
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Rarity: C
Card #: 103/161

Card Name: Ground Burner
Card Color: R
Mana Cost: 1RR
Type & Class: Creature - Hellion
Pow/Tou: 3/1
Card Text: First strike
Whenever Ground Burner attacks doesn't share creature type to other attacking creature, it gets +X/+0 until end of turn, where X is the number of Forest defending player controls.
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Rarity: R
Card #: 106/161

Card Name: Obstinate Lizardfolk
Card Color: R
Mana Cost: 3R
Type & Class: Creature - Lizard Warrior
Pow/Tou: 4/1
Card Text: If you would draw a card, you may skip that draw instead. If you do, Obstinate Lizardfolk gets +2/+2 until end of turn. Play this ability only once each turn.
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Rarity: R
Card #: 111/161

Card Name: Gillerve Speculator
Card Color: R
Mana Cost: 3R
Type & Class: Creature - Dwarf Scout Barbarian
Pow/Tou: 2/2
Card Text: Soulflow,frenzy 2
Whnever Gillerve Speculator is becomes nonred-colors, you may flip a coin. If you win the flip, destroy target nonbasic land. If you lose the flip, that deals 1 damage to itself and 2 damage to you.
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Rarity: U
Card #: 105/161

Card Name: Lycanthrope Unjust
Card Color: R
Mana Cost: 4R
Type & Class: Creature - Human Ogre Rogue
Pow/Tou: 3/3
Card Text: Soulflow
As long as Lycanthrope Unjust is becomes nonred-colors, it has trample.
1: Lycanthrope Unjust gets +1/-1 until end of turn.
1: Lycanthrope Unjust gets -1/+1 until end of turn. Play this ability only if Lycanthrope Unjust is becames nonred-colors.
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Rarity: U
Card #: 108/161

Card Name: Szodi il-Zizz
Card Color: U
Mana Cost: 1UU
Type & Class: Creature - Goblin Rogue
Pow/Tou: 2/3
Card Text: Soulflow
Goblins can't block red creature.
3, Remove a counter from a parmanent you control: Draw a card.
Whenever Szodi il-Zizz is becomes nonblue-colors, put an almanac counter on Szodi il-Zizz.
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Rarity: U
Card #: 58/161

Card Name: Letina Dimmer
Card Color: U
Mana Cost: 1UU
Type & Class: Creature - Illusion
Pow/Tou: 1/3
Card Text: Soulflow,flash
When Letina Dimmer comes into play, you gains shroud until end of turn.
T,Sacrifice Letina Dimmer: Target player spells that to play cost 1 more to play for each of its colors this turn.
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Rarity: R
Card #: 47/161

Card Name: Sight Through
Card Color: U
Mana Cost: U
Type & Class: Instant
Pow/Tou:
Card Text: Look at target player's hand.
The next spell you play have recollection.
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Rarity: C
Card #: 55/161

Card Name: Forestalling
Card Color: U
Mana Cost: UU
Type & Class: Instant
Pow/Tou:
Card Text: Counter all other colorless spells.
Draw a card.
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Rarity: C
Card #: 45/161

Card Name: Variant Insect
Card Color: B
Mana Cost: 1B
Type & Class: Creature - Antomb
Pow/Tou: 1/1
Card Text: Fear
When Variant Insect is put into a graveyard from play, you may remove up to two target cards in a single graveyard from the game.
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Rarity: C
Card #: 89/161

Card Name: Migrating Assassin
Card Color: B
Mana Cost: 1BB
Type & Class: Creature - Spirit Assasin
Pow/Tou: 2/1
Card Text: When Migrating Assassin is put into a anywhre from play, destory target nonartifact, nonblack creature. It can't be regenerated.
T: Desrtoy target creature with toughness 2 or less.
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Rarity: R
Card #: 79/161

Card Name: Gleaned Knowledge
Card Color: U
Mana Cost: 3U
Type & Class: Sorcery
Pow/Tou:
Card Text: Draw a card for each player creature with soulflow he or she controls, then discard that many cards.
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Rarity: U
Card #: 46/161

Card Name: Pseudology
Card Color: U
Mana Cost: 4U
Type & Class: Sorcery
Pow/Tou:
Card Text: Recollection
Target player removed his or her own all card from the game and shuffles them into his or her library.
At the end of turn, that player removes that many cards of his or her library from the game.
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Rarity: R
Card #: 48/161

Card Name: Catch-up
Card Color: U
Mana Cost: 1UU
Type & Class: Sorcery
Pow/Tou:
Card Text: Return target parmanent to its owner's hand. That player can't play spells with the same card types as that card.
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Rarity: C
Card #: 35/161

Card Name: Drive Out
Card Color: U
Mana Cost: 1U
Type & Class: Instant
Pow/Tou:
Card Text: Choose one - Put target parmanent with comes into play from anywhere other than hands on top of its owner's library; or counter target activated or triggered ability from a creature source.(Mana abilities can't be targeted.)
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Rarity: C
Card #: 41/161

Card Name: Dispersion
Card Color: U
Mana Cost: 1UU
Type & Class: Instant
Pow/Tou:
Card Text: Recollection
Counter target spell.
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Rarity: U
Card #: 39/161

Card Name: Recurrence
Card Color: U
Mana Cost: 2U
Type & Class: Instant
Pow/Tou:
Card Text: Recollection
Return target creature and all Auras you own attached to it to their owners' hands.
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Rarity: U
Card #: 50/161

Card Name: Confusion Colors
Card Color: U
Mana Cost: U
Type & Class: Instant
Pow/Tou:
Card Text: Target spell or parmanent becomes the color of each other spells on the stack until end of turn.
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Rarity: C
Card #: 37/161

Card Name: Snag
Card Color: U
Mana Cost: 1U
Type & Class: Instant
Pow/Tou:
Card Text: Counter target spell unless its controller pays 2 plus an additional 2 for each card named Snag that's removed from the game. Remove Snag from the game.
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Rarity: C
Card #: 56/161

Card Name: Aquafloat Killer Whale Rider
Card Color: U
Mana Cost: 4U
Type & Class: Creature - Human Pirate Whale
Pow/Tou: 3/3
Card Text: UU: Aquafloat Killer Whale Rider can't be blocked except by creatures with defender until end of turn.
Switch - XUU
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Rarity: R
Card #: 33/161

Card Name: Escaped Homunculus
Card Color: U
Mana Cost: 2UU
Type & Class: Creature - Homunculus
Pow/Tou: 2/2
Card Text: Soulflow
Escaped Homunculus can't be blocked by creature.
Whenever Escaped Homunculus is becomes nonblue-colors, its that owner's hand.
1U: Escaped Homunculus loses soulflow until end of turn.
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Rarity: U
Card #: 43/161

Card Name: Runebyrd Sand Elemental
Card Color: U
Mana Cost: 2UU
Type & Class: Creature - Efreet
Pow/Tou: 3/3
Card Text: Flying
Remove a spell from the game on the stack, put a +1/+1 counter on Runebyrd Sand Elemental.
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Rarity: U
Card #: 51/161

Card Name: Serrurian Tide Reader
Card Color: U
Mana Cost: 3U
Type & Class: Creature - Human Pirate
Pow/Tou: 2/2
Card Text: Recollection,flash
When Serrurian Tide Reader comes into play, tap target parmanent.
When Serrurian Tide Reader comes into play, unap target parmanent.
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Rarity: U
Card #: 54/161

Card Name: Recolor
Card Color: U
Mana Cost: U
Type & Class: Instant
Pow/Tou:
Card Text: When target creature is becomes other colors this turn, instead that bocomes a color of your choice until end of turn.
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Rarity: C
Card #: 49/161

Card Name: Split-up
Card Color: U
Mana Cost: 2UU
Type & Class: Instant
Pow/Tou:
Card Text: Choose one- Return each creatures with soulflow to their owner's hand; or return each creatures without soulflow to their owner's hand.
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Rarity: U
Card #: 57/161

Card Name: Coming of Monsoon Season
Card Color: U
Mana Cost: 4UU
Type & Class: Sorcery
Pow/Tou:
Card Text: All nonbasic lands becomes Islands. (This effect doesn't end at end of turn.)
Switch - XUU
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Rarity: R
Card #: 36/161

Card Name: Coral Fort's Former Navigator
Card Color: U
Mana Cost: 4U
Type & Class: Creature - Faerie Pirate
Pow/Tou: 4/4
Card Text: Flying
If you play a spell would that mana cost by any type of mana was spent to play it, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
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Rarity: U
Card #: 38/161

Card Name: Toxic-lakes Elemental
Card Color: B
Mana Cost: 5B
Type & Class: Creature - Elemental Horror
Pow/Tou: */*
Card Text: Trample
Toxic-lakes Elemental's power and toughness are each equal to the number for black mana symbol of permanents in play.
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Rarity: R
Card #: 87/161

Card Name: Ravencroft Shadoweater
Card Color: B
Mana Cost: 4BB
Type & Class: Creature - Horror
Pow/Tou: 4/4
Card Text: Discard a creature card: Ravencroft Shadoweater gets +2/+2 until end of turn.
Whenever a player discards a card with soulflow, remove it from the game.
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Rarity: U
Card #: 84/161

Card Name: Culture Hound
Card Color: B
Mana Cost: 3B
Type & Class: Creature - Horror
Pow/Tou: 2/3
Card Text: Soulflow,flying
Whenever Culture Hound deals combat damage to a player, that player reveals X cards from his or her hand and you choose one of them, where X is the number of this creature' colors. That player discards that card.
2: Target creature with soulflow loses soulflow and culture Hound gains soulflow until end of turn.
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Rarity: U
Card #: 69/161

Card Name: Cannibal Antomb
Card Color: B
Mana Cost: 2BB
Type & Class: Creature - Antomb Carrier
Pow/Tou: 5/5
Card Text: Wreck - At the beginning of your upkeep, remove an antomb you control from the game.
Sacrifice an Antomb: Regenerate Cannibal Antomb.
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Rarity: R
Card #: 67/161

Card Name: Boneweed Fiend
Card Color: B
Mana Cost: 2B
Type & Class: Creature - Antomb
Pow/Tou: 3/2
Card Text: Boneweed Fiend attacks each turn if able.
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Rarity: C
Card #: 66/161

Card Name: Absorbing Antomb
Card Color: B
Mana Cost: BB
Type & Class: Creature - Antomb
Pow/Tou: 1/1
Card Text: Sacrifice a creature: Absorbing Antomb gets +X/+X and gains that creature's colors until end of turn, where X is the number of its colors for the sacrificed creature.
Sacrifice Absorbing Antomb: Target creature gets -X/-X until end of turn, where X is the number of Absorbing Antomb's colors.
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Rarity: C
Card #: 61/161

Card Name: Bloodboiler
Card Color: B
Mana Cost: 2B
Type & Class: Instant
Pow/Tou:
Card Text: Bloodboiler deals 2 damage to target creature or player. Bloodboiler is becomes nonblack-colors, target creature gets +1/+0 until end of turn for each time of its colors other than black.
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Rarity: C
Card #: 65/161

Card Name: Dread Harvester
Card Color: B
Mana Cost: 3BB
Type & Class: Creature - Horror
Pow/Tou: 3/4
Card Text: Flash,flying
If you remove a parmanent from the game you control this turn, you may pay 4 life rather than pay the mana cost of Dread Harvester.
X,T: X target creatures loses soulflow until end of turn.
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Rarity: U
Card #: 72/161

Card Name: Under-the-counter
Card Color: B
Mana Cost: 2BB
Type & Class: Creature - Spirit Antomb
Pow/Tou: 3/3
Card Text: Each creatures gets -1/-1 for each any counter on itselves.
When Under-the-counter is put into a anywhre from play, you may return target creature card in a graveyard to its owner's hand.
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Rarity: U
Card #: 88/161

Card Name: Deathgaze Stalker
Card Color: B
Mana Cost: 4B
Type & Class: Creature - Nightstalker Carrier
Pow/Tou: 5/3
Card Text: Wreck - At the beginning of your upkeep, remove a land you control from the game.
Whenever Deathgaze Stalker attacks, it gains first strike until end of combat.
Sacrifice Deathgaze Stalker: Target player loses X life and you gains X life. where X is the number of removed Swamp from the game.
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Rarity: C
Card #: 71/161

Card Name: Gaze of Venezia
Card Color: B
Mana Cost: BB
Type & Class: Sorcery
Pow/Tou:
Card Text: Choose a color. Target player discards a card. If that player discards a card of the choosen color this way, that player discards another card.
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Rarity: U
Card #: 76/161

Card Name: Venezia's Grudge
Card Color: B
Mana Cost: B
Type & Class: Instant
Pow/Tou:
Card Text: You may pay an additional 4B and remove a Carrier and/or an Antomb from the game in addition to any other costs as you play this spell.
Target creature loses soulflow until end of turn. If its additional cost was paid, if removed carrier from the game, instead all creatures loses soulflow until end of turn. If removed antomb from the game, this effect doesn't end at end of turn.
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Rarity: C
Card #: 90/161

Card Name: Cultural Exchange
Card Color: G
Mana Cost: XG
Type & Class: Instant
Pow/Tou:
Card Text: Target creature gains soulflow until end of turn.
X target creatures gains soulflow until end of turn.
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Rarity: C
Card #: 127/161

Card Name: Gillerve Sand Strip
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Empty 5
T: Add R to your mana pool.
(Flipped)
Desertfolk's Heartland (Land - Desert)
T: Add 1 to your mana pool.
1RR,T,Remove Desertfolk's Heartland from the game: Choose one- All creatures gain desertwalk until end of turn; or all creatures lose all landwalk abilities until end of turn.
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Rarity: R
Card #: 154/161

Card Name: Nameless Crusader
Card Color: W
Mana Cost: W
Type & Class: Creature - Human Soldier
Pow/Tou: 1/1
Card Text: As long as an opponent controls a creature doesn't share a color with Nameless Crusader, prevent all damage that would be dealt to Nameless Crusader by creatures with soulflow until end of turn.
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Rarity: C
Card #: 20/161

Card Name: Thermal Sky-Serpent
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Drake
Pow/Tou: 1/2
Card Text: Flying
Protection from green
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Rarity: C
Card #: 28/161

Card Name: Orbelian Martyr
Card Color: W
Mana Cost: WW
Type & Class: Creature - Human Knight
Pow/Tou: 2/2
Card Text: First strike
Protection from creatures with soulflow
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Rarity: U
Card #: 23/161

Card Name: Disciple of Sands
Card Color: W
Mana Cost: WW
Type & Class: Creature - Human Cleric Nomad
Pow/Tou: 1/2
Card Text: Desertwalk
Whenever a land becomes Desert, you gains 3 life.
Whnever any player puts a Desert into play, Disciple of Sands gets +1/+1 until end of turn.
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Rarity: U
Card #: 9/161

Card Name: Zizz-fort Liberator
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Sand Warrior
Pow/Tou: 2/2
Card Text: When Zizz-fort Liberator comes into play, target creature you control gains protection from the color of your choice until end of turn.
When Zizz-fort Liberator becomes colorless by a spell or an ability, remove Zizz-fort Liberator from the game. Return Zizz-fort Liberator to play under its owner's control at end of turn.
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Rarity: R
Card #: 29/161

Card Name: Eith Emissary
Card Color: W
Mana Cost: 1WW
Type & Class: Creature - Avatar Cleric
Pow/Tou: 3/3
Card Text: Protection from Carriors
Wreck - At the beginning of your upkeep, remove a creature you control from the game. Put an almanac counters on Eith Emissary.
T,Remove Eith Emissary from the game: Search your graveyard, hand, and/or library for an enchantment card with converted mana cost equal to the number of almanac counters on Eith Emissary and put it into play. If you search your library this way, shuffle it.
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Rarity: R
Card #: 11/161

Card Name: Knight of Varnalem Sand Palace
Card Color: W
Mana Cost: 1WW
Type & Class: Creature - Sand Knight
Pow/Tou: 2/2
Card Text: First strike
When Knight of Varnalem Sand Palace becomes colorless by a spell or an ability, you may search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. If an opponent controls more lands than you, you may put that card into play from your hand.
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Rarity: R
Card #: 19/161

Card Name: Desert Elephant
Card Color: W
Mana Cost: W
Type & Class: Creature - Elephant
Pow/Tou: 3/4
Card Text: Desertwalk
Whnever you puts a creatures without landwalk into play, return Desert Elephant to its owner's hand.
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Rarity: U
Card #: 8/161

Card Name: Zizz-Oasis Keeper
Card Color: W
Mana Cost: W
Type & Class: Creature - Human Nomad Shaman
Pow/Tou: 1/1
Card Text: T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
1WW: Regenerate target noncreature parmanent.
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Rarity: C
Card #: 30/161

Card Name: Rovoros Sky-Serpent
Card Color: W
Mana Cost: 2WW
Type & Class: Creature - Drake
Pow/Tou: 3/2
Card Text: Flying
When Rovoros Sky-Serpent comes into play, target creature has flying as long as Rovoros Sky-Serpent remains in play.
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Rarity: U
Card #: 27/161

Card Name: Eith Valkyrie
Card Color: W
Mana Cost: 3WW
Type & Class: Creature - Human Advisor Shaman
Pow/Tou: 3/4
Card Text: Flying,vigilance
T: When target creature is removed from the game this turn, return that card to play under your control.
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Rarity: R
Card #: 13/161

Card Name: Courier of Icebound Mausoleum
Card Color: W
Mana Cost: 4W
Type & Class: Creature - Avatar Advisor
Pow/Tou: 4/6
Card Text: Wreck - At the beginning of your upkeep, removes a card in your hand from the game.
Removed all cards can't be the target of spells or abilities your opponents control from the game.
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Rarity: C
Card #: 6/161

Card Name: Bible Oath
Card Color: W
Mana Cost: 4WW
Type & Class: Sorcery
Pow/Tou:
Card Text: Creatures you control gains lifelink and get +1/+1 for each creature type among creatures your opponents control until end of turn.
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Rarity: R
Card #: 2/161

Card Name: Bold Decision
Card Color: W
Mana Cost: 3W
Type & Class: Sorcery
Pow/Tou:
Card Text: Destroy all creatures have'nt color mana symbol's colors of itselves. They can't be regenerated.
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Rarity: C
Card #: 4/161

Card Name: Establishment 
Card Color: W
Mana Cost: 1WW
Type & Class: Instant
Pow/Tou:
Card Text: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Resonance - If you have exactly four cards in hand, for each 1 damage prevented this way, put an almanac counter on target parmanent.
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Rarity: R
Card #: 16/161

Card Name: Berna Sand Swallower
Card Color: R
Mana Cost: 5RR
Type & Class: Creature - Leviathan
Pow/Tou: */*
Card Text: Flying,trample
Berna Sand Swallower's power and toughness are each equal to the number of Deserts you control.
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Rarity: R
Card #: 93/161

Card Name: Sandbank Daredevil
Card Color: R
Mana Cost: 5R
Type & Class: Creature - Dwarf Barbarian Nomad
Pow/Tou: 4/4
Card Text: Whne Sandbank Daredevil comes into play, the next instant or sorcery spell you play this turn can't be countered by spells or abilities.
R,T,Sacrifice a Desert: Flip a coin. If you win the flip, tap target untapped creature and that creature deals damage equal to its power to its controller.
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Rarity: R
Card #: 115/161

Card Name: Dusk Chaser
Card Color: R
Mana Cost: 3RR
Type & Class: Creature - Giant Barbarian Berserker
Pow/Tou: 5/3
Card Text: Haste
Whenever Dusk Chaser attacks doesn't share creature type to other attacking creature, you may flip a coin. If you win the flip, it gets +3/+0 until end of turn. If you lose the flip, it gets +0/-3 until end of turn.
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Rarity: R
Card #: 102/161

Card Name: Nerudaven Giant
Card Color: R
Mana Cost: 3RR
Type & Class: Creature - Giant Nomad Warrior
Pow/Tou: 3/4
Card Text: Trample
Tap an untapped Desert you control: Nerudaven Giant gets +1/+1 until end of turn.
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Rarity: C
Card #: 110/161

Card Name: Uncian Intimidator
Card Color: R
Mana Cost: RR
Type & Class: Creature - Human Warrior
Pow/Tou: 2/1
Card Text: Cowards can't be block Warriors.
Whenever Uncian Intimidator attacks doesn't share creature type to other attacking creature, target creature becomes a Coward until end of turn.
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Rarity: C
Card #: 118/161

Card Name: Chaosmancer
Card Color: R
Mana Cost: 2R
Type & Class: Creature - Human Insect Shaman
Pow/Tou: 1/2
Card Text: Soulflow
Whenever Chaosmancer is becomes nonred-colors, target parmanent becomes red.
2R: Up to X target creatures can't block this turn. where X is the number of this creature's colors. Chaosmancer becomes colorless until end of turn.
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Rarity: C
Card #: 95/161

Card Name: Defender of the Tephra Dune
Card Color: R
Mana Cost: 1R
Type & Class: Creature - Minotaur
Pow/Tou: 1/3
Card Text: Soulflow,defender,shepherd
As long as Defender of the Tephra Dune's color is the most common color among all permanents or is tied for most common, it gets +2/-2 until end of turn and can attack this turn as though it didn't have defender.
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Rarity: U
Card #: 99/161

Card Name: Dune Giant
Card Color: R
Mana Cost: 2RR
Type & Class: Creature - Giant
Pow/Tou: 3/3
Card Text: Desertwalk
T: Target creature with power 2 or less gains desertwalk until end of turn.
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Rarity: C
Card #: 101/161

Card Name: Sand Geyser
Card Color: R
Mana Cost: 2R
Type & Class: Creature - Elemental
Pow/Tou: 1/2
Card Text: Flash,defender,shepherd
When Sand Geyser comes into play, deals 1 damege to target creature or player.
T: Sand Geyser deals 1 damege to target creature or player. Play this ability only if you control two or more Deserts.
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Rarity: U
Card #: 114/161

Card Name: Adustoderm
Card Color: G
Mana Cost: 2GG
Type & Class: Creature - Beast
Pow/Tou: 1/1
Card Text: When Adustoderm comes into play, put four +1/+1 counters on Adustoderm.
Whenever a Desert comes into play, remove an almanac counter from Adustoderm.
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Rarity: U
Card #: 121/161

Card Name: Voice of Sylvana
Card Color: G
Mana Cost: 5GG
Type & Class: Creature - Elder Elf
Pow/Tou: 5/5
Card Text: Protection from creatures without soulflow
Other creatures you control gain soulflow.
GG: Regenerate target creature with soulflow.
2G: Put a +1/+1 counter or an almanac counter on target creature with soulflow.
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Rarity: R
Card #: 148/161

Card Name: Blank Hunter
Card Color: G
Mana Cost: 1GG
Type & Class: Creature - Centaur Scout Archer
Pow/Tou: 2/2
Card Text: Soulflow
T: Blank Hunter deals X damage to target attacking or blocking creature with flying or landwalk. where X is the number of this creature's colors. If its controller controls Desert, instead destroy it.
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Artist:
Rarity: U
Card #: 123/161

Card Name: Vividly-colored Enchantress
Card Color: G
Mana Cost: 2G
Type & Class: Creature - Gnome Druid
Pow/Tou: 1/2
Card Text: Soulflow
XG,T: Draw X cards. where X can't be less than or equal to the number of this creature's color.
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Rarity: R
Card #: 147/161

Card Name: Rovoros Sandy Beach
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Empty 5
T: Add W to your mana pool.
(Flipped)
Icebound Mausoleum (Land - Desert)
T: Add 1 to your mana pool.
1WW,T,Remove Icebound Mausoleum from the game: Choose one - All spells become colorless; or all parmanents become colorless until end of turn.
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Rarity: R
Card #: 159/161

Card Name: Coral Fort
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Empty 5
T: Add U to your mana pool.
(Flipped)
Ephemeral Channel (Land - Desert)
T: Add 1 to your mana pool.
1UU,T,Remove Ephemeral Channel from the game: Choose one - All creatures gain soulflow until end of turn; or all creatures lose soulflow until end of turn.
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Rarity: R
Card #: 151/161

Card Name: Mt.Nerudav
Card Color: Lnd
Mana Cost:
Type & Class: Land - Mountain
Pow/Tou:
Card Text: Empty 3
T: Add G or B to your mana pool.
(Flipped)
Kervinus Falls (Land - Desert)
T: Add W or U to your mana pool. Kervinus Falls deals 1 damage to you.
T: Target creature loses a color of your choice until end of turn.
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Rarity: U
Card #: 157/161

Card Name: Deon, Acropolis of white chalk
Card Color: Lnd
Mana Cost:
Type & Class: Land - Plains
Pow/Tou:
Card Text: Empty 3
T: Add U or G to your mana pool.
(Flipped)
Rockgird Coastal Lowland Land - Desert
T: Add B or R to your mana pool. Rockgird Coastal Lowland deals 1 damage to you.
T: Target creature loses a color of your choice until end of turn.
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Rarity: U
Card #: 152/161

Card Name: Sigrid Dune Lake
Card Color: Lnd
Mana Cost:
Type & Class: Land - Island
Pow/Tou:
Card Text: Empty 3
T: Add W or B to your mana pool.
(Flipped)
Triple-forked Path (Land - Desert)
T: Add R or G to your mana pool. Triple-forked Path deals 1 damage to you.
T: Target creature loses a color of your choice until end of turn.
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Rarity: U
Card #: 160/161

Card Name: Leaflagoon
Card Color: Lnd
Mana Cost:
Type & Class: Land - Forest
Pow/Tou:
Card Text: Empty 3
T: Add W or R to your mana pool.
(Flipped)
Toxic Lakes (Land - Desert)
T: Add B or U to your mana pool. Toxic Lakes deals 1 damage to you.
T: Target creature loses a color of your choice until end of turn.
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Artist:
Rarity: U
Card #: 156/161
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