?Without Paying? Ride Download Full

*
? ??????????????
? STREAM
?
? ??????????????

89 votes
ratings - 8,4 of 10 star
directors - Alex Ranarivelo
Runtime - 98 Min
Action
release Date - 2018
[ first] [ prev] [ next] The Lanaktallan was shaking with fury as Ekret approached. The Maintenance Second High Most's tendrils were curled, his crests inflating and deflating, and his hooves clattering on the concrete slab of the motor pool. His uniform was spotless, as always, and all four of his grasping hands were clean. He was in his near-dress uniform, badges and awards sparking as well as the silver decorations. "High Most, I must protest most strongly the fact you are allowing these aliens access to our vehicles, " The Maintenance Second High Most, one Lowenmoo, complained. "Protest all you want, it is happening, " Ekret stated flatly, walking toward the large buildings where his tanks were kept. "The Terrans have offered to ensure that we are able to work within their tactical computer network as well as are able to coordinate with our forces. An offer I intended on taking them up on. " Lowenmoo shuddered with anger. "We do not need their help! They haven't even been rated on the level of their sapience! What could they have to teach or offer us? " "Their plasma compression chambers are eighteen times more efficient that ours, cool down four times as fast, their barrels are 340% more durable than ours, and are capable of firing five times as fast at the same bore width and chamber weight, " Ekret stated, still moving at a steady walk to the hangar. "Just for that alone I would gratefully invite them over to engage in inter-species sexual intercourse with their choice of my mother or sister. " The Lanaktallan inflated his crests with horror. "That kind of firepower alone ends battles faster than our weapons. Their focusing arrays are stronger, increasing the plasma cannon's range, they use a laser 'tip' to heat the air so that it does not attenuate the plasma as much. Why haven't our military researchers come up with that simple of a method to increase range, " Ekret asked. He saluted the door guards, who were standing next to the massive Terran warborgs who had taken up stations recently. "I would not presume to know. That is outside and above our paygrade, " The Lanaktallan harrumphed. It paused for a second. "And above your birth station, Heavy Armor Most High, " the four legged creature said slyly to remind Ekret of 'his place' in the scheme of things. "In combat one's station matters little, all that matters is one's will, skill, and equipment, " Ekret stated. The Maintenance Second Most High harrumphed as they entered the hangar and were great with chaos. Terrans swarmed everywhere. Moving about quickly, sometimes at a jog, sometimes running. Carrying parts, tools, equipment. Climbing on the tanks, working under them, on the sides, conversing with the crews, attaching equipment to the tanks, or opening sections to gain access to critical systems. They called out to one another with their voices and Ekret could tell that the air was thick with implant and com array discussions. He could see VR keyboards, manuals, schematics glimmering in the air and ass he watched one Terran turned his palm up to project a schematic for several interested technicians to lean forward and examine. The maintenance officers, primarily Lanaktallan's, were all clustered against the back wall, staring at the humans and some of the other 'lesser' species as they worked. "They are causing chaos, you must stop them, Heavy Armor High Most, " The Lanaktallan said, wringing his four hands together. Ekret's brain, without the help of his implant, quickly deduced what everyone was up to. He'd seen plenty of maintenance done after the battlefield when the maintenance techs were trying to get ready for the Corporate Inspection Most High's arrival. "Yes, they are, " Ekret mused, heading toward his own heavy tank. His crew were watching a Terran affix something to the inside of the rear glacis, where the crumple-zone airspace was located that was supposed to keep EFP rounds from gutting his tank. "Most High, " his gunner, Cheepeek, snapped. "Relax, " Ekret said, waving a paw. He climbed up the tank, ignoring the Lanaktallan's plaintive pleas to stop the Terrans. He looked at the driver. "How is our vehicle? " The saurian blinked his clear inner eyelids twice then gestured for Ekret to follow him into the tank. Once they were both inside the saurian, Driver Second Class Sselssen made a gesture of irritation. "The Terrans, they try to hide it, but they are angry with our maintenance crews, " He said. "Why is that? Speak freely, we have been through too many battles together for you to worry about combing my fur, " Ekret said. "The Terrans claim we have armor and frame microfractures, that the alloy of our hull is showing stress, that our engine is not running at optimal performance, and that our computer systems are sadly lacking, " Sselssen hissed. "Rather than rub my tail in it, their 'maintenance chief' ordered first our own crew to fix it, and when they refused, saying it was within company tolerances, he ordered his own men to carry out the repairs. " Ekret waited a moment. "And? " Sselssen slapped his tailtip twice, a habit Ekret knew meant the other being was stressed. "They showed me, with our own instruments, how badly our vehicle has been maintained. I requested they repair our vehicle as if it was a Terran one and do you know what the 'maintenance chief' told me? " Ekret sighed. "I assume he said no. " Sselssen slapped his tail again. "He told me, looking me right in my left eye: 'Bound by steel and blood, to lessen you is to lessen myself. Our lives are in one another's hands. It will be done. ' and ordered his men to get to work. " Ekret cocked his head in confusion, then flicked his ears in assent. "All right. So... " "Hi! ' The voice interrupted their discussion. It came from the command panel and Ekret looked at it as Sselssen looked around the cramped tank compartment. A computer generated face, a blank icon usually used by the Unified Communications Agency, was on his command communication panel. "Greetings, " Ekret said. "It's your aVI, a warboi, " Zkukov whispered to him over the implant. "He's just been hashed, so he'll be curious about the tank. " The image jumped from display to display. Ekret motioned for Sselssen to relax. Finally the icon stopped and 'looked' at Ekret. "Cav All the Way! It Will Be Done! " the image spoke and bobbed up and down while showing the rune for pleasure. "Welcome aboard. You are installed to assist us? " Ekret asked. "I work best with bio-troops, " The 'warboi' chirped. "Together, we work the best. I compute a thirty percent increase in effectiveness. " Sselssen raised his tail curiously. "What if we were just moving toward the battle and I suddenly went to maximum acceleration, computer? " "I would double-check the scans to see what I missed and assume your predator instinct had alerted you to a threat I cannot detect, " The aVI said. "Did you know a human can tell if someone is staring at them even if the one staring at the human is hidden from sight and behind the human? Nobody knows why! " Sselssen twitched his tail again. "That is very interesting. What should we call you? " "Bouncy, " Ekret said, watching the little icon for the aVI (advanced VI) bounce eagerly on the screen. "I like that name, " Bouncy answered. "Indeed, " Ekret looked at the VI's icon. "Is there anything else? " "Our tank is in need of immediate repair, refurbishing, Service Life Extension, and refit, " Bouncy said, sounding sad. "We are at less than 20% battle effective. Should I file a maintenance report? " "Yes, " Ekret said. "File it with the Terrans of 3rd COSCOM, " he turned to Sselssen, "I shall be outside the tank. I wish to see the progress. " "As you wish, High Most, " Sselseen said. As Ekret climbed out he could see the VI, Bouncy the warboi, going through systems and running maintenance depot level diagnostics, somehow getting by the Corporate security lockouts. The bay was still full of chaos, with the normal team still against the far wall. They'd started clustering up by rank and Ekret knew they would soon be complaining. A Terran who looked more cyborg than bio came up, nodding. "General Trucker, 3rd Armor Division. You must be Armored High Most Ekret, the new Armored Scout Recon Division CO, " The big Terran said. Ekret avoided the instinct to cower down in the face of a predator's stare that intense. "Say 'yes, sir' and don't salute, " Zhukov suggested. The AI followed up by uploading Terran Confederate Military etiquette to Ekret. Ekret noticed it all seemed to be for keeping highly aggressive predators from going at each other with knives over rank disputes. "Yes, sir, " Ekret said. The big Terran nodded. "Third COSCOM tells me that through no fault of your own, you're in need of depot maintenance, " he said. "Yes, sir, that is correct, " Ekret answered. "Do you have enough simulators for all your men? I noticed you have ten thousand vehicles divided up between heavy, medium, and light designations. Can you put all of your men in simulators? " General Trucker asked, watching the maintenance crews work. Ekret shook his head. "Only twenty percent of my men are expected to take part in any conflict, " he said. "That may be how you are used to it, V Corps takes a different approach, " The General said. "My military liaison, Zhukov-442, made me aware of that, " Ekret said. "Four-four-two? Good man, that one. Steady head, innovative, works well with non-digitals, an excellent mentor for you during this integration period, " The General mused. "You two getting along? " "Yes, sir, " Ekret said. "Excellent, " The General looked around the bay. "We'll get you interlocked, Armored High Most, don't you worry about that. " Despite the fact that the Terran had been mostly bored looking, his voice calm and unruffled, Ekret believed him. --------------------------- The first simulator practice had been a disaster. Ekret's unit had been virtually wiped out. His commanders had made every possible mistake. Yea and if you bought a 19 like me, your a fool... I had no idea my bike was such shit, that they rebuilt the complete bike...
Ride lonesome. This song makes me think of that special girl I lost. Ride somo. Is siofra a ride. Do people ride pigs. Ned looks like my chemistry teacher lmao. Ridepass login. Awesome movie about heartache, control, perseverance and life in general. Those who gave a thumbs down need a good life lesson. How i learned English: 0% school 50% games 50% songs. Ridekc org. Kids ride on bike uk. Still loving the Running Man! Living the Dream for a great cause Daniel. Ride or die megan. Really i luv this song...
Century claims processing for riders advantage. Ride share filmraging stallion. M. rider 2. Won't you take me home? I wanna. Rideways. What spacecraft did sally ride ride in. When I'm old I'm telling my kids this was Chris brown. Tom rider. Ride along full movie. Oh my goodness I need that Book! ?.
2:50 Villa Gesell, 2020 rip fernando, mal alla compa, al menos no te kojieron wachin, re isi te moris. Can You Ride Giraffe. Alguien que able español? No. Bueno. v. 1 ora di cartoni da rideri. Ride motorsports woodinville. The way he walks towards her at 0:50 it is so funny. Im dead ????. Campus park and ride. Ride vapour trail. 3:14 : Me high af running back into the kitchen to take out the frozen pizza I put in the oven three hours ago and forgot about.
Its the Pimp Daddy.
Ride guru. Me encanta el ritmo q lleva esta canción. ???. Is Maximum Ride real. Ride on lawn mower parts.
Beggining is amazing with headphones. Also I posted this in 2019. Really i thought i did not know this song but now when the lyrics came up and the beat i was like. oh i know this song! i hear this in life in paradise on roblox... Riders by lee for women. Who has done the rapping at least 100 times? XD. Did Abe ride horses.
Genre: Strategy & Simulation Sport by Gabriel Entertainment Ride is a simulation game which gives you a unique opportunity to become a real equestrian! With the help of this fascinating game you will learn jumping, 3-day eventing, and many other challenging tricks. After you master all of them you can take part on the world's biggest pro-competitions. Prove all of them that you are the best rider in the world and bring back home the blue ribbon! Can you ride llama's. Ride on lawn mower reviews. The Best of Movie : Fast and Furios All Scene. Star ride játék.
Ride it jay sean. Ride share. Ride on the storm. Why does this sound like scarred from love by quando rando. Ride it bass boosted.

Movie destied to ride. We're down to 16 songs! By this time next week, we'll be down to 4! #2. Hardware Store vs. #6. Everything You Know Is Wrong "Weird Al's" magnum opus to some listeners, this masterpiece is one of Al's truly original songs, with no style parody involved. It was featured on 2003's "Poodle Hat" and has been a fan favorite ever since. The highlight of the track is the long and complex list of things to be found at the Hardware Store. Legend has it that nobody can do it all in one breath, except Al, of course. How it got here: Defeated #15. Don't Download This Song 159-45 Defeated #7. Another One Rides the Bus 103-43 This song from 1996’s “Bad Hair Day, ” is supposedly a style parody of They Might Be Giants, although Al admits it “is a little bit harder I think to decipher exactly where the inspiration is coming from. ” This is another one of those songs with absurdist theme where you really have to ask yourself…”What was Al on when he wrote this? ” Well whatever the answer is, everything you know is wrong. How it got here: Defeated #11. Frank's 2000" TV 120-58 Defeated #14. Melanie 122-42 Vote below!!! Look for the comment with the song's title. View the full bracket here.
Yves rocher serum vegetal ride et eclat. THUNDER THUNDER. This is such a perfect song. It's the only way to describe it. Century careplus claims processing for riders advantage. Hope you win big. 2017 still listing to this??. Red ride southwest florida. Can we just appreciate Josh's mad drumming in this video. What does Vishnu ride.
Prophesy of Pendor v3. 9. 5 is now live and comes with tons of changes; both quality of life and new additions!! This version is not save-game compatible with any previous versions and requires a new game. Steam will automatically update once you log on, wiping out your files and saves. Some downloads may not be visible due to them being checked by the provider sites. Refreshing will help and just be patient. They will go live once they are cleared! Those who manually downloaded will find the luxury of updating at your own leisure and can access the patch download here: ModDB Nexus Thank you for playing and supporting us this far! Enjoy!! 3. 5 is a full version, it is NOT compatible with 3. 4 savegames and includes all previous hotfixes UP TO DATE TRANSLATIONS: - Chinese - Tiverivs, Mario, Latis, S1 - Russian - Faraon67, Valua, Arslanbek, UndeadDuke, firon INFO: - extra folder in the mod directory (search your folders for “_README_POP” name) consists: ---- OPTIONAL_FONT_ENG - English font optimized for this mod, HIGHLY RECOMMENDED; do not use on Linux or Mac ---- OPTIONAL_FONT_RUS_UKR_ENG - Russian and Ukrainian font plus alternative version of English one; do not use on Linux or Mac ---- OPTIONAL_ARCHERS_SIEGE_DEFENCE_BEHAVIOUR - by Dalion - all defending archers, which appear as reinforcements, will be distributed amongst all archers spawning points; script treat all soldiers with long range weapons as archers, not only the ones in the assigned archers group; it is savegame compatible, so can be tested any time in the game ---- OPTIONAL_TEXTURES_BY_SAXONDRAGON - alternative terrain textures done by the mod creator ---- PROMOTIONAL FORUM BANNERS - spread the world - if you think that archery deals too much / not enough damage then open "" file located in the mod folder and find "missile_damage_speed_power = 1. 2"; reduce number (minimum 0. 1) to make archery more deadly, increase (maximum 2. 0) to obtain opposite result - how to reduce chance for SAVEGAME CORRUPTION (apply to any Warband mod): --- when you want to start the new game, restart Warband first --- don't play with realistic saves --- use all 9 save slots (note: if all 9 slots are occupied, the new game can't be started - delete one) --- save in scenes e. g. tavern --- if you want to save on the world map then stop to pause the game, count to 5 (so scripts running in the background have time to finish), press save KNOWN ISSUES: - the "hold F1 flag" can't be used together with advanced formations (jkl keys; like shielsdwall), otherwise selected soldiers may start to move backward to the edge of the map; with "advanced formations" use mini-map, "hold this position" and "advance/fall back ten paces" to move groups around; POP's default (build-in Warband's) formations work fine - if during fight enemy stuck in inaccessible area (e. inside building structure) use CTRL+F4 (kill one enemy); it is not recognized as a cheat, there is no punishment, but overusing it will kill the fun pretty quickly - if the game become too slow, restart it; due to Warband memory leak a play session will slow down over time and many reloads accelerate this process - lords attack player during prisoners escape - restart current game session and repeat mission (Warband bug) - "Cows in the water" - remove TexturesHD folder found in the main Warband folder - NPC party stuck on river bank or shore - try right mouse click on it - very rarely the new garrisons/prisoners hotkeys may produce unexplained errors due to improper usage by players (e. used "take all prisoners" hotkeys on the garrisoned soldiers); this feature is build on the top of inaccessible part of engine, so use it with care, accordingly to the provided instruction: --- select troops/prisoner stack AND hold one of the keys combination listed below AND press give/hire/take/capture button --- capture all prisoners - LEFT CTRL + A --- take all prisoners from garrison - LEFT CTRL + A --- give all prisoners to garrison - LEFT CTRL + D --- hire all soldiers - LEFT CTRL + S --- give all soldiers to garrison - RIGHT CTRL + ARROW LEFT --- take all soldiers from garrison - RIGHT CTRL + ARROW RIGHT --- move stack one position up inside garrison - ARROW UP - (doesn't work if single soldier in the stack) --- move stack one position down inside garrison - ARROW DOWN - (doesn't work if single soldier in the stack) --- move stack to the top of garrison - PAGE UP - (doesn't work if single soldier in the stack) --- move stack to the bottom of garrison - PAGE DOWN - (doesn't work if single soldier in the stack) FIXED BUGS/ISSUES: - due to very rare bug of unknown source it was impossible to finish the game: lord was commanding not his own ("zero size”) party - on rare situation lord, who lost his battle and was replenishing army, could stick in an enemy walled fief (e. when player rebelled, switched sides); fixed thanks to Vetrogor - improved "use only blunt weapon" order; note: don't spam this order, wait a second or two; doesn't work with order issued via Backspace menu; thanks to UndeadDuke - KO's bounty quest - points should be added correctly when player joins the battle which was started by AI - fixed inappropriate upkeep for KO stronghold - during "Prisoner Escape" quest all guarding units (like KO/MKO/CKO knights and sergeants, household troops) will join the fight - fixed an issue with certain horses not being healed by Derafsh - some quest dialogs mistakes fixed and redone for consistency - fixed: if during fiefs exchange conversation player leaves dialog screen (e. clicked on lord's picture) name of the random lady is displayed as offered fief - item "Missile speed" will be displayed properly for the newly added/edited items - moved extra animations from walk_forward_left to walk_forward_left_polearm (thanks to Hoboistice for tips) GAMEPLAY: - all merchants will have a bit more gold and refill it quicker - added option to finish Heartbeat quests remotely (without any effects) - info about next payday will be displayed in the Reports menu (correct date will be presented after 1st game week) - below patrols will drop prisoners in a walled fief if they have >=35 prisoners or a ratio prisoners to healthy escort members is >=50%: --- Militia Patrol - in town or castle their village belongs to; Militia Patrols creation price 1000 -> 2000 --- Knighthood Order (KO) - where chapter is located --- Custom Knighthood Order (CKO) - in a walled fief which CKO patrol around - nerfed Eyegrim's army a bit: --- capped at about 5000 (was unlimited) --- Fallen Warrior: removed not guaranteed horse, converted from units level >31 (was >=31) - Heretic Army has (Looting+6)% chance to drop Netherworld Shield - added POP Options to increase/decrease some of the CKO constants; as a result player can adjust CKO feature to the predicted game length (so CKO could be actually used in the faster games or e. accelerate CKO development until it reaches KO level, then set back to default) --- default values set as they used to be up to now --- all options can be changed at any time (but won't affect item is progress) --- chance of stats upgrade during training sessions with companion (checked every 18hr): from 1. 5% to 50%, default 3% --- equipment cost: from 10% to 200%, default 100%, minimum 1000 denars --- equipping time: from 10% to 200%, default 100%, minimum 1 day - if KO "order challenge quest" is in progress, KO "bounty quest" won't give any troops as reward; return "order challenge quest" first, then "bounty quest" to have a chance to receive troops - Knights of the Griffon won't be offered by ransom brokers if their chapter don't exist - added new options to the menu Cheats -> Fix my game --- to reset jobs of blacksmith and stable boy in Old Ruins (just in case) --- "Purge the world" - attempt to reduce sizes of all field armies (not currently in the battle) to the selected maximum value (from 1k to 10k) by removing (starting from the bottom) stacks of troops with level <35; low level soldiers will be disbanded first (level thresholds: <=10, <=19, <=25, <=34); there is one extra option to set max to 1k and completely ignore level cap during disbanding operation TROOPS: - Demonic Magnus - replaced all human made items with their demonic versions (sword, shield, throwing axes); added extra “armor” - Shadow Wolves: added Empire Great Sword (to increase performance on the actual battlefield) - reviewed equipment of all Empire lords, added new items - Seer Initiate: added Foreign Short Sabre (unused and not obtainable before) - Omen Seeker: added Two Handed Sabre (unused before) - Veccavi Sentinel: Two Handed War Axe -> Desert Battle Axe (unused before) - Veccavi Krom Guard: Two Handed War Axe -> Desert War Axe (unused before) - Sarleon Nobleman: Short Sword -> Short Steel Sword (unused before) - D'Shar Bandit: added Desert Arming Sword (unused before) - Iron Circle Centurion (ICC): Immortal Shield -> Knightly Heater Shield (fits better new armor) - Bloodsworn Witch: Melitine Plate Boots -> Heavy Plate Greaves (better matching color) ITEMS: - banners - replaced "mandalorian" and "black sun", adjusted Agathon Legatus’ one to fit ICCs’ color scheme - missiles - optimized all meshes and moved them to one texture sheet (except two unique throwing axes) to combat engine limitation (all missiles stuck in one object share the same texture) - weapons: --- improved/fixed meshes of: Practice Dagger/1H Sword/2H Sword, Foreign Sabre, Foreign Short Sabre, Short Steel Sword, Steel Sword, Long Steel Sword, Arming Sword, War/Soldier's/Military Cleaver, War Axe, Great Hammer, Steel Voulge, Hafted Blade (lods 2 3), Double Sided Lance, Scythe, Sickle, --- Foreign Short Sabre slash 25->30, thrust 19->20, price 80->150 --- assigned a draw/holster sword animation to Foreign Short Sabre and Foreign Sabre --- Arquebus - smoke is emitted more horizontal --- Manopener - assigned unique model; added "unique" flag ---
Ride safer travel vest. The handshake made me so happy. This video made me so happy. Then being back makes me so happy. I havent felt happy in a while. Thank you. Can you ride unicorns. About This Game Bikes from the world's most beloved motorcycle manufacturers, breathtaking races, and a round-the-world trip taking in 15 different locations: all this and more in the new videogame: RIDE. Choose from over 100 bikes from the manufacturers that have made motorcycling history, and set off on the World Tour. Challenge rivals at Motorcycle Festivals divided into three different track typologies: from the thrills of the GP Tracks, through the beautiful landscapes of the Country Tracks, and all the way to the challenge of the City Tracks. Race after race, customise and improve your bike in order to work your way up the World Rankings and become the fastest biker in RIDE. As well as the World Tour, players can compete in a variety of different game modes: Quick Race, Time Trial, Split Screen, and online with up to 12 players in the Quick Race and in the Championship. WORLD TOUR: The World Tour is RIDE's main game mode, where you can participate in various Festivals around the world, divided into various categories: Superbike 1000, Supersport 600, Historic Championships, and so on. Each Motorcycle Festival features a variety of race modes: single race, championship, time trial, track day, drag race, and endurance. Each race influences your reputation, and therefore your position in the World Ranking of RIDE players. MULTIPLAYER: Up to 12 players can compete in the online game modes, including quick race and championship; you'll be able to challenge a friend with the split screen feature, and all the results of every race will be recorded on the Leaderboards. BIKES: Choose from a roster of the most beautiful bikes currently in production, and from the models that have made motorcycling history, with bikes from 14 of the world's leading manufacturers. There are more than 100 bikes in RIDE, with displacements ranging from 250 to 1, 299 cc, manufactured between 1987 and 2015. Each bike has its own specific mechanical and dynamic characteristics (power, weight distribution, engine architecture, and so on) that have been integrated with a new game physics specifically developed for Ride that allows players, gamepad in hand, to really appreciate the different dynamic behaviour of each model. CUSTOMISATION: RIDE lets you choose from a vast range of gear from the leading specialist clothing manufacturers, allowing you to personalise your rider from top to toe: choose from over 100 items and 400 colour schemes! Your bike is completely customisable, in accordance with two component categories: appearance and performance. Choose from a variety of models of mirrors and wheel rims, or improve performance on the track by mounting a racing exhaust and remapping the ECU. These are just some of the components that you can customize choosing from a catalogue of more than 100 parts. TRACKS: RIDE features 15 different circuits in the various locations where the Motorcycle Festivals of the World Tour take place. Country Tracks: mountain passes, countryside, and natural parks, faithfully reproduced from the real world. City Tracks: circuits winding through the city, with long straights and tight corners that really challenge your riding reflexes. GP Tracks: actual racetracks, chosen to enhance the sensations of riding in the seat of the bike, and being able to push it right to the edge. The renewed Evolving Track System means that the track evolves lap after lap, guaranteeing improved grip along the rubbered-in ideal trajectory as it gets darker and darker as more bikes pass over it. This really helps push you towards a clean riding style, and helps you learn the braking points and the correct trajectories by studying the behaviour of your rivals. RIDE © 2015 Published and Developed by Milestone S. r. l. All rights reserved. All manufacturers, accessory suppliers, names, tracks, sponsors, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners. What Curators Say 24 Curators have reviewed this product. Click here to see them.
When do you use ride in and ride on.

I can't be the only one that got emotional during the handshake. Ride out heroes. Ride roughshod over. Me listening to this song thinking of my crush* Starts singing it in front of them on accident They sing along The line from the song some things were meant to be. You made my memories, You made my happiness, You made my decade, But most importantly, You made my Childhood. Goodbye this decade, Its been Fun 2010-2020. Lightning:Okay here we go.

I want to sing this song out loud in a place where no one can hear me

コメントをかく


「http://」を含む投稿は禁止されています。

利用規約をご確認のうえご記入下さい

Menu

メニューサンプル1

メニューサンプル2

開くメニュー

閉じるメニュー

  • アイテム
  • アイテム
  • アイテム
【メニュー編集】

管理人/副管理人のみ編集できます