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Game Information Game Title: Dragon Quest Builders 2 Platforms: PlayStation 4 (Jul 12, 2019) Nintendo Switch (Jul 12, 2019) Trailers: Launch Trailer Gameplay Trailer | E3 2019 Multiplayer Trailer - Build Your Fate Together! Developer: Omega Force Publisher: Square Enix Review Aggregator: OpenCritic - 86 average - 95% recommended Critic Reviews Ars Technica - Unscored Builders 2 isn’t the breath of fresh air the original was, but it’s even more fun to build stuff, the story is simple but compelling, and when you’re done with the main game, tons of optional goals on the Isle of Awakening give you a reason to keep coming back if you want to. Atomix - Spanish - 85/100 If you like Minecraft or Lego, if you like pretty stories and personalization titles like Animal Crossing, Dragon Quest Builders 2 is a title that you should not miss, Attack of the Fanboy - William Schwartz - 4 / 5 stars If you like the building, crafting, and collecting aspects of something like Minecraft, but wanted a little more structure, Dragon Quest Builders 2 is an easy recommendation whether you're a Dragon Quest fan or not. Cerealkillerz - Leo Stevenson - German - 8. 3 / 10. 0 Dragon Quest Builders 2 technically makes everything right: A nice story combined with motivational mission build ups deliver a great way for creative players to express themselves. The big problems from the last game stay mostly the same: The grind and the lack of variety. If you enjoyed the first game you'll still have a lot of fun with it. CGMagazine - Zubi Khan - 9 / 10. 0 Players looking for a fun co-op experience or those who don't care about paying a little extra can quickly jump into Dragon Quest Builders 2 for an improved experience and a healthy dose of new mechanics and features. COGconnected - Alexander Thomas - 84 / 100 Dragon Quest Builders 2 took everything that worked from the original, adorable, nostalgia-riddled experience and upped the ante with better graphical effects, a stronger progression structure, and a more mature narrative that still has the classic Dragon Quest charm. Critical Hit - Alessandro Barbosa - 8 / 10 Dragon Quest Builders 2 refines its formula and cuts out many of the frustrations from the first game, delivering a more structured story and rewarding pacing that lets you see your hard work gradually blossom rather than be swept away. It's an engrossing sequel that is difficult to pull away from, and now far more welcoming to start too. Cubed3 - Rudy Lavaux - 9 / 10 Dragon Quest Builders 2 is simply everything that its predecessor was and then some, with some improved mechanics, more block types to choose from and a new and more interesting story. Cultured Vultures - Emil Gunnarsson - 8 / 10. 0 Dragon Quest Builders 2 is a methodical adventure with a glacial pace that would have utterly destroyed a less well-crafted game. In this case, however, the strength of the visual design and the excellent writing is more than enough to gloss over those flaws. Daily Star - Rosh Kelly - 4 / 5 stars Some building games can get boring when you finish one project without another one on the horizon, but Dragon Quest Builders 2 always has something in store for you, and a lot of the time you'll never see it coming. Destructoid - CJ Anderiessen - 7. 5 / 10. 0 It's easy for me to say Dragon Quest Builders 2 is a good game because it'd be a lie for me to say otherwise. The groundwork laid by the first title is still sound, but it just didn't grab me the same way its predecessor did. That doesn't mean I'm going to stop playing anytime soon -- I still have my home island to complete -- but it does mean it's not going to get my undivided attention for weeks-on-end like the first game did. Digitally Downloaded - 4. 5 / 5 If you’ve played the original Dragon Quest Builders, the sequel is ultimately more of the same, except polished in very way. DualShockers - Jordan Boyd - 9. 0 Dragon Quest Builders 2 is a great follow-up in every way imaginable and, dare I say, one of the best games in the entire series. Eurogamer - Martin Robinson - Recommended The Minecraft and Dragon Quest mash-up gets refined for the sequel, with a few other outside influences helping make it a laid-back joy. - Antonello Bello - Italian - 8. 0 Adjusting the formula of the first entry, Square Enix has created a witty, engaging and relaxing spin-off Gameblog - Thomas Pillon - - French - 7 / 10 stars Dragon Quest Builders 2 is a sequel in every level: wider, deeper but also way more talkative than the original, the game sticks to the original formula, adding a new multiplayer mode and a first person view. Needless to say, every fan of the Dragon Quest franchise will be pleased by this vast spin-off, but Square Enix should have tried a tiny bit more to make it appealing to all the other players. GamePro - Hannes Rossow - 86 / 100 A successful follow-up to the blockbuster RPG, delivering both more scope and new ideas. Game Revolution - Jason Faulkner - 4 / 5 stars Dragon Quest Builders 2 improves upon the original in almost every way, but it doesn’t innovate. GamesBeat - Jason Wilson - 87 / 100 Almost all of my time with Dragon Quest Builders 2 has been pleasant, and I look forward to building more, either with my kids playing along or by myself, sipping a beer and relaxing after a long day. GameSpace - Chris Bowman - 9/10. 0 Overall, playing Dragon Quest Builders 2 is just as fun, if not more fun than the first one. GamingBolt - Shubhankar Parijat - 8 / 10 With a smarter UI, much-needed quality of life improvements, and a couple of new mechanics and features, Dragon Quest Builders 2 a much leaner, more organic, and more enjoyable Builders experience, and feels like a proper realization of the experiment that the first game was. GameSkinny - David Jagneaux - 8 / 10 stars Dragon Quest Builders 2 takes just about everything that made the original so enjoyable and improves upon it. GameSpew - Stan Cohen - 8 / 10 Despite some unforgivable frustrations created through some of the quests though, the overall experience of Dragon Quest Builders 2 is very gratifying. GamesRadar+ - 5 / 5 stars All the joy and satisfaction of the original, now with upgraded toys, a bigger world and a dog you can pet GamingTrend - Codi Spence - 85 / 100 Dragon Quest Builders 2 is a great follow-up to the original, placing you in the shoes of an amateur builder. The main story practically amounts to a fetch quest of acquiring skills and people, but that doesn't bring the game down much. Building takes the forefront, and it will definitely keep you busy. GameXplain - Liked-a-lot No synopsis; video review GBAtemp - Scarlet Bell - 9 / 10 Dragon Quest Builders 2 is a true standout in the Switch's ever-glistening library of gems. From its brilliantly-paced progression to its secrets and thoughtful world design, it's a game you can play seemingly-endlessly. As long as you have a passion to build, as long as you're eager to create, develop, and grow, there will always be something to do. It is a game I wholeheartedly recommend to any Switch owner, and with a free demo available, there's no excuse not to give it a shot. GearNuke - Khurram Imtiaz - 9 / 10. 0 Expanding on the foundations set by the first game, Dragon Quest Builders 2 is a sequel that takes full advantage of its source material. Not only is the scope of the game several times bigger now, but the improvements that are made to the story, characters, and gameplay lead to a vastly superior experience. Glitched Africa - Marco Cocomello - 9. 0 Dragon Quest Builders 2 succeeded where the original game failed and kept me involved and in love throughout the entire experience. I never felt as if I was bored and the overall pace got tedious, something the original game suffered with. It is more fleshed out, has a faster pace and its multiplayer, while it takes what feels like forever to unlock, is a load of fun. I will keep going back and working on my Isle of Awakening as there is so much left to explore and discover in the game once you think it is over. Guardian - Holly Nielsen - 4 / 5 stars Like Minecraft but with more constraints, this gentle, humorous adventure game mixes world-building with exploration, puzzle-solving and combat Hardcore Gamer - Lucas White - 4 / 5. 0 Most of the time the game is working properly, though, humming along with an endless series of pleasant tasks to chase after. Hobby Consolas - David Martinez - Spanish - 90 / 100 Builders 2 finds the perfect balance between construction games such as Minecraft and the classic RPG saga. This sequel adds new abilities such as flying, diving and an online multiplayer mode for four players. IGN - 8. 8 / 10. 0 Dragon Quest Builders 2 is an admirable RPG and an admirable building game that seems to have gotten the best bits of both of its parent genres. IGN Italy - Alessandra Borgonovoz - Italian - 9 / 10. 0 A bigger, more complex and better sequel, Dragon Quest Builders 2 is the perfect match for sandbox and action/GdR fans IGN Spain - Ángel Llamas - Spanish - 8. 4 / 10. 0 Not a revolution but an evolution of the first game on the series that would please everyone that has played that game or Minecraft, but become repetitive with the time. Just Push Start - Grant E. Gaines - 4. 4/5. 0 Dragon Quest Builders 2 accomplishes what it needs to do. Everything is presented in a simple and easy to understand way, that allows enough freedom to prevent the dreaded feeling that it is holding your hand. Toss in some cute visuals, comical characters and the ever popular world that is Dragon Quest and you have a winning combo. Whether you're looking to fight enemies, build an empire or just mess around, it's the type of adventure that is easy to get hooked on and enjoy. So, if you love building or just Dragon Quest in general, I strongly suggest giving this one a go or at least checking the demo out. MonsterVine - Spencer Legacy - 5 / 5. 0 Dragon Quest Builders 2 is aptly named, as it builds upon the strong foun
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Cunningham'Free'Online, CUNNINGHAM Film Stream vf English Full Movie Download. Ward Cunningham Cunningham in December 2011 Born Howard G. Cunningham May 26, 1949 (age?70) Michigan City, Indiana, U. S. Alma?mater Purdue University Occupation Programmer Years?active 1984?present Known?for WikiWikiWeb, the first implementation of a wiki Call sign K9OX Howard G. " Ward " Cunningham (born May 26, 1949) [1] is an American programmer who developed the first wiki and was a co-author of the Manifesto for Agile Software Development. A pioneer in both design patterns and extreme programming, he started coding the WikiWikiWeb in 1994, and installed it on the website of the software consultancy he started with his wife, Karen, [2] Cunningham & Cunningham (commonly known by its domain name, ), on March 25, 1995, as an add-on to the Portland Pattern Repository. He has authored a book about wikis, entitled The Wiki Way. He also invented Framework for Integrated Tests. Cunningham was a keynote speaker at the first three instances of the WikiSym conference series on wiki research and practice, and also at the Wikimedia Developer Summit 2017. [3] Education and employment [ edit] Cunningham was born in Michigan City, Indiana and grew up in Highland, Indiana, staying there through high school. [4] He received his Bachelor's degree in interdisciplinary engineering ( electrical engineering and computer science) and his master's degree in computer science from Purdue University, graduating in 1978. [5] He is a founder of Cunningham & Cunningham, Inc. He has also served as Director of R&D at Wyatt Software and as Principal Engineer in the Tektronix Computer Research Laboratory. He is founder of The Hillside Group and has served as program chair of the Pattern Languages of Programming conference which it sponsors. Cunningham was part of the Smalltalk community. From December 2003 until October 2005, he worked for Microsoft Corporation in the " Patterns & Practices " group. From October 2005 to May 2007, he held the position of Director of Committer Community Development at the Eclipse Foundation. In May 2009, Cunningham joined AboutUs as its chief technology officer. [6] [7] On March 24, 2011 The Oregonian reported that Cunningham had quietly departed AboutUs to join Venice Beach-based CitizenGlobal, a startup working on crowd-sourced video content, as their chief technology officer and the Co-Creation Czar. [8] He remains "an adviser" with AboutUs. [9] [10] Cunningham left CitizenGlobal and is now a programmer at New Relic. [11] Ideas and inventions [ edit] Ward Cunningham looking back on his work, May 2014 Cunningham is well known for a few widely disseminated ideas which he originated and developed. The most famous among these are the wiki and many ideas in the field of software design patterns, made popular by the Gang of Four (GoF). He owns the company Cunningham & Cunningham Inc., a consultancy that has specialized in object-oriented programming. He also created the site (and software) WikiWikiWeb, the first internet wiki. When asked in a 2006 interview with whether he considered patenting the wiki concept, he explained that he thought the idea "just sounded like something that no one would want to pay money for. " [12] Cunningham is interested in tracking the number and location of wiki page edits as a sociological experiment and may even consider the degradation of a wiki page as part of its process to stability. "There are those who give and those who take. You can tell by reading what they write. " [13] In 2011, Cunningham created Smallest Federated Wiki, a tool for wiki federation, which applies aspects of software development such as forking to wiki pages. He signed the Manifesto for Agile Software Development [14] Patterns and extreme programming [ edit] Ward Cunningham has contributed to the practice of object-oriented programming, in particular the use of pattern languages and (with Kent Beck) the class-responsibility-collaboration cards. He also contributes to the extreme programming software development methodology. Much of this work was done collaboratively on the first wiki site. Cunningham's Law [ edit] Ward is credited with the idea: "The best way to get the right answer on the Internet is not to ask a question; it's to post the wrong answer. " [15] This refers to the observation that people are quicker to correct a wrong answer than to answer a question. According to Steven McGeady, Cunningham advised him of this on a whim in the early 1980s, and McGeady dubbed this Cunningham's law. [16] Although originally referring to interactions on Usenet, the law has been used to describe how other online communities work, such as Wikipedia. [17] Ironically, Cunningham himself denies ownership of the law, calling it a "misquote that disproves itself by propagating through the internet. " [18] Personal life [ edit] Cunningham lives in Beaverton, Oregon. [11] He holds an Amateur Radio Extra Class license issued by the Federal Communications Commission, and his call sign is Kilo Nine Oscar X-ray, K9OX. [19] [20] [21] [22] Cunningham is Nike 's first Code for a Better World Fellow. [23] Publications [ edit] Leuf, Bo; Cunningham, Ward (2001). The Wiki Way. Addison-Wesley Professional. ISBN 978-0201714999. See also [ edit] Camel case Christopher Alexander ? Cunningham cites Alexander's work as directly influencing his own. Framework for integrated test PatternShare Software design pattern References [ edit] ^ Harry Henderson (2009). Encyclopedia of Computer Science and Technology. Facts On File. p.?122. ISBN 978-0-8160-6382-6. ^ Lih, Andrew (2009). The Wikipedia Revolution, p. 58. Hyperion, New York. ISBN 9781401303716. ^ "Wikimedia Developer Summit 2017 Program". Retrieved January 17, 2017. ^ "Ward's Home Page". Retrieved September 29, 2018. ^ The Wikipedia Revolution - Andrew Lih, page 46 ^ Bishop, Todd. (January 26, 2004) Seattle Post-Intelligencer. Microsoft Notebook: Wiki pioneer planted the seed and watched it grow. Section: Business; Page D1. ^ Rogoway, Mike (May 18, 2007). "Inventor of the wiki has a new job in Portland". The Oregonian business blog. ^ "Our Proven Leadership Team". Citizen Global Website. Archived from the original on May 12, 2012. Retrieved May 8, 2012. ^ Rogoway, Mike (March 24, 2011). "Ward Cunningham, inventor of the wiki, has a new job in SoCal". The Oregonian business blog. ^ "Ward Cunningham Joins CitizenGlobal". March 31, 2011. Archived from the original on October 16, 2015. ^ a b "Ward Cunningham Joins the New Relic Family". New Relic Blog. April 5, 2013. Retrieved December 2, 2014. ^ Kerner, Sean Michael (December 8, 2006), Q&A with Ward Cunningham,, archived from the original on September 16, 2012 ^ CubeSpace, Portland Oregon (December 7, 2008). "Ward Cunningham, Lecture". Cyborg Camp Live Stream ? Mogulus Live Broadcast. Archived from the original on February 7, 2009. ^ "Manifesto for Agile Software Development". June 11, 2019. ^ "Jurisimprudence". Schott's Vocab Blog. Retrieved January 4, 2017. ^ McGeady, Steven (May 28, 2010). "Cunningham's Law". Schott's Vocab. New York Times. Comment No. 119. Retrieved August 30, 2012. n. b. named after Ward Cunningham, a colleague of mine at Tektronix. This was his advice to me in the early 1980s with reference to what was later dubbed USENET, but since generalized to the Web and the Internet as a whole. Ward is now famous as the inventor of the Wiki. Ironically, Wikipedia is now perhaps the most widely-known proof of Cunningham's Law. ^ Friedman, Nancy (May 31, 2010). "Word of the Week: Cunningham's Law". Retrieved August 30, 2012. ^ Cunningham (October 18, 2015), NOT CUNNINGHAM'S LAW, retrieved December 20, 2017 ^ Federal, Communications Commission. "K9OX". United States Government. Retrieved November 4, 2016. ^ Federal, Communications Commission. "Ward Cunningham". "K9OX, Expired". Retrieved November 4, 2016. ^ TenTec, Wiki. Ten Tec Wiki. Retrieved November 4, 2016. ^ "Nike Materials Index: Open Data Hackathon". San Francisco Chronicle. August 6, 2009. Archived from the original on October 7, 2011. Retrieved August 23, 2011. External links [ edit] WikiWikiWeb, including his WikiHomePage 2012 Dr. Dobb's Interview EclipseCon 2006 interview with Ward Cunningham (MP3 audio podcast, running time 20:01) The Microsoft patterns & practices group home page The Simplest Thing That Could Possibly Work (2004 interview) " The Web's wizard of working together " ? profile originally in The Oregonian, December 19, 2005 You can look it up: The Wikipedia story ? excerpt from the 2014 book The Innovators.
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Cunningham watch online hd. So cool. Cunningham Watch online pharmacy. Reason 287374673 I don't play madden anymore: Christian Okoye is apparently faster than both Calvin Johnson and Tyreek Hill. Ok EA. Love the content ToKe. Cunningham Watch. A remarkable achievement by filmmaker Alla Kovgan, spending seven years to make this classic tribute to the late dancer/choreographer Merce Cunningham.
Working with both archive footage and valuable sound recordings, she conjures up the avant-garde artist through recordings of his work, his philosophy of his art and comments by many close collaborators including notably John Cage and Robert Rauschenberg. Not meant as a biopic, film concentrates on spectacularlhy cinematic (in 3-D) new performances of many of his dances, executed by members of his company, which disbanded in 2011, after Merce's death in 2009. At a q&a following the screening, Kovgan indicated that Wim Wenders' innovative 2011 3-D dance film about German choreographer Pina Bausch inspired her to take on this formidable project, finally starting shooting in Stuttgart in 2015 with principal photography taking place in 2018. Her use of 3-D technique is outstanding, resulting in gripping visual images, enhanced by the accompaniment of the original dance scores by John Cage and others. For a novice like me, not overly familiar with Merce's achievements, the movie brings his dance to life and points to how 3-D technology can be used artfully rather than as a gimmick, or its current excuse to permit higher price points for movie admissions to films, both animated and action-oriented, that should play just as well if not better in 2-D on large screens.
  • Great to see a film about dancing! A relatively unexplored sub-genre of documentary, and Cunningham was welcome for this alone. It adds to a hole that I suppose Wenders' Pina opened.
  • On that note, this film should not have been shot in 3d, which added nothing but nausia. We expect the 3d was entirely for the purpose of (a) copying Pina and, relatedly, b) getting funding. But Cunningham's dances are far less spectacular and their presentation here likewise. The 3d only distracts from the movement in all but one Warhol-involved set, especially when edited with 2d archival.
  • First half entertaining, second boring. The film progresses at a monotonous pace: one thing happens and then another and then another. No real conflict or tension.
Which is a problem. Because there evidently was plenty of this, but only in reality. The movie, on the other hand, brushes past unconvincingly. No one in the film is given space apart from Cunningham - everyone else speaks to convince the audience how great he is. I wanted to hear from one of his female dancers honestly, in long form, of the darkness of Cunningham. This would help to flesh out his character, give us something to chew on, and organise the film into a narrative. As is, we grew progressively distrusting and disengaged with the Greatest Hits/ Victory Lap tone, before the film ends suddenly with the news that all his dancers left.
  • Ultimately we were left unconvinced that Cunningham (the dancer) was all that interesting. Fashionable certainly, he's attached to the right people, and I'm sure it would be great to be dancing as him, but the just-over-half-full prime-time-at-the-festival cinema was an endless circuit of yawns.
  • Nevertheless we feel cultured now.

Minimalistic and expressive and undoubtedly impressive.
  • Creator - Aaron Cunningham
  • Biography: Father, Band Director, Drill Writer, UK fan

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