[no sign up] Download Movie Sonic the Hedgehog

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Patrick Casey, Yuji Naka
Actors James Marsden
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User ratings 8,3 / 10 star
Sonic the Hedgehog is a movie starring Jim Carrey, Ben Schwartz, and James Marsden. After discovering a small, blue, fast hedgehog, a small-town police officer must help it defeat an evil genius who wants to do experiments on it
Duration 1 Hour 39 Minute

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Download movie sonic the hedgehog song. What? Youre taking a break? Why? Just play some other Sonic games you havent played yet. When can we get some Sonic Chronicles: The Dark Brotherhood remixes? You know, so that the music in the game actually sounds good unlike whatever we got in that game. Download sonic the hedgehog movie 2020. Oh wait he's been wearing socks this entire time. I don't think we'll get to see Sonic's feet in this movie.
Sonic the Hedgehog Created by Sonic Team Original work Sonic the Hedgehog (1991) Owned by Sega Print publications Book(s) Printed media list Comics See Comic book list Films and television Film(s) 2020 film Short film(s) Web series list Animated series Animated series list Games Video game(s) Sonic the Hedgehog video game series Sega All-Stars Super Smash Bros. Official website Japan United States Sonic the Hedgehog [a] is a Japanese video game series and media franchise created by Sonic Team and owned by Sega. The franchise centers on Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers developed by Sonic Team; other games, developed by various studios, include spin-offs set in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, a 2020 feature film, and merchandise. The first Sonic game, released in 1991 for the Sega Genesis, was developed after Sega requested a new mascot character to replace Alex Kidd and compete with Nintendo 's mascot Mario. Its success helped Sega become one of the leading video game companies during the 16-bit era of the early 1990s. Sega Technical Institute developed the next three Sonic games in addition to Sonic Spinball (1993). After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, allowing the series to continue on Nintendo, Xbox, and PlayStation systems. While Sonic games typically feature unique game mechanics and stories, they are linked by several recurring elements, such as the health system, locations, and speed-based gameplay. Games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. While Sonic and Eggman were the only characters introduced in the first game, the series would go on to have a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, starred in self-titled spin-offs. The franchise has also been represented in crossovers like the Sega All-Stars and Super Smash Bros. series. Sonic the Hedgehog is Sega's flagship franchise and one of the bestselling video game franchises, selling 89 ? million by March 2011 and grossing over $5 billion by 2014. [1] The sum of series sales and free-to-play mobile game downloads totaled 920 ? million by 2019. [2] Several Sonic games appear on lists of the greatest games of all time, and the series has influenced internet and popular culture, as well as games featuring animal mascots. However, Sonic games have also been criticized for a perceived decline in quality over the years. Development Conception and Genesis games (1991?1995) In 1990, Sega of Japan president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo 's Mario series. Nintendo had recently released Super Mario Bros. 3, at the time the bestselling video game ever. Sega's strategy had been based on its earlier release of the Sega Genesis in the 16-bit era and its reliance on its successful arcade business to port games to the console. However, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the hardware of the Sega Genesis. [3] Sega's mascot, Alex Kidd, was considered too similar to Mario. [4] Some sources indictate that an internal contest was held to determine a new mascot, [5] [6] although designer Hirokazu Yasuhara indicated the instruction was given to only him, artist Naoto Ohshima, and programmer Yuji Naka. [7] Regardless, the winning character was a teal hedgehog created by Ohshima. [5] The gameplay of Sonic the Hedgehog originated with a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, a concept fleshed out with Ohshima's character design and levels conceived by Yasuhara. [8] Sonic's color was chosen to match Sega's cobalt blue logo, and his shoes evolved from a design inspired by Michael Jackson 's boots; the red shoe color was inspired by Santa Claus and the cover of Jackson's 1987 album Bad. His personality was based on Bill Clinton 's "can-do" attitude. [9] [10] [11] [12] The antagonist, Doctor Eggman, was another character Ohshima had designed for the contest. The development team thought the rejected design was excellent and retooled the character into a villain. [13] The team took the name Sonic Team for the game's release. [14] Although Sega of America CEO Michael Katz and Sega of America's marketing experts were certain that Sonic would not catch on with American children, [15] [16] Katz's replacement, Tom Kalinske, arranged to place Sonic the Hedgehog as the pack-in game with the Genesis. [17] [18] Featuring speedy gameplay, Sonic the Hedgehog greatly increased the popularity of the Sega Genesis in North America [19] and is credited with helping Sega gain 65% of the market share against Nintendo. [9] Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by Mark Cerny to work at the US-based Sega Technical Institute (STI), with a higher salary and more creative freedom. Yashura also decided to move to STI. [20] [19] STI began work on Sonic the Hedgehog 2 in November 1991. [20] Level artist Yasushi Yamaguchi designed Sonic's new sidekick, Tails, a two-tailed fox that can fly and was inspired by Japanese folklore about the kitsune. [5] While STI made Sonic 2, Ohshima led a team in Japan to create Sonic CD for the Sega CD. [21] Like its predecessor, Sonic the Hedgehog 2 was a major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers. [22] Once development on Sonic 2 concluded, Cerny departed and was replaced by Roger Hector. Under Hector, STI was divided into two teams: the Japanese developers led by Naka, and the American developers. [22] The Japanese began to work on Sonic the Hedgehog 3 and Sonic & Knuckles. [23] The two were intended to be one large game, but time was limited and the manufacturing costs of a 34-megabit cartridge [24] with NVRAM were prohibitively expensive. The team split the game in half, giving the developers more time to finish the second part, and splitting the cost between two cartridges. [25] The games introduced Sonic's rival Knuckles, created by artist Takashi Thomas Yuda. [26]: 51; 233 When Sega management realized Sonic the Hedgehog 3 would not be completed in time for the 1993 holiday shopping season, it commissioned the American team to make a new game, the spin-off Sonic Spinball. [27] Following the release of Sonic & Knuckles in 1994, Yasuhara quit Sega and Naka returned to Japan, having been offered a role as a producer. [14] He was reunited with Ohshima and brought with him Takashi Iizuka, [28] who had worked with Naka's team at STI. [23] A number of Sonic games were developed for Sega's 8-bit consoles, the Master System and Game Gear. The first, an 8-bit version of the first game, was developed by Ancient to promote the handheld Game Gear and was released in December 1991. [29] Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with a version of Sonic 2. [30] Other notable Sonic games released during this period include Dr. Robotnik's Mean Bean Machine (a Western localization of the Japanese puzzle game Puyo Puyo), [31] SegaSonic the Hedgehog (an arcade game), [29] and Knuckles' Chaotix ( a spin-off for the Genesis's 32X add-on starring Knuckles). [32] Saturn (1996?1998) During the development of Sonic 3, the developers had created a prototype for an isometric Sonic game. [33] Sega reused this concept for Sonic 3D Blast (1996), commissioned towards the end of the Genesis's lifecycle. [34] In Japan, Sonic Team was preoccupied with new intellectual property, [14] Nights into Dreams (1996), for Sega's 32-bit Saturn console, so development of 3D Blast was outsourced to the British studio Traveller's Tales. [35] While 3D Blast sold well, [34] [36] it was criticized for its gameplay, controls, and slow pace. [37] [38] [39] Meanwhile, in America, STI worked on Sonic X-treme, a 3D Sonic game for the Saturn intended for the 1996 holiday shopping season. X-treme 's development was hindered by disputes between Sega of America and Japan, Naka's refusal to let STI use the Nights into Dreams game engine, and problems adapting the series to 3D. After two of the lead developers became ill, the game was canceled. [40] [41] With X-treme 's cancellation, Sega ported 3D Blast to the console [42] [43] with updated graphics and bonus levels developed by Sonic Team. [44] [45] In 1997, Sega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of and renewing excitement for the Sonic brand. The first Project Sonic release, the compilation Sonic Jam, [46] included a 3D overworld used by Sonic Team to experiment with 3D Sonic gameplay. [47] Sonic Team and Traveller's Tales collaborated again to produce the second Project Sonic game? Sonic R, [48] a 3D racing game and the only original Sonic game for the Saturn. [49] [50] The cancellation of Sonic X-treme, as well as the Saturn's general lack of Sonic games, are considered important factors in the Saturn's struggle to find an audience. [49] [51] The series' popularity diminished; according to Nick Thorpe of Retro Gamer, "[b]y mid-1997 Sonic had essentially been shuffled into the background... it was astonishi
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Sonic the Hedgehog
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