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manager = ::Effekseer::Manager::Create( ºÇÂç¥Ñ¡¼¥Æ¥£¥¯¥ë¿ô );
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renderer =  ::EffekseerRenderer::Renderer::Create( (LPDIRECT3DDEVICE9)DxLib::GetUseDirect3DDevice9()(), 
	ºÇÂ祹¥×¥é¥¤¥È¿ô );
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	manager->SetSpriteRenderer(renderer->CreateSpriteRenderer());	
	manager->SetRibbonRenderer(renderer->CreateRibbonRenderer());
	manager->SetRingRenderer(renderer->CreateRingRenderer());
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	manager->SetTextureLoader(renderer->CreateTexureLoader());

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	manager->SetCoordinateSystem(Effekseer::COORDINATE_SYSTEM_LH);

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	MATRIX proj = GetCameraProjectionMatrix();
	MATRIX view = GetCameraViewMatrix();
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	Effekseer::Matrix44 efproj,efview;

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	for(int i=0;i<4;++i){
		for(int j=0;j<4;++j){
			effproj.Values[j][i] = proj.m[j][i];
			effview.Values[j][i] = view.m[j][i];
		}
	}
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	renderer->SetProjectionMatrix(efproj);
	renderer->SetCameraMatrix(efview);
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	effect = Effekseer::Effect::Create(manager,(const EFK_CHAR*)L"¥¨¥Õ¥§¥¯¥È¥Õ¥¡¥¤¥ë̾.efk");
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	playingHandle=manager->Play(effect,x,y,z);
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