CNS初期設定[DATA]

記述説明
[Data]データ設定の宣言
life = xxxx体力ゲージの初期値(通常1000にする人が多い)
attack = xxx基本攻撃力倍率(通常100)
defence = xxx基本防御力倍率(通常100)
fall.defence_up = 50Percentage to increase defense everytime player is knocked down
liedown.time = 60ダウンから起き上がるまでの時間
airjuggle = 15空中連続攻撃可能数
sparkno = 2ヒット時の基本エフェクト
guard.sparkno = 40ガード時の基本エフェクト
KO.echo = 0KO時の声のエコー(1,ON 0,OFF)
volume = 0Volume offset (negative for softer)

;Variables with this index and above will not have their values
;reset to 0 between rounds or matches. There are 60 int variables,
;indexed from 0 to 59, and 40 float variables, indexed from 0 to 39.
;If omitted, then it defaults to 60 and 40 for integer and float
;variables repectively, meaning that none are persistent, i.e. all
;are reset. If you want your variables to persist between matches,
;you need to override state 5900 from common1.cns.
IntPersistIndex = 60
FloatPersistIndex = 40
2008年02月18日(月) 23:35:50 Modified by chi_calm




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