CNS初期設定[DATA]
記述 | 説明 |
[Data] | データ設定の宣言 |
life = xxxx | 体力ゲージの初期値(通常1000にする人が多い) |
attack = xxx | 基本攻撃力倍率(通常100) |
defence = xxx | 基本防御力倍率(通常100) |
fall.defence_up = 50 | Percentage to increase defense everytime player is knocked down |
liedown.time = 60 | ダウンから起き上がるまでの時間 |
airjuggle = 15 | 空中連続攻撃可能数 |
sparkno = 2 | ヒット時の基本エフェクト |
guard.sparkno = 40 | ガード時の基本エフェクト |
KO.echo = 0 | KO時の声のエコー(1,ON 0,OFF) |
volume = 0 | Volume offset (negative for softer) |
;Variables with this index and above will not have their values
;reset to 0 between rounds or matches. There are 60 int variables,
;indexed from 0 to 59, and 40 float variables, indexed from 0 to 39.
;If omitted, then it defaults to 60 and 40 for integer and float
;variables repectively, meaning that none are persistent, i.e. all
;are reset. If you want your variables to persist between matches,
;you need to override state 5900 from common1.cns.
IntPersistIndex = 60
FloatPersistIndex = 40
2008年02月18日(月) 23:35:50 Modified by chi_calm