最終更新: mikk_ni3_92 2009年08月23日(日) 15:06:54履歴
現在地 >> メニュー >> 基本編08 >> 基本編08::fastSolidTeapot >>基本編08::まとめコード5
【メモ】
「fastSolidTeapot.h」などを作成して、
ファイルを分割した方が使いやすいかもしれない。
#include <GL/glut.h> //--------- プロトタイプ宣言 -----------// void display(); void reshape(int w, int h); void timer(int value); void DRAW_XYZ(); //------------ ティーポット描画用 ---------------// /* Copyright NVIDIA Corporation, 1999. */ static int patchdata[][16] = { /* rim */ {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, /* body */ {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27}, {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40}, /* lid */ {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3,}, {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117}, /* bottom */ {118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37}, /* handle */ {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56}, {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67}, /* spout */ {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83}, {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95} }; static float cpdata[][3] = { {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0, -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125}, {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375, 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375, 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84, 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875}, {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75, 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35}, {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2, 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12, 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225}, {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225}, {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0, -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5, -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3, 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0, 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0, 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8}, {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3, -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3, 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2, -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0, 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0, 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66, 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1}, {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7, -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0, 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375}, {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475}, {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4}, {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0, 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8, 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4, -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0, 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4, 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3, 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4}, {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425, -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425, 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075}, {0.84, -1.5, 0.075} }; void fastSolidTeapot(GLint grid, GLdouble scale) { float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; long i, j, k, l; glEnable(GL_AUTO_NORMAL); glEnable(GL_MAP2_VERTEX_3); glRotatef(270.0, 1.0, 0.0, 0.0); glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale); glTranslatef(0.0, 0.0, -1.5); for (i = 0; i < 10; i++) { for (j = 0; j < 4; j++) { for (k = 0; k < 4; k++) { for (l = 0; l < 3; l++) { p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]; if (l == 1) q[j][k][l] *= -1.0; if (i < 6) { r[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]; if (l == 0) r[j][k][l] *= -1.0; s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; if (l == 0) s[j][k][l] *= -1.0; if (l == 1) s[j][k][l] *= -1.0; } } } } glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,&p[0][0][0]); glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0); glEvalMesh2(GL_FILL, 0, grid, 0, grid); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,&q[0][0][0]); glEvalMesh2(GL_FILL, 0, grid, 0, grid); if (i < 6) { glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,&r[0][0][0]); glEvalMesh2(GL_FILL, 0, grid, 0, grid); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,&s[0][0][0]); glEvalMesh2(GL_FILL, 0, grid, 0, grid); } } } //------------- OpenGLの初期化 -------------// void GLUT_CALL_FUNCs() { glutDisplayFunc(display); glutReshapeFunc(reshape); glutTimerFunc(0,timer,17); } void OtherMyInit() { glClearColor(1.0, 1.0, 1.0, 1.0); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING);//光源の有効化 glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); } void GLUT_INITs(int *argcp, char **argv) { glutInit(argcp,argv); glutInitDisplayMode(GLUT_RGBA| GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(640,480); glutCreateWindow("fastSolidTeapot"); GLUT_CALL_FUNCs(); OtherMyInit(); } //-------------メイン関数-----------------// int main(int argc, char **argv) { GLUT_INITs(&argc,argv); glutMainLoop(); return 0; } //------------- ここから各種コールバック -----------------// void display() { static float Light0Pos[]={-100.0, 100.0, 100.0,0}; //光源の位置 static int r = 0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(3.0, 4.0, 5.0, 0,0,0, 0.0, 1.0, 0.0); glPushMatrix(); glRotatef(static_cast<float>(r),0,1,0); glLightfv(GL_LIGHT0, GL_POSITION, Light0Pos); DRAW_XYZ(); fastSolidTeapot(10, 1);//ティーポット描画 glPopMatrix(); glutSwapBuffers(); if(++r > 360) r = 0; } void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(30.0, (double)w / (double)h, 0.1, 1000.0); glMatrixMode(GL_MODELVIEW); } void timer(int t) { glutPostRedisplay(); glutTimerFunc(t,timer,17); //タイマー関数 } //------------ ここから各種関数 ---------------// void DRAW_XYZ() { glDisable(GL_LIGHTING);//光源の有効化 glDisable(GL_LIGHT0); glBegin(GL_LINES); glColor3f(0,1,0);//x glVertex2f(-100,0); glVertex2f(100, 0); glColor3f(1,0,0);//y glVertex2f(0,0); glVertex2f(0,100); glColor3f(0,0,1);//z glVertex3f(0,0,-100); glVertex3f(0,0, 100); glEnd(); glEnable(GL_LIGHTING);//光源の有効化 glEnable(GL_LIGHT0); }
【メモ】
「fastSolidTeapot.h」などを作成して、
ファイルを分割した方が使いやすいかもしれない。