Name: Sensenmann
Str 16(+3) = 15 +1class
Con 12(+1)
Dex 14(+2)
Int 10(+0)
Wis 14(+2) = 13 +1race
Cha 8(-1)
HP 12
HD 1d6 + 1d8
Armor Proficiency: Light
Weapon Proficiency: Basic, Finess, simple/martial missile
Initiative: +2Dex
AC 16 = 13Armor +2Dex +1subrace
Scythe: Attack+5, 1d10+3 slashing (+2d6 sneak attack),
Throwing Hammer: Attack+4, 1d8+2 bludgeoning
Skills(all +6): Find and remove Traps, Open Locks, Spot, Intimidate, Stealth, Streetwise
Race: Dwarf
Traits:
Medium Size
Speed 25feet(not reduced by heavy armor you proficient)
Low-Light Vision
Dwarven Resilience(immune to poison)
Dwarven Weapon Training(increace damage die for axe or hammer)
Stone cunning(you know depth and retrace path method in underground, identify stonework)
Languages: Common, Dwarf
Subrace: Mountain Dwarf(Wis+1, proficient to light and medium armor, AC+1 while you wear medium or heavy armor)
Class: Rogue
Traits:
Rogue Scheme: Thug
Thug Tactics(you deal sneak attack damage to the enemy within the reach of two or more allies)
LV2: City Savvy(you can't surprised while you can take actions)
Skill Mastery(skill bonuses are determined by your associated ability mod. or +3 which higher, your skill roll is 10 or die roll which is higher)
Sneak Attack(1/round, 2d6 extra damage while you have advantage)
LV2: 3d6
Thieves' Cant
LV2: Knack(2/day, you can gain advantage on a check)
Back Ground: Thief and Thug
Traits: Thief Signs(contact to local thiebes' guild), Bad Reputation(refuse paying in tavern or local shop)
Speciality: Survivor
Toughness(you gain an additional HD d8, and add (d8 or 5) hp to your maximum hp.
Equipment
Studded Leather (25gp, AC 13+Dex[max2], 20lb)
Scythe (5sp, 1d8 slashing, two-handed, axe, 10lb)
Throwing Hammer x3 (2gp, 1d6 bludgeoning, range20/80, hammer, 7lb)
Adventurere's kit(4gp, 38lb), Block and tackle(1gp, 5lb), Caltrops(1gp, 2lb), Climber's kit(25gp, 5lb), Crowbar(2sp, 5lb), Grappling Hook(2gp, 4lb), Healer's kit(5gp, 1lb), Bullseye Lantern(10gp, 3lb), Basic Hammer(2sp, 2lb), manacles(2gp, 2lb), Steel Small Mirror(5gp, 1/2lb), Oil x10(1sp, 1lb), Piton x10(5cp, 1/2lb), Pole(10ft, 5cp, 8lb), Hampen Rope(50ft, 1gp, 10lb), Sack(1cp, 1/2lb), Signal Whistle(5cp), Spade(5sp, 8lb), Iron Spike x10(2cp, 5lb), Thieves' Tools(25gp, 1lb), Whetstone(1cp, 1lb)
Rest: 34gp, 9sp, 6cp
Weight: 158 lb
Str 16(+3) = 15 +1class
Con 12(+1)
Dex 14(+2)
Int 10(+0)
Wis 14(+2) = 13 +1race
Cha 8(-1)
HP 12
HD 1d6 + 1d8
Armor Proficiency: Light
Weapon Proficiency: Basic, Finess, simple/martial missile
Initiative: +2Dex
AC 16 = 13Armor +2Dex +1subrace
Scythe: Attack+5, 1d10+3 slashing (+2d6 sneak attack),
Throwing Hammer: Attack+4, 1d8+2 bludgeoning
Skills(all +6): Find and remove Traps, Open Locks, Spot, Intimidate, Stealth, Streetwise
Race: Dwarf
Traits:
Medium Size
Speed 25feet(not reduced by heavy armor you proficient)
Low-Light Vision
Dwarven Resilience(immune to poison)
Dwarven Weapon Training(increace damage die for axe or hammer)
Stone cunning(you know depth and retrace path method in underground, identify stonework)
Languages: Common, Dwarf
Subrace: Mountain Dwarf(Wis+1, proficient to light and medium armor, AC+1 while you wear medium or heavy armor)
Class: Rogue
Traits:
Rogue Scheme: Thug
Thug Tactics(you deal sneak attack damage to the enemy within the reach of two or more allies)
LV2: City Savvy(you can't surprised while you can take actions)
Skill Mastery(skill bonuses are determined by your associated ability mod. or +3 which higher, your skill roll is 10 or die roll which is higher)
Sneak Attack(1/round, 2d6 extra damage while you have advantage)
LV2: 3d6
Thieves' Cant
LV2: Knack(2/day, you can gain advantage on a check)
Back Ground: Thief and Thug
Traits: Thief Signs(contact to local thiebes' guild), Bad Reputation(refuse paying in tavern or local shop)
Speciality: Survivor
Toughness(you gain an additional HD d8, and add (d8 or 5) hp to your maximum hp.
Equipment
Studded Leather (25gp, AC 13+Dex[max2], 20lb)
Scythe (5sp, 1d8 slashing, two-handed, axe, 10lb)
Throwing Hammer x3 (2gp, 1d6 bludgeoning, range20/80, hammer, 7lb)
Adventurere's kit(4gp, 38lb), Block and tackle(1gp, 5lb), Caltrops(1gp, 2lb), Climber's kit(25gp, 5lb), Crowbar(2sp, 5lb), Grappling Hook(2gp, 4lb), Healer's kit(5gp, 1lb), Bullseye Lantern(10gp, 3lb), Basic Hammer(2sp, 2lb), manacles(2gp, 2lb), Steel Small Mirror(5gp, 1/2lb), Oil x10(1sp, 1lb), Piton x10(5cp, 1/2lb), Pole(10ft, 5cp, 8lb), Hampen Rope(50ft, 1gp, 10lb), Sack(1cp, 1/2lb), Signal Whistle(5cp), Spade(5sp, 8lb), Iron Spike x10(2cp, 5lb), Thieves' Tools(25gp, 1lb), Whetstone(1cp, 1lb)
Rest: 34gp, 9sp, 6cp
Weight: 158 lb
- カテゴリ:
- ゲーム
- テーブルトークRPG
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