Part 1 Watch Full Length Ashfall

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Correspondent: Vos Envis
Info: 23, gay, just trying to make people smile. Plays Siege for @furtasticgg. Profile pic by @GuardiantheFox. Cool older brother: @janusfox.

Cast - Hye-jin Jeon; genres - Action; directed by - Byung-seo Kim; 6,6 of 10 star; &ref(https://m.media-amazon.com/images/M/MV5BYmE1ZTc1ZDQtZTlhNy00ZmI4LTkzOTQtMTFkNWU5OTdmNDM5XkEyXkFqcGdeQXVyMjU0ODQ5NTA@._V1_UY190_CR0,0,128,190_AL_.jpg); 2019.
E F S A N E ??. 河正宇這次演的角色很討喜又有魅力,就是衝著他去看的. Best thing about korean movies is ma dong seok. ????? The King's Man, ???????????????????????? ???????????. Started off at a slow pace but that's because the background needed to be in place. Mid way thru, it was edge of the seat and Lee Byung Hun was just stellar. Still as charismatic as ever, his character made the movie interesting. Plot was exciting and even my teen daughters enjoyed the movie. Appeal to all ages. Must watch.
This disaster plus action movie is exciting from big disaster scene near the beginning to the very end. The effects are as good as any Western blockbuster and the battle sequences are exciting and well choreographed. The characters are funny and quite endearing. The story is more complex than expected with a good amount of humour and some political subplot involving nukes North South China and US. Good use of some big name Korean stars.
Worth a watch.
I want the dad to come back. Worth watching. The plotline, special effect are perfect. This movie is box office in SK, Taiwan, china, hongkong. Another good movie from SK beside Parasite. O man can't wait. I know this is going to be a good one... Now I can add this to my collection... ?????.
Whos here after philippines ashfall??.
( First) ( Previous) ( Patreon) Cormantara sprawled around its central fortress, itself sat atop a cliff, the city having grown over the defensive walls long ago. They were riding through an untidy urban sprawl, messily-constructed buildings around them, the road just a muddy patch simply marked by not having anything built on it. Even Semari had jumped onto the back of Parth’s horse to keep out of the thick, clinging mud. Compared to Redcastle, or even the ruins of Ashfall Keep, the place was a dump. The walls were dirty and falling apart, chunks missing where stones had been taken to use elsewhere. Guards, excessively armoured for inside a city, were grouped together. One gestured at them to dismount, pointing towards a line waiting in front of a row of tables, officials collecting the details of those wanting to enter, travellers getting taxed, goods being assessed. The mud sucked and pulled at her feet, heavy and claggy. Janaxia looked down with obvious distaste, before slowly dismounting herself, holding her skirts as clear as she could, having switched from impractical armour to impractical dresses several days ago as they approached the city, in case there was anyone fancy to make an impression on. Hakara was less precious, although her head was swivelling constantly, keeping an eye on anyone getting too close, hands hovering over her pouches. ‘I’ve heard there’s a lot of pickpockets in big cities. We should be careful. ’ ‘Semari probably knows most of them, we can hunt them down if anything gets taken. But be careful. ’ Stathis glanced around. ‘Where are Semari and Parth? ’ She caught sight of them, somehow already on the other side. Semari waved, then vanished into the crowd, as Stathis sighed. ‘Right, so we’ll find them later. Janaxia, can you be aristocratic and indignant at them? That normally helps. ’ ‘There’s no need to be mean. Just because others do not give me the respect I am due, is no call to cast aspersions upon my character. ’ Janaxia was looking around in disgust, but swept forward towards the table, back straight, ready to overawe the unfortunate official with pureblood imperiousity. Stathis followed behind, trying to look like a simple bodyguard. The official was sat down, scribbling into a large book, a squad of guards nearby, in case anyone protested too much and needed to be forcibly calmed down. ‘Name, occupation and reason for visit? ’ She didn’t look up from her book, quill poised and ready. Janaxia stood up straight, flicking her hair back as she assumed her most aristocratic stance, staring down at the official, outrage in every line of her body, even before she spoke. ‘I am Lady Janaxia Seyroon Falmeth Uth Tremari, and I demand entry to Cormantara. ’ The silence stretched out before the official spoke, her voice bored. ‘Occupation and reason for visit? ’ ‘I see no reason why that is any concern of yours. ’ Janaxia’s back was rigid with indignation, as she stared down at the official, who slowly raised her head and stared back with the bland look of someone who was willing to take all day, secure in the knowledge that she had a seat, and probably lunch within reaching distance. Then her eyes drifted over to Stathis, a smile breaking over her face. ‘Well, ain’t this a surprise! ’ She rose from her seat, stepping around Janaxia and approaching Stathis, looking up at her. ‘Didn’t know you’d be droppin’ through. So, escortin’ one of the fancy now? ’ Stathis looked at her, taking a moment to place the features. ‘Brina? What are you doing here? ’ Without the bells wound through her hair, and dressed in a uniform, she looked very different than when wearing the rough-and-tumble adventuring gear she normally wore. Brina gave her a quick hug, then stepped back and looked around, checking for any eavesdroppers, speaking quietly. ‘Let me know where you’re staying and I’ll drop by for a chat. There’s a lot to talk about ? your mother thinks that something big is comin’ down, real soon. We need to talk, I’ll send a messenger. ’ She raised her voice to a louder level, loud enough for passerbys to hear as she moved back to her seat. ‘So, that’s Janaxia Saymoon Falmass Uth Tremor, here for whoring, wenching and general degradation. And her guard Sakis, and her personal aide, Katera. ’ Names were scribbled in her book. ‘That will be five gold to enter. No weapons in the streets, any fights will be broken up with the full force of the law. ’ ‘I don’t know who you think you are, but I will not be spoken to in such a way. I am most certainly not here for such vulgar activities! ’ Janaxia’s face was tight with indignation. ‘I wish to file a formal complaint with your commanding officer. And will most certainly not be paying your extortionate fees! ’ Considering they had a small fortune in elven jewellery stashed in their packs, it was a trivial amount for them, but if that was charged to everyone, then the merchants and commoners were getting gouged to the bone. Brina was grinning, clearly enjoying Janaxia’s irritation. ‘The Duke’s orders are very clear, miss. All entering must pay the fees, it’s for the good of the city. ’ ‘Miss? Miss? I am of the blood of the Frostreaver, and have titles older than this entire city! You will address me with the respect I am due. ’ Stathis caught a glimpse of Semari through the now-gathering crowd, grinning as she watched the show. ‘I think that’s another gold for disrespecting an officer of the law. Although maybe you’d prefer a night in the cells? I’ve heard some nobles like it rough, plenty in the cells that would appreciate your refined company, Miss. ’ Janaxia made a strangled noise, her lash of hair burning a stark crimson, polished horns gleaming darkly. ‘You, you wretched little… I will speak to the Duke, personally, about your behaviour, and see what…’ Stathis dropped a pile of coins onto the table. ‘There you go. Apologies for the trouble. ’ She put a hand on Janaxia’s shoulder and gave her a shove, ignoring Janaxia’s fuming tenseness as she leant close to whisper into her ear. ‘Let it go. She’s a friend, and we don’t want to draw too much attention. ’ Before they could leave, Brina grabbed Janaxia’s wrist, slapping a red cord around it. There was a brief flare of magic as the ends bound themselves together, bound with a copper seal, a brief sensation of heat flashing against her skin. ‘You’ll need these, anyone without them is thrown into the cells, if they’re lucky. Duke’s orders. And don’t be out past curfew, starts at 9th bell, ends at 6th. Meet me tomorrow at the Crippled King, noon tomorrow. ’ Janaxia sniffed, contenting herself with an imperious glare before sweeping past in a grandiose flurry of skirts and ruffled sleeves. Stathis and Hakara held out their wrists, allowing the cords to be wrapped around, before they entered the city proper. The cord was light and scratchy, making Stathis flick her wrist, trying to settle it comfortably, the metal warmer than it should be. Even inside the city proper, the place was a dump. The roads were barely cobbled, buildings were erected any which-way, the market was a sad, muddy field and barely half-full, a few traders making an attempt to do business. The buildings hung low to the ground, and were so crowded together that the sky was barely visible, the ‘main road’ little more than a wide alleyway, sodden with mud and garbage. Semari melted out from an alleyway, Parth hanging back in the shadows, hood pulled up to cover her face, another cloaked figure lurking with her. Stathis shook her head. ‘Could you two warn me if you’re going to sneak off like that? ’ Semari looked nervous, glancing around. ‘Don’t like people knowing I’m around, you know? I’ve been here before and this place is a bit shit towards criminals, and I like having two hands! ’ ‘Yes, it’s a city. Criminals are generally not approved of, that’s why they’re criminals. Anyway, didn’t you say a friend of yours had somewhere for us to stay? ’ Semari pulled out a key, almost the length of her hand, rusty and worn iron covered with odd shapes and protrusions. ‘Yup, used to be a sacking house. A friend of a friend wants someone to keep an eye on the place, keep any scrags out. Ain’t gonna be fancy though ? no maids or cooks. No demon-servants neither, which is probably a good thing, although Misutira turned out OK after all. ’ She reached into the shadows, yanking on the cloak of the other figure, hauling them out into the light, their hood falling back to reveal a young woman who glanced at them nervously, small red marks tattooed beneath her right eye. ‘This is Jalmi, she’s in tight with the upright folk round here. Gonna help you lot stay out of trouble. ’ Beneath the cloak, Stathis could see that Jalmi was armed, a sword on each hip, even as she pulled herself away from Semari, pulling her hood back up and retreating back into the shadows. She darted off down a side passage, letting the others follow, leading the horses as there wasn’t enough space to ride. They moved along rapidly, Stathis noting the generally seedy atmosphere, the looks they (and especially Janaxia) were getting ? this was very obviously the rough part of the city, all the buildings cheap and poorly maintained, and not a guard in sight, although there were quite a few people with weapons that shouldn’t be needed in a city. They headed towards the cliff wall, along what had once been a processional avenue lined with statues, now absorbed by the buildings, a giant figure now just half a body and a head protruding from the top of a buildings, other buildings constructed around the bases of the statues. It looked as though a lot of damage had been done a while ago, long enough for new construction to have happened, but the marks were still obvious. Older, fancier buildings were ahead of them, set into the base of the cliff, old manors, now absorbed by the lower city. Abo
I love that they used an instrumental of Reflection, despite this being more of a different version than a reboot. Who else got chills hearing reflection instrumental. Ingat po kay sa usok, dahil delikado sa lungs, noon pong pumutok iyan ay 1911, 1967 high School ako at marami pong tao ang nasalanta, taga Batangas din po ako, at malapit dyan, umulan ng putik kaya namatay lahta ang mga kalamansiaan. Makikita na po ngayon antin ang sagot nang kalikasa ay huwag sirain, lalo na sa babayin ng Tagaytay at Talisay, huwag ng pahintulan ang mga intsik na ginagawang palaisdaan tagiliraan, ibalik ulit ang natural na kalikasan.
1:38 at the back of mulan you can see chien po, ling and yao. I know the comic from this movie :v dead day from webtoon. Untrained Sth Korean army bomb disposal unit infiltrates Nth Korea to steal some Nukes so they can blow up a volcano before it erupts destroying the entire Korean Peninsula. br> They only had 1 copy of the map which they promptly lose (face palm) forcing them to rely on guidance from wise cracking but treacherous N Korean agent who just wants to find his daughter (BH Lee who at least earned 1 star, everyone else gets zero.
This movie was trash right from the start with ridiculously exaggerated disaster effects, ludicrously incompetent Sth Korean military, miraculous survival of the main characters and a blatant 'self-sacrifice redemption of the bad guy' movie trope.
I just don't get it no hate but why do Korean don't do original independent movie base on reality of their country not base everything on Hollywood this why Asia don't have a movie industry like Bollywood, Nollywood ECT. Sorry. Below my expectations. Suppose the disastrous erruption was kept far way behind the scnene. The core is strongly focus on the "rescue" mission in which i think the emphasis was bluntly executed. The pulling in of the westerner and the Chinese into the play just not adequately boost up the hype to gain excitement. I noticed most of the facial expression in the movie is very "plastic" except for my idol BHLee.
After a whole lot of reading, I've finally got myself up to date with the published Cosmere, so I thought I'd share my thoughts on the universe. I started with the Stormlight Archive a bit less than two years ago, interested in a bit of Brando's own work after seeing the end of the Wheel of Time. I took a break after the end of Oathbringer, but returned to start my marathon of the rest about four months ago. The Stormlight Archive In hindsight, this may have been a bad place to start given how many things from the rest tie into it. Also because it's the crown jewel of the collection and everything else pales comparatively. But then again, I couldn't have asked for a stronger first impression. The worldbuilding, the characters, the lore, the magic. Everything is big and beautiful operating on a level beyond what I could have expected. The choice to make the world so alien in its biology and to uniquely define it by through the passing of the highstorms was a breath of fresh air compared to most other fantasy. This would have been probably the most ambitious fantasy work I've ever read even without the rest of the Cosmere backing it up, but the story just keeps on going outside the pages. It's honestly incredible. And the story had a lot of heart. One thing that struck me in The Way of Kings (and would come up later) is Brando's talent for writing characters forced into a soul-crushing daily grind and struggling to keep hold of their sense of self and the meaning of their struggle - Kaladin's life as a slave being the primary example. Even though the day to day is repetitive, we see the mental battle go on and watch as Kaladin builds up the little strategies and plans that make it all survivable. I don't want to compare my life to actual slavery, but I did start The Way of Kings around the time I began a new job with a difficult and tiring daily commute, and Kaladin's struggle to wring purpose from drudgery was as essential resource for my own fight. There are a million highlights from the other characters and second and third books I could bring up as well, but the power of Kaladin's arc has stuck with me harder than anything. He's quickly become one of my favourite fantasy protagonists. The one thing that didn't quite work for me the first time through was the long detour through Shadesmar in Oathbringer. At the time, my thinking was that I would rather see this significant chunk of the main cast travel through the real, physical world I'd been loving getting to know than have them lost in this far vaguer spiritual place, that felt at the time, disconnected. But now that I know what Shadesmar actually is and what the things that happened there mean, I think I would have a very different opinion the second time around. Mistborn Era One Going back to books from earlier in Brando's career, I can see the seeds of the things that were my favourite parts of Stormlight, though they're less ambitious here. The ashfalls and they way they affect the flora, the buildings and the characters are a world-defining feature that mirrors the highstorms, just not as extreme. The real gem of the setup here is the Allomancy, which may just be my favourite magic system from almost anything. It's layered and complex and full of interesting rules to work with and around, but it's also grounded enough in real world physics and follows lines of logic that make sense, so it's still easy to follow despite its density. I enjoyed the characters here, but I didn't quite fall in love with them the same way I did the cast of Stormlight. Sazed's arc throughout and Spook's arc in The Hero of Ages were the clear highlights. I think it's clear Brando improved his character writing significantly throughout his career. And even with a lower level of investment, Kelsier's last message to Vin in Final Empire hit like a punch in the gut, so something definitely went right there. And I have to mention the finale, which was bigger and more bombastic and interconnected than I could ever have expected. So many little things from all through the series came together at once, and I love a story that can do that. I hope this is the kind of ending I can expect from every other part of the series when they end. Mistborn Era Two The biggest point of contrast between the two current parts of the Mistborn series is the dialogue. Wax, Wayne and the rest are capable of delivering lines quicker, wittier and more full of personality than anything their forebears from the previous era ever produced. Wayne is a particularly enjoyable bit of work. Everything the man says and does is solid gold. It's an excellent show of Brando's writing improving as he goes. Plot wise, it was nice to go through something with lower stakes to break up the big stuff. The big reveals at the end of The Bands of Mourning aside, anyway. Looking forward to see where all of that goes. Elantris As I understand it, this was Brando's first published work, and no offence to anyone who loves the book, but it shows. Lots of good ideas, but the execution is a level below what I'd gotten used to with the rest of it. The best sections were the ones with Raoden building up his new society in the eponymous city - they had a lot of that 'beating a painful daily grind' factor that sold me on Kaladin so early on. The religion and politics outside of that weren't bad, but they felt a little sluggish. I Think if Brando were to try to do the same plot threads today he could make all the same points with about half the pages. I didn't love Aeons as a magic system. It feels like we never learn quite enough about what their limits are, but I'm open to learning more whenever the sequels happen. The whole thing did come together for a satisfying ending and I'm glad I read it. A weak Cosmere novel is a pretty damn good novel by any other standard. Warbreaker This was a fun bit of work. I know the current push is for a Mistborn movie, but the use of colour, tone and auras in the descriptions make me think Warbreaker would work especially well in a visual medium, put in the hands of the right director. I liked the take on political marriages, on the religion of the Returned, and all the conspiracies and plots flying back and forth. My only real complaints with this one are structural ones. I didn't like that the full info-dump on how BioChroma works came so late in the book. I was itching for that full explanation of the mechanics the whole time, and when it happened we were nearly done. And speaking of being done, the ending was incredibly abrupt. I get it, everything else was a foregone conclusion after the Phantoms were activated, the heroes had won, but I feel like we should at least have had the catharsis of watching it all play out. The wiki currently lists Nightblood as the Cosmere book most in danger of not being written, which honestly boggles my mind, because more of this, with more of a focus on Vasher and Nightblood and stronger connections to Stormlight sounds amazing. I would hate to see that getting skipped over. Arcanum Unbounded I was a little wary about this one, because I usually don't love short story collections. I like my stories to be big and meaty. I was also concerned about it starting out on Sol, which thus far had been my least favourite world of the series. But Arcanum held my attention really well all the way through, with some surprise hits. The Emperor's Soul is a great mediattion on making characters, growing as a person, and the value of creative work. The seals are a logical and much more refined extension of the Aeons. This one quickly became one of my favourite Cosmere stories. I raised an eyebrow at the overblown title of Shadows for Silence in the Forests of Hell, but I should have known better than to judge the story for such a petty reason, because it was another out-of-nowhere favourite. This was a far darker and more intense ride than anything else in the Cosmere, something closer to horror than fantasy, and I loved every mintute of it. Every new detail and development got an under-the-breath "what the fuck" out of me. More of this please. Sixth of the Dusk didn't wow me the same way Shadows for Silence did, but it was still good, and I liked that Dusk's quiet hardness and internal frustration at his own communication skills were a new mix of traits for a Cosmere protagonist. He's the kind of character you don't expect Brando to write as a lead, and I hope he experiments with putting more different archetypes in the spotlight going forward. Surprisingly, the two presumed heavy hitters of the collection, Secret History and Edgedancer, didn't leave me with much to say. I suppose neither is long enough to add much that I didn't think about reading the full series they're spun off from. Secret History's best feature is how much of the behind the scenes stuff it fills in for the universe as a whole. Edgedancer was fun, and definitely further cemented Lift as my favourite minor Stormlight character, but it really didn't do much surprising or add much to the wider universe. White Sand To end on a sour note, White Sand really didn't work for me. On paper, I like the ideas behind the world, the characters and especially the magic. The ribbons of sand and the ways they're manipulated are satisfying evocative of Avatar's elemental bending. It was great to see another low stakes story of a decent length, and very refreshing to have a protagonist be straight up bad at his world's magic instead of naturally talented. But the whole package just doesn't come together. I think it shows in the worst way that the story was written first as a novel. The cultures and conflicts have that expected level of complexity, but we aren't in the characters' heads the same way as we would be with a prose story. All of the narration that usually makes sure we're grounded in these fantastic cultures and understand who everyone is and what's going on had to be cut, but it doesn't seem like the world was stream
Or Was the Hardhome devastation 600 years ago caused by a dragon? Or an eruption or a meteorite or Citadel experiments or aliens? This shower thought + mini-theory was inspired by ADWD re-read. Apologies if this was discussed before, but I couldn't find it when I looked through. Hardhome is an unholy place, it’s said. Cursed. Info from ADWD Jon VIII: Jon Snow learns of the Free Folk gathering in the ruins of Hardhome due to Mother Mole's prophecy/vision of the ships that would take them safely across the Narrow Sea. Hardhome is shunned due to an event 600 years ago, 300ish years before the conquest, the Doom Devastation happened. The Night's Watch saw impressive flames followed by months of ashfall. Exactly what happened is unclear. Othel Yarwyck claims this place is cursed. Both the Free Folk and the Night's Watch seem reluctant to go there. What characters believe happened? People think its inhabitants were either a) taken by the slavers across the Narrow Sea, b) taken by the cannibals, to Skagos. Neither of which explains the fire and the ashfall that were observed during the event. If the pirates would simply burn down the town, light intensity would not be the same as "Sun rising in the north". Observations from the Devastation of Hardhome: flames & ashfall Beyond-the-Wall Hardhome had been halfway toward becoming a town, the only true town north of the Wall, until the night six hundred years ago when hell had swallowed it. Its people had been carried off into slavery or slaughtered for meat, depending on which version of the tale you believed, their homes and halls consumed in a conflagration that burned so hot that watchers on the Wall far to the south had thought the sun was rising in the north. Afterward ashes rained down on haunted forest and Shivering Sea alike for almost half a year. Traders reported finding only nightmarish devastation where Hardhome had stood, a landscape of charred trees and burned bones, waters choked with swollen corpses, blood-chilling shrieks echoing from the cave mouths that pocked the great cliff that loomed above the settlement. Six centuries had come and gone since that night, but Hardhome was still shunned. The wild had reclaimed the site, Jon had been told, but rangers claimed that the overgrown ruins were haunted by ghouls and demons and burning ghosts with an unhealthy taste for blood. THEORIES Let me present some possible explanations. In palaeontological fashion. Volcano Volcanic eruptions are not uncommon. Many civilizations have lived near volvanoes and were affected by them, e. g. Pompeii. Big eruptions produce clouds of ash and soot that can stay in the atmosphere for a long time and also cover great distance. ".. choked with swollen corpses" points to volcanic activity, as the release of methane in the lakes in active areas may kill the fish. But Hardhome is on the sea, where this would not be expected. Also, there are caves near Hardhome. While not the most common type, caves may also be formed through volcanic activity as lava tubes, e. on Canary Islands. But we don't have a good enough description of them to be able to state their origin with certainty. Geologically, it is improbable. Take a look at the Map. Hardhome lies on the tip of a peninsula, there are no nearby mountains that could have erupted. And the landscape wouldn't have changed that much in 600 years. Bolide impact Large bolide impacts (asteroid or a meteor) cause similar climatic effects to large eruptions: explosions, ash clouds, cooling etc. There are some issues with this explanation too. Again, take a look at the map. No crater(s). Sure, craters may be eroded or overgrown, but not in the geologically short span of only 600 years. E. Flagstaff crater in Arizona is 50k years, Kaali craters in Estonia ca. 5k years (seen on the map as lakes). However, there are impact events that leave no crater, yet still leave impressive devastation, e. Tunguska event in 1908. - a meteor explosion in the atmosphere that had burst before hitting the ground, causing fires and knocking back trees. This doesn't explain the corpses in the water, though. But it did cause an afterglow seen from Europe. Dragon(s) Lets turn to other, in-universe options. Dragonfire is known to be very powerful and it would probably be able to cause the blaze seen by the Night's Watch, especially if multiple dragons were involved. Not so sure about the long-lasting ashfall. However, this raises questions. Why were there dragons beyond the wall? What interest would Valyria (dragon-controllers) have there? IIRC there is no evidence of dragons in Westeros before Aegon I. Please let me know if this is true or not. Also, this is before the time of the Blood of the Dragon in Westeros: 300 years before the conquest, 100 years before the Valyrian Freehold annexed Dragonstone. Could this little excursion to the north have lead to eventual interest in the Westeros and acquisition of the Dragonstone? A bit tinfoily: blame it on the Citadel According to TWOIAF, right before the Devastation, Maester Wyllis had visited Hardhome and wrote Hardhome: An Account of Three Years Spent Beyond-the-Wall among Savages, Raiders, and Woods-witches. However, Wyllis vanished, presumably going north again. Wyllis journeyed to Hardhome on a Pentoshi trader and established himself there as a healer and counselor so that he might write of their customs. He was given the protection of Gorm the Wolf?a chieftain who shared control of Hardhome with three other chiefs. When Gorm was murdered in a drunken brawl, however, Wyllis found himself in mortal danger and made his way back to Oldtown. There he set down his account, only to vanish the year after the illuminations were done. It was said in the Citadel that he was last seen at the docks, looking for a ship that would take him to Eastwatch-by-the-Sea. Assuming Wyllis got back, that would put him at the right place at the right time to witness / play a role in the Devastation of Hardhome. Why? Well, fire might have been his way of fighting the Others / the cold. Of putting a stop to winter with wildfire? An experiment gone wrong? Or something more personal - TWOIAF mentions he had to leave after Hardhome chieftain had died. It's unclear why. Did Wyllis want some sort of revenge? Tinfoil lvl 9000: Aliens The Others are in fact aliens, as I'm sure was discussed before. One ice-starship(? ) might have crash-landed near Hardhome on their way to the Lands of Always Winter. hadto Implications Disastrous events in Planetos involving fire By right, Hardhome Devastation has a place on the shelf next to the Doom of Valyria, Tragedy at Summerhall and whatever happened in the Shadow Lands. Seasons? Both large scale volcanic activity and impacts can have huge effect on the climate. From ash covering the sky, to global cooling. 1883 AD Krakatoa eruption caused a fall in the global temperature by 2°C. Now, Planetos seasons are a can of worms tricky and I'd rather not go into that. But 6 months of ash cloud would surely cause temperature drop and maybe a shift for a longer and harsher winter. If only we had access to some kind of maesters' record of the length of winters for the last 1000 years! More tinfoily implications, cause why not: So, if there was an impact near Hardhome, there should be some meteorites. What do we know is made of "a fallen star"? Dawn - ancestral sword of House Dayne. If someone stumbles across this, we could have Dawn 2. 0 on our hands. If Valyrian Steel is supposed to have fire properties, would meteoritic weapons have some affinity to ice (milky-white hue etc)? Would the Others find use for it? TL;DR Hardhome was either destroyed by a meteorite that exploded in the atmosphere, or dragonfire, or alien! Others' spaceship, or by something that Maester Wyllis did. Natural disasters could have been the cause of climate change, and ash clouds can cause a drop in global temperature - cause of a particularly harsher or longer winter? IF meteorite THEN more material for another "fallen star" sword like the Dawn. My money is on Wyllis. But what do you think happened? I'll cross-post this to r/asoiaf soon-ish. Just want to see some of the discussion here first, unbesmirched by the show speculations/changes/etc.
Been building on this since I first played Silent Hill. Rough around the edges and has an overreliance on Jungian psychology, but eh. Time for some copy/paste. You step into the weathered boots of Jill Freeman, a criminal/forensic psychologist with a storied past of investigative photojournalism. At the age of 38, she's starting to feel rather dissatisfied with the rather clerical nature of her job. That, and the absence of her late husband seems to grow more apparent with time. His suicide by gun six years ago due to wartime PTSD is something she never quite came to terms with. Combine that with the death of her daughter eight years ago... It was a bad time. But she must deal with her actual job. A modern case sends her to Silent Hill, Maine, where coincidentally a fellow psychologist lives (and, as fate would have it- doubling as her psychiatrist). Jill's been on a variety of antidepressants since her husband's death- with varying degrees of success. You'd think she didn't need them at all, from the way she handles work and life with ease (if bored ease). Upon arriving in Silent Hill and renewing her prescription, she finds the town... Strange. Air feels... Lighter, here. Like gravity is lesser. People are weird, too. Perhaps because she's black? No, no, they're too friendly. Not hostile, just weird. Everyone knows everyone, no one's ever in a hurry. But it's a small town. Whatever. She looks at the pill bottle, shrugs, puts it down and walks outside her hotel. Sure is foggy... Wait, no. That's not fog. It's ash. It's... Snowing dry, white ash. She can't see beyond fifteen feet in front of her because of it, and breathing is difficult. Her eyes sting. She can't see the sun. The wind either picks up fiercely, or is dead silent. It grows shiveringly cold or sweatingly hot at random times. The investigator in her ignites, once again. This isn't the Silent Hill she knew. The architecture, the street layout, it all seems... Skewed, inconsistent. Like, drawn by an artist with no sense of depth or perspective (or influenced by M. C. Escher). Some things are inexplicably smaller when you get closer. Hallways and stairs take much longer or shorter to get to their destinations. Buildings are larger or smaller on the inside than they should be. Doors don't always lead to the same place- or anywhere. At tight comes fron everywhere and nowhere, making lighting and shadowing nonsensical. And, of course, the ever-present layer of ash over everything. But... That's not all. It seems like time, in the Ash Place, is inconsistent. The architecture in the town sometimes looks modern, and sometimes looks older, almost colonial style. Asphalt becomes dirt roads. Wood replaces concrete. And it's all mashed together- modern glass and steel right next to old wood and stone. And some of the architecture, impossible: it should collapse, but doesn't. Or, humans simply couldn't build that. And maybe it's her imagination, but sometimes, when she stands at the right angle, in the right light, she sees what looks like... Strands, hanging from the architecture. Like spiderwebs, but thick and pulsing. Or perhaps not hanging- but supporting. And, occasionally, Jill sees what appear to be shadows- like those from Hiroshima, burnt into walls or ceilings or floors- but they seem to move. Slightly. And now and then, she finds a hole. Never in the same place, always changing location. Ten to a hundred feet wide (hard to measure distance here). Can't see the bottom. And she never sees it, but Jill could swear that the ashfall is thicker around them. That the hot, humid comes from them. What's down there, she wonders. Moving through the Ash Place is a combination of conventional platforming, logic and perspective puzzles, usage of tools and the environment, and patience. The air of the Ash Place is harsh, and sprinting through it is ill advised. Buildings are best used to catch your breath- but don't they tend to be occupied? Yeah, you aren't alone. The Shadow: This is, in a sense, also the protagonist, Jill Freeman. However, the Shadow contains traits and characteristics that she doesn't exactly identify with- mainly because these are self-deceiving characteristics that can be only be observed from an outside source. Not necessarily good or bad. Also known as the anti-Ego. Ingame, the Shadow will exist as your parallel inside Silent Hill. When the ash-fog thickens, the protagonist will become violently separated from her Shadow, much in the same way Heather has headaches whenever the town has a change. He/she acts like a separate character- he/she will sometimes try to help you, hinder your progress, stop you, and if your actions have been cruel and self-serving enough, even kill you. Most of the time, he/she will just try to discourage you from going deeper into Silent Hill. You'll feel the Shadow's presence in the game- the 'townspeople' will talk about actions you haven't done, thank you for this, criticize you for that. The Anima and the Animus: This is the primary creature type you'll deal with in the game. While varying in appearance, they have some similarities. They are seven to ten feet tall, and inhumanly smooth-skinned, like porcelain. Their skin is the exact same color of the ash- so during the day, they're a pale, salt-white. At night, they're a mottled, darkish gray. They are not of human proportion; their arms are too long, their legs too long, torsos too long- everything, like they've been stretched. Their fingers and toes are too long and the same length- though some don't even have hands or feet, they just walk along on their stumps. They are always naked, and come in all forms- some taller, some shorter, bigger, smaller. Some are skeletally skinny (able to squeeze through cracks, vents, pipes, tight spaces), others are incredibly fat (stronger, but slightly slower, get stuck in doorways/tight spaces), some shorter, some taller- either way, their proportions and weight distribution should make it physically impossible for them to walk, but somehow they do. The most unsettling feature of them is their face- blank. Purely blank and smooth, like a plain mask. Even so, they can be told apart- the male side is the Animus, the female side, the Anima. You'd probably figure it out from the body shapes anyways- the fat Anima have distended, sagging breasts. The male has an oddly smooth ballsack and shriveled dick. Well, use your imagination. Their genitalia is as grotesque as they are. But what makes the Anima and the Animus so dangerous is their ability to sense you. You can tell what an Archetype's ability is by looking at its face, and what it has there. Obviously, its facial region of interest is usually its weak spot. Blank: nonviolent. It will only attack if you bump into it roughly or harm it. If you bump into it gently, it may simply give you a friendly touch or caress, or hold onto you- or maybe get violent, it all depends on the scenario at hand. If a Blank Archetype is acting friendly towards you, this will keep away violent enemies for a little while. Some Blanks are invisible, only their shadows or footsteps in the ash showing. Sight: if it looks like an Archetype has small, perfectly circular mask-like holes drilled where its eye sockets should be, then it can see you. Sneaking past the front of it is impossible- you have to wait for it to turn its back to get by. It can also notice little disturbances in the environment- a door left open, a broken window, spent bullet casings, blood, dead Archetypes. They usually keep watch on high places- building ledges, radio towers, water towers. Keep an eye out for windows- they like to watch the streets. Hearing: it can hear you. Has two small holes drilled into the sides of its head. Walking within the same room or running anywhere near it will cause it to start to hunt you down. It is more alert inside, in the silence; if you are damaged and breathing hard, it'll find you eventually. Picking up or putting down items, reloading, drawing a weapon; if it makes noise, these ones will notice. These enemies will generally discourage you from making a ruckus and sticking around for long. Smell: two small holes seem to be drilled in the middle of its face. This Archetype can follow your scent- but only slowly. But if you're nearby- especially in the same room- it can seek you out with a little more speed. It truly shines, however, when you are wounded and bleeding- it can follow your blood trail without fail. They can also smell the blood on your weapons and gunpowder. You'll know they're on the hunt when you hear a high-pitched, wheezing, whistling sniffing sound. Taste: a small hole is drilled where its mouth should be. These ones usually are seen running their thin, wormlike tongues over their slain comrades. They attack by playing dead among the bodies of the enemies you've killed, then springing out, lashing you with claws and toes and tongue. These ones have kind of an instant kill: if you let a Taste Archetype stick its tongue into you, it will begin sucking out your blood at a rapid pace, steadily lowering your life. They can also emit a piercing scream, alerting any Hearing Archetypes in the area. To be brief, all of the Anima and Animus are crafty. They'll try to fake you out, letting you believe you've evaded them only to come back, some will contort themselves impossibly and lie in wait for hours at a time for you in a closet/vent/cupboard or in water or in a pile of dead bodies, and sometimes they'll just watch you- not attack, not run, just watch you with curiosity from a distance, avoid you if you have strong weapons or at full health. Or sometimes they'll go absolutely berserk, their sense-holes widening like screaming red orifices, and bum rush you, forcing you to run for it. You might find odd things of theirs- the discarded bullet casings and magazines you got rid of, set up into a bizarre shrine somewhere. Empty medical kits stacked into little towers. Weapons you've use
She finally started using that tiara as a boomerang. Nice music! Naka schedule rin kami sa Namoka next month, nakaka excite tuloy.

8.8 / 10
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