各クラスにはそれぞれ特有のスキルがあります。
FW ![](https://static.seesaawiki.jp/img/usr_second/common/icon_pen.gif)
スキル名 | 操作方法 | スキル説明 |
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Pass&Run | パスをした後にE + 任意の方向キー | パスをした直後に素早く走る。 |
Automatic Tackle | 条件が揃うと自動で発動 | パスボールやドリブル中のボールに近づくと自動的にタックルします。一定の確率で発動し、発動すると確実にタックルが決まります。(ラグで取れない場合有り) |
Curve Kick | 自動発動 | パスをしたとき自動的に敵を回避する方向に曲がる。 |
Kick Feint to Shoot | D,D | 一度キックフェイントをしたあとにシュートをする。 |
Step-Back Feint | Shift + (進行方向に対して)↑か↓ | シフトキーを押しながら(進行方向に対して)↑か↓を入力すると後方にフェイントした後、前方向へ突破を試みます。 |
Curved Shot | (ゴールポストを基準に) D + カーブさせたい方向キー + シュートの方向キー | シュートに回転をかけれるようになる。FW必須スキル |
Long Touch Turn Dribble | Q + 方向キー(ボールが離れた時) | ドリブルを切り返す時に大きくボールを蹴り出す(Cool time: 3s)使いこなすとかなり強い |
Receiving with No-Touch | (ボールに触る直前に)Q + E | パスを受けたときのボールの向きを変えずに自然にドリブルに切り替える。反撃の時に有用なスキル。 |
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SS
Lob Shot | A + D | A shot which passes over the goalkeeper's head. Good to use when your opponent has called their goalkeeper. If you shoot too weakly, the ball will not make to the goalposts, and if you kick too strongly, the ball may pass over the goalposts. |
Down-Kick Shot | Direction key of shot + (based on goalposts) backwards direction key + D | A low and powerful shot. The ball is so fast that it's hard to stop, and even if they do stop it, they have no chance to launch a counterattack. |
Lobbed Through Pass | A + W | Perform a lob pass into an empty space. |
Back Step | E + E | Take a quick step back with a ball.(Cool time:3s) |
Quick Dribble Turn | Activates automatically | Your speed of changing directions gets quicker while dribbling. |
Self Cross | W + Q | Lift up a ball. Then you can shoot, pass or dribble with it. |
Double Feint | Shift + left, right, breakthrough direction or Shift + right, left, breakthrough direction | Enter three directions with the Shift key pressed. The character does two left or right feints based on the directions entered, and then attempts a brekthrough in the last direction entered. |
Bergkamp Turn | [Q]+[Direction key] | Turn quickly in the opposite direction after Receiving with Long-Touch. |
MF ![](https://static.seesaawiki.jp/img/usr_second/common/icon_pen.gif)
Curve Kick | 自動発動 | パスをしたとき自動的に敵を回避する方向に曲がる。 |
Quick Dribble Turn | Activates automatically | Your speed of changing directions gets quicker while dribbling. |
Automatic Tackle | 条件が揃うと自動で発動 | パスボールやドリブル中のボールに近づくと自動的にタックルします。一定の確率で発動し、発動すると確実にタックルが決まります。(ラグで取れない場合有り) |
Kick Feint to Pass | D,A or D,S | Feint as if you are kicking and then pass. |
Designated Pass | F,A/S/D | Pass directly to a designated teammate using A/S/D. The type of pass changes if you equip a designated pass-type freestyle move. |
Lobbed Through Pass | A + W | Perform a lob pass into an empty space. |
Pass&Run | パスをした後にE + 任意の方向キー | パスをした直後に素早く走る。 |
Step-Back Feint | Shift + (進行方向に対して)↑か↓ | シフトキーを押しながら(進行方向に対して)↑か↓を入力すると後方にフェイントした後、前方向へ突破を試みます。 |
Long Touch Turn Dribble | Q + 方向キー(ボールが離れた時) | ドリブルを切り返す時に大きくボールを蹴り出す(Cool time: 3s) |
Low Cross | (In cross area) A + S | Kick the ball low in the cross area. The cross area refers to the outer square penalty area near the goalposts. |
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CMF
Out Front Kick | Activates automatically | Use your preferred foot to pass even at an angle where you cannot use your preferred foot. This allows you to curve kick the pass. |
Early Cross | (When you fail to reach the cross area) A + D | Cross without entering the cross area. |
One-Touch Pass | Lob through pass (A+W) or any type of cross before receiving ball | Perform a direct lob through pass, low cross, or early cross. You must have each skill equipped in order to use this type of one-touch pass. |
Direct Return Pass | F | Give a return pass to teammate's moving direction instantly.(Cool time: 3s) |
Back Step | E,E | Take a quick step back with a ball.(Cool time: 3s) |
Skillful Quick Dribble Turn | Activates automatically | Youe speed of changing directions gets even quicker while dribbling. |
Receiving with Long-Touch | Q + direction key (when the ball has dropped) | Extend your foot quickly for a moment to touch the ball immediately before receiving a pass. |
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SMF
Ground Cross | (In cross area) A + S | Kick the ball low in the cross area. The cross area refers to the outer square penalty area near the goalposts. |
Direct Return Pass | F | Give a return pass to teammate's moving direction instantly.(Cool time: 3s) |
Double Step Back Feint | Shift + back (based on direction of character), left, breakthrough direction or shift + back, right, breakthrough direction | Enter three direction with the Shift key pressed. The character does one backwards feint and one left or right feint based on the directions entered, and then attempts a breakthrough in the last direction entered. |
DF ![](https://static.seesaawiki.jp/img/usr_second/common/icon_pen.gif)
Automatic Tackle | 条件が揃うと自動で発動 | パスボールやドリブル中のボールに近づくと自動的にタックルします。一定の確率で発動し、発動すると確実にタックルが決まります。(ラグで取れない場合有り) |
Quick Turn | Activates automatically | Your speed of changing directions gets quicker while moving without the ball. |
Quick Recovery Defence | Enter key in direction of defence (when pushed) + E,E (puched) | Return quickly to the defence zone. You can change the direction very slightly while running. |
Curve Kick | 自動発動 | パスをしたとき自動的に敵を回避する方向に曲がる。 |
GK Command | Number keys 5,6 | Issues an order to the GK. No.5 is 'Get out here' to make the GK advance when attacking, 'Come here' to run to get the ball when defending, and 'Clear' to kick the ball far away when the GK has the ball. No.6 is 'Get back' when defending, the opposite of 'Come here,' and 'Keep it' to keep the ball when the GK has the ball, the opposite of 'Clear.' |
Precise Standing Tackle | (When defending) S | Standing tackles using S key steal the ball and make it your own. Thus, the W key is performed for stealing. Use S to take control of the ball if there are no threats from your opponent, and be sure to use W to steal the ball when in a rush. |
Lobbed Through Pass | A + W | Perform a lob pass into an empty space. |
Roll | Q when you are about to fall | Roll and recover quickly either when you lose the ball while dribbling or when you fail over in a fight. |
Sliding Tackle Recovery | Q + direction key when sliding tackle fails | Get up quickly when a sliding tackle fails. |
Shoot & Roll | Q right after powerful shot | Stumble and land quickly immediately after a poweful shot. You can recover even more quickly if you use a quick defence recovery skill immediately after shooting & rolling. |
Quick Jockeying | Q + E + direction key | Move quickly while jockeying. |
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SW
Sniper Shot | D,D | Hit opponent around goalpost with a ball, ball will rise so you can get chance to attack. |
Careful Jockeying | Q,Q | Activates when you push Q twice quickly and hold Q. Your tackling for shots gets stronger. However, your movement speed gets slower. |
Midair Roll | Q when falling from midair collision | Roll and land quickly when you lose and fall in a physical fight during a header. |
Persistent Sliding Tackle | A or D when sliding tackle (A or D) fails | Attempt one more sliding tackle quickly when a sliding tackle fails. |
Persistent Standing Tackle | A or D when standing tackle (S or W) fails | Attempt a sliding tackle quickly when a standing tackle fails. |
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キリンさんじゃないけど助かってます。