Processing1
float xoff = 0.0;
float xincrement = 0.01;
void setup() {
size(200,200); background(0); frameRate(30); smooth(); noStroke();}
void draw()
{
// Create an alpha blended background fill(0, 10); rect(0,0,width,height); //float n = random(0,width); // Try this line instead of noise // Get a noise value based on xoff and scale it according to the window's width float n = noise(xoff)*width; // With each cycle, increment xoff xoff += xincrement; // Draw the ellipse at the value produced by perlin noise fill(200); ellipse(n,height/2,16,16);}
2006年11月14日(火) 17:43:38 Modified by notarejini06