- Fixed a bug where you could sometimes encounter temporary performance loss when resizing the game window or changing graphics settings.
- Fixed a bug where the graphical fidelity of certain effects would get worse once the game client had been open for several hours.
- Inua and Vakali Totems can no longer receive the "Shimmering" mod, as they have no base energy shield.
- The Shaper's Seed amulet now retains its level requirements when its implicit mod is changed via corruption.
- The Ghostflame Helmet Microtransaction Skin now correctly suppresses hair on all character classes.
- The countdown for Haku missions now starts when the grace period ends, rather than upon entering the area.
- Fixed a bug where The Three Dragons (a unique helmet) prevented the Pitch Darkness threshold jewel from dropping tar ground.
- Fixed a client crash related to Daresso dying after you have rejoined his area.
- Witches using Staves will now play the correct effects when using Double Strike.
- Fixed a bug where Essence Drain applied to Frost Wall.
- Fixed an issue where life recovery on block did not work with Bone Offering.
- Shrapnel Shot is now affected by modifiers specific to lightning skills, such as "Critical Strike Chance for Lightning Skills" on Jewels.
- Fixed a bug where Vanishing Dye applied to your body armour would cause on-hit effects to not play properly when you were hit.
- Fixed various issues with The Retch's property that deals chaos damage. It is now also clearer that the portion of life leech that is dealt as damage is dealt as chaos damage.
- Fixed a bug where it was too easy to select the end portal in corrupted side areas.
- Fixed a bug where you couldn't pick up some items from the four bosses in Olmec's Sanctum because some locations were blocked.
- Fixed a bug where The First Rhoa (found in the Untainted Paradise) didn't use regular attacks. Previously it would only use shield charge on far away targets. It will now shield charge more aggressively when not near players
- Fixed a bug where Bearded Shamans would attempt to cast Shock Nova through walls.
- Fixed a bug where many of the monsters that use Flicker Strike would aimlessly move around until the cooldown expired.
- Fixed a bug where it was possible for a quest boss to not drop a quest item in rare circumstances.
- Fixed a bug where another entity's Blade Vortex effects wouldn't show up for you if you joined the area after it was cast.
- Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible.
この拡張の開発はとても楽しいものだった。開発チームの8ヵ月間に渡る激務に感謝!
みんなもAscendancyを楽しんでね! フィードバックや
サポートもありがとう!