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  1. About The Author: Stoop Kid
  2. Info: If you’re a racist or an asshole, kindly leave me alone

2019 runtime: 2H 1minute casts: John Magaro A loner and cook (John Magaro) has traveled west and joined a group of fur trappers in Oregon Territory, though he only finds connection with a Chinese immigrant (Orion Lee). The men collaborate on a business, although its longevity is reliant upon the participation of a wealthy landowner's prized milking cow genre: Drama writer: Jonathan Raymond, Kelly Reichardt.
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He has so many nervous ticks it makes it even more remarkable how good of an actor he is. Mérycisme et estomac. First community bank batesville ar. First cowboy film. Bragging/My background: I own all of the Pathfinder Adventure Paths and have read through most of them (still finishing Skulls and Shackles as of Feb 6th, 2020). I converted Curse of the Crimson Throne and Legacy of Fire to 3. p (prior to the new release of Crimson Throne). I also own Shackled City, Age of Worms, and Savage Tide, and have read through them and converted Age of Worms, Return to Castle Greyhawk, and Savage Tide to 3. p and Golarian. I've played almost all the way through Shackled City. Currently fixing my Savage Tide conversion (ongoing project when I have a second to think). I have run: Rise of the Runelords Curse of the Crimson Throne Kingmaker Carrion Crown Legacy of Fire. My buddy is also currently running Second Darkness which I'm playing in (due to life getting in the way, we’ve stalled quite awhile). I have run Age of Worms three times, with TPKs in 3. 5, and finished it on the fourth time after converting it to 3. p. I'm currently running Skulls & Shackles (I’m onto the third book). Pathfinder 1st Edition Golarion Adventures Rise of the Runelords Good: This is the quintessential adventure path Horror elements. There are some amazing moments and it is a lot of fun. In my opinion probably the second best adventure path out there in Golarian. Bad: There's some moments where the story is a little jarring and the players will feel like they aren’t continuing on one path The fourth adventure is a little weak I feel like the horror stops after the third book The final boss kinda appears out of thin air, though your players will hate them by the end General Information Balance of RP to Fights: There’s more fights than RP in this one. Not at first though. Good to Read by itself: Yes, very well written Main type of game: It starts as a horror/quintessential game with dungeon crawling, and then morphs slowly into a wilderness game. Location: Varisia Lots of Travel or Staying in one place? It revolves around one place, and it’s near a metropolis, so your players have downtime and a connection to the main village. That said, the adventures themselves take you away from it (as pointed out below), so don't expect to take a three-week break and stop down at the corner store during later books. Curse of the Crimson Throne Good: Very well written adventure path, has some cool urban moments Has some interesting "outside the box" moments throughout Well written, probably IMHO the third best written set in Golarion. Bad: I wasn't the biggest fan of leaving the city, as were my players. There are some places where your players will want to investigate, and the AP hasn't written a good enough explanation to help them, so be ready to think it up quick While well done and fun, the second adventure thinks you should run things in a certain order, but isn’t written that way, so your players may die if they follow the wrong “lead” first. That said, as it’s been brought up before, a good DM will read ahead and gently push them towards the order. Blood pig sucks, no one likes it... Except to that one guy. There’s moments where your players will want to build into the city, and you as a DM will have to run that. General Information Balance of RP to Fights: There’s a really good balance on this one. Lots of times where players have to think outside the box. Good to Read by itself: I enjoyed it. Lots of background, good story Main type of game: Urban, then jarringly turns into a wilderness campaign in the 4th book, then a dungeon crawl that’s pretty sweet though potentially still jarring in the 5th, and then a better dungeon crawl in the 6th that’ll be less jarring. Location: Varisia Lots of Travel or Staying in one place? First 3 adventures? Stay in one main place. Then a bunch of travel for the 4th adventure, then one place for the 5th, and then back to the main place for the 6th. Second Darkness Good: It has a Mos Eisley feel to it. Drow aplenty. Some interesting RP moments. Some cool end of the world moments, never do the same thing twice Bad: Honestly, even though I'm a player in this one, I'm not really a fan. Personally this is tied for the second worst AP made. The storyline is all over the place, the tone isn’t consistent, and it’s up to the players and the DM to stay on target. It's in 3. 5, so you have to convert it. Also there’s parts that you’ll want to rewrite as given new rules and new options and… well, it was a little rushed It starts off making you think the players should be evil, then basically forces the players to be good without giving a good reason until one adventure later. If you can make it work, great, but otherwise I'd back off. The second set piece is not that well written Some of the tactics of the enemies varies between pants-on-head stupid to Patton-Level clairvoyant General General Information Balance of RP to Fights: Good balance actually. A lot of times where we could talk our way out of something or fight our way out. Good to Read by itself: Not… really. No. Main type of game: Starts off Urban, then Pirate, then goes full on wilderness then jumps to dungeon crawling. As a player, you can see where it’s going, it’s just… frustrating as a DM to keep it all on track. Location: Varisia Lots of Travel or Staying in one place? Lots of Travel Legacy of Fire Good: Has some cool Arabian nights moments Some well done planar jumping Minor city building Allows for just about any type of neutral/good group. Bad: It's 3. 5. You'll have to convert. Granted should have most of the monsters, still extra time. It's a kick down the door, follow the carrot type campaign. There’s some RP, though not as much as others. This is very true for the 6th adventure. If you're not into a "Arabian Nights" setting, you may want to back off. The Fourth set piece is bad. It’s a tad rushed in its feel. I still like it, however after running it, I can’t say it’s as good as Curse or Rise or Kingmaker. General Information Balance of RP to Fights: It’s a kick down the door game. Little RP. Good to Read by itself: Yes. I enjoyed it quite a bit. Main type of game: Wilderness/Planar Jumping/Dungeon Crawler. And not jarring as it moves from one to another. Except the fourth set piece. Fuck that one. Location: Katapesh Lots of Travel or Staying in one place? Lots of Travel with good amount of time staying in one place between adventures. Council of Thieves Good: This adventure path has some really cool moments. The second through fifth adventures are golden, with number 2 making the AP worth it. You get to adventure in Cheliax... Seriously, how awesome is being a group of open freedom fighters in a devil based Theocracy? Bad: You top out at 13th level. That will piss off some players. The first and last adventures aren't that great. I've heard some DMs state running the last adventure is like having ADHD and playing 12 games of chess at once. The pacing is slower than others Based on the above, this one is tied for second worst. General Information Balance of RP to Fights: I’d say there’s more RP in this one that fights overall Good to Read by itself: Yes. If only for adventures 2 through 5. Main type of game: Urban Location: Cheliax Lots of Travel or Staying in one place? You stay in one place. Kingmaker Good: One of the most interesting and best written APs out there. IMHO. Seriously, this is a sandbox where your players build a kingdom, explore a country, fight wars... have I mentioned they build a kingdom? It has an epic feel to it that is very satisfying This is an adventure that's well written but then lets the players take the wheel to make it their own. That's more my style, and I see it as a big plus. Others do not. Bad: Watch out if your players don't like too much bookkeeping. That's been the only downside to my game, otherwise, if you want a sure thing, buy this AP. The fifth adventure has been voted the easiest adventure ever published in the APs. You can find the unedited out there to beef it up Players can become rich and overpowered really easily The final boss doesn't feel involved at all. Really is poor for getting them to feel anything about it. Make sure you use the updated war and kingdom rules to work out some bugs. Some have mentioned that you need a certain type of group to run this one. I didn’t run into that, however it may make it not right for your group. General Information Balance of RP to Fights: Depends on your players, really. If you run the AP as written, then it’ll be mostly fights. If your players run it like a game of Civilization 5, you’ll have a long running, amazing campaign that could last years and have very few fights (in comparison to the amount of RP). Good to Read by itself: Yes, especially the last adventure. Very Lewis Carroll. Main type of game: Kingdom building/Wilderness campaign Location: River Kingdoms Lots of Travel or Staying in one place? Both. You stay in one place as you’re building a Kingdom. You travel a lot yet all of that is growing your kingdom. Serpent's Skull Good: That first adventure is amazing The whole Indiana Jones/Jungle exploration thing is pretty cool. Has some cool backgrounds/traits for hardcore Golarian players. Bad: The rest. Honestly, Cool start followed by a dead slog that picks up at the end (again, haven't run it, just from reading it). I wasn't that interested, honestly. (Boring) I've read some reviews that say it's also a bloodbath. Frankly it was so unremarkable that I had forgotten most of it. The first adventure is great, and the middle is filler. There’s entire sections that you, the DM, will be filling in. You’ll be trying to figure things out. There’s long slogs through the jungle. There’s tons of things to keep track of. It’s all just waiting for book 5 and 6 to happen. It’s not as good as an AP as the others, because the ide
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First cow milking machine. Good job Josh... you really didn't need to be stressed when moving your cattle from one pasture to another check out your pastures from the air a bit and maybe you'll see a way you might be able to put in a shortcut so there's no stress to moving them? Anyhow Hope you and Mrs. Stoney Ridge are fine an everyone's well there. Catch ya later on the next video. First citizens bank. First cowboys coach. First cowtown. First cowboys documentary. Zebra kawin. First com. 0 PDF 0 Posted by 2 years ago Archived PDF 2 comments 33% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by level 1 1 point ? 2 years ago heady? movie? level 2 Original Poster 2 points ? 2 years ago Shoot. I meant to say moving More posts from the todayilearned community Continue browsing in r/todayilearned r/todayilearned You learn something new every day; what did you learn today? Submit interesting and specific facts about something that you just found out here. 22. 1m Members 30. 0k Online Created Dec 28, 2008 help Reddit App Reddit coins Reddit premium Reddit gifts Communities Top Posts Topics about careers press advertise blog Terms Content policy Privacy policy Mod policy Reddit Inc © 2020. All rights reserved.
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