Writers of horror stories, general fiction, and nonfiction alike make good candidates for horror PCs. All writers do research and investigative work for their projects; this can lead them into adventures. Writers are less responsible than journalists, and less wary than academics. This, too, can lead them into adventures. And the horror writer may find his stories coming true -- perhaps even more unsettling to him than revelation of kindred horrors might be to the debunking writer of skeptical criticism.
■Attributes:
ST 10 [0];
DX 10 [0];
IQ 12 [40];
HT 10 [0].
■Secondary Characteristics:
Dmg 1d-2/1d;
BL 20 lbs.;
HP 10 [0];
Will 12 [0];
Per 12 [0];
FP 10 [0];
BS 5.00 [0];
BM 5 [0].
■Advantages: 20 points chosen from among Alcohol Tolerance [1], Higher Purpose (Artistic truth and experience) [5], Intuition [15], Less Sleep [2/level], Poet [5/level], Reputation [Varies], Sensitive [5], Serendipity 1 [15], Single-Minded [5], Unfazeable [15], or Versatile [5].
■DisAdvantages: -20 points chosen from among Addiction [Varies], Alcoholism [-15], Bad Sight (Correctable) [-10], Combat Paralysis [-15], Compulsive Behavior (Bibliomania) [-5*], Curious [-5*], Delusions [Varies], Jealousy [-10], Laziness [-10], Loner [-5*], Oblivious [-5], Shyness [-5 or -10], Slow Riser [-5], Stubbornness [-5], Truthfulness [-5*], Wealth [-10 or -15], or Weirdness Magnet [-15].
■Primary Skills: Research (A)
IQ+1 [4]-13 and Writing (A)
IQ+2 [8]-14.
■Secondary Skills: Speed-Reading (A)
IQ-1 [1]-11. ● One of Artist (Calligraphy) (H)
IQ-1 [2]-11, Computer Operation (E)
IQ+1 [2]-13, or Typing (E)
DX +1 [2]-11. ● Two of Area Knowledge (any) (E)
IQ+1 [2]-13; Poetry or Public Speaking, both (A)
IQ [2]-12; or History (any), Literature, or Psychology, all (H)
IQ-1 [2]-11.
■Background Skills: A total of 6 points in
IQ-based skills as personal subject specialties, such as: