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¥¦¥£¥¶¡¼¥É/Wizard

Starting Stats
´ðÁÃǽÎÏ
Skill bonus
¥¹¥­¥ë¥Ü¡¼¥Ê¥¹
Lore +2,
¡¡Mechanics +1
ÅÁ¾µ+2¡¢
¹©¾¢+1
Endurance
Âѵ×ÎÏ
36 + 12/level (Very Low)
(¤È¤Æ¤âÄ㤤)
Health
À¸Ì¿ÎÏ
Endurance x4 (Low)
Âѵ×ÎÏx4(Ä㤤)
Deflection
ËɸæÎÏ
10 (Very Low)
(¤È¤Æ¤âÄ㤤)
Accuracy
Ì¿ÃæÎÏ
20 (Very Low)
(¤È¤Æ¤âÄ㤤)
The masters of academic magic, wizards are students of arcane traditions that stretch back beyond the boundaries of recorded history. Wizards are a highly organized group, often forming academies or guilds devoted to research and development in magical studies, and tend to favor environments where inquiry, experimentation, debate, and the dissemination of knowledge are encouraged. Many accomplished wizards eventually become known for their eccentricity, their egos, and their unquenchable interest in all things arcane and occult.

Starting Abilities:

Arcane Assault - Mid-range attack that hits a small area for Raw damage and can leave targets Dazed.

Spells - Wizards have access to a variety of offensive and personal defense spells. Unlike priests and druids, wizards learn individual spells that they store in and cast directly from their grimoires. Grimoires can only hold four spells of each spell level, which motivates wizards to keep multiple grimoires for different needs. Every two levels, wizards gain access to an additional set of spells. However, they can automatically learn one spell of any level they can access each time they advance. Wizards also have the option of learning spells from grimoires they find or buy. Initially, their spells can be cast a limited number of times per rest. As wizards gain power, their weaker spells eventually shift to per-encounter use.
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ǽÎÏ/Abilities

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LevelAbility gained1st level2nd level3rd level4th level5th level6th level7th level8th level
1Arcane Assault
¥¢¥ë¥±¥¤¥ó¡¦¥¢¥µ¥ë¥È
2/¥¨¥ó¥«¥¦¥ó¥È-------
Four spells
½¬ÆÀ¼öʸ¿ô 4
2/µÙ©
2one spell
½¬ÆÀ¼öʸ¿ô 1
3/µÙ©-------
3two spells
½¬ÆÀ¼öʸ¿ô 2
4/µÙ©2/µÙ©------
4one spell
½¬ÆÀ¼öʸ¿ô 1
4/µÙ©3/µÙ©------
5two spells
½¬ÆÀ¼öʸ¿ô 2
4/µÙ©4/µÙ©2/µÙ©-----
6one spell
½¬ÆÀ¼öʸ¿ô 1
4/µÙ©4/µÙ©3/µÙ©-----
7two spells
½¬ÆÀ¼öʸ¿ô 2
4/µÙ©4/µÙ©4/µÙ©2/µÙ©----
8one spell
½¬ÆÀ¼öʸ¿ô 1
4/µÙ©4/µÙ©4/µÙ©3/µÙ©----
9two spells
½¬ÆÀ¼öʸ¿ô 2
4/µÙ©4/µÙ©4/µÙ©4/µÙ©2/µÙ©---
10one spell
½¬ÆÀ¼öʸ¿ô 1
4/µÙ©4/µÙ©4/µÙ©4/µÙ©3/µÙ©---
11two spells
½¬ÆÀ¼öʸ¿ô 2
4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©2/µÙ©--
12one spell
½¬ÆÀ¼öʸ¿ô 1
4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©3/µÙ©--
13two spells
½¬ÆÀ¼öʸ¿ô 2
4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©2/µÙ©
14one spell
½¬ÆÀ¼öʸ¿ô 1
4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©3/µÙ©
15two spells
½¬ÆÀ¼öʸ¿ô 2
4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©2/µÙ©
16one spell
½¬ÆÀ¼öʸ¿ô 1
4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©4/µÙ©3/µÙ©

¥¦¥£¥¶¡¼¥É¼öʸ/Wizard spell

NameDescription
1st level Spells
Arkemyr's Dazzling Lights
¥¢¥ë¥±¥ß¥ë¤ÎÌ¥ÏÇ
AOverwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.
(Present in Aloth's Grimoire, Harkeen's Grimoire, Nyrid's Grimoire, Rinatto's Grimoire, Surica's Grimoire and Willbreaker)
¶¯Îõ¤Ê¸÷¤È¿ÌÆ°¤Ë¤è¤ê¸ú²ÌÈÏ°ÏÆâ¤Ë¤¤¤ë¼Ô¤ò°µÅݤ·¡¢¤½¤ÎÀº¿ÀÎϤòÃ¥¤¤¾×·â¤òÉÕÍ¿¤¹¤ëŽ¡
Chill Fog
¥Á¥ë¡¦¥Õ¥©¥Ã¥°
Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
(Present in Grimoire of a Dozens Wizard, Harkeen's Grimoire, Ludrana's Grimoire and Maerwald's Grimoire)
»ë³¦¤ò¼×¤ëɹ¤Î̸¤ò¼ÂÂ⽤µ¤»¤ëŽ¡Ì¸¤ÎÃæ¤Ë¤¤¤ë¼ÔÁ´¤Æ¤ËÌÕÌܤòÉÕÍ¿¤·¡¢Åà·ë¥À¥á¡¼¥¸¤òÍ¿¤¨Â³¤±¤ëŽ¡
Concelhaut's Parasitic Staff
¥³¥ó¥»¥ë¥Û¡¼¥È¤Îêµ¾ó
Creates a glowing quarterstaff of pure energy for the wizard to wield, granting a bonus chance to hit and giving the wizard Endurance with each successful strike.
(Present in Embossed Grimoire, Sapper's Tome, Spellwright's Tome and Surica's Grimoire)
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Eldritch Aim
¥¨¥ë¥É¥ê¥Ã¥Á¡¦¥¨¥¤¥à
Grants the caster otherworldly sight, resulting in preternatural Accuracy for a short period.
(Present in Gilt Grimoire, Nyrid's Grimoire, Sapper's Tome and Surica's Grimoire)
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Fan of Flames
¥Õ¥¡¥ó¡¦¥ª¥Ö¡¦¥Õ¥ì¥¤¥à
Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
(Present in Aloth's Grimoire, Gilt Grimoire, Helig's Grimoire, Iben's Grimoire, Ludrana's Grimoire, Maerwald's Grimoire, Mildewed Grimoire and Waterlogged Grimoire)
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Fleet Feet
¥Õ¥ê¡¼¥È¥Õ¥£¡¼¥È
Empowers the target with unnatural speed, increasing their Movement Rate.
(Present in Embossed Grimoire, Grimoire of the Secret Order, Iben's Grimoire, Iron-bound Grimoire and Osrya's Grimoire)
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Ghost Blades
¥´¡¼¥¹¥È¥Ö¥ì¡¼¥É
Calls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect.
(Present in Grimoire of the Secret Order, Iron-bound Grimoire and Ludrana's Grimoire)
ÉÔµ¤Ì£¤Ê·õ¤ÎÉñ¤¦¶õ´Ö¤òºî¤ê½Ð¤·¡¢¸ú²ÌÈÏ°ÏÆâ¤Ë¤¤¤ëÂоݤ˻ÉÆÍ¥À¥á¡¼¥¸¤òÍ¿¤¨¡¢¹´Â«¤òÉÕÍ¿¤¹¤ëŽ¡
Jolting Touch
¥¸¥ç¥ë¥Æ¥£¥ó¥°¥¿¥Ã¥Á
A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.
(Present in Elvara's Grimoire, Embossed Grimoire, Gilt Grimoire, Grimoire of the Secret Order, Helig's Grimoire, Mildewed Grimoire, Nyrid's Grimoire, Osrya's Grimoire, Rinatto's Grimoire, Spellwright's Tome and Surica's Grimoire)
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Kalakoth's Sunless Grasp
¥«¥é¥³¥¹¤Î¼¿¹õ¤Î¼ê
The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.(Present in Aloth's Grimoire, Faded Grimoire, Gilt Grimoire, Glaswal's Grimoire, Iron-bound Grimoire, Pale Elf Wizard's Grimoire and Weathered Grimoire)
±Ó¾§¼Ô¤Î¼ê¤¬Î䤿¤¯¤Ê¤ê¡¢¿¨¤ì¤ë¤â¤ÎÁ´¤Æ¤òÅà·ë¤µ¤»¤ëŽ¡ÂоݤËÅà·ë¥À¥á¡¼¥¸ ¤òÍ¿¤¨¡¢Æ±»þ¤ËÌ¿ÃæÎϤò¸º¿ê¤µ¤»¤ëŽ¡
Minoletta's Minor Missiles
¥ß¥Î¥ì¥Ã¥¿¤Î¾®ãª
Summons three spell missiles that batter the target, inflicting Crush or Corrode damage.(Present in Aloth's Grimoire, Elvara's Grimoire, Embossed Grimoire, Faded Grimoire, Helig's Grimoire, Iben's Grimoire, Iron-bound Grimoire, Ludrana's Grimoire, Mildewed Grimoire, Novice's Grimoire, Osrya's Grimoire, Spellwright's Tome and Waterlogged Grimoire)
ËâË¡¤ÎÈôæÆÂΤò»°Âξ¤´­¤·¡¢Âоݤ˲¥ÂǤ⤷¤¯¤ÏÉå¿©¥À¥á¡¼¥¸¤òÍ¿¤¨¤ëŽ¡
Slicken
¥¹¥ê¥Ã¥±¥ó
Coats the ground in a slick, oil-like substance, inflicting Knockdown on anyone in the area of effect.
(Present in Iben's Grimoire, Sapper's Tome, Weathered Grimoire and Willbreaker)
ÃÏÌ̤òÇ´±Õ¤Çʤ¤¤¤Ä¤¯¤¹Ž¡¤½¤Î¥ª¥¤¥ë¾õ¤Î±ÕÂΤξå¤Ë¤¤¤ë¼Ô¤Ï¥Î¥Ã¥¯¥À¥¦¥ó¤òÉÕÍ¿¤µ¤ì¤ëŽ¡
Spirit Shield
¥¹¥Ô¥ê¥Ã¥È¡¦¥·¡¼¥ë¥É
Surrounds the caster with a shield of spirit energy, granting an increased Damage Reduction and a Concentration bonus.
(Present in Faded Grimoire, Glaswal's Grimoire, Grimoire of a Dozens Wizard, Maerwald's Grimoire, Mildewed Grimoire, Nyrid's Grimoire, Pale Elf Wizard's Grimoire, Rinatto's Grimoire and Waterlogged Grimoire)
±Ó¾§¼Ô¤Î¼þ°Ï¤ËÀº¿À¥¨¥Í¥ë¥®¡¼¤Î½â¤òÁϤê½Ð¤·¡¢¥À¥á¡¼¥¸ÂÑÀ­¤ò¹â¤á¡¢½¸Ãæ¤Ë¥Ü¡¼¥Ê¥¹¤òÍ¿¤¨¤ëŽ¡
Thrust of Tattered Veils
¥¹¥é¥¹¥È¡¦¥ª¥Ö¡¦¥¿¥¿¡¼¥É¥ô¥§¥¤¥ë
A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters.
(Present in Glaswal's Grimoire, Grimoire of a Dozens Wizard, Grimoire of the Secret Order, Maerwald's Grimoire and Willbreaker)
ÁÇÁᤤ²¥ÂǤÎÏ¢·â¤Ç¡¢¥À¥á¡¼¥¸¤Ï¾®¤µ¤¤¤Ê¤¬¤é¤â¹â¤¤³ÎΨ¤ÇŨ¤Î±Ó¾§¤ò˸³²¤¹¤ëŽ¡
Wizard's Double
¥¦¥£¥¶¡¼¥É¡¦¥À¥Ö¥ë
Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus until he or she is Hit or Crit.
(Present in Faded Grimoire, Glaswal's Grimoire, Rinatto's Grimoire and Spellwright's Tome)
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2nd level Spells
Bewildering Spectacle
¥Ó¥ï¥¤¥ë¥Ç¥ê¥ó¥°¡¦¥¹¥Ú¥¯¥¿¥¯¥ë
Creates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect.
(Present in Embossed Grimoire, Gilt Grimoire, Grimoire of the Secret Order and Willbreaker)
¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É´ñ̯¤Ê¸¸±Æ¤ò¸«¤»¤ë¤³¤È¤Ç¡¢¸ú²ÌÈÏ°ÏÆâ¤Ë¤¤¤ëŨ¤Ëº®Íð¤òÉÕÍ¿¤¹¤ëŽ¡
Binding Web
¥Ð¥¤¥ó¥Ç¥£¥ó¥°¡¦¥¦¥§¥Ö
Spins a resilient, viscous web throughout the area of effect, reducing Movement for all affected.(Present in Faded Grimoire, Iben's Grimoire, Mildewed Grimoire, Novice's Grimoire, Osrya's Grimoire, Sapper's Tome, Waterlogged Grimoire and Willbreaker)
°ìÄê¤ÎÎΰèÆâ¤ËÇ´Å٤ι⤤¤·¤Ê¤ä¤«¤Ê¥¦¥§¥Ö¤¬Ä¥¤ê½ä¤é¤µ¤ì¡¢¸ú²ÌÈÏ°ÏÆâ¤ÎÁ´¤Æ¤Î¼Ô¤Î°ÜÆ°ÎϤò¸º¾¯¤µ¤»¤ëŽ¡
Bulwark Against The Elements
¥Ð¥ë¥ï¡¼¥¯¡¦¥¢¥²¥ó¥¹¥È¡¦¥¨¥ì¥á¥ó¥È
Creates a mystical shield around the caster, suffusing them with bonuses to Burn, Freeze, Corrode, and Shock Damage Reductions.
(Present in Maerwald's Grimoire, Pale Elf Wizard's Grimoire and Rinatto's Grimoire)
±Ó¾§¼Ô¤ÎÁ°¤ËËâË¡¤Î½â¤òÁϤê½Ð¤·¡¢ ±ê¾å¡¢Åà·ë¡¢Éå¿©µÚ¤ÓÅÅ·â¥À¥á¡¼¥¸ÂÑÀ­¤Ø¥Ü¡¼¥Ê¥¹¤òÍ¿¤¨¤ëŽ¡
Combusting Wounds
¥³¥ó¥Ð¥¹¥Æ¥£¥ó¥°¡¦¥¦¡¼¥ó¥º
Each time an enemy is wounded in the area he receives additional burn damage.
(Present in Gilt Grimoire, Iron-bound Grimoire, Novice's Grimoire, Rinatto's Grimoire, Sapper's Tome and Weathered Grimoire)
¸ú²ÌÈÏ°ÏÆâ¤Ë¤¤¤ëŨ¤Î½ý¤òdz¤¨¾å¤¬¤é¤»¡¢½ý¤òÉ餦Å٤˱ê¾å¥À¥á¡¼¥¸¤òÍ¿¤¨Â³¤±¤ëŽ¡
Concelhaut's Corrosive Siphon
¥³¥ó¥»¥ë¥Û¡¼¥È¤ÎÉ忪
Eats away at the target's spirit, inflicting Corrosive damage and converting that essence into Endurance for the caster.(Present in Helig's Grimoire, Iben's Grimoire, Iron-bound Grimoire, Maerwald's Grimoire, Mildewed Grimoire, Nyrid's Grimoire, Osrya's Grimoire and Spellwright's Tome)
ÂоݤÎÀº¿À¤ò¿¯¿©¤·¡¢Éå¿©¥À¥á¡¼¥¸¤òÍ¿¤¨¡¢Æ±»þ¤Ë±Ó¾§¼Ô¤ÎÂѵ×ÎϤȤ·¤Æ¼è¤ê¹þ¤àŽ¡
Curse Of Blackened Sight
¥«¡¼¥º¡¦¥ª¥Ö¡¦¥Ö¥é¥Ã¥¯¥µ¥¤¥È
Shrouds the target's vision in total darkness, Blinding them.
(Present in Faded Grimoire, Grimoire of the Secret Order, Harkeen's Grimoire, Novice's Grimoire, Sapper's Tome, Waterlogged Grimoire, Weathered Grimoire and Willbreaker)
Âоݤλ볦¤ò¼¿¹õ¤Î°Ç¤ËÍî¤È¤·¡¢ÌÕÌܤòÉÕÍ¿¤¹¤ëŽ¡
Fetid Caress
¥Õ¥§¥Æ¥£¥Ã¥É¡¦¥«¥ì¥¹
The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby.
(Present in Grimoire of the Secret Order, Harkeen's Grimoire, Ludrana's Grimoire and Surica's Grimoire)
ÂоݤÏËãáã¤òÉÕÍ¿¤µ¤ì¡¢¤µ¤é¤ËÈéÉ椫¤éÂѤ¨¤¬¤¿¤¤°­½­¤òÊü¤ÄÇ¿¤ò¿á¤­½Ð¤µ¤»¤ëŽ¡¤³¤ì¤Ë¤è¤ê¼þ°Ï¤Î¼Ô¤ÏÉÔÄ´¤òÉÕÍ¿¤µ¤ì¤ëŽ¡
Infuse With Vital Essence
¥¤¥ó¥Õ¥å¡¼¥º¡¦¥¦¥£¥º¡¦¥ô¥¡¥¤¥¿¥ë¥¨¥Ã¥»¥ó¥¹
Infuses the caster with vitality, giving them a temporary increase in current and maximum Endurance.
(Present in Gilt Grimoire, Pale Elf Wizard's Grimoire and Surica's Grimoire)
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Merciless Gaze
¥Þ¡¼¥·¥ì¥¹¡¦¥²¥¤¥º
The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.(Present in Faded Grimoire, Gilt Grimoire, Glaswal's Grimoire and Pale Elf Wizard's Grimoire)
±Ó¾§¼Ô¤ÎÌܤËŨ¤Î¼åÅÀ¤äÀȼåÀ­¤¬»ë³Ð²½¤µ¤ì¡¢¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥ÈΨ¤¬¾å¾º¤¹¤ëŽ¡
Miasma Of Dull Mindness
¥ß¥¢¥¹¥Þ¡¦¥ª¥Ö¡¦¥À¥ë¥Þ¥¤¥ó¥É¥Í¥¹
A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.
(Present in Embossed Grimoire, Glaswal's Grimoire, Spellwright's Tome, Waterlogged Grimoire and Willbreaker)
¸ü¤¤Ì¸¤Î²ô¤¬¸ú²ÌÈÏ°ÏÆâ¤Ë¤¤¤ë¼Ô¤ÎÀº¿À¤Ë¤«¤«¤ê¡¢´¶³Ð¤È»×¹Í¤òÆߤ餻¤ëŽ¡ÃγС¢ÃÒÎÏ¡¢¤½¤·¤Æ°Õ»Ö¤Ë¥Ú¥Ê¥ë¥Æ¥£¤òÍ¿¤¨¤ëŽ¡
Mirrored Image
¥ß¥é¡¼¥¤¥á¡¼¥¸
Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.
(Present in Grimoire of a Dozens Wizard, Iben's Grimoire, Iron-bound Grimoire, Novice's Grimoire, Nyrid's Grimoire, Sapper's Tome and Weathered Grimoire)
±Ó¾§¼Ô¤Î¸¸±Æ¤òºî¤ê¡¢Å¨¤ÎÃí°Õ¤ò¤½¤é¤¹Ž¡¤³¤ì¤Ë¤è¤ê¹â¤¤²óÈòÎϥܡ¼¥Ê¥¹¤òÆÀ¤ëŽ¡¥Ü¡¼¥Ê¥¹¤Ï¹¶·â¤µ¤ì¤ë¤´¤È¤Ë¸º¾¯¤¹¤ëŽ¡
Necrotic Lance
¥Í¥¯¥í¥Æ¥£¥Ã¥¯¡¦¥é¥ó¥¹
Causes corrode damage instantly and over time to anyone caught in the line of fire.
(Present in Elvara's Grimoire, Grimoire of a Dozens Wizard, Ludrana's Grimoire and Surica's Grimoire)
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Ray of Fire
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Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
(Present in Elvara's Grimoire, Embossed Grimoire, Helig's Grimoire and Mildewed Grimoire)
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Rolling Flame
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Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path.
(Present in Nyrid's Grimoire and Spellwright's Tome)
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Concelhaut's Draining Missiles
(WM1)
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Concelhaut's variant of Minoletta's Minor Missiles does Raw damage, attacks the target's Fortitude, and grants drained Endurance to the caster.
(Present in Ironclapsed Grimoire)
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3rd Level spells
Arcane Dampener
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Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.
(Present in Harkeen's Grimoire, Pale Elf Wizard's Grimoire and Willbreaker)
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Arduous Delay of Motion
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Reduces the targets' speed and movement
(Present in Faded Grimoire, Glaswal's Grimoire, Iron-bound Grimoire, Pale Elf Wizard's Grimoire and Willbreaker)
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Concelhaut's Draining Touch
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The caster's hand becomes a toxic parasite, causing Corrosive damage to the target, Weakening it, and converting its lifeforce to the caster as Endurance.
(Present in Grimoire, Helig's Grimoire and Surica's Grimoire)
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Crackling Bolt
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Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path.
(Present in Embossed Grimoire, Glaswal's Grimoire, Nyrid's Grimoire, Osrya's Grimoire, Pale Elf Wizard's Grimoire and Surica's Grimoire)
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Deleterious Alacrity of Motion
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Caster draws upon his or her life force to gain an increase to Speed and Movement while draining his or her own Endurance.
(Present in Faded Grimoire and Glaswal's Grimoire)
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Expose Vulnerabilities
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Bares the enemies' combat vulnerabilities for all to see, reducing their Damage Reduction, Deflection and Concentration.
(Present in Grimoire of the Secret Order, Harkeen's Grimoire, Rinatto's Grimoire and Willbreaker)
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Fireball
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Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.
(Present in Elvara's Grimoire, Embossed Grimoire, Gilt Grimoire, Helig's Grimoire, Maerwald's Grimoire, Mildewed Grimoire, Nyrid's Grimoire and Osrya's Grimoire)
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Kalakoth's Minor Blights
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Creates a ball of energy in the caster's hand that can be thrown at an enemy, causing Burn, Freeze, Corrode or Shock damage to anyone caught in the area of effect - blights are continually replenished until the spell ends.
(Present in Faded Grimoire, Gilt Grimoire and Grimoire of a Dozens Wizard)
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Llengrath's Displaced Image
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Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
(Present in Novice's Grimoire, Sapper's Tome, Waterlogged Grimoire and Weathered Grimoire)
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Minoletta's Bounding Missiles
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Summons three missiles that pierce through the target and leap to two additional targets, each.
(Present in Elvara's Grimoire, Gilt Grimoire, Grimoire of the Secret Order, Iron-bound Grimoire, Novice's Grimoire, Sapper's Tome and Weathered Grimoire)
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Noxious Burst
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Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
(Present in Mildewed Grimoire and Waterlogged Grimoire)
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Ryngrim's Repulsive Visage
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Causes enemies in the area of effect to envision their worst fears, causing them to be Weakened and Terrified.
(Present in Grimoire of a Dozens Wizard and Rinatto's Grimoire)
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4th Level spells
Confusion
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Infects the minds of enemies in the area of effect with delirium, Confusing them.
(Present in Gilt Grimoire, Glaswal's Grimoire, Harkeen's Grimoire, Pale Elf Wizard's Grimoire, Rinatto's Grimoire, Weathered Grimoire and Willbreaker)
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Dimensional Shift
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Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.
(Present in Glaswal's Grimoire, Sapper's Tome and Willbreaker)
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Essential Phantom
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Creates a ghostly double of the caster, causing Shock damage to enemies hit by it.
(Present in Harkeen's Grimoire)
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Flame Shield
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Engulfs the caster in fire, increasing their Freeze Damage Reduction and causing Burn damage to anyone who damages them with a melee attack.
(Present in Elvara's Grimoire and Gilt Grimoire)
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Ironskin
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Transmutes the caster's skin into iron, adding significantly to their Damage Reduction. This effect lasts for up to ten attacks.
(Present in Gilt Grimoire)
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Minoletta's Concussive Missiles
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Fires five missiles of pure force at the target, causing a shockwave of Crushing damage to anyone close to the impact.
(Present in Elvara's Grimoire, Pale Elf Wizard's Grimoire and Weathered Grimoire)
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Minor Arcane Reflection
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Creates a field of arcane energy around the caster, causing hostile targeted spells up to 3rd level to be reflected back at their casters (for a total of ten spell levels).
(Present in Glaswal's Grimoire)
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Minor Grimoire Imprint
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Gives the caster access to one 'free' spell from the target's (wizard, druid, or priest) spell list, allowing them to cast a spell of 3rd level or lower that is not currently in their grimoire an unlimited number of times.
(Present in Sapper's Tome)
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Wall of Flame
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Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it.
(Present in Sapper's Tome)
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Ninagauth's Shadowflame
(WM1)
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A curious variant of the ever-popular Fireball, Ninagauth's Shadowflame causes Freeze damage and Paralyzes anyone caught in the area of effect.
(Present in Ninagauth's Black Pages, Singed Grimoire)
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Ninagauth's Death Ray
(WM1)
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This more powerful variant of the common Ray of Fire spell inflicts Raw damage, attacks the targets' Fortitude, and only affects enemies.
(Present in Ninagauth's Black Pages)
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Llengrath's Mental Shields
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[WM2]
The caster gains immunity to the Charmed, Confused, Dazed, Distracted, Dominated, Frightened, Stunned, and Terrified afflictions. The shields will negate two attacks from each affliction type.
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Llengrath's Physical Shields
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[WM2]
The caster gains immunity to the Blinded, Paralyzed, Petrified, Prone, Sickened, Stuck, and Weakened afflictions. The shields protect against two attacks from each affliction.
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Maura's Writhing Tentacles
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[WM2]
Summons a trio of powerful tentacles that cannot move, but can inflict Crush and Corrode damage and the Stuck affliction on anyone they hit.
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Pull of Eora
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[WM2]
The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.
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5th Spell Level
Arkemyr's Wondrous Torment
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Drains the target's Resolve and Intellect, creating two less powerful versions of the effect that jump to nearby enemies when the first effect ends.
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Blast of Frost
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Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
(Present in Glaswal's Grimoire and Weathered Grimoire)
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Call to Slumber
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Causes a group of enemies to momentarily fall asleep, falling Unconscious for a short duration.
(Present in Sapper's Tome and Willbreaker)
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Citzal's Spirit Lance
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Creates a pike of pure magical force, that deals Pierce damage and causes a foe-only Blast explosion like wands do.
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Llengrath's Safeguard
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An insidious magical contingency activates when the caster hits 50% Endurance. He or she immediately knocks all immediately close enemies prone while gaining a Damage Reduction and Defense bonus for a short time.
(Present in Winters' Woes)
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Malignant Cloud
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Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds.
(ignoring armor) to anyone in the cloud over time. (Present in Sapper's Tome)
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Ninagauth's Bitter Mooring
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The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.
(Present in Gilt Grimoire)
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Ryngrim's Enervating Terror
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Causes enemies in the area of effect to envision their worst fears, causing them to be Weakened and Terrified.
(Present in Weathered Grimoire and Willbreaker)
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Torrent of Flame
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Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.
(Present in Gilt Grimoire and Sapper's Tome)
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Wall Of Force
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Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.
(Present in Gilt Grimoire and Winters' Woes)
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Form of the Helpless Beast
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[WM2]
Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
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6th Spell Level
Arcane Reflection
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Creates a field of arcane energy around the caster, reflecting hostile targeted spells up to 5th level back at their casters (for a total of 15 spell levels).
(Present in Winters' Woes)
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Arkemyr's Capricious Hex
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Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened or Paralyzed, depending on its own mysterious whims.
(Present in Willbreaker)
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Chain Lightning
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The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
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Citzal's Martial Power
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Caster temporarily sacrifices arcane power for martial might. Wizard gains bonuses to Deflection, Accuracy, Might, Constitution and Dexterity, but becomes unable to cast spells or switch grimoires for the duration of the spell.
(Present in The Leaves Of Essence)
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Death Ring
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Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to everything it touches and potentially destroying those with low Endurance.
(Present in The Leaves Of Essence)
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Gaze of the Adragan
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Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
(Present in Willbreaker)
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Minoletta's Precisely Piercing Burst
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Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing their Damage Reduction.
(Present in Winters' Woes)
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Ninagauth's Freezing Pillar
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Calls down an enormous spike of ice, pulsing Freeze damage on anyone in the area of effect and creating a volatile circle of frost that can Hobble anyone it touches.
(Present in Glaswal's Grimoire and Winters' Woes)
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Llengrath's Blunt Wisdom
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[WM2]
The wizard summons a rod that hurls a ball of magical energy. When the ball arrives at its target, it hovers for a few moments before exploding, inflicting terrible Raw damage on nearby enemies.
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7th Spell Level
These spells are available on the
Pillars of Eternity: The White March - Part I expansion of the game.
Delayed Fireball
(WM1)
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The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage.
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Llengrath's Warding Staff
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[WM2]
This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning itself also pushes everyone (including allies) away from the caster.
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Ninagauth's Killing Bolt
(WM1)
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This spell inflicts a heavy amount of Raw damage to the target. Any non-spirit felled by the attack will summon a spectre under the caster's control
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Substantial Phantom
(WM1)
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Substantial Phantom is an advanced version of Essential Phantom, creating an independent copy of the wizard that can cast a small set of low-level spells (Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion). Due to the advanced nature of the spell, the copy from Substantial Phantom is more durable than Essential Phantom.
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Tayn's Chaotic Orb
(WM1)
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Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.
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Wall of Draining
(WM1)
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Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects. For each second drained, the Wizard gains duration on any beneficial status effects they have.
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Concelhaut's Crushing Doom
(WM1)
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A truly unique spell, Concelhaut's Crushing Doom summons an enormous magical hammer that repeatedly slams down into its target, doing Crush damage and knocking them Prone. The hammer strikes repeatedly, becoming larger, more accurate, and more damaging each time.
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Llengrath's Siphoning Image
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[WM2]
Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
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8th Spell Level
These spells are available on the
Pillars of Eternity: The White March - Part ­¶ expansion of the game.
Caedebald's Blackbow
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[WM2]
The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target.
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Kalakoth's Freezing Rake
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[WM2]
A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies in the area, leaving them Weakened and Hobbled.
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Llengrath's Dread Haze
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[WM2]
Fills targets with an intense malaise that leaves them Sickened and incapable of evaluating their Endurance.
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Llengrath's Superior Elemental Bulwark
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[WM2]
The wizard is protected by elemental shields that guard him or her against Burn, Corrode, Freeze, and Shock damage until they are overwhelmed or the duration expires.
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Major Grimoire Imprint
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[WM2]
llows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.
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Minoletta's Piercing Sigil
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[WM2]
The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned.
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Wall of Many Colorsl
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[WM2]
Summons a scintillating wall of varied colors that inflicts varied damage and afflictions on enemies passing through it.
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Wilting Wind
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[WM2]
A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.
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Spell Steal
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[WM2]
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Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.
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(¸ú²Ì³Îǧ¤Ç¤­¤º)

µ»Ç½/Talents

Grimoire Slam
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Charges the wizard's grimoire with magical energy, allowing it to do extra Crush damage for one melee hit.
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Arcane Veil
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Conjures a protective shield of magic, dramatically boosting the wizard's Deflection.
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Blast
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Generates a Blast on the target when using wand, rod or scepter, doing a modest amount of damage to all enemies in a small area around the target.
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Penetrating Blast
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Concentrates the power of Blasts, negating some of the target's Damage Reduction.
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Hardened Veil
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Strengthens the wizard's Arcane Veil, providing a particularly high Deflection bonus.
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Lesser Invulnerability Spell Heuristics
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Decreases the casting time of Spirit Shield, Bulwark against the Elements, Mirrored Images, and Llengrath's Displaced Image
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Greater Invulnerability Spell Heuristics
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Decreases the casting time of Flame Shield, Ironskin, Minor Arcane Reflection, Llengrath's Safeguard, and Arcane Reflection
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Bonus 1st Level Spell
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Gain an extra spell cast of level 1 spells.
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Bonus 2nd Level Spell
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Gain an extra spell cast of level 2 spells.
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Bonus 3rd Level Spell
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Gain an extra spell cast of level 3 spells.
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Bonus 4th Level Spell
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Gain an extra spell cast of level 4 spells.
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