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portal_card(power, rarity)
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warp_card(power, rarity)
blink¡£power¤¬¹â¤±¤ì¤ÐÀ©¸æ¤µ¤ì¤ë¡£
swap_monster_card(power, rarity)
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velocity_card(power, rarity)
power0¤Ê¤é½Ó¡£power1¤Ê¤é½Ó¤ÈÈô¹Ô¡£power2¤Ê¤é²Ã®¡£
damnation_card(power, rarity)
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cast_dispersal(power/4)
elixir_card(power, rarity)
battle_lust_card(power, rarity)
metamorphosis_card(power, rarity)
helm_card(power, rarity)
blade_card(power, rarity)
shadow_card(power, rarity)
potion_card(power, rarity)
focus_card(power, rarity)
shuffle_card(power, rarity)
potion_effect(POT_EXPERIENCE, power/4)
helix_card(power, rarity)
dowsing_card(power, rarity)
trowel_card(power, rarity)
minefield_card(power, rarity)
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genie_card(power, rarity)
entomb(power/2)
if (!magic_mapping( random2(power/10) + 15, random2(power), true)) mpr("The map is blank.");
mass_enchantment(ENCH_FEAR, power, MHITYOU)
miscast_effect( SPTYP_RANDOM, random2(power/15) + 5,random2(power), 0 )
summon_animals(random2(power/3))
summon_demon_card(power, rarity)
summon_dancing_weapon(power, rarity)
summon_any_monster(power, rarity)
xom_acts(5 + random2(power/10))
set_hunger(500, true)
set_hunger(12000, true)
warpwright_card(power, rarity)
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damaging_card(which_card, power, rarity)
degeneration,acid_breath¤Î¤É¤Á¤é¤«
damaging_card(which_card, power, rarity)
flame,sticky_flame,fire¤Î¤É¤ì¤«
damaging_card(which_card, power, rarity)
frost,ice_bolt,cold¤Î¤É¤ì¤«
1/2¤Ç¤É¤Á¤é¤«
your_spells(SPELL_OLGREBS_TOXIC_RADIANCE,random2(power/4), false)
damaging_card(which_card, power, rarity)
sting,venom_bolt,poison_arrow¤Î¤É¤ì¤«
damaging_card(which_card, power, rarity)
striking,stone_arrow,crystal_spear¤Î¤É¤ì¤«
damaging_card(which_card, power, rarity)
¶ìÄˤÎÌð
torment(TORMENT_CARDS, you.x_pos, you.y_pos)
your_spells(SPELL_DIG, random2(power/4), false)
you.duration[DUR_BARGAIN] += random2(power) + random2(power) + 2
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godly_wrath()
drain_exp(false)¤Èlose_level()¤ÎξÊý
curse_card(power, rarity)
mpr("You have drawn a buggy card!")
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pure deck
deck of escape
- transport
- CARD_PORTAL
- CARD_WARP
- CARD_SWAP
- CARD_VELOCITY
- emergency
- CARD_TOMB
- CARD_BANSHEE
- CARD_DAMNATION
- CARD_SOLITUDE
- CARD_WARPWRIGH
deck of destruction
- destruction
- CARD_ELIXIR
- CARD_BATTLELUST
- CARD_METAMORPHOSIS
- CARD_HELM
- CARD_BLADE
- CARD_SHADOW
deck of dungeons
- dungeons
- CARD_GENIE
- CARD_BARGAIN
- CARD_WRATH
- CARD_XOM,
- CARD_FEAST
- CARD_FAMINE
- CARD_CURSE
deck of summoning
- summoning
- CARD_POTION
- CARD_FOCUS
- CARD_SHUFFLE,
- CARD_EXPERIENCE
- CARD_WILD_MAGIC
- CARD_HELIX
deck of wonders
- wonders
- CARD_MAP
- CARD_DOWSING
- CARD_SPADE
- CARD_TROWEL
- CARD_MINEFIELD
deck of punishment
- punishment
- CARD_WRAITH
- CARD_WILD_MAGIC
- CARD_WRATH,CARD_XOM
- CARD_FAMINE
- CARD_CURSE
- CARD_TOMB
- CARD_DAMNATION
- CARD_PORTAL
- CARD_MINEFIELD
mixed deck
deck of war
- destruction
- CARD_ELIXIR
- CARD_BATTLELUST
- CARD_METAMORPHOSIS
- CARD_HELM
- CARD_BLADE
- CARD_SHADOW
- enchantments
- CARD_ELIXIR
- battle
- CARD_ELIXIR
- CARD_BATTLELUST
- CARD_METAMORPHOSIS
- CARD_HELM
- CARD_BLADE
- CARD_SHADO
- summoning
- CARD_POTION
- CARD_FOCUS
- CARD_SHUFFLE,
- CARD_EXPERIENCE
- CARD_WILD_MAGIC
- CARD_HELIX
- transport
- CARD_PORTAL
- CARD_WARP
- CARD_SWAP
- CARD_VELOCITY
- emergency
- CARD_TOMB
- CARD_BANSHEE
- CARD_DAMNATION
- CARD_SOLITUDE
- CARD_WARPWRIGH
deck of changes
- battle
- CARD_ELIXIR
- CARD_BATTLELUST
- CARD_METAMORPHOSIS
- CARD_HELM
- CARD_BLADE
- CARD_SHADO
- dungeons
- CARD_GENIE
- CARD_BARGAIN
- CARD_WRATH
- CARD_XOM,
- CARD_FEAST
- CARD_FAMINE
- CARD_CURSE
- wonders
- CARD_MAP
- CARD_DOWSING
- CARD_SPADE
- CARD_TROWEL
- CARD_MINEFIELD
deck of defense
- emergency
- CARD_TOMB
- CARD_BANSHEE
- CARD_DAMNATION
- CARD_SOLITUDE
- CARD_WARPWRIGH
- battle
- CARD_ELIXIR
- CARD_BATTLELUST
- CARD_METAMORPHOSIS
- CARD_HELM
- CARD_BLADE
- CARD_SHADO
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deck of oddties
- oddties
- CARD_GENIE
- CARD_BARGAIN
- CARD_WRATH
- CARD_XOM,
- CARD_FEAST
- CARD_FAMINE
- CARD_CURSE
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- CARD_BLANK
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- CARD_PORTAL
portal_card(power, rarity)
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- CARD_WARP
warp_card(power, rarity)
blink¡£power¤¬¹â¤±¤ì¤ÐÀ©¸æ¤µ¤ì¤ë¡£
- CARD_SWAP
swap_monster_card(power, rarity)
¶á¤¯¤Î¥â¥ó¥¹¥¿¡¼¤È°ÌÃÖ¸ò´¹¡£
- CARD_VELOCITY
velocity_card(power, rarity)
power0¤Ê¤é½Ó¡£power1¤Ê¤é½Ó¤ÈÈô¹Ô¡£power2¤Ê¤é²Ã®¡£
- CARD_DAMNATION
damnation_card(power, rarity)
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- CARD_SOLITUDE
cast_dispersal(power/4)
- CARD_ELIXIR
elixir_card(power, rarity)
- CARD_BATTLELUST
battle_lust_card(power, rarity)
- CARD_METAMORPHOSIS
metamorphosis_card(power, rarity)
- CARD_HELM
helm_card(power, rarity)
- CARD_BLADE
blade_card(power, rarity)
- CARD_SHADOW
shadow_card(power, rarity)
- CARD_POTION
potion_card(power, rarity)
- CARD_FOCUS
focus_card(power, rarity)
- CARD_SHUFFLE
shuffle_card(power, rarity)
- CARD_EXPERIENCE
potion_effect(POT_EXPERIENCE, power/4)
- CARD_HELIX
helix_card(power, rarity)
- CARD_DOWSING
dowsing_card(power, rarity)
- CARD_TROWEL
trowel_card(power, rarity)
- CARD_MINEFIELD
minefield_card(power, rarity)
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- CARD_GENIE
genie_card(power, rarity)
- CARD_TOMB
entomb(power/2)
- CARD_MAP
if (!magic_mapping( random2(power/10) + 15, random2(power), true)) mpr("The map is blank.");
- CARD_BANSHEE
mass_enchantment(ENCH_FEAR, power, MHITYOU)
- CARD_WILD_MAGIC
miscast_effect( SPTYP_RANDOM, random2(power/15) + 5,random2(power), 0 )
- CARD_SUMMON_ANIMAL
summon_animals(random2(power/3))
- CARD_SUMMON_DEMON
summon_demon_card(power, rarity)
- CARD_SUMMON_WEAPON
summon_dancing_weapon(power, rarity)
- CARD_SUMMON_ANY
summon_any_monster(power, rarity)
- CARD_XOM
xom_acts(5 + random2(power/10))
- CARD_FAMINE
set_hunger(500, true)
- CARD_FEAST
set_hunger(12000, true)
- CARD_WARPWRIGHT
warpwright_card(power, rarity)
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- CARD_VITRIOL
damaging_card(which_card, power, rarity)
degeneration,acid_breath¤Î¤É¤Á¤é¤«
- CARD_FLAME
damaging_card(which_card, power, rarity)
flame,sticky_flame,fire¤Î¤É¤ì¤«
- CARD_FROST
damaging_card(which_card, power, rarity)
frost,ice_bolt,cold¤Î¤É¤ì¤«
- CARD_VENOM
1/2¤Ç¤É¤Á¤é¤«
your_spells(SPELL_OLGREBS_TOXIC_RADIANCE,random2(power/4), false)
damaging_card(which_card, power, rarity)
sting,venom_bolt,poison_arrow¤Î¤É¤ì¤«
- CARD_HAMMER
damaging_card(which_card, power, rarity)
striking,stone_arrow,crystal_spear¤Î¤É¤ì¤«
- CARD_PAIN
damaging_card(which_card, power, rarity)
¶ìÄˤÎÌð
- CARD_TORMENT
torment(TORMENT_CARDS, you.x_pos, you.y_pos)
- CARD_SPADE
your_spells(SPELL_DIG, random2(power/4), false)
- CARD_BARGAIN
you.duration[DUR_BARGAIN] += random2(power) + random2(power) + 2
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- CARD_WRATH
godly_wrath()
- CARD_WRAITH
drain_exp(false)¤Èlose_level()¤ÎξÊý
- CARD_CURSE
curse_card(power, rarity)
- NUM_CARDS
mpr("You have drawn a buggy card!")
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2010ǯ12·î14Æü(²Ð) 23:03:40 Modified by ID:AI+EZX/cjw