see p. B53
The top candidates for this advantage are monsters that can attack simultaneously with multiple body parts (e.g., claws and teeth), superhuman warriors with cinematic levels of combat expertise, and machines with advanced tactical computers. However, the GM might make one or two levels available to anyone in a cinematic martial-arts game.
■代案
Use
両手利き (p. B39) for someone who can use both hands with equal dexterity --「
追加攻撃回数」 is for those who can use both hands at the same time, which isn’t the same thing. To aim at multiple targets, take 「
多目標追尾」 (above). Speedy heroes who get multiple maneuvers per turn should buy 「
加速」
(p. 41).
■追加特別増強
Multi-Strike: You can strike more than once with the same weapon or body part. This means you can launch more attacks than you have limbs, natural weapons, and attack abilities. You can use your best attack multiple times. +20%.
■追加特別限定
Single Skill: Your 「
追加攻撃回数」s apply only to a particular combat skill. For instance, 「
追加攻撃回数」 2 (Single Skill,
空手) lets you attack three times --but at least two of the attacks must be with the
空手 skill.
To attack more than once using a weapon skill, you need either one weapon per attack or the Multi- Strike enhancement. -20%.
■パワーアップ
「
追加攻撃回数」 is a classic part of chi powers, granting multiple attacks to martial-arts masters; both Multi- Strike and Single Skill are appropriate.
「
形態変更」 powers might also include this ability, allowing the effective use of extra body parts in combat.
才能 doesn’t affect rolls to hit.