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crawl_dir= <path>
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morgue_dir = <path>
save_dir = <path>
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sound = <regex>:<path to sound file>
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lua_file = <path/name.lua>
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- ¥¿¥¤¥ëÈǤǤÏÀµµ¬É½¸½¤¬Í¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤Ê¤¤
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- Interface
- -Dropping and Picking up-¼ç¤Ë¼«Æ°½¦¤¤¤Ë´Ø¤¹¤ë¹àÌÜ
- -Targeting-¾È½à¤Ë´Ø¤¹¤ë¹àÌÜ
- -Passive Sightings-´¶ÃΤȻ볦³°¤Îʪ¤Ë´Ø¤¹¤ë¹àÌÜ
- -Branding-¶¯Ä´É½¼¨(Branding)¤Ë´Ø¤¹¤ë¹àÌÜ
- -Level Map Functions-"X"¤Çɽ¼¨¤µ¤ì¤ë¥ì¥Ù¥ë¥Þ¥Ã¥×¤Ë´Ø¤¹¤ë¹àÌÜ
- -Viewport Display Options-¥×¥ì¥¤²èÌ̤Îɽ¼¨¤Ë´Ø¤¹¤ë¹àÌÜ
- -Travel and Exploration-¥È¥é¥Ù¥ë¤äõº÷¡ÊCtrl-O¡Ë¤Ë´Ø¤¹¤ë¹àÌÜ
- -Stashes-Íî¤Á¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤ÎµÏ¿¤Ë´Ø¤¹¤ë¹àÌÜ
- -Command Enhancements-¥²¡¼¥à¤ò²÷Ŭ¤Ë¥×¥ì¥¤¤¹¤ë¤¿¤á¤ÎÀßÄê¹àÌÜ
- -Message and Display Improvements-¥á¥Ã¥»¡¼¥¸¤ä²èÌ̤ò¸«¤ä¤¹¤¯¤¹¤ë¤¿¤á¤ÎÀßÄê¹àÌÜ
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- -Message Channels-¥á¥Ã¥»¡¼¥¸¤Îɽ¼¨¤Ë´Ø¤¹¤ë¹àÌÜ
- -Inscriptions-¥¢¥¤¥Æ¥à¤ØÌäò¹ï¤à»ö¤Ë´Ø¤¹¤ë¹àÌÜ
- -Macro related Options-¥Þ¥¯¥í¤Ë´Ø¤¹¤ë¹àÌÜ
- -Tile related Options-¥¿¥¤¥ë¤Ë´Ø¤¹¤ë¹àÌÜ
- -Character Dump-¥¥ã¥é¥¯¥¿¡¼¥À¥ó¥×¤Ë´Ø¤¹¤ë¹àÌÜ
- Items and Kills
- Notes
- -Miscellaneous-¤½¤Î¾OS¤Ë´Ø¤¹¤ë¹àÌÜ
- All OS
- DOS and Windows
- Unix
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There are three broad types of Crawl options: true/false values (booleans), arbitrary values, and lists of values. In this document, options are usually described with their default values (if there is a default); this should also explain which of the above-mentioned types it is. Each option should have some remarks on how it's typically used - but keep in mind that the options you want to use depend on your playing style and sometimes also on your operating system.Crawl¤Ë¤ÏÂç¤Þ¤«¤Ë£³¤Ä¤Î¼ïÎà¤Î¥ª¥×¥·¥ç¥ó¤¬¤¢¤ê¤Þ¤¹¡£
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- drop_mode = (multi | single) ¤Ê¤é¡¢multi¤¬¥Ç¥Õ¥©¥ë¥È¡¢¤È¤¤¤Ã¤¿¶ñ¹ç
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The standard init.txt distributed with Crawl includes all boolean options, commented out. The commented-out values are always the _non-defaults_, so you can toggle boolean options by uncommenting them.ɸ½à¤ÇÉÕ°¤·¤Æ¤¤¤ëinit.txtÆâ¤Î¥Ö¡¼¥ë±é»»¤Ë¤è¤ë¥ª¥×¥·¥ç¥ó¤Ë¤Ä¤¤¤Æ¤Ï¡¢
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There are two styles you can use to set options. The classic name=value syntax, one option per-line:¥ª¥×¥·¥ç¥ó¤ÎÀßÄê¤Ë¤ÏÆó¤Ä¤ÎÊýË¡¤¬¤¢¤ê¤Þ¤¹¡£
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- remember_name = true
- explore_greedy = false
- drop_mode = multi
And the NetHack-style combined option line:°ì¹Ô¤ÇÊ£¿ô¤Î¥ª¥×¥·¥ç¥ó¤òÀßÄꤹ¤ë¥Í¥Ã¥È¥Ï¥Ã¥¯¥¹¥¿¥¤¥ë¤Î¤â¤Î¡£
- OPTION = remember_name, !explore_greedy, drop_mode:multi
The second style is useful to specify simple options in a few lines, but it cannot be used for options that take complex lists of values (such as the autopickup_exceptions option).¤³¤Î¥¹¥¿¥¤¥ë¤Ïñ½ã¤ÊÃͤò»ý¤Ä¥ª¥×¥·¥ç¥ó¤ò¾¯¤Ê¤¤¹Ô¿ô¤ÇÀßÄꤹ¤ë¤Î¤ËÊØÍø¤Ç¤¹¤¬¡¢
autopickup_exceptionsÅù¤Î¡¢Ê£»¨¤ÊÃͤòÊ£¿ôÍ¿¤¨¤ëɬÍפ¬¤¢¤ë¥ª¥×¥·¥ç¥ó¤Ë¤Ï»È¤¨¤Þ¤»¤ó¡£
Some options need a path as an argument; here you have to use a filesystem path suitable for your system. Other options accept regular expressions (regexes): here you can simply use ordinary strings, adapt the suggested regexes to your needs or search the internet for regex syntax.¤¤¤¯¤Ä¤«¤Î¥ª¥×¥·¥ç¥ó¤Ë¤Ä¤¤¤Æ¤Ï¡¢
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- potions? of confusion¤Çpotion of confusion¤Èpotions of confusion¤òɽ¤¹Åù
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- alias := long_option_name
- ae := autopickup_exceptions
Starting Screen
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File System and Sound
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Directory for reading macro.txt and init.txt, and dumping characters. It should end with the path delimiter.macro.txt¤Èinit.txt¤òÆɤ߹þ¤à¾ì½ê¤òÀßÄꤹ¤ë¡£
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morgue_dir = <path>
Directory where morgue dumps (morgue*.txt and morgue*.lst) files are written.morgue¥À¥ó¥×¡Êmorgue*.txt¤Èmorgue*.lst¡Ë¤ò½ÐÎϤ¹¤ë¥Ç¥£¥ì¥¯¥È¥ê¤ÎÀßÄê¡£
save_dir = <path>
Directory where saves and bones are stored. This option may be ignored depending on the settings used to compile Crawl, but should be honoured for the official Crawl binaries.save¥Õ¥¡¥¤¥ë¤äbone¥Õ¥¡¥¤¥ë¤ÎÊݸ¾ì½ê¤ÎÀßÄê¡£
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sound = <regex>:<path to sound file>
Plays the sound file if a message contains regex. The regex should not include commas or colons. For example sound = LOW HITPOINT WARNING:sound\sounds2\danger3.wav Getting appropriate sound files may be difficult. Check other roguelikes or old computer RPGs. Alternatively, ask for help in the newsgroup rec.games.roguelike.misc.¥á¥Ã¥»¡¼¥¸¤Ëregex¤ò´Þ¤à¾ì¹ç¤Ë¡¢»ØÄꤵ¤ì¤¿¥µ¥¦¥ó¥É¤òÌĤ餹ÀßÄê¡£
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Lua files
Lua files are scripts which can provide existing commands with a new meaning or create new commands (to be used in macros). To use Lua files, Crawl needs to be compiled with support for user Lua scripts. You can if your Crawl has Lua support by hitting V in-game. The list of features Crawl displays should include "Lua user scripts".Lua¥Õ¥¡¥¤¥ë¤Ï´û¸¤Î¥³¥Þ¥ó¥É¤Ë¿·¤·¤¤°ÕÌ£¤òÉղä·¤¿¤ê¡¢¡Ê¥Þ¥¯¥í¤Ç»È¤ï¤ì¤ë¡Ë
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lua_file = <path/name.lua>
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Inline Lua
Lua code can be used directly in your init.txt/.crawlrc. You can use Lua to selectively include parts of your init.txt (based on character type, for instance) using this syntax:
2007ǯ12·î03Æü(·î) 20:47:16 Modified by dcss1123