[[四肢>攻撃部位#Limb]]
叩きの
攻撃部位は新しい
肉体部位ではなく、
四肢のひとつになります。その
四肢は通常の
攻撃範囲を持ち、<
格闘>や<
空手>で
攻撃することができます。
技能ボーナスを含め、通常通り
パンチや
キックのダメージを求め、
攻撃部位のダイス1つにつき+1します。これは
爪の効果とは累積しません。「四肢/腕」はマンガのようであり、また
腕を
武器のように使って
受けることができます。「四肢/脛」は、一部の流派のトレーニングの現実的な部分であり、脛の蹴りを強化します (p.112)。
原書表記
Striker
see p. B88
In a cinematic game, the GM may permit fighters to buy any body part that isn’t a limb or an extremity as a Striker. Real-world martial artists have claimed to have “iron” foreheads and buttocks, among other things. Such Strikers must be crushing, can’t have the Long enhancement, and frequently suffer from Cannot Parry, Clumsy, and/or Limited Arc.
Video game-inspired Strikers – such as a heavy spiked ball at the end of a long braid – have no such restrictions. They can have almost any reach and damage type. It’s up to the GM whether things like that spiked ball are Strikers or just equipment. As a rule, if it gets damage bonuses from unarmed combat skills and you’re gaming in an unrealistic genre where searches for weapons always conveniently overlook it, it’s a Striker.
All Strikers inflict thrust damage at +1 per die – more than most punches and kicks.
New Special Limitation
Limb: Your crushing Striker isn’t a new body part but a limb. The limb has its normal reach and can strike with Brawling or Karate. Find punching or kicking damage as usual, including skill bonuses, and add +1 per die for the Striker. This isn’t cumulative with the effects of Claws. Limb, Arm is cinematic, and also lets you parry with the arm as if it were a weapon; Unusual Background and training time are as per Claws (p. 42). Limb, Shin is a realistic part of some styles’ training, and enhances shin kicks (p. 112). -20%.