see p. B85
「
縮小」, like 「
巨大化」 (p. 50), is more often a goal unto itself than an explanation for another capability. It’s a completely unrealistic ability, best reserved for those with truly fantastic powers --supers, gods, etc.
Supers with 「
縮小」 often enjoy Full Damage (+100%), Full
DR (+30%), Full
HP (+30%), and Full Move (+30%). They sometimes have Can Carry Objects, too, in order to shrink their costumes; the +10% level suffices for most outfits. This greatly inflates cost, but the ability to move
and fight as if full-sized while being difficult to hit and see is extremely powerful (see Optional Rule: Small Size and Combat, p. 76).
■代替案(Alternatives)
「
縮小」 is strictly for those who change size. Permanently tiny creatures don’t have 「
縮小」 (「
常時起動」). A negative Size Modifier is a zero-cost feature for a race small enough to require it (GM’s decision).
The benefits of being a difficult target are offset by the inconvenience of dayto- day life around adult humans. Just ask any 4-year-old . . . or an ant!
The Affects Others special enhancement for 「
縮小」 is completely identical to the general Affects Others enhancement on p. 107. It only affects willing subjects who remain in physical contact with the user. An attack that shrinks unwilling targets is an 「
特殊効果」 (p. 39) enhanced with Advantage, 「
縮小」.
■パワーアップ(Powering Up)
「
縮小」 is appropriate for matter- control powers, cinematic biological powers, and the cosmic powers of deities.
才能 doesn’t affect die rolls, but those with multiple levels of 「
縮小」 and
才能 may adjust their SM by up to ±(Talent+1) per second instead of just ±1.