¤³¤³¤Ç¤Ïif¤Î»È¤¤Êý¡¢»È¤¤Æ»¤Ê¤É¤òµ½Ò¤·¤¿¤¤¤È»×¤¤¤Þ¤¹¡£
if¤È¤Ï¡©
if¤È¤Ï¾ò·ïʬ´ô¤Î¤³¤È¤Ç¤¹¡£
if¤Î´ðËÜŪ·Á¤Ï
if(¼°)¡Ð¥¹¥Æ¡¼¥È¥á¥ó¥È¡Ñ
¤È¤¤¤¦·Á¤Ë¤Ê¤ê¤Þ¤¹¡£
¤Ä¤Þ¤ê¡¢¤³¤Î¼°¤¬¿¿¤Ê¤é¤Ð¥¹¥Æ¡¼¥È¥á¥ó¥È¤ò¼Â¹Ô¤¹¤ë¤È¤¤¤¦¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
"»È¤¤Êý"
Îã¡¡¡§¡¡
if( instance_number(objRingo)<4 )
{
instance_create(x,y,objRingo)
}
¡ÊobjRingo¤È¤¤¤¦¥ª¥Ö¥¸¥§¥¯¥È¤¬¥ë¡¼¥àÆâ¤Ë£´¸Ä°Ê²¼¤Î»þobjRingo¤òÀ¸À®¤¹¤ë¡Ë
¢¨instance_numbar(¥ª¥Ö¥¸¥§¥¯¥È̾)¤Ï¥ë¡¼¥àÆâ¤Ë¤½¤Î¥ª¥Ö¥¸¥§¥¯¥È¤¬¤¤¤¯¤Ä¤¢¤ë¤«¥Á¥§¥Ã¥¯¤¹¤ë´Ø¿ô¤Ç¤¹¡£
¤È¤¤¤¦¡¢¤³¤Î¤è¤¦¤Ê·Á¤Ë¤Ê¤ê¤Þ¤¹¡£
¤¤¤Þ¤«¤éif¤ò»È¤Ã¤Æplayer¤ÎÂǤÄbullet¤¬spikeUp2¤ËÅö¤¿¤ë¤ÈspikeUp2¤«¤éobjRingo2¤ò¾å¤ÎÊý¸þ¤ËÈô¤Ð¤¹
¡Ê¥ë¡¼¥àÆâ¤Ë£´¸Ä°Ê¾å¤Ê¤¤¾ì¹ç¤À¤±¡Ë
¤È¤¤¤¦¤Î¤òºî¤Ã¤Æ¤ß¤Þ¤·¤ç¤¦¡£
¤Þ¤ºÍÑ°Õ¤¹¤ë¥ª¥Ö¥¸¥§¥¯¥È
¡¦¡¡player(½é´ü¾õÂÖ¤«¤é¤¢¤ë¤È»×¤¤¤Þ¤¹)
¡¦¡¡bullet(½é´ü¾õÂÖ¤«¤é¤¢¤ë¤È»×¤¤¤Þ¤¹)
¡¦¡¡spikeUp2(ºî¤Ã¤Æ¤¯¤À¤µ¤¤)
¡¦¡¡objRingo2¡Êºî¤Ã¤Æ¤¯¤À¤µ¤¤¡Ë
¡¡¡¤Þ¤º¤ÏspikeUp2¤Î¥ª¥Ö¥¸¥§¥¯¥ÈÀßÄê¤ò³«¤¤¤Æ¤¯¤À¤µ¤¤¡£
sprite¤Ï²¿¤Ç¤â¤¤¤¤¤Ç¤¹¡£
¤Þ¤º¤Ï¡¢Events¤ÎÃæ¤Ë¥³¥ê¥¸¥ç¥ó¥¤¥Ù¥ó¥È¡Êcollision¡Ë¤òºî¤Ã¤Æ¤¯¤À¤µ¤¤¡£
ÁªÂò¤¹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤Ïbullet¤Ç¤¹¡£
¤³¤¦¤¹¤ë¤È¡¢spikeUp2¤Ëbullet¤¬Åö¤¿¤Ã¤¿»þ¡¢²¿¤«¤ò¤¹¤ë¡£¤È¤¤¤¦¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
¢¡¡¤½¤·¤¿¤é¡¢Actions¤ÎÃæ¤Ë¥¢¥¯¥·¥ç¥ó¥³¥Þ¥ó¥É¤«¤éExecyute Code¤òõ¤·¤ÆÆþ¤ì¤Æ¤¯¤À¤µ¤¤¡£
¤½¤·¤¿¤é¤½¤Î¥³¡¼¥É¤ÎÃæ¤Ë¤³¤¦µ½Ò¤·¤Þ¤¹¡£
if( instance_number(objRingo2)<4 )¡¡¡¡¡¡//objRingo2¤¬¥ë¡¼¥àÆâ¤Ë£´¸Ä°Ê²¼¤Î»þ
{
xx=instance_create(x,y,objRingo2)¡¡¡¡¡¡//ÊÑ¿ô¤ò»È¤Ã¤ÆÀ¸À®¤·¤¿¥ª¥Ö¥¸¥§¥¯¥È¤òxx¤ËÃÖ¤´¹¤¨¤Þ¤¹¡£
xx.direction=90¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//À¸À®¤·¤¿¥ª¥Ö¥¸¥§¥¯¥È¤Î³ÑÅÙ¤ò·è¤á¤Þ¤¹¡£
xx.speed=10¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//À¸À®¤·¤¿¥ª¥Ö¥¸¥§¥¯¥È¤Î¥¹¥Ô¡¼¥É¤ò·è¤á¤Þ¤¹¡£
}
with(other){instance_destroy()} ¡¡¡¡¡¡¡¡//with¤ò»È¤Ã¤Æother¤ÈÀßÄꤹ¤ë¤³¤È¤Ç¥ª¥Ö¥¸¥§¥¯¥È¤¬Åö¤¿¤Ã¤¿½Ö´Ö¼«Ê¬°Ê³°¤Î¼Ô¤ò¾Ã¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¡Ê¤³¤³¤Ç¤Ïbullet¤ò¾Ã¤¹¤³¤È¤Ë¤Ê¤Ã¤Æ¤¤¤ë¡£¡Ë
¤³¤Î¥³¡¼¥É¤Î°ÕÌ£¤Ï¾å¤ÇÀâÌÀ¤·¤Æ¤¢¤ë¤Î¤Çʬ¤«¤ë¤È»×¤¤¤Þ¤¹¡£
¤³¤¦µ½Ò¤¹¤ë¤³¤È¤Ç¡¢¤³¤ÎspikeUp2¤È¤¤¤¦¥ª¥Ö¥¸¥§¥¯¥È¤Ï¡¢
bullet¤¬spikeUp2¤Ë¤¢¤¿¤Ã¤¿¤È¤¡Ê¥ë¡¼¥àÆâ¤Ë£´¸Ä°Ê²¼¤Î»þ¡Ë
objRingo2¤ò90ÅÙ¤Ë10¤Î¥¹¥Ô¡¼¥É¤ÇÈô¤Ð¤·¡¢
Ʊ»þ¤Ë¡¢Åö¤¿¤Ã¤Æ¤¤¿bullet¤ò¾Ã¤¹¤è¤¦¤Ë¤Ê¤Ã¤Æ¤Þ¤¹¡£
£¡¡¼¡¤Ë¡¢objRingo2¤ÎÀßÄê¤Ç¤¹¡£
¤Þ¤º¤ÏŬÅö¤Êsprite¤òÁªÂò¤·¤Þ¤¹¡£
¼¡¤ËEvents¤ËOther¤È¤¤¤¦¥¤¥Ù¥ó¥È¤¬¤¢¤ë¤Î¤Ç¤½¤ì¤òÁªÂò¤·¤Þ¤¹¡£
¤µ¤é¤Ë¤½¤ÎÃæ¤Î¡¢Outside room ¤È¤¤¤¦¤Î¤¬¤¢¤ë¤Î¤Ç¤½¤ì¤òÁªÂò¤·¤Þ¤¹¡£
¤½¤¦¤¹¤ë¤È¡¢¤³¤Î¥ª¥Ö¥¸¥§¥¯¥È¤¬¥ë¡¼¥à¤Î³°¤Ø¤Ç¤¿¤é²¿¤«¤ò¤¹¤ë¡¢¤È¤¤¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£
¤¡¡¤½¤¦¤·¤¿¤é¤µ¤Ã¤¤ÈƱ¤¸¤è¤¦¤ËActions¤ÎÃæ¤Ë¥³¡¼¥É¤Î¥³¥Þ¥ó¥É¤òÆþ¤ì¡¢¤³¤¦µ½Ò¤·¤Þ¤¹¡£
instance_destroy()¡¡//¤³¤Î¥ª¥Ö¥¸¥§¥¯¥È¤ò¾Ã¤¹¡£¢¨¡Ê¡ËÆâ¤Ë¤Ï²¿¤â½ñ¤«¤Ê¤¤¡£
¤³¤¦µ½Ò¤¹¤ë¤³¤È¤Ç¡¢¤³¤ÎobjRingo2¤¬¥ë¡¼¥à³°¤Ø½Ð¤¿¤È¤¡¢¾Ã¤¹¡£¤È¤¤¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£
¤Ê¤¼¤³¤¦¡¢µ½Ò¤¹¤ë¤«¤È¤¤¤¦¤È¡¢¥ª¥Ö¥¸¥§¥¯¥È¤Ï¥ë¡¼¥à¤Î³°¤Ø½Ð¤Æ¤â¸ºß¤·Â³¤±¤ë¤«¤é¤Ç¤¹¡£
¾Ã¤·¤Æ¤¢¤²¤Ê¤¤¤È¡¢¤¤¤Ä¤Þ¤Ç¤â»Ä¤Ã¤Á¤ã¤¦¤Î¤Ç¡¢¤¿¤¯¤µ¤ó¤½¤Î¥ª¥Ö¥¸¥§¥¯¥È¤òÈô¤Ð¤·¤¿¤ê¤¹¤ë¤È¤¤Ë¤¤¤Ä¤Þ¤Ç¤â¤¢¤ë¤È½Å¤¯¤Ê¤ë¸¶°ø¤Ë¤Ê¤Ã¤Æ¤·¤Þ¤¦¤«¤é¤Ç¤¹¡£
°Ê¾å¤Î¤³¤È¤ò¤¹¤ë¤È¡¢¤Ç¤¤ë¤È»×¤¤¤Þ¤¹¡£
¿Ë¤Î¿¿¤óÃ椫¤éȯ¼Í¤·¤¿¤¤¤Î¤Ê¤éinstance_create(x+16,y,objRingo2)
¡Êsprite¤Îx,y¤ÎÀßÄ꤬¡Ê0,0¡Ë¤ËÀßÄꤷ¤Æ¤¢¤ë¾ì¹ç¡Ë
¤È½ñ¤±¤Ð¡¢¿Ë¤ÎÀ褫¤é¤Ç¤ë¤È»×¤¤¤Þ¤¹¡£
ºÇ¿·¥³¥á¥ó¥È