DOCTOR 90 points
Spending one’s career battling disease seems to be excellent preparation for battling more supernatural menaces to public health. Between their familiarity with corpses, clinical demeanor, and undeniable utility to hard-pressed parties of demon-chasers, doctors have a natural role as investigators of the horrific.
■Attributes: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].
■Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 12 [6]; BS 5.00 [0]; BM 5 [0].
■Advantages: 20 points chosen from among Empathy [15], Healer [10/level], High Manual Dexterity 1-4 [5/level], Higher Purpose (Saving lives) [5], Intuition [15], Language (Latin; None/Accented) [2], Resistant to Disease (+3 or +8) [3 or 5], Status 1 or 2 [5 or 10], Unfazeable [15], or Wealth [10 or 20].
■DisAdvantages: Code of Honor (Hippocratic Oath) [-5] and Duty (12 or less; Nonhazardous) [-5]. ● -20 points chosen from among Addiction (Stimulants or tobacco) [-5], Callous [-5], Charitable [-15*], Greed [-15*], Guilt Complex [-5], Honesty [-10*], Overconfidence [-5*], Pacifism (Cannot Kill or Self-Defense Only) [-15], Selfish [-5*] or Selfless [-5*], or Workaholic [-5].
■Primary Skills: Diagnosis and Physician, both (H) IQ+1 [8]-14. ● One of Pharmacy, Physiology, Psychology, or Veterinary, all (H) IQ [4]-13; or Surgery (VH) IQ-1 [4]-12. ■Secondary Skills: Four of Administration, Electronics Operation (Medical), Hazardous Materials (any), Research, or Writing, all (A) IQ [2]-13; or Biology
(Genetics), Expert Skill (Thanatology), Forensics, Hypnotism, or Law (Medical), all (H) IQ-1 [2]-12.
■Background Skills: A total of 6 points in Chemistry (IQ/H), Computer Operation (IQ/E), Driving (any) (DX /A), Piloting (Light Airplane) (DX /A), Savoir-Faire (High Society) (IQ/E), Skiing (HT /H), Sports (Golf or Tennis) (DX /A), Theology (IQ/H), or any primary or secondary skill.
* Multiplied for self-control number; see p. B120.
□Customization Notes
In a “traditional” fantasy campaign with overt magic, the doctor’s role may go to a cleric with healing spells and perhaps the Herb Lore skill. A police medical examiner has Legal Enforcement Powers and police Contacts. An EMT wants advantages such as Fearlessness and Hard to Kill, along with a high Driving skill. No doctor is likely to have Squeamish!