If your ability lets you create a dangerous element, you can opt to create a minuscule amount in combat without worrying about long-term stability.
It just produces its effects and vanishes, like matter or energy projected by an 「
特殊攻撃」.
The following effects are possible, provided your element includes suitable materials:
●Corrosive solids and liquids appear in quantity and concentration sufficient to inflict 1d corrosion damage per level, once, on a single subject.
You must immerse a victim in the substance or throw it at him to do damage.
●Poisonous solids and liquids appear in a dosage sufficient to inflict 1d toxic damage per level on one subject.
Method of delivery, delay, resistance rolls, cycles, and so on are as usual for the poison (see Poison Examples, p. B439).
Damage is total damage, over all cycles.
●Noxious gases fill a circular area with a radius in yards equal to your level, to a height of four yards, for 10 seconds.
They affect everyone exposed.
Use the rules for noxious solids and liquids (poisonous or corrosive, as appropriate), but total damage is 1 point per level.
Convert 4 points or more of damage to dice (see p. B269).
●Fire and hazardous energy (electricity, microwaves, intense sound, etc.) fill an area identical to that for a noxious gas, and inflict 1 point of damage of a suitable type per level each second on anyone who stays in the area for at least a second.
Convert 4+ points of damage to dice.
DR protects normally.
Energy dissipates after 10 seconds, but fires it sets burn for as long as they have fuel, devices it overloads remain broken, and so on - these effects don’t vanish with the energy.
●Radioactive materials work as poisonous ones.
Radiation fields use the rules for hazardous energy.
All “damage” is in rads.
●Explosives appear in quantity sufficient to cause a blast that inflicts 1 point of crushing damage per level, and vanish if not detonated within 10 seconds.
If the element would cause an effect other than damage - blindness for bright light, deafness for loud sound, etc. - treat it like an Affliction instead.
The
生命力 roll to resist is at -1 per level of Create for a single subject, -1 per three full levels for an area.
Energy or matter created as an attack is by definition of a quantity and potency that produces the above effects and then vanishes.
Such rapid dispersal is totally unrealistic for substances lethal in microscopic doses . . . but no less realistic than the ability to conjure your element in the first place.