- Abilities, see Advantages.
- Accessory (Lock) perk, 29, 45.
- Advantages, 24, 43-45; as alternatives to templates, 4-5; as specialized versions of core traits, 24; density and weight related,18-19; habitat-related, 15-18; mana levels and, 16; meta-traits, 8-11, 19-21; other transformational, 39; Shapeshifting, 35,
38-39; swarms, 14-15; Talents, 24; toon, 6; see also Features.
- Affected by Rust quirk, 46.
- Affliction advantage, 29, 39; new condition,43.
- Aliens, as race, 6; chimerae as, 8; example,47; meta-traits, 9-10; scale and gravity,16; super-races, 36; see also Races, Racial Templates.
- Alternate Form advantage, 38, 39;
disadvantage, 39, 46; feature, 12;
swarms, 14.
- Animals, anthropomorphized, 5; as race,6; Basic Move, 24; example, 49; hit locations, 9, 10; Hit Points (HP), 24; Intelligence (IQ), 24; mentality metatraits, 9; morphology meta-traits, 9-10; simplified statistics, 4; see also Races, Racial Templates, Swarms.
- Animus, example, 48.
- Archetypes, 23, 35.
- Arms, related traits, 28.
- Atmosphere (habitat), related traits, 15.
- Attack, related traits, 29.
- Automata, see Robots.
- Bad Sight disadvantage, 45.
- Basic Move secondary characteristic, 24; cinematic scale and, 14; gravity and, 16, 19; movement, 27-28; worked example,19.
- Behavior-related traits, 31-33; roleplaying,40; worldbuilding and, 40-41.
- Bigger Than Your Head ability, 6.
- Bioroids, 7, 23, 30-32; meta-trait, 9.
- Breathing, related traits, 25.
- Build (body), 14; features, 14; modifier, 14; see also Scale.
- Campaigns, races in, 22-23; racial personality and, 40-41; roleplaying races,40; sets of races, 22-23; worldbuilding,40-41; see also Character Design, Races.
- Cannot Jump quirk, 28, 46.
- Captain of flies racial template, 48.
- Carrier feature, 12.
- Character design, no statistics, 4-5; racial vs. character templates, 5; roleplaying races,40; simplified statistics, 4; unique beings,5; see also Races, Racial Templates.
- Chauvinism (racial personality), 31, 40.
- Chimerae, 8; as race, 6-7; morphology meta-traits, 9-10.
- Cognition-related traits, 31; impaired, 31.
- Comfort zone, adjusting, 17-18.
- Communication, related traits, 27.
- Compartmentalized Mind advantage, 31; clarifications, 43; feature, 12; vehicles, 7, 9, 12, 26, 44.
- Complexity, computers, 7.
- Complexity-Limited IQ taboo trait, 12.
- Composition meta-traits, 19-21.
- Compound eyes, 26.
- Computers, 7; as Contacts, 5; Complexity, 7; features, 12; meta-traits, 9; racial skills,33; suggested traits, 27, 30, 31; taboo traits, 12; see also Infomorphs, Machines, Robots, Vehicles.
- Concentration (racial personality), 32, 41.
- Consciousness, related traits, 30-31.
- Contacts advantage, 5.
- Creativity, related traits, 31.
- Culture, related traits, 34-35; trait variants defined by, 35.
- Curiosity (racial personality), 32, 41.
- Cybershells, 7, 20, 30; see also Infomorphs, Machines, Robots.
- Darkness penalties, adjusting, 16-17.
- Dayton-Wright DH-4 racial template, 47.
- Decabrach racial template, 47-48.
- Defense, related traits, 29-30.
- Density, example, 19; limitation, 18; materials, 19; related traits, 18-19;.
- Diffuse (Injury Tolerance), defenses, 29; elementals, 20, 21; energy beings, 21; example template, 48; features, 12; Injury Tolerance enhancements, 43; postmortal,21; scale and, 13; Size Modifier and, 13; see also Swarms.
- Disadvantageous Alternate Form disadvantage, 46.
- Disadvantages, 5, 45-46; meta-traits, 8-11, 19-21; see also Taboo Traits.
- Early Maturation feature, 12.
- Ecological racial roles, 23.
- Egoism (racial personality), 32, 41.
- Elastic Skin ability, 39.
- Elemental power modifier, 21, 26.
- Elementals, as spirits, 8, 16; concentration traits, 32; defenses, 29; densities of materials, 19; energy beings, 21; mana and, 16; meta-traits, 20-21.
- Empathy (racial personality), 32, 41.
- Encumbrance multiplier, gravity, 15.
- Enemies disadvantage, 5.
- Energy meta-traits, 21.
- Features, 12, 14, 27, 44; habitat-related,15-17; meta-trait-like, 10, 19, 20.
- Fixed (Attribute) taboo trait, 12.
- Fixed (Skill) taboo trait, 12.
- Flight advantage, 28, 29; new limitation, 43; meta-traits with, 9-11, 20, 21; movement,27, 28.
- Fly demon racial template, 48.
- Food, see Sustenance.
- Fuel Supply feature, 12.
- Functional racial roles, 23.
- Funny Faces ability, 6.
- Furries, 5, 6.
- Golems, as race, 7.
- Good Grip advantage, 28, 44.
- Grace racial template, 42.
- Gracile feature, 14.
- Gravity, encumbrance multiplier, 15; example, 19; related traits, 15-16; Size and, 15; ST and, 15.
- Gregariousness (racial personality), 32, 41.
- GURPS, 3, 4, 5, 7, 14, 17, 23, 24, 28, 29, 31, 34, 36, 38, 42; Banestorm, 3; Bio-Tech, 3; Fantasy, 3; High-Tech,7, 18, 47; Horror, 3, 8; Power-Ups 2: Perks, 3, 23, 44; Power-Ups 3: Talents,24; Power-Ups 6: Quirks, 3, 23; Powers, 3, 6, 20, 26, 27, 29, 35; Powers: Enhanced Senses, 26, 27; Powers: The Weird, 38, 40; Space, 6, 15, 16, 17, 31; Template Toolkit 1: Characters, 3, 23, 34, 36, 41; Thaumatology, 23, 34; Ultra-Tech, 3, 7, 23, 46, 48; Zombies, 3.
- Habitat, related traits, 15-18.
- Hardened option, as Resistant, 44.
- Height, based on Size Modifier, 13-14; build features and, 14; see also Scale.
- Hit locations, new body plans, 10.
- Hit Points (HP) attribute, 24; density and,18-19; related features, 12; scale and,13-14; Size Modifier and, 13, 19; swarms, 15; tiny scores, 24; weightless environments, 16; worked example, 19.
- Homogenous (Injury Tolerance), defenses,29; density and, 13; elementals, 20, 21; nanomorphs, 11; scale and, 13; Size Modifier and, 13.