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"ValveBiped.Bip01_Head1" 3.04 -2.42 -0.01 rotate 0 -89.37 -90 $attachment "mouth" "ValveBiped.Bip01_Head1" 0.8 -5.8 -0.15 rotate 0 -80 -90 $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90 $attachment "forward" "ValveBiped.Bip01_Head1" 0 0 0 rotate 0 -76 -90 $attachment "anim_attachment_RH" "ValveBiped.Bip01_R_Hand" 2.44 -1.56 0 rotate 0 0 -180 $attachment "anim_attachment_LH" "ValveBiped.Bip01_L_Hand" 2.44 -1.56 0 rotate 0 -180 0 $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0 //¥¯¥ê¥Ã¥Ô¥ó¥°¥Ð¥¦¥ó¥Ç¥£¥ó¥°¥Ü¥Ã¥¯¥¹ $cbox 0 0 0 0 0 0 //°ÜÆ°ÍѤΥХ¦¥ó¥Ç¥£¥ó¥°¥Ü¥Ã¥¯¥¹ $bbox -21.522 -29.907 -2.47 7.801 29.907 72.272 //¥Ü¡¼¥óÍѤΥҥåȥܥ寥¹ $hboxset "default" //Ƭ¼þ¤ê¡ÊÀÖ¿§¡Ë $hbox 1 "ValveBiped.Bip01_Neck1" 0 -2 -2 4 2 2 $hbox 1 "ValveBiped.Bip01_Head1" -1.5 -4.5 -4.3 7.5 4.5 3.7 //NPCÃæ±ûÉô¤È¶»¡ÊÎп§¡Ë $hbox 2 "ValveBiped.Bip01_Spine2" -3 -3.25 -5 6 5.25 5 //Æ⢡©¡Ê²«¿§¡Ë $hbox 3 "ValveBiped.Bip01_Pelvis" -6 -4.5 -4.5 6 4.5 4.5 $hbox 3 "ValveBiped.Bip01_Spine1" -10 -5 -6 0 6 6 //º¸ÏÓ¡ÊÀÄ¿§¡Ë $hbox 4 "ValveBiped.Bip01_L_UpperArm" -1 -1.9 -1.8 8 1.7 1.8 $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.5 -1.5 -1.5 11.5 1.5 1.5 $hbox 4 "ValveBiped.Bip01_L_Hand" 1.06 -1.29 -2.15 5.56 0.41 1.05 //±¦Ïӡʻ翧¡Ë $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1 -1.9 -1.8 8 1.7 1.8 $hbox 5 "ValveBiped.Bip01_R_Forearm" 0.5 -1.5 -1.5 11.5 1.5 1.5 $hbox 5 "ValveBiped.Bip01_R_Hand" 1.06 -1.29 -2.15 5.56 0.41 1.05 //º¸Â¡ÊÀÄÎп§¡Ë $hbox 6 "ValveBiped.Bip01_L_Thigh" -1 -3.4 -2.85 17 2.6 2.15 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.5 -1.5 -2 19.5 2.5 2 $hbox 6 "ValveBiped.Bip01_L_Foot" -1 1.5 -1.75 8 4.5 1.75 //±¦Â¡ÊÇò¿§¡Ë $hbox 7 "ValveBiped.Bip01_R_Thigh" -1 -3.4 -2.25 17 2.6 2.75 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.5 -1.5 -2 19.5 2.5 2 $hbox 7 "ValveBiped.Bip01_R_Foot" -1 1.5 -1.75 8 4.5 1.75 $skipboneinbbox /* //³°Éô¥Ü¡¼¥ó¤ÎÄêµÁ¡© $definebone **** //¥Ü¡¼¥ó¤Î¥Þ¡¼¥¸ $bonemerge **** //ÆÃÄê¤Î¥Ü¡¼¥ó¼«ÂΤò¥¢¥Ë¥á¡¼¥·¥ç¥ó $proceduralbones "****.vrd" */ /* //¥¸¥°¥ë¥Ü¡¼¥ó¤ÎÀßÄê $jigglebone <̾Á°> { <¥×¥í¥Ñ¥Æ¥£¥°¥ë¡¼¥×> { <¥×¥í¥Ñ¥Æ¥£> <ÃÍ> [<ÃÍ>] ¡Ä } } */ /* //¥Ö¥ì¥ó¥É¥·¡¼¥±¥ó¥¹¡Ê¥Ö¥ì¥ó¥É¥¢¥Ë¥á¡¼¥·¥ç¥ó¡Ë¤ÎÀßÄê $poseparameter "body_pitch" -90 90 loop 0 $poseparameter "body_yaw" -90 90 loop 0 $poseparameter "head_pitch" -90 90 loop 0 $poseparameter "head_yaw" -90 90 loop 0 */ //IK(¼êÂ)¤ÎÀßÄê $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0 $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0 $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0 $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0 $ikautoplaylock "rfoot" 1 0.1 $ikautoplaylock "lfoot" 1 0.1 //¥·¡¼¥±¥ó¥¹¡Ê¥¢¥Ë¥á¡¼¥·¥ç¥ó¡Ë¤ÎÀßÄê //¥é¥°¥É¡¼¥ë¤Î¾ì¹ç $sequence "ragdoll" { "**¥é¥°¥É¡¼¥ëSMD¤¬¤¢¤ë¥Õ¥¡¥¤¥ë¤Ø¤Î¥Ñ¥¹**\ragdoll.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1 ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2 ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3 } //ɸ½à¥¢¥Ë¥á¡¼¥·¥ç¥ó¤Î¥¤¥ó¥¯¥ë¡¼¥É $includemodel "humans/female_shared.mdl" $includemodel "humans/female_ss.mdl" $includemodel "humans/female_gestures.mdl" $includemodel "humans/female_postures.mdl" /* //¥é¥°¥É¡¼¥ë¤ÎÀßÄê $collisionjoints "******_physics.smd" { //¼ÁÎÌ $mass 100 //´·À¤Î¥¹¥±¡¼¥ë $inertia 10 //Àþ·Á¸º¿ê¤Î¥¹¥±¡¼¥ë $damping 0.05 //²óž¸º¿ê¤Î¥¹¥±¡¼¥ë $rotdamping 5 //¾×ÆÍ¥¸¥ª¥á¥È¥ê¤ò»ý¤Ä¿Æ¤ËºÇ¤â¶á¤¤¥Ü¡¼¥ó $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "ValveBiped.Bip01_Pelvis" 3 $jointconstrain "ValveBiped.Bip01_Spine" x limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine" y limit -16 16 0 $jointconstrain "ValveBiped.Bip01_Spine" z limit -20 30 0 ¡Ä ¡Ä ¡Ä } */ /* 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bind "F11" "exec autoexec" sv_cheats 1 thirdperson
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¡ÖMale Citizen NPC¡×¤Î¾ì¹ç
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$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
¡ÖFemale Citizen NPC ¡×¤Î¾ì¹ç
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$includemodel "humans/female_ss.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
$includemodel "humans/female_ss.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
¡ÖAlyx NPC ¡×¤Î¾ì¹ç
$IncludeModel "alyx_animations.mdl"
$IncludeModel "alyx_postures.mdl"
$IncludeModel "alyx_gestures.mdl"
$IncludeModel "humans/female_shared.mdl"
$IncludeModel "humans/female_ss.mdl"
$IncludeModel "alyx_postures.mdl"
$IncludeModel "alyx_gestures.mdl"
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$IncludeModel "humans/female_ss.mdl"
¡ÖKleiner NPC ¡×¤Î¾ì¹ç
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$includemodel "Kleiner_postures.mdl"
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$includemodel "Kleiner_postures.mdl"
$includemodel "Kleiner_gestures.mdl"
ŨÂÐŪ¤ÊNPC :
¡ÖCombine Soldier¡×¤Î¾ì¹ç
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¡ÖMetroCop/MetroPolice ¡×¤Î¾ì¹ç
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$includemodel "Police_ss.mdl"
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$includemodel "Police_ss.mdl"
$includemodel "humans/male_shared.mdl"
¡ÖZombie¡×¤Î¾ì¹ç
$IncludeModel "zombie\zmanims.mdl"
Playermodels :
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$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
¡ÖFemale Player¡×¤Î¾ì¹ç
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$includemodel "f_gst.mdl"
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$includemodel "f_ss.mdl"
$includemodel "f_gst.mdl"
$includemodel "f_pst.mdl"
$includemodel "f_shd.mdl"
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//¤ //¥µ¡¼¥Ð¡¼Â¦¤«¤é"playmmd"¤ò¼õ¿®¤¹¤ë¤ÈÆ°¤¯´Ø¿ô net.Receive("playmmd",function() local ply = net.ReadEntity() mmdDance = net.ReadString() ply:AddVCDSequenceToGestureSlot(GESTURE_SLOT_CUSTOM, ply:LookupSequence(mmdDance), 0, true) end) //¢ //¥µ¡¼¥Ð¡¼¤Ë"mmddance"¤òÁ÷¤ê¡¢3ÈÖ¤á¤Î½èÍý¤ò¹Ô¤¦ function StartMMDCommand(ply,time,ang,data) net.Start("mmddance") net.WriteString(data) net.SendToServer() end //¡ //¥³¥Þ¥ó¥É¥é¥¤¥ó¤Ç¡Ömmd_deepbluetown10¡×¤¬ÂǤÁ¹þ¤Þ¤ì¤ë¤È¼Â¹Ô¤µ¤ì¤ë´Ø¿ô concommand.Add( "mmd_deepbluetown10",function(ply,cmd,args) local data = "deepbluetown10" local time = ply:SequenceDuration(ply:LookupSequence(data)) local ang = ply:EyeAngles() //2ÈÖ¤á¤Î¡ÖStartMMDCommand¡×´Ø¿ô¤ò¼Â¹Ô¤¹¤ë StartMMDCommand(ply,time,ang,data) end)
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net.Receive( "my_message", function( len, pl ) if ( IsValid( pl ) and pl:IsPlayer() ) then print( "Message from " .. pl:Nick() .. " received. Its length is " .. len .. "." ) else print( "Message from server received. Its length is " .. len .. "." ) end end )½ÐÎÏ¡§¥µ¡¼¥Ð¡¼Â¦¤Ç¼Â¹Ô¤·¤¿¾ì¹ç¡§
Message from John received. Its length is 4.¥¯¥é¥¤¥¢¥ó¥È¦¡§
Message from server received. Its length is 4.
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