Fast-Draw from Odd Positions
The Fast-Draw skill assumes that you’re standing still with nobody holding onto you, able to use your master hand to reach your weapon. In close combat and other cramped quarters, you must make a DX roll to reach a weapon before you can Fast-Draw it (see Readying in Close Combat, p. B391). For added realism, apply the following modifiers to Fast-Draw rolls and DX rolls to reach weapons:
Crawling or lying down: -4
Crouching, kneeling, or sitting: -2
Grappled: -4
Hanging upside down: -2
Move or Move and Attack: -2 during or after the maneuver
Off-hand: -4
The weapon’s location is another important modifier, the effects of which depend on the weapon and Fast-Draw specialty:
Arrow: +1 if stuck in the ground at your feet, +0 if in a quiver, or -2 if thrust through a belt. If you have multiple types of arrows, roll randomly for the type drawn. Attempts to draw a specific type of arrow suffer an extra -2.
Flexible: +0 if properly coiled and hanging at your belt, but -2 if worn as a belt or otherwise wrapped around your body.
Force Sword: +0 if hanging at your hip, -1 if hanging anywhere else, -2 if protruding from a boot*, or -3 if in a pocket or otherwise concealed.
Knife: +0 if sheathed at your hip or (darts only) in a quiver, -1 if sheathed elsewhere (bandolier, wrist, handledown on chest†, etc.), -2 if carried in a boot* or thrust through a belt without a sheath, -3 if in a pocket or concealed, or -5 if carried in your teeth (and critical failure means you inflict normal cutting damage to your face!).
Shuriken: +0 if carried on pegs on armor or in a pouch, but -3 if carried any other way (in a pocket, up a sleeve, concealed in a belt buckle, etc.).
Sword: +0 if sheathed at your hip on the side opposite your weapon hand, or over either shoulder; -1 if sheathed at your hip on the same side as your sword hand, but +0 if you draw into a Reversed Grip (pp. 111-112). Add -2 if you lack a proper scabbard (e.g., a sword thrust through a belt). A sword cane or sheathed sword carried in hand gives +0.
Tonfa: +0 if carried in a loop at your hip on the same side as your weapon hand, -1 if in a loop on the opposite side, or -2 if carried in any other way.
Two-Handed Sword: +0 if worn over either shoulder in a proper back sling, or carried in hand but sheathed and resting on a shoulder; -2 if slung any other way.
A weapon in a boot is easier to reach from low postures: when crouching, kneeling, or sitting, ignore the -2 for a weapon in a boot and the -2 for posture, and roll at +0.
† A knife carried handle-down on the chest gets -1 to Fast-Draw, but gives +1 to DX rolls to reach the weapon in close combat and lets you ignore the -2 for hanging upside down.
All of these modifiers are cumulative with each other and those under Multiple Fast-Draw (above). Shock, distraction, and afflictions have the same effect on Fast-Draw rolls and DX rolls to reach weapons as they do on attack rolls.
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