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《[[強化浮揚]]》この奥義呪文は《浮揚》を元にしており、基本的には同じ仕様ですが、以下の違いがあります。
まず奥義呪文のオプションの欠点「術難度/重/1L」を2つ使い、オプション・スロットを2つ分拡張します。追加される前提条件は、「魔法の素質/3L」と「知力12以上」です。
続いて「術制約/軽/1L」を1つ使い、「エネルギー消費の最低消費2」制限をなくします。
次に「術消費/軽/2L」を用いて、基本エネルギー消費を2点軽減させ、最初の対応重量を120kgにします。
また、「術準備/軽/1L」を用いて、準備時間を1秒にします。
呪文の解説
- 呪文クラス:通常呪文/抵抗呪文_体力あるいは意志力
- 呪文系統:移動系呪文
- 持続時間:1分
- エネルギー消費:120kgで1。さらに+40kgにつき詠唱1・維持半分(端数切り上げ)
- 準備時間:1秒
- 前提条件:「知力12以上」、「魔法の素質/3L」、《念動》と「奥義呪文/強化浮揚?」。
- 前提条件数:8
- 魔化:杖、錫杖、装身具。着用者にしか働きません。必要エネルギー640。
《[[起爆式火球]]》この奥義呪文は《爆裂火球》を元にしており、基本的には同じ仕様ですが、以下の違いがあります。
これは奥義呪文のオプションの「術効果/増/1L」を1つ使い、自身が放ったこの改造《爆裂火球》を何かにぶつかる前に爆発させることができます(+50%の増強扱いで基本エネルギー消費+5点)。いつ起爆させるかは手元に保持している時から呪文発射時までに決めてください(「5m飛んだら爆発させます」「1秒飛んだら起爆させます」など)。あるいは、発射後の《爆裂火球》を自身で十分視認でき、攻撃意識を向けられる場合は、発射後何かに着弾する前に起爆させることもできます(「今だ! 爆発しろ!」など)。起爆命令は自身の呪文発射戦闘行動に付随する「自由行動」と扱います。
起爆命令には、術者が接触(所持)している「火霊と相性が良い高価な魔法の効力のある材料(最低でも$100以上)」を消費しなければなりません。これは-20%の限定「トリガー」で、上記の増強+50%に増強の限定として施され、基本エネルギー消費は少し減って+4点になります。起爆命令を出さないなら、火球はただの《爆裂火球》と同じ効果です。
続いてオプション欠点「術難度/重/1L」を2つ使い、オプション・スロットを2つ分拡張します。追加される前提条件は、「魔法の素質/3L」と「知力12以上」です。
残りのオプション・スロットを5つ分を全て消費し、「術消費/軽/5L」で、基本エネルギー消費を5点軽減させ、上記の起爆増強による消費増加分を相殺した上、基本エネルギー消費を1点まで下げさせます。
呪文の解説
- 欠点+2枠
- 強化+6枠
- 欠点+2枠
- 強化+6枠
- 「術効果/増/0L」:この呪文にて入口となる「扉」は一般的なものと異なり、術者を領域内に含んだ「術者の技能レベル」メートルの立方体の領域です(術者とそれ以外の「入室者」は同時に「扉」に入る扱いです)。「扉」の展開に対し、普通の回避行動はまず間に合わないでしょう。術者を領域のどの位置に該当させて展開するかは自由ですが、「入室者」に特定の姿勢を強制するような展開の仕方はできません。全身が入らないものは「入室」できません。
- 「術制約/軽/1L」:ポケット次元内のマナは元の次元と同じです。
- 「術制約/軽/1L」:異能者であれば、ポケット次元は元の次元と相互に見聞きでき、超常的能力による情報通信もできます(ただし効果を伴うものは不可です)。しかし、空間的には別物で、すぐそばに隣接するささいな異界と扱います。
- 「術準備/軽/4L」:準備時間を「10秒」から「1秒」に変えます。
- Abilities, see Advantages.
- Accessory (Lock) perk, 29, 45.
- Advantages, 24, 43-45; as alternatives to templates, 4-5; as specialized versions of core traits, 24; density and weight related,18-19; habitat-related, 15-18; mana levels and, 16; meta-traits, 8-11, 19-21; other transformational, 39; Shapeshifting, 35,
- Affected by Rust quirk, 46.
- Affliction advantage, 29, 39; new condition,43.
- Aliens, as race, 6; chimerae as, 8; example,47; meta-traits, 9-10; scale and gravity,16; super-races, 36; see also Races, Racial Templates.
- Alternate Form advantage, 38, 39;
swarms, 14.
- Animals, anthropomorphized, 5; as race,6; Basic Move, 24; example, 49; hit locations, 9, 10; Hit Points (HP), 24; Intelligence (IQ), 24; mentality metatraits, 9; morphology meta-traits, 9-10; simplified statistics, 4; see also Races, Racial Templates, Swarms.
- Animus, example, 48.
- Archetypes, 23, 35.
- Arms, related traits, 28.
- Atmosphere (habitat), related traits, 15.
- Attack, related traits, 29.
- Automata, see Robots.
- Bad Sight disadvantage, 45.
- Basic Move secondary characteristic, 24; cinematic scale and, 14; gravity and, 16, 19; movement, 27-28; worked example,19.
- Behavior-related traits, 31-33; roleplaying,40; worldbuilding and, 40-41.
- Bigger Than Your Head ability, 6.
- Bioroids, 7, 23, 30-32; meta-trait, 9.
- Breathing, related traits, 25.
- Build (body), 14; features, 14; modifier, 14; see also Scale.
- Campaigns, races in, 22-23; racial personality and, 40-41; roleplaying races,40; sets of races, 22-23; worldbuilding,40-41; see also Character Design, Races.
- Cannot Jump quirk, 28, 46.
- Captain of flies racial template, 48.
- Carrier feature, 12.
- Character design, no statistics, 4-5; racial vs. character templates, 5; roleplaying races,40; simplified statistics, 4; unique beings,5; see also Races, Racial Templates.
- Chauvinism (racial personality), 31, 40.
- Chimerae, 8; as race, 6-7; morphology meta-traits, 9-10.
- Cognition-related traits, 31; impaired, 31.
- Comfort zone, adjusting, 17-18.
- Communication, related traits, 27.
- Compartmentalized Mind advantage, 31; clarifications, 43; feature, 12; vehicles, 7, 9, 12, 26, 44.
- Complexity, computers, 7.
- Complexity-Limited IQ taboo trait, 12.
- Composition meta-traits, 19-21.
- Compound eyes, 26.
- Computers, 7; as Contacts, 5; Complexity, 7; features, 12; meta-traits, 9; racial skills,33; suggested traits, 27, 30, 31; taboo traits, 12; see also Infomorphs, Machines, Robots, Vehicles.
- Concentration (racial personality), 32, 41.
- Consciousness, related traits, 30-31.
- Contacts advantage, 5.
- Creativity, related traits, 31.
- Culture, related traits, 34-35; trait variants defined by, 35.
- Curiosity (racial personality), 32, 41.
- Cybershells, 7, 20, 30; see also Infomorphs, Machines, Robots.
- Darkness penalties, adjusting, 16-17.
- Dayton-Wright DH-4 racial template, 47.
- Decabrach racial template, 47-48.
- Defense, related traits, 29-30.
- Density, example, 19; limitation, 18; materials, 19; related traits, 18-19;.
- Diffuse (Injury Tolerance), defenses, 29; elementals, 20, 21; energy beings, 21; example template, 48; features, 12; Injury Tolerance enhancements, 43; postmortal,21; scale and, 13; Size Modifier and, 13; see also Swarms.
- Disadvantageous Alternate Form disadvantage, 46.
- Disadvantages, 5, 45-46; meta-traits, 8-11, 19-21; see also Taboo Traits.
- Early Maturation feature, 12.
- Ecological racial roles, 23.
- Egoism (racial personality), 32, 41.
- Elastic Skin ability, 39.
- Elemental power modifier, 21, 26.
- Elementals, as spirits, 8, 16; concentration traits, 32; defenses, 29; densities of materials, 19; energy beings, 21; mana and, 16; meta-traits, 20-21.
- Empathy (racial personality), 32, 41.
- Encumbrance multiplier, gravity, 15.
- Enemies disadvantage, 5.
- Energy meta-traits, 21.
- Features, 12, 14, 27, 44; habitat-related,15-17; meta-trait-like, 10, 19, 20.
- Fixed (Attribute) taboo trait, 12.
- Fixed (Skill) taboo trait, 12.
- Flight advantage, 28, 29; new limitation, 43; meta-traits with, 9-11, 20, 21; movement,27, 28.
- Fly demon racial template, 48.
- Food, see Sustenance.
- Fuel Supply feature, 12.
- Functional racial roles, 23.
- Funny Faces ability, 6.
- Furries, 5, 6.
- Golems, as race, 7.
- Good Grip advantage, 28, 44.
- Grace racial template, 42.
- Gracile feature, 14.
- Gravity, encumbrance multiplier, 15; example, 19; related traits, 15-16; Size and, 15; ST and, 15.
- Gregariousness (racial personality), 32, 41.
- GURPS, 3, 4, 5, 7, 14, 17, 23, 24, 28, 29, 31, 34, 36, 38, 42; Banestorm, 3; Bio-Tech, 3; Fantasy, 3; High-Tech,7, 18, 47; Horror, 3, 8; Power-Ups 2: Perks, 3, 23, 44; Power-Ups 3: Talents,24; Power-Ups 6: Quirks, 3, 23; Powers, 3, 6, 20, 26, 27, 29, 35; Powers: Enhanced Senses, 26, 27; Powers: The Weird, 38, 40; Space, 6, 15, 16, 17, 31; Template Toolkit 1: Characters, 3, 23, 34, 36, 41; Thaumatology, 23, 34; Ultra-Tech, 3, 7, 23, 46, 48; Zombies, 3.
- Habitat, related traits, 15-18.
- Hardened option, as Resistant, 44.
- Height, based on Size Modifier, 13-14; build features and, 14; see also Scale.
- Hit locations, new body plans, 10.
- Hit Points (HP) attribute, 24; density and,18-19; related features, 12; scale and,13-14; Size Modifier and, 13, 19; swarms, 15; tiny scores, 24; weightless environments, 16; worked example, 19.
- Homogenous (Injury Tolerance), defenses,29; density and, 13; elementals, 20, 21; nanomorphs, 11; scale and, 13; Size Modifier and, 13.
- Host of flies racial template, 48.
- Humanoids, as race, 5; build features, 14; example, 42; Injury Tolerance variant, 43; meta-traits, 9, 10; weights, 13; see also Aliens, Races, Racial Templates, Robots.
- Hybrids, as race, 8.
- Illumination, related traits, 16-17.
- Illusion advantage, 20, 27.
- Illusory beings, 20.
- Imagination (racial personality), 32, 41.
- Immunity advantage, see Resistant Advantage.
- Increased Consumption disadvantage, 25, 45; Cast-Iron Stomach, 25, 45.
- Infomorphs, as Contacts, 5; as race, 7; cognition, 31; consciousness, 31; magic and, 34; mentality meta-traits, 9; physical appearance, 20; racial personality traits, 31-32; racial personality, 31, 32; Reprogrammable, 30; taboo trait, 12; see also Robots.
- Injury Tolerance advantage, defense, 29; elementals, 20-21; energy beings, 21; feature, 12; new enhancements, 43; new variant, 43; swarms, 14, 43; undead, 8, 21.
- Insensate taboo trait, 12.
- Intelligence (IQ) attribute, 24, 31, 33; communication, 27; Complexity-Limited,12; computer Complexity, 7; Dancing skill, 27; guidelines, 24;; suggested levels,24.
- Itching condition, 43.
- Jumping, movement, 28.
- Languages, 35.
- Length, see Height.
- Lenses, creating, 23, 34-35.
- Limbs, related traits, 28.
- Machines, as unique beings, 5; atmosphere and, 15; attacks, 29; cinematic scale,13-14; communication, 27; composition meta-traits, 20; consciousness, 31; defenses, 29-30; density, 19; functional roles, 23; Intelligence (IQ), 24; magic, 34; mana levels and, 16; manipulation, 28; meta-trait, 9; morphology meta-traits,10; movement, 27-28; nanotechnology,11; perks, 23; radiation and, 17; related features, 12; senses, 26; sustenance,25-26; swarms, 14-15; transformational abilities, 39; see also Compartmentalized Mind Advantage, Computers, Robots, Races, Racial Templates, Unliving, Vehicles.
- Magic Pockets ability, 6.
- Magic, mana levels, 16; related traits, 34.
- Magivores, 16, 26.
- Manipulation, related traits, 28.
- Materialization ability, 39.
- Mecha, hit locations, 10; see also Machines, Robots.
- Memory, related traits, 31.
- Mental traits, 30-34.
- Mentality meta-traits, 9.
- Meta-traits, lists, 8-11, 19-21; overview, 5, 8.
- Morph advantage, 38-39; board groups,39; other advantages vs., 39; see also Alternate Form Advantage, Shapeshifting.
- Morphology meta-traits, 9-11.
- Motivation, see Behavior.
- Movement, related traits, 27-28.
- Nanotechnology meta-traits, 11.
- No Legs disadvantage, 27, 28; Cannot Jump and, 46; Compartmentalized Mind and,43; meta-traits with, 10, 11, 20, 21; new variants, 46; Sails and, 45.
- Nonautonomous feature, 12.
- Not Pressurized feature, 12.
- Not Subject to Aging feature, 12.
- Not Subject to Fatigue feature, 12.
- Outward form, related traits, 30.
- Patrons advantage, 4.
- Perks, 45; racial design and, 23.
- Personality profile, see Behavior.
- Pestilent perk, 45.
- Physical traits, 25-30.
- Plants, 6, 25.
- Playfulness (racial personality), 32, 41.
- Postmortal meta-traits, 21; see also Undead.
- Potential Form feature, 12.
- Powers, racial, 35.
- Prosthetic body racial template, 48.
- Quirks, 46; racial design and, 23.
- Races, as powers, 35; campaign restrictions,22; inventing, 38; overview, 5; personality profile, 31-33, 40-41; player-designed, 37; roleplaying, 40; roles, 22-23; super, 36; types, 5-8; see also specific races.
- Racial templates, alternatives to, 4-5; as packages, 5; attributes on, 24; character templates vs., 5; conceptual design, 22-23; cost of, 36; creating lenses and sub-races,23, 34-35; defined, 4; examples, 42, 47-49; game presentation, 42; mental traits on,30-34; modification, 37; perks on, 23; permanent transformation, 40; physical traits on, 25-30; quirks on, 23; secondary characteristics on, 24; social traits on,34-35; Talents, 24; see also Advantages, Disadvantages, Races, Shapeshifting, Skills.
- Radiation, 17; Regeneration advantage, 17; other traits, 17.
- Radiation Hardened feature, 12, 17.
- Radiation Recovery perk, 17, 45.
- Raven racial template, 49.
- Reaction modifiers, related traits, 35.
- Realism, food, 25; scale, 14.
- Reawakened feature, 12.
- Reference culture, 34.
- Resistant advantage, 29, 30; new variant, 44.
- Robots, as race, 7; Bioroid meta-trait, 9; cognition, 31; communication, 27; composition meta-traits, 20; example,48-49; hit locations, 10; in campaigns,22, 23, 41; jumping, 28; Machine meta-trait, 9; mana levels and, 16; manipulation, 28; mentality metatraits, 9; morphology meta-traits, 9-11; nanotechnology, 11; outward form, 30; racial personality traits, 31-32; senses, 26; Telecommunication, 27, 44; Unnatural Features, 46; see also Machines, Races, Racial Templates, Unliving, Vehicles.
- Robust feature, 14.
- Sails perk, 28, 45.
- Scale, 13-15; cinematic, 14, 25; density and,18-19; example, 19; food and, 25; gravity and, 15-16; realistic, 14; swarms, 14-15; under the hood, 14.
- Sense, related traits, 26-27.
- Shapeshifting, advantage, 35, 38-39; disadvantage, 46; feature, 12; with other advantages, 39.
- Signals advantage, 27, 30, 44-45.
- Size Modifier (SM), 13-14; build modifier,24; effective vs. actual, 15-16; gravity and,15-16; skeletal bodies, 21; swarms, 14-15; see also Scale.
- Skeletal bodies, 21.
- Skeletons, as defense, 29.
- Skills, bonuses and penalties, 33-34; for templates, 33-35; racial, 33, 35; racially learned spells, 34.
- Sleep, related traits, 30.
- Social Stigma disadvantage, 7, 35; new variant, 46.
- Social traits, 34-35.
- Solvents, biochemical meta-traits, 19-20; definition, 17; density and, 18-19; illumination and, 17; movement, 27; tables, 18, 19; temperature and, 17.
- Spells, cost of fixed, 34;racial, 34.
- Spirits, as Contacts, 5; as race, 8; communication, 27; consciousness, 31; defenses, 29-30; example, 48; magic, 34; mana levels, 16; Materialization, 39; meta-traits, 11; physical appearance, 20; racial personality, 31-32; racial roles, 23; racial skills, 33; senses, 26; Shapeshifting,38-39; spectral undead, 8; see also Elementals, Races, Racial Templates, Undead.
- Sterile feature, 12.
- Strength (ST) attribute, 24; density and,18-19; gravity and, 15-16; scale and, 13; Size Modifier and, 13; skeletal bodies, 21; swarms, 14; tiny scores, 24; weightless environments, 16; worked example, 19.
- Sub-races, 23.
- Substance, related traits, 18.
- Super-races, 36.
- Suspicion (racial personality), 32, 41.
- Sustenance, related traits,25-26; scale and, 25.
- Swarms, communication, 27; example template, 48; feature, 12; Injury Tolerance and, 43; nano, 11; traits for, 14-15; see also Diffuse.
- Tables, Basic Move, 16; densities of materials, 19; density, 18; gravity, 16; illumination levels, 17; new hit locations, 10; size and weight, 13; solvents, 18.
- Taboo traits, 12; biochemical, 19.
- Tail feature, 12.
- Talents, 24, 33, 37; magic, 34.
- Technological meta-traits, 20.
- Telecommunication advantage, 7, 26, 27; new variant, 44.
- Temperature, other solvents and,17-18; water and, 17.
- Temperature Tolerance advantage, 17-18.
- Templates, see Racial Templates.
- Thematic racial roles, 23.
- Thought-forms, as race, 8.
- Time, sense of, 31.
- Toons, 6, 39; meta-trait, 9.
- Traits for templates, see Racial Templates.
- Transformation, other transformational abilities, 39; permanent, 40; Shapeshifting, 38-39.
- Transhuman Space, 23.
- Tulpas, as race, 8.
- Undead, as race, 8; cognition, 31; defenses,29, 30; density, 18; meta-traits, 21; permanent transformation, 40; racial personality, 31-32; Social Stigma, 46; weight change, 21; see also Races, Racial Templates, Spirits.
- Under the hood, 14, 39, 44.
- Unliving (Injury Tolerance), defenses,29; example template, 48-49; features,12; machines, 7, 9; scale and, 13; Size Modifier and, 13; see also Machines, Robots, Spirits, Undead.
- Unnatural Features disadvantage, Injury Tolerance and, 43; new variants, 46.
- Vehicles, as race, 7; Basic Move and, 24; communication, 27; composition meta-traits, 20; consciousness, 30; core meta-trait, 9; density, 18; example,47; hit locations, 10; Injury Tolerance variant, 43; Machine meta-trait, 9; mana and, 16; morphology meta-traits,10-11; movement, 27-28; related feature,12; senses, 26; simplified statistics,4; Telecommunication, 43; see also Compartmentalized Mind Advantage, Machines, Races, Racial Templates, Robots.
- Vessels (for spirit), example, 48.
- Vibration Sense advantage, 26, 27; new variant, 44; Signals and, 45.
- Virtual beings, 20.
- Vision rolls, illumination and, 16.
- Weight, based on Size Modifier, 13-14; related traits, 18-19; skeletal bodies, 21; see also Scale.
- Weightless environments, 16.
- AI, 9.
- Airship, 10.
- Ammonia-Based Life Form, 19.
- Angeloid, 9; hit locations, 10.
- Animated Character, 9.
- Arachnoid, 9.
- Ashen Undead, 21.
- Asteroid, 9; hit locations, 10.
- Automaton, 9; applications, 7, 8, 31, 41.
- Avian, 9.
- Biochemical, 19.
- Bioroid, 9
- Boat, 11.
- Body of Air, 20.
- Body of Earth, 20.
- Body of Electricity, 21.
- Body of Fire, 20.
- Body of Ice, 20.
- Body of Light, 21.
- Body of Metal, 20.
- Body of Sound, 21.
- Body of Stone, 21.
- Body of Swarm, 12; Injury Tolerance and,43; template with, 48; see also Swarms in main index.
- Body of Water, 21.
- Body of Wood, 21.
- Cancroid, 10.
- Centauroid, 10.
- Chlorine-Based Life Form, 20.
- Demon, 11.
- Diamondoid Structure, 20.
- Domestic Animal, 9.
- Ethane-Based Life Form, 19.
- Fixed-Wing Aircraft, 11.
- Glider, 11.
- Ground Vehicle, 11.
- Helicopter, 11.
- Helium-Based Life Form, 19.
- Helminth, 10; hit locations, 10.
- Hexapod, 10; related, 10.
- Hovercraft, 11.
- Hydrogen-Based Life Form, 19.
- Ichthyoid, 10.
- Intact Undead, 21.
- Iron-Based Life Form, 20.
- Iron/Steel Structure, 20.
- Light Metal Structure, 20.
- Machine, 9
- Magma Life Forms, 20.
- Methane-Based Life Form, 19.
- Mummified Undead, 21.
- Nanomorph, 11.
- Octopod, 10.
- Organism meta-traits, 9-10.
- Ovoid, 10.
- Phantasm, 11.
- Poltergeist, 11.
- Polymer Structure, 20.
- Quadruped, 10.
- Rotting Undead, 21.
- Scorpionoid, 10; hit locations, 10.
- Semi-Upright, 10.
- Serpentoid, 10; hit locations, 10.
- Skeletal Undead, 21.
- Sprite, 11.
- Submersible, 11.
- Sulfur-Based Life Form, 20.
- Sulfuric Acid-Based Life Form, 20.
- Tritonoid, 10; hit locations, 10.
- Unmanifested Spirit, 11.
- Upload, 9.
- Vehicle, 9.
- Vermiform, 9.
- Vespertilian, 10.
- Water-Based Life Form, 19.
- Wild Animal, 9.
- Wooden Structure, 20.
- Winged Hexapod, 10.
Roleplayer #23 (1991 年 5 月) は、戦闘を本当にスピードアップする方法を提供します。
- 「Support」とつくもの
- 「Resistance」「Resistant」とつくもの
- 「Resist」とつく呪文
- 「Tolerance」とつくもの。
- 「Immunity」とつくもの
- 《[[]]》()
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