最終更新: tominosyou 2024年03月04日(月) 13:06:49履歴
GURPS Powers(ガープス・パワーズ)とはGURPS第4版のサプリメント・ルールブックの1つで、様々なヒーローや異能(パワー)やその設計に関する本。日本語版のガープス第3版でいう『妖魔夜行』や『百鬼夜翔』にあたるもの。
まだ未翻訳自然属性
Powersの追加特徴(原書表記)
特徴の追加解釈
- (1. BUILDING POWERS) p.6
- パワーとは何か(WHAT IS A POWER?) p.7
- コラム:焦点と起源(Focus vs. Source) p.7
- コラム:パワーと「汎用な」特徴(Powers vs. “Wild” Advantages) p.8
- (CHOOSING ABILITIES) p.9
- (Attacks) p.9
- (Inappropriate Abilities) p.10
- (Defenses) p.11
- 選択ルール:選択能力(Optional Rule: Alternative Abilities) p.11
- (Movement Abilities) p.12
- (Uniqueness) p.12
- (Attributes as Abilities) p.13
- (Mental Abilities) p.14
- (Finding the Right Mix) p.16
- (Physical Transformations) p.17
- (Number of Abilities) p.19
- (EVALUATING POWER MODIFIERS) p.20
- アンチパワー(Anti-Powers) p.20
- (Countermeasures) p.20
- (Required Disadvantages) p.21
- コラム:対立するパワー(Opposed Powers) p.21
- (Channeled Energies) p.24
- (Other Factors) p.25
- (Finalizing the Modifier) p.25
- (Quick Reference: Power Modifiers) p.25
- (Sample Modifiers) p.26
- パワー修正「生物学的」(Biological)[-10%]
- パワー修正「気」(Chi)[-10%]
- パワー修正「源素」(Elemental)[-10%]
- パワー修正「霊」(Spirit)[-25%]
- (Zero-Cost Modifiers) p.27
- (Stacking Power Modifiers) p.28
- (PRICING TALENTS) p.29
- (Existing Advantages as Talents) p.29
- (RELATIONSHIPS BETWEEN POWERS) p.30
- (Powers With Similar Sources) p.30
- (Power vs. Power) p.30
- (Structure Within Powers) p.31
- (Powers, Great and Small) p.32
- (ADDING AND IMPROVING POWERS) p.33
- (Starting Out With Powers) p.33
- (PC Powers vs. NPC Powers) p.33
- (Adding and Improving Powers in Play) p.34
- (Learning Powers) p.35
- (Awakenings) p.36
- (Player-Designed Powers) p.37
- パワーとは何か(WHAT IS A POWER?) p.7
- (2. BUILDING ABILITIES) p.38
- Powersでの既存特徴の追加解釈(ADVANTAGES) p.39
- 特殊効果の選択ルール(Optional Rules for Afflictions) p.40
- 選択ルール:有益な特殊効果(Beneficial Afflictions)
- 選択ルール:特殊効果と無生物目標(Afflictions and Inanimate Targets)
- コラム:投影体(Projection) p.44
- コラム:部分的に限定された能力(Partially Limited Abilities) p.46
- (Independent Body Parts) p.52
- (Guns as Innate Attacks) p.54
- (HEAVY LIFTING TABLE) p.58
- 選択ルール:小さなサイズと戦闘(Optional Rule:Small Size and Combat) p.76
- 切り替え可能な肉体部位(Switchable Body Parts) p.79
- (AWE AND CONFUSION CHECK TABLE) p.85
- Powersの追加特徴(New Advantages) p.90
- コラム:「中和」&「静止」VS「無能力」(Neutralize and Static vs. Non-Powers) p.97
- Powersでの修正の追加解釈(MODIFIERS) p.99
- 選択ルール:乗算型の修正(Multiplicative Modifiers) p.102
- Powersの追加修正 p.107
- (New Enhancements) p.107
- 発明品の限定と異能力(Gadget Limitations and Powers) p.107
- (New Limitations) p.110
- (SPECIAL EFFECTS) p.113
- (“Functional” Special Effects) p.113
- (Cosmetic Effects) p.113
- (Beam, Breath, and Bolt) p.113
- (Minor Benefits and Drawbacks) p.114
- (FINISHING UP) p.114
- (Naming Your Ability) p.115
- (Writing It Up) p.115
- (SPECIAL CASES) p.115
- (Multiple-Choice Problems) p.115
- (Emulating Fictional Abilities) p.16
- (Absolutes) p.117
- (Benchmarking Attacks and Defenses) p.117
- コラム:「活力供給源(エネルギーリザーブ)」(ER:Energy Reserves) p.119
- Powersでの既存特徴の追加解釈(ADVANTAGES) p.39
- (3. EXAMPLES) p.120
- (SAMPLE POWERS) p.121
- (Air) p.121
- (Animal Control) p.121
- (Anti-Magic) p.121
- (Antipsi) p.122
- (Anti-Super) p.122
- (Astral Projection) p.122
- (Bioenergy) p.123
- (Body Alteration) p.123
- (Body Control) p.123
- (Chaos) p.124
- (Cold/Ice) p.124
- (Cosmic) p.124
- (Darkness) p.125
- (Death) p.125
- (Dimension Travel) p.125
- (Divine) p.126
- (Earth) p.126
- (Electricity) p.126
- (Electrokinesis) p.126
- (ESP) p.127
- (Evil) p.127
- (Force Constructs) p.127
- (Good) p.128
- (Gravity) p.128
- (Healing) p.128
- (Heat/Fire) p.129
- (Illusion) p.129
- (Kinetic Energy) p.129
- (Life) p.130
- (Light) p.130
- (Machine Telepathy) p.130
- (Magic) p.131
- (Magnetism) p.131
- (Matter Control) p.131
- (Order) p.132
- (Plant Control) p.132
- (Probability Alteration) p.132
- (Psychokinesis) p.133
- (Radiation) p.133
- (Sound/Vibration) p.133
- (Spirit Control) p.134
- (Telepathy) p.134
- (Teleportation) p.134
- (Time Mastery) p.135
- (Vampirism) p.135
- (Water) p.135
- (Weather Control) p.136
- (SAMPLE ABILITIES) p.136
- (Attacks) p.136
- (BUILT-IN FIREARMS ATTACK TABLE) p.137
- (Arms Control) p.138
- (ELEMENTAL ATTACK TABLE) p.141
- (Defenses) p.145
- (POISON ATTACK TABLE) p.145
- (Modifying ST-Based Damage) p.146
- (Movement Abilities) p.147
- (Mental Abilities) p.148
- (Physical Transformations) p.150
- (SAMPLE POWERS) p.121
- (4. POWERS IN ACTION) p.152
- (TURNING ABILITIES OFF AND ON) p.153
- (“Switchability”) p.153
- (Active vs. Passive Abilities) p.153
- (Voluntary Activation and Deactivation) p.154
- (Involuntary Deactivation) p.155
- (Crippled Abilities) p.156
- (Losing Control) p.156
- (SUCCESS ROLLS FOR ABILITIES) p.157
- (The Role of Talent) p.158
- (Multiple Feats) p.158
- (Repeated Attempts) p.159
- (Abilities and Exertion) p.159
- さらなる努力(Powersでの拡張)(Extra Effort) p.160
- (USING ABILITIES WITH SKILLS) p.161
- 能力を扱う技能とテクニック(ABILITIES ENHANCING SKILLS) p.162
- 選択ルール「諸能力のための技能」(Skills for Everyone) p.162
- 選択ルール:パワースキル(Power Skills)、パワーテクニック(Power Techniques)
- (DETECTING ABILITIES) p.163
- (Obvious Effects) p.163
- (Subtle Effects) p.164
- (SUPERHUMAN ABILITIES IN COMBAT) p.164
- (STUNTS) p.170
- (Combining Powers) p.170
- (Creative Uses of Special Effects) p.170
- (Temporary Enhancements) p.172
- (Using Abilities at Default) p.173
- (SOURCE-SPECIFIC RULES) p.174
- (Biological Powers) p.175
- (Chi Powers) p.175
- (Cosmic Powers) p.175
- (Divine Powers) p.175
- (Elemental Powers) p.176
- (Magical Powers) p.176
- (Moral Powers) p.177
- (Nature Powers) p.177
- (Psionic Powers) p.177
- (Spirit Powers) p.178
- (Super-Powers) p.178
- (TURNING ABILITIES OFF AND ON) p.153
- (5. POWER GAMES) p.179
- (ORIGINS) p.179
- (Biological Powers) p.180
- (Chi Powers) p.180
- (Cosmic Powers) p.180
- (Divine Powers) p.180
- (High-Tech Powers) p.180
- (Magic Powers) p.180
- (Racial Abilities) p.180
- (Psionic Powers) p.181
- (Spirit Powers) p.181
- (Unified Metaphysical Theories / Magical Psi) p.181
- (Super Powers) p.182
- (Some Weirder Origins) p.182
- (CHARACTERS) p.183
- (Power Level) p.183
- (Consistency vs. Realism) p.183
- (Possible Origins) p.184
- (What’s Allowed) p.184
- (Unusual Backgrounds) p.184
- (PCs vs. NPCs) p.185
- (Balancing Powers) p.186
- (Powers vs. Other Abilities) p.186
- (Power Talents and Cinematic Skills) p.188
- (Gaming With Powers vs. Power-Gaming) p.189
- (The Forgetful Hero) p.190
- (Constraints) p.190
- (GM Bribery) p.192
- (ADVENTURES) p.192
- (Powers as Plots) p.192
- (Meaningful Challenges) p.192
- (Plot-Stoppers) p.194
- (Running Adventures) p.198
- (Meaningful Rewards) p.198
- (Plot Points and New Abilities) p.199
- (CAMPAIGNS) p.199
- (Background) p.199
- (Style) p.200
- (Keeping It Real) p.200
- (Prevalence of Powers) p.201
- (Secrecy) p.202
- (Transitional Campaigns) p.202
- (ORIGINS) p.179
- (6. EMPOWERED GENRES) p.203
- (MYTHIC FANTASY) p.203
- (Subgenres) p.204
- (Powers in Non-Mythic Fantasy) p.204
- (Mythic Fantasy Genre Conventions) p.205
- (Mythic Origins) p.205
- (Mythic Fantasy Antagonists) p.205
- (Mythic Magic) p.206
- (Playing Monsters) p.206
- (Wuxia Fantasy) p.207
- (Mythic Fantasy Adventures) p.208
- (Tales of the Uncanny) p.208
- (MODERN ADVENTURE) p.208
- (Subgenres) p.209
- (Pulp Chi) p.209
- (Horror and Monster-Only Powers) p.210
- (Modern Adventure Genre Conventions) p.211
- (Origins for Modern Action Heroes) p.211
- (Modern Antagonists) p.211
- (Upgraded Animals) p.211
- (Modern Adventures) p.213
- (Explorers) p.213
- (Going Macrocosmic) p.213
- (SECRET POWERS) p.214
- (Subgenres) p.214
- (Secret Powers Genre Conventions) p.215
- (Secret Power Origins) p.215
- (Secret Powers Antagonists) p.216
- (Secret Powers Adventures) p.217
- (Illuminati) p.217
- (PSIONICS) p.217
- (Subgenres) p.218
- (Psionics Genre Conventions) p.218
- (Psionic Origins) p.218
- (Psionic Antagonists) p.218
- (Psionic Adventures) p.219
- (FUTURISTIC SF) p.220
- (Subgenres) p.220
- (SF Genre Conventions) p.221
- (Origins of SF Heroes) p.221
- (SF Antagonists) p.221
- (SF Adventures) p. 222
- (SUPERS) p.222
- (Subgenres) p.223
- (Historical Supers) p.224
- (Cartoon-Animal Supers) p.225
- (Supers Genre Conventions) p.226
- (Minor Gadgets) p.227
- (Super Origins) p.227
- (Alternate History and Supers) p.228
- (Supers and Infinite Worlds) p.229
- (Types of Supers) p.229
- (Four-Color Morality) p.230
- (Super Antagonists) p.231
- (Super Teams) p.232
- (Villain Teams) p.233
- (Super Adventures) p.234
- (MYTHIC FANTASY) p.203
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