see pp. B67-68
Neither “mana level” nor the ability to alter it is a traditional concept -- but in game-mechanical terms, a high level of 「
マナ除去」 is superior to
魔法の耐性 for magicresistant fantasy denizens, while 「
マナ増幅」 can explain lone wizards and dragons in prevalently nonmagical settings. Of course, 「
マナ除去」 is only worthwhile if magic exists, and 「
マナ増幅」 is chiefly of use to those who cast spells.
Those with potent magical gifts might be able to adjust the mana level either way. The GM should require those who want 「
マナ除去」 and 「
マナ増幅」 to take the Switchable special enhancement (+100%) on both traits --and 「
手加減可能」 (+5%), if either trait can alter the ambient mana by more than one level.
This is expensive because it’s powerful: if the user has Magery, he can elevate the mana level when casting spells . . . and then lower it to neutralize enemy magic.
■代替案(Alternatives)
Compare 「
マナ除去」 to Neutralize (p. 97) and Static (p. 98) against magical powers. A high level of
魔法の耐性 (p. B67) is cheaper than either, but also less capable.
■追加特別増強(New Special Enhancement)
Discriminatory:
You and any allies in your area of effect enjoy the best mana level your ability can provide -- highest if casting spells, lowest if resisting them --while enemies in the area suffer the worst level you can generate. This modifier includes Switchable, and replaces the 「
範囲内選択」 enhancement for 「
マナ除去」 and 「
マナ増幅」. +150%.
■パワーアップ(Powering Up)
These
有利な特徴 rarely suit powers other than magical ones.
Exceptions might be the divine power granted by a god of magic, or a specialized psionic power that manipulates mana fields.
才能 applies mainly to Power Block attempts (see p. 168).
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