上記2つの
増強と同様に、AP弾とHP弾を発射することができます。
原書表記
Ammunition Options
Variable
Your attack – which must do piercing damage – can switch between different types of ammunition. Switching is a free action at the beginning or end of your turn. If it takes you a full turn to select between ammo types, add a flat -5% to the final value of this enhancement.
You may only choose one of the options below. Each enhancement is restricted to attacks that do a certain type of piercing damage. This is to avoid an impossible situation; e.g., a huge piercing attack can’t have HP Ammo, because there’s no way to increase the damage type by a step!
Attack Type AP Ammo HP Ammo Multi-Ammo
Small Piercing – +40% –
Piercing +20% +20% +40%
Large Piercing +45% +20% +65%
Huge Piercing +35% – –
“–” means the enhancement is not available for this type of attack.
AP Ammo
You can fire armor-piercing rounds instead of normal ones. Doing so reduces your damage type by a step, but raises your armor divisor by a step. For example, a 3d pi attack becomes a 3d(2) pi- attack.
HP Ammo
You can fire hollow-point rounds instead of normal ones. Doing so increases your damage type by a step, but lowers your armor divisor by a step. For example, a 3d pi attack becomes a 3d(0.5) pi+ attack.
Multi-Ammo
You may fire AP ammo or HP ammo, as per the two enhancements above.
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