see p. B88
「
追加攻撃体力」 suits creatures that have evolved to hunt and fight, as well as battlesuits and robots designed with melee combat in mind. It’s also an important ability for supers and monsters, which can often hit much harder than their size and musculature suggest.
■代替案(Alternatives)
「
追加攻撃体力」 only augments basic ST for the purpose of thrust and swing damage, and for throwing. To increase lifting and carrying capacity, buy 「
追加荷重体力」 (p. 58). To gain all of these benefits and additional HP, just raise ST.
There are other ways to get a powerful melee attack. An
特殊攻撃 (p. 53) with the 「
白兵攻撃」 limitation (p. B112) can do any amount of damage, of any type, but needs an enhancement (p. 103) to be cumulative with ST-based damage. Natural weapons such as 「
爪」 (p. B42), 「
攻撃部位」s (p. B88), and 「
歯」 (p. B91) are another option, and always benefit from ST.
Martial artists who can temporarily boost ST in combat should look at the
強打 (p. B215) and
押し (p. B216) skills.
■追加特別限定(New Special Limitation)
One Attack Only:
Your 「
追加攻撃体力」 only affects one specific natural attack: your bite, a particular 「
攻撃部位」, etc. This limitation is intended for a relatively weak creature with an unusually high-ST attack; e.g., a giant rat that can gnaw through armor and bone. -60%.
■パワーアップ(Powering Up)
「
追加攻撃体力」 suits chi-based and biological body-control powers. When it represents an active ability to summon a burst of strength, limitations such as 「
FP消費」 and 「
準備時間増加」 are likely.
才能 adds to any HT roll required to avoid self-inflicted injury when striking.
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3版ルールセッション時にこれを採用するとして…
巨大/巨大化取る手前の追加体力50まで取ってからこいつを取ることは可能ですか?
GMのバランス感覚次第ですが、攻撃体力は体格の維持に必要な体力とは別と考えるのが普通でしょう。
少なくとも第4版は、「巨大化」等の体格を維持するのに必要な体力はあれど、その逆の「体力に必要な体格」は(超人等は)気にする必要がないようなので。