Chaos monks are hairless, man-sized humanoids with decided odd physiologies; no two look alike. One may have sewn-up eyes but an eyeball where its mouth should be, while another has mouths where its ears, eyes, and nose should be, but nothing where its mouth would go. Spiky bits are likely, especially poking out of the face and scalp. The exact configuration is cosmetic - all see, hear, and make freaky sounds, with or without the necessary body parts.
Theories vary as to what chaos monks are:
古邪 creations (like dark ones and elder-spawn), future-folk with strange body art, weirdoes from another dimension, etc.
Whatever the truth, they consider themselves watchmen who punish cocky psis. They appear, bow gracefully, beat any psis present (and anybody who helps those psis) to a pulp, and then bow gracefully again and vanish.
ST: 13 HP: 13
BS7.00
DX: 16 Will: 14 Move: 8
IQ: 10 Per: 10
HT: 12 FP: 12 SM: 0
よけ: 11
受け: 12 (×2)
DR: 4 (Tough Skin)
Curse: Once every 30 minutes of game play, can make a victim it can see reroll any one success roll twice and take the worst of the three rolls. This cannot be resisted!
Kick (15): 1d+3 crushing. Strikes as a weapon. Reach C, 1.
Punch (17): 1d+2 crushing. Strikes and parries as a weapon.Reach C.
性質:「
戦闘即応」; 「
追加攻撃回数」 1; 「
熱狂」; 「
幸運」; 「
耐性/代謝性の危険」 (+3).
技能: 〈
軽業〉-15; 〈
秘伝/
古邪〉-12; 〈
秘伝/
DΨ〉-12; 〈
柔道〉-16; 〈
跳躍〉-16; 〈
空手〉-17; 〈
強靭精神〉-17; 〈
忍び〉-15.
モンスター・クラス: Mundane.
備考: 「
追加攻撃回数」 allows two attacks per turn. Master monks may have higher Move (up to 16) and
DR (up to 8); a curse that works every 10 minutes; 「
追加攻撃回数」 2 or 3; higher skills (+1 to +5 to any skill); and/or additional chi skills (Adventurers, p. 22) chosen from among 〈
暗闇戦闘〉-13, 〈
砕打〉-14, 〈
八艘飛び〉-14, 〈
気合〉-16, 〈
精神防御〉-19, 〈
射撃受け〉-20, 〈
強打〉-18, and Pressure Points-14.
コメントをかく